Large language model agents have enabled software development through natural-language interaction, but extending this paradigm to end-to-end game development remains challenging. Building a playable game requires coordinating code, scenes, assets, animations, physics, and configurations, while allowing developers to validate their integrated behavior through interactive testing. We introduce VibeGame, a framework for creating complete 2D game projects from natural-language prompts and optional reference images. Its AI-native game engine represents project state as schema-validated structured text and provides frame-synchronous runtime control, enabling agents to inspect game states, execute actions, and verify behavior at their own pace. Built upon this interface, we design an Adversarial Agent Team of eight specialized agents to separate implementation from review, so that problems are found and fixed through multi-round loops. For each conducted and accepted project, we further introduce a training-free self-evolution mechanism to distill it into reusable skeletons, modules, and collaboration contracts for future development. We evaluate prompt-assets-to-game (PA2G), where agents are given an asset library, and prompt-to-game (P2G), where agents generate their own art. On a GameCraft-Bench subset, VibeGame in P2G consistently outperforms a range of agent harnesses in either P2G or PA2G with the same underlying model, including GPT-6.1-Sol.
Large language models (LLMs) are increasingly used to support research idea generation and scientific discovery. Multi-agent debate offers a collaborative approach to this task by bringing together diverse perspectives to develop research ideas. However, a key challenge is how to equip agents with distinct and meaningful expertise to guide their contributions. Inspired by how researchers draw on accumulated research experience during collaboration, we introduce InsightAgents, a framework that constructs literature-grounded agent expertise by distilling insights from graphs of related papers. Guided by insights that trace evolving research approaches, reveal underlying assumptions, and identify unresolved challenges, within a line of research, agents jointly identify a research problem and propose, challenge, and refine potential approaches through debate to develop a research proposal. We evaluate InsightAgents against three research idea generation frameworks on 100 NLP research topics through pairwise comparisons by two LLM judges. In both online and offline knowledge settings, InsightAgents achieves the highest average score across the five evaluation dimensions under both judges.
Successful tool-use trajectories are not necessarily useful supervision. Even successful interactions may underrepresent multi-step dependencies or contain actions that are unjustified by the information visible to the agent at decision time. We identify two coupled requirements for effective trajectory supervision: compositional coverage, so that important observation-action dependencies are represented, and decision grounding, so that each supervised action is supported by the learner-visible interaction history. We introduce Trajectory2Gym, which constructs executable interactions around under-supported compositional structures and derives supervision only from grounded decisions in their realized executions. Structural-support selection allocates the resulting experience, while parent-normalized supervised fine-tuning preserves the semantic interaction as the unit of training weight. This reframes trajectory generation as the deliberate construction of learnable interaction experience, rather than the collection of successful trajectories. Across five Qwen3 scales, Trajectory2Gym improves Tau1, Tau2, and BFCL at every tested scale, increasing the equal-weight three-benchmark mean by 16.9-29.8 percentage points. The gains are strongest in stateful and multi-turn interaction, where later decisions depend on earlier observations and feedback. Our results suggest that scaling tool-use agents depends not only on collecting more successful trajectories, but on constructing interactions whose dependencies are represented and whose decisions are learnable from the agent's visible history.
Decentralized multi-agent systems (MAS) enable large language model agents to interact without centralized control. Agents need to adapt to other agents at test time and reuse accumulated experience to refine their interaction strategies for future interactions across cooperative, mixed-motive, and adversarial settings. However, existing approaches often develop adaptation mechanisms for particular interaction settings. This raises a central question: how can decentralized MAS support test-time adaptation and reliable experience reuse across interaction settings? We propose EvolveMAS, a unified self-evolution framework that supports experience-driven adaptation within and across episodes. EvolveMAS pairs each main agent with a dedicated MemoryAgent for test-time memory governance, which maintains isolated Structured Memory outside the main agent's reasoning context. EvolveMAS organizes adaptation into two complementary processes: Within-Episode Online Adaptation and Cross-Episode Knowledge Evolution. During Within-Episode Online Adaptation, MemoryAgent updates episodic, semantic, and working memory from interaction evidence to inform subsequent actions. During Cross-Episode Knowledge Evolution, the main agent uses memory and episode outcomes to distill reusable interaction knowledge comprising partner profiles and interaction strategies for subsequent episodes. Across five benchmarks and six evaluation configurations spanning the three interaction settings, EvolveMAS achieves the highest normalized average score of 77.2 among the compared methods. Ablations show that test-time memory governance and cross-episode knowledge reuse both improve performance. Interaction traces further illustrate how updated memory and distilled knowledge guide subsequent interactions. These results support experience-driven adaptation in decentralized MAS without updating model parameters.
Hanwen Li, Jinhao Duan, Xiaoshuang Shi et al. · cs.MA, cs.AI, cs.CL
Multi-agent 95%
Abstract
Multi-Agent Systems (MAS) are a promising paradigm for improving the reasoning capabilities of large language models, yet they remain prone to hallucinations and erroneous outputs. Uncertainty Quantification (UQ) is crucial for assessing system reliability, but existing methods are largely designed for single-agent settings; how to exploit MAS structure for UQ while keeping inference cost-neutral remains underexplored. We propose UMAS, a parameter-free, cost-neutral, system-level UQ framework that estimates the credibility of inter-agent influence from each generation's intrinsic confidence. UMAS uses these credibility signals to modulate how uncertainty is updated at each node, and then aggregates node-level uncertainty into a system-level estimate. Extensive evaluations on Debate and DyLAN across diverse benchmarks show that UMAS consistently outperforms state-of-the-art baselines by an average of 10.54 AUROC points. Beyond uncertainty estimation, UMAS enables hallucination detection and uncertainty-aware answer selection, improving MAS accuracy by up to 12.6 points on specific tasks while enhancing reliability. Code is available at https://github.com/Dby52-04/UMAS.
Daisy Rae Lopez, Angela Boccia, Maurizio Sessa · cs.CL
Multi-agent 95%Agents 89%
Abstract
Introduction: Increasing volumes of individual case safety reports (ICSRs) challenge expert-led causality assessment in pharmacovigilance. We developed MARCA (Multi-Agent Retrieval-Augmented Causality Assessment), a four-agent framework for Naranjo-based assessment, and evaluated agreement with human experts and exploratory differences between non-RAG and RAG-labelled scores. Methods: MARCA combined scientific literature retrieval, drug-label assessment, objective-evidence classification, and clinical causality reasoning using Gemini 2.5 Pro and DeepSeek-V3.2. Agent-generated rationales informed human-assisted scoring. A consensus expert reference standard covered 215 ICSRs and 1,562 drug-event combinations (DECs) from FAERS (Q1-Q2 2025). Agreement was measured using percentage agreement and Cohen's kappa. Results: Question-level agreement was 96.8% for Naranjo Q2 (kappa = 0.491; 95% CI 0.265-0.663), 85.4% for Q5 (kappa = 0.269; 95% CI 0.180-0.340), and 96.8% for Q10 (kappa = 0.922; 95% CI 0.885-0.951). Final causality classification agreement was 79.4% (95% CI 71.8-85.3; kappa = 0.587, 95% CI 0.450-0.690). In a retrospective subset of 60 DECs, agreement was higher for RAG-labelled than non-RAG scores for Q5 (83.3% vs 65.0%) and Q10 (100.0% vs 18.3%). Discussion: MARCA-assisted assessment showed substantial variation in agreement across Naranjo questions, with lower concordance for alternative causes. Retrospective RAG comparisons are exploratory and do not establish prospective effectiveness.
Maya Ravichandran, Pragya Tripathi, Dharamendra Kumar et al. · cs.LG
Agents 95%
Abstract
Efforts to improve LLM-based agents typically focus on modifying the agent itself, yet success also depends on the environment in which an agent acts. Tools mediate this interaction: a tool's description shapes how an agent calls it, and its implementation determines the results and errors the agent receives afterwards. Many tools, such as APIs and MCP servers, are shared by many agents and maintained by providers who cannot change those agents. We introduce AT-AT (Automatic Tool Optimization from Agent Traces), an agentic tool optimizer that improves a shared toolset offline from historical agent executions while holding the agents fixed. A lightweight coding agent reads agent trajectories and their evaluation results, and selectively edits tool descriptions and, when permitted, implementations. On $\tau^2$-bench-verified, AT-AT achieves the highest task completion rates in the Airline and Telecom domains at lower cost than strong prompt- and tool-optimizer baselines, and its Telecom gain is statistically significant under paired permutation tests. Optimizing the tools within a coding agent harness also improves held-out performance on TerminalBench-2 and TBLite. When applied to three production MCP servers at a large enterprise, AT-AT lowered cost or tool error rates on every server and increased held-out task passes on one. By turning accumulated execution traces into updates to shared tool environments, AT-AT provides a path toward continual improvement of agent systems through environment-side learning.
Eric Onyame, Runtao Zhou, Kowshik Thopalli et al. · cs.MA, cs.AI, cs.CL
Multi-agent 94%
Abstract
While recent advances in autonomous agents enable them to coordinate on increasingly complex tasks, prior work shows that this growing capacity for coordination can create safety risks, including collusion, in which agents jointly pursue misaligned actions while concealing the true basis of those actions from oversight. We study this risk in a simulated insider-trading environment, comparing single agents with sequential and decentralized teams across seven language models from three families. By varying agents' system-level objectives and pressure conditions, we examine when coordinated agents act on material nonpublic information, conceal the basis of a misaligned trade in a report, and maintain that deception under follow-up questioning. Compared to single-agent decision-making, multi-agent interaction raises misaligned-action rates from 35.4% to 68.2% and persistent-deception rates from 31.0% to 62.2%, both measured over all runs. These effects are largest under existential pressure, where teams sustain deception through follow-up questioning in 87% of all runs. Qualitative analysis reveals shared cover stories and coordinated rationales, suggesting group-level strategic deception rather than isolated reporting errors. To mitigate this behavior, we introduce PACT, a weak-to-strong on-policy distillation framework for mitigating collusive deception. Using generic honesty prompts, PACT trains a stronger student on its own sampled continuations, matching its next-token distribution to that of a smaller, frozen honesty-aligned teacher via reverse-KL supervision. Under existential pressure with ethical instructions, PACT reduces multi-agent persistent deception from 80% to 3%. Our results show that multi-agent coordination amplifies strategic deception and that on-policy honesty alignment can substantially mitigate these failures.
Multimodal large language models (MLLMs) have become strong visual reasoners, yet remain limited in open-world, multi-step search that requires grounding images, selecting tools, and integrating web evidence. Existing approaches typically construct and filter fixed offline corpora whose question distributions cannot adapt as the target deep-search agent improves. Building on MTA-Agent's image-grounded QA construction, we present MTA-Zero, an online multimodal QA-Solver co-training framework for self-improving multimodal deep-search agents that requires no precomputed multi-hop corpus. Starting from image-grounded VQA seed contexts, a trainable QA Generator retrieves evidence and constructs verified multi-hop questions online. A separate deep-search Solver then selects tools, gathers evidence, and answers the generated questions. To focus generation on the Solver's learning frontier, we derive a Goldilocks reward for the QA Generator from the Solver's group-wise rollout success rate: questions solved by all rollouts or by none receive zero reward, whereas questions near the current frontier are favored. We optimize the two policies independently with GRPO, without sharing parameters or gradients. Across six multimodal deep-search benchmarks, MTA-Zero improves a Qwen3-VL-8B Solver from 36.91% to 51.58% mean accuracy and achieves performance comparable to GPT-5 under the same agent workflow. The same framework also improves a newer Qwen3.6-27B Solver by 10.82 points. These results show that verified online question generation provides a policy-specific curriculum for continually improving multimodal deep-search agents.
Materials research relies on scattered and growing data, knowledge, and simulation tools, and a single study often spans multi-day workflows across literature analysis, computation, and experiment. Large language model agents can now retrieve materials data, operate simulation codes, and close design-synthesis-characterization loops with autonomous laboratories. However, extending these agents with new capabilities, keeping long-running tasks on track, and letting them learn from past tasks and user feedback remain difficult. Here we present MatOS, an agent operating system for materials research with three core components: (1) a layered scientific asset graph that organizes data, knowledge, tools, skills, roles, and workflows as reusable assets; (2) a stateful adaptive workflow that runs tasks as explicit execution graphs with scientific checks, so that they can be resumed and traced; and (3) evidence-driven asset evolution, which revises these assets from execution records and user feedback. On ResearchClawBench, MatOS improves on the previously best-performing agent by 11.15% with the same base model and extends the cost-score Pareto frontier. With a common base model, it outperforms Codex CLI and Claude Code, exceeding Codex CLI by 2.13% on MatTools and 4.17% on SciAgentGym. In eight research cases, MatOS narrowed more than 30 million candidate structures to 97 solid-electrolyte candidates, identified 89 halide variants with higher computed conductivity than their parent structures, linked the force errors of 11 pretrained interatomic potentials to local atomic environments, and supported two new methods that reduce errors by 3.1% and 13.6% relative to their baselines. These results show that organizing research capabilities as reusable, evolving assets enables agents to carry out long, multistage materials studies. Code is available at https://github.com/DingyangLyu/MatOS.
Xinxing Ren, Qianbo Zang, Ziyan Wang et al. · cs.MA
Multi-agent 93%Agents 33%
Abstract
A research community is only as strong as the way it divides its cognitive labour. The philosopher Philip Kitcher argued that researchers should not all pursue the most promising approach. Credit rules, not a central plan, keep some of them on other lines. We bring this question to autonomous research, where Large Language Model agents improve programs against a deterministic grader. Agents that share only a score follow the leader and converge onto one approach. Coral Discovery gives the community a direction board. A verifier labels every attempt with a direction, the mechanism earning the score, and a method, one change within it. Per direction, the board tracks how much each eval improves the score, adds an exploration bonus for little-tried directions, prices the option of opening a new direction, and suggests how many agents each direction deserves. Credit is earned against a direction's own best, so a lagging direction keeps its agents. Agents finish their lines, then treat the board as advice. We test on nine tasks with the same model and budget, without grader access except for Kernel. Coral Discovery beats the strongest open autonomous multi-agent system on 6 tasks, ties on 1, and loses on 2. Against published numbers, it is best or tied on 4. It improves the reported Kernel result from 1103 to 1095 cycles and passes 1103 at eval 275, under half of the 596 used before. It sets a new Polyominoes state of the art, 91.78 against 87.0. Direction labels show that the leading scores rest on directions a score-only community never entered. Code will be released shortly.
Aditya Sivakumar, Peter Ciaccia, Hassaan Qadir et al. · cs.AI
Agent evaluation 93%
Abstract
Molecular cloning is one of the most routine wet-lab workflows, yet existing evaluations of language models in biology mostly test knowledge recall or isolated steps rather than end-to-end experimental planning. We introduce BenchBench-Cloning, a benchmark for large language models comprising 65 molecular cloning tasks grounded in sequence records, laboratory notebooks, and published experimental studies. Planning a molecular cloning experiment requires defining a set of constructs needed for a scientific objective and a construction route to produce them. BenchBench-Cloning contains 50 protocol-development tasks, in which agents produce an executable protocol for a specified construct, and 15 construct-design tasks, in which agents determine the constructs a scientific objective calls for. Protocol-development tasks are evaluated by execution in a cloning simulator; construct-design tasks are evaluated with task-specific deterministic checks and, where needed, rubric-based LLM-as-a-judge evaluation. Across eight systems with repeated attempts per task, GPT-6 Astra scores highest at 30.6%, with the others between 8.6% and 22.2%, and the benchmark remains unsaturated under best-of-ten sampling. As integrating individual cloning decisions into complete, valid plans remains challenging even for frontier models, we expect BenchBench-Cloning to serve as a useful benchmark for tracking progress in experimental planning.
Axel Abels, Elias Fern\'andez Domingos, Tom Lenaerts · cs.AI, cs.CL, cs.GT
Multi-agent 93%
Abstract
Do preferences Large Language Models (LLMs) express in standard elicitation tasks predict their strategic behaviour? LLM agents interacting with humans and other AI systems face potentially conflicting objectives, such as individual welfare, group welfare, and environmental concerns. Prior work characterizes LLM preferences through behavioral-economic and psychological elicitation or strategic games, but rarely tests consistency across settings and prediction in other strategic environments. This requires modeling how competing objectives jointly shape behavior, whereas existing approaches typically measure preference dimensions in isolation. Drawing on utility theory, we introduce the Preference-Behavior Model (PBM), which combines a preference representation with mechanisms capturing imperfect utility maximization. We formulate estimation as an inverse-game problem, jointly inferring preferences and behavioral parameters from observed choices. We evaluate PBM in three social dilemmas that expose conflicting motives: a Public Goods Game, a Collective-Risk Dilemma, and a Common-Pool Resource dilemma. We find that while preferences estimated from established behavioral economic elicitation instruments do not consistently predict behavior in these dilemmas, models fitted in one dilemma retain predictive value in others, suggesting that inferred preferences capture meaningful aspects of LLM decision-making that elicitation instruments may miss. Finally, we assess alignment with persona instructions, finding that inferred preferences broadly reflect intended priorities with specific divergences across dimensions, LLMs, and games being identified by our approach. Our methodology provides a framework for studying how consistently LLM preferences explain behavior, assessing alignment with intended priorities, and revealing trade-offs and behavioral patterns that standard elicitation may miss.
Kounianhua Du, Jianxing Liu, Ruoshui Shan et al. · cs.AI
Multi-agent 93%Agents 43%
Abstract
Skill documents are becoming the default adaptation surface for frozen large language model (LLM) agents, but current skill generators face two key limitations. First, humans and different LLMs differ in how they organize procedural knowledge and approach task solving. Skills authored from a human or single-model perspective may therefore fail to align with the reasoning behaviors of other backbones, limiting cross-model generalization. Second, sequential skill descriptions inadequately represent procedures with parallel branches and explicit dependencies, while existing skill optimizers primarily operate on prose and lack explicit support for graph-structured skill evolution. We introduce MultiEvoSkill, a skill-optimization framework comprising three core components: 1) Skill compiler casts the skill as a typed graph with tailored operators, producing a compact, informative representation with explicit procedural topology; 2) Heterogeneous agent system proposes revision advices using collective intelligence, where minimal and informative issues are identified based on multiple sets of experiences. 3) Structure-aware debate and evolution mechanism organizes candidate edits into a heterogeneous graph, resolves them under dependency and importance constraints, and distills the collective proposal into the artifact. Multi-dimensional gating ensures the information gain and topological correctness of each evolution. Optimal skills are then obtained when the system converges at a consistent state. Various experiments and ablations against SOTA methods validate the effectiveness and generalization of MultiEvoSkill.
Affan Yasin, Yueqi Lyu, Rubia Fatima et al. · cs.AI
Multi-agent 93%Agents 33%
Abstract
News outlets covering the same event differ in what they emphasize and omit. \textit{Same Story, Different Lens} is an experimental research prototype for comparing these choices. It collects world and politics coverage from 17 outlets, groups reports about the same event, and produces structured analyses of sentiment, political lean, framing, loaded language, possible omissions, and model-estimated proportions of factual claims and opinion. Loaded-language entries include quotations and neutral rewordings. Three model roles (agents) handle article analysis, assessment of source support, and cross-outlet briefing generation. Analyses are stored in a JSONL archive. The evaluation compares outlet-level lean estimates with approximate, predefined reference ratings and summarizes the Critic's model-assigned grounding scores. These measures provide preliminary diagnostics. A grounding score reflects the model's assessment of support in the supplied text and does not establish factual accuracy or constitute independent verification.
We present the Infinity Machine, a self-improving AI agent that we use for research on problems whose answers aprogram or data can check. Each candidate solution is produced by a full tool-using agent that works for up to an hour in a fresh sandbox; proposers see only a public score, and a private split decides what counts. The harness itself(prompts, tools, skills, playbook, meta agent) is an editable genome, changed only through a kernel-enforced gate with held-out and cost checks. An autonomous mode goes from a plain-text goal to a verified report with no human step: an agent picks an open problem and writes its verifier, the kernel calibrates it, an adversarial agent audits it, and an agent that never sees the verifier re-checks the result. Across fourteen problems in six days, for about $180 of model usage, the system produced four results beyond the published state of the art on catalogued open problems in quantum information: a certified depolarizing-channel threshold point p = 0.064966, a qutrit positivity frontier of 0.2910672, a 44-gate depth-6 Golay state preparation, and a stabilizer-rank bound chi(T^7) <= 10. It also cut SABRE qubit-routing overhead from 68,559 to 12,087 added gates. In hardware, it cut the energy per MAC of an open 8x8 INT8 systolic tile by 77.7% through a full open RTL-to-GDS flow, bit-exact. Three fully autonomous runs ended in honestties with public records; one audit caught a stale record, and one agent-written score pointing the wrong way went unnoticed. We report the failures as carefully: the one self-derived harness generation was rejected on cost, proposers gamed lenient scorers four times, and operator changes were decisive for several results.
Large language model (LLM) agents increasingly automate complex tasks, with multi-agent systems seeking further performance gains through specialization and collaboration. However, distributing work across agents does not automatically yield complementary contributions, and inter-agent dependencies can turn local errors into task failure. To address these challenges, we propose AutoSwarm, a multi-agent framework for collaborative problem solving. Collaboration formation jointly defines responsibility boundaries and conditions for acceptance and downstream use, grounding capability allocation in contributions that other agents can assess and integrate toward a shared objective. Execution coordination couples agents' local progress through a shared state, using dependencies and supervisory relationships to govern agent activation, result handoffs, and integration while adapting subsequent actions to review feedback and emerging blockers. Experiments spanning long-horizon programming, interactive planning, and professional financial analysis demonstrate AutoSwarm's advantages over single-agent baselines and existing multi-agent frameworks. Source code is available at https://github.com/HKUDS/AutoSwarm.
Shreyan Ganguly, Souradeep Chattopadhyay, Qisai Liu et al. · cs.AI, cs.MA
Multi-agent 91%
Abstract
Large Language Model (LLM) based multi-agent systems introduce a distinctive reliability challenge in which actions taken by upstream agents can affect the correctness of downstream agents. While prior work has investigated error propagation and developed methods for estimating uncertainty inherited from upstream agents, existing approaches do not explicitly model how realized sender-receiver interactions contribute to downstream error risk under different sender correctness states. In this work, we study agent-level error-risk estimation from multi-agent execution traces. We propose Interaction-Effect Propagation (IE-Prop), an interaction-conditioned model that learns separate effects for correct and incorrect upstream agents. For each sender-receiver interaction, the model combines these conditional effects using the sender's estimated error risk, and recursively propagates the resulting risk estimates through the execution graph. We evaluate our approach across three multi-agent architectures and three benchmarks. Across all evaluated architectures, our approach raises the final-node AUROC over the established baseline by approximately 0.05 points on average. Furthermore, tracking risk across multiple agent steps contributes a distinct +0.03 AUROC gain in sequential systems. These results show that realized inter-agent interactions provide predictive information beyond receiver-local evidence, while the value of multi-step risk tracking depends on the system's information-flow structure.
Large language model (LLM)-based multi-agent systems have demonstrated remarkable capabilities across diverse tasks. Yet their memory and collaboration architectures often remain static, constraining continued adaptation and improvement over time. Recent work addresses this limitation by evolving memory or collaboration based on interaction experience. However, updates to these interdependent components are not necessarily aligned: an evolved workflow may require experience that memory does not provide, while evolved memory may encode guidance that the workflow cannot use. To address this problem, we propose CoEvolve, a skill-centered framework for aligned memory--collaboration evolution. CoEvolve represents reusable local collaboration patterns as skills that link evolving collaboration decisions to their supporting memories. It further compares original and counterfactual trajectories to identify local evolution signals, which coordinate updates to the skill library, skill memory, and executor memories across rounds. Experiments on the ALFWorld and WebShop benchmarks confirm that CoEvolve achieves the best overall performance among the evaluated baselines, while ablation studies further validate the effectiveness of aligned co-evolution and counterfactual-guided evolution.
Jongha Kim, Seohyun Lee, Jonathan Minho Chung et al. · cs.AI
Multi-agent 91%
Abstract
Multi-agent systems (MAS) require both effective coordination and specialized task execution. Existing prompt optimization approaches typically couple these functions within agent-specific prompts. We introduce Coordinator-Executor Prompt Optimization (CEPO), a general framework for improving prompt optimization in MAS. CEPO separates system-level coordination from agent-level execution through a shared coordinator prompt and agent-specific executor prompts, and guides their updates according to their respective roles. This structure allows shared coordination rules to be refined consistently across agents while keeping execution instructions separately adjustable. CEPO provides the prompt structure and optimization guidance, while existing prompt optimizers perform the underlying search. Extensive experiments spanning 11 benchmarks across four domains demonstrate that applying CEPO to four existing prompt optimizers consistently improves their performance. Ablations and qualitative analyses support the proposed design, while controlled studies on a document-understanding MAS further demonstrate improved optimization budget efficiency and performance scaling with the number of agents.
Boxuan Wang, Zhuoyun Li, Sarvapali D. Ramchurn et al. · cs.AI, cs.MA
Multi-agent 91%
Abstract
Multi-agent large language model (LLM) systems can exhibit emergent behaviors through interaction, yet whether a similar phenomenon exists for reasoning alignment remains largely unexplored. We study whether agent interaction produces additional reference-grounded reasoning alignment beyond matched individual self-refinement, and introduce REMAP (Reference-Entailment-Matrix for Agentic Process), a framework that quantifies this effect through Semantic Coverage and interaction-specific alignment gains. Across diverse model families and two multi-hop reasoning benchmarks, we observe broadly positive interaction gains, particularly on reasoning content that depends on integrating evidence distributed across agents. These gains are consistently associated with independently measured peer-information recovery, while further analysis reveals composition-dependent heterogeneity effects and asymmetric information transfer across agent capability levels. Motivated by these findings, we further introduce a fact-level multi-agent communication framework that replaces full reasoning-trace exchange with compact, gap-aware, and selectively routed information. Our experiments show that compact fact exchange improves reasoning alignment and task performance while reducing communication overhead, whereas more selective communication exposes a trade-off between acquiring distributed information, retaining local content, and communication efficiency. Overall, our results show that collective emergent alignment can be quantified, linked to information-transfer patterns, and used to guide more effective multi-agent communication.
Fengrui Zhang, Xiang Li, Ruomeng Ding et al. · cs.AI
Multi-agent 91%Agent evaluation 51%
Abstract
Interactive environments offer a practical way to evaluate large language model (LLM) agents, and competitive games extend this evaluation to decisions shaped by competing goals and other agents' choices. Yet existing evaluations confined to individual games or execution frameworks leave unclear which competitive advantages persist across settings. We introduce DECE (Diverse Eurogame Competitive Environments), a unified arena spanning ten Eurogames with shared interfaces and evaluation protocols. These games combine lasting strategic commitments, competition over shared resources, and multiple routes to victory. Our primary study evaluates 12 model-harness configurations, spanning nine models and four execution harnesses, in 480 three-player matches across ten games. The main and supplementary studies comprise 1,032 completed matches in total. These comparisons reveal broad cross-game ranking agreement alongside game-specific strengths. Matched studies show that the same model can perform differently across execution harnesses, adding another source of variation to these profiles. These performance advantages do not consistently translate into better token or cost efficiency, making resource use an additional consideration when comparing configurations. Together, the findings support evaluating complete agent configurations by both their competitive performance across games and the resources needed to achieve it.
Xudong Cai, Zhengxi Lu, Yuchen Yan et al. · cs.AI, cs.SE
Agents 90%
Abstract
Resolving a repository-level issue typically requires a software-engineering (SWE) agent to localize the faulty code, reproduce the failure, and patch the code. Reinforcement learning trains such agents from a single test result on the final patch, while on-policy self-distillation (OPSD) adds token-level supervision from a teacher with privileged evidence, exposing the full reference patch at every step. Neither provides stage-specific guidance for localization or reproduction. We propose SWE-Ladder, which turns the verified repair of each training instance into stage-specific evidence: the changed files and lines for localization, the fail-to-pass tests for reproduction, and the diff for patching. A rule-based router assigns each step of an end-to-end rollout to a stage based on its tool call, a frozen teacher sees only the matching evidence, and the stages are distilled in repair order while GRPO optimizes the full trajectory. With Qwen3-4B-Instruct-2507 on SWE-bench Verified under the R2E-Gym scaffold, SWE-Ladder improves pass@1 from 9.6% to 16.4%, compared with 10.4% for GRPO and 12.4% for OPSD with the full patch. Under the OpenHands scaffold, it improves pass@1 from 13.0% to 17.6%. Reversing the stage order under R2E-Gym reduces pass@1 to 11.4%.
Jiarong Liang, Yubo Wang, Zijie Liu et al. · cs.AI
Agents 90%
Abstract
Repeated attempts at interactive tasks uncover facts, useful operations, and failures that can inform subsequent execution. We introduce ReGE, a framework for turning this recorded experience into guidance for a fresh attempt. Its main implementation, ReGE-Syn, uses a single coach call to jointly synthesize bounded execution records and available artifacts into self-contained guidance, connecting task-specific findings with proposed actions and relevant pitfalls. A student starts from the task's initial environment state and adapts this guidance to current observations. Source generation, synthesis, and student execution use the same base model, without parameter updates or a stronger teacher. Across four benchmarks, ReGE improves accuracy by an average of 9.9 percentage points for GPT and 8.8 percentage points for Claude compared with unguided execution. On matched BrowseComp-Plus subsets, ReGE-Syn reduces guidance-construction tokens by 98.2\% on GPT and 95.5\% on Claude relative to adapted AggAgent, with observed success. Combined construction and execution tokens decrease by 15.7\% and 35.4\%, respectively, counting input plus output and excluding source generation. BrowseComp-Plus ablations further associate access to process information with fewer student steps and show that joint synthesis produces substantially shorter guidance than Direct history or Independent summaries, with observed success. These results demonstrate how agents can use their own recorded experience to improve subsequent task completion, and suggest a low-cost way to consolidate the execution records of parallel agent systems such as agent swarms.
Multi-agent systems often rely on predefined collaboration structures, limiting their ability to adapt to diverse task requirements. We introduce DynaFlow, a framework that integrates free-form executable workflow synthesis into the action space of the main agent. The agent decides when collaboration is needed and generates task-specific programs that coordinate sub-agents through sequential or parallel execution, structured information exchange, and verification. Execution results and traces inform subsequent actions, enabling the agent to adapt collaboration as reasoning progresses. We train only the main agent through supervised fine-tuning on distilled trajectories, followed by refinement on examples filtered for unsupported premises, biased verification, and information-flow defects. All sub-agents remain fixed, separating orchestration learning from executor capability improvement. Across six benchmarks spanning mathematical reasoning, scientific question answering, and multi-hop retrieval, DynaFlow achieves 88.08% overall accuracy in Forced mode, outperforming the strongest evaluated baseline by 10.90 percentage points with the same Qwen3.5-27B backbone. Workflow analysis finds more explicit use, verification, and refinement of upstream outputs after training, highlighting cross-stage information flow as a key dimension of multi-agent orchestration.
Disease diagnosis is a key application of large language model (LLM) agents in healthcare. However, existing medical agents are primarily trained and evaluated with static question-answering data, providing limited opportunities to learn active information acquisition, examination decision-making, and dynamic clinical interaction. To address this limitation, we present ClinVerse, an interactive, real-data-grounded multi-agent environment designed for training and evaluating medical diagnostic agents. Built on ClinPatient, a scalable dataset comprising 150k diagnostic cases derived from real-world electronic health records, ClinVerse supports coordinated interactions among six specialized clinical roles. Specifically, a doctor agent starts from an initial patient complaint, progressively gathers clinical evidence through patient interviews and examination requests, and ultimately produces a diagnosis. For each interaction trajectory, a rule-based scoring framework quantifies information acquisition, examination ordering, and diagnostic accuracy. These trajectory-level scores serve as reward signals for agent training while also enabling scalable evaluation. In experiments, we evaluate various general-purpose and medical-domain models and show that nine self-evolution methods across three categories consistently improve agents' diagnostic capabilities within ClinVerse. We further analyze the interplay among model capability, environment feedback, and self-evolution methods.
Tianle Chen, Shuo Liu, Christopher Amato · cs.AI, cs.LG, cs.MA
Multi-agent 90%Agents 86%
Abstract
Recent work has explored optimizing LLM collaboration through Multi-Agent Reinforcement Learning (MARL), but many approaches still rely on predefined workflows, limiting efficiency and scalability. Decentralized LLM collaboration is challenging because agents execute independently with limited communication, share a joint objective, and must infer useful information from communication traces. In this paper, we propose BCMAAC, a Belief-Conditioned Multi-Agent Actor-Critic method that maintains beliefs over contextual information and uses them to facilitate training. Experiments on Minecraft game-playing, web searching and tool-using tasks show that BCMAAC improves task performance and collaborative behavior compared to naive actor-critic baselines. The improvements are particularly pronounced in multi-turn tasks with richer contextual information, where belief modeling provides a clear advantage.