<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Agents Radar</title><link>https://eliot5566.github.io/JEV-Paper-Radar/public/agents</link><description>Papers selected by Paper Radar</description><lastBuildDate>Fri, 06 Nov 2026 08:44:28 +0000</lastBuildDate><atom:link href="https://eliot5566.github.io/JEV-Paper-Radar/public/agents/feed.xml" rel="self" type="application/rss+xml"/><item><title>★ Who Should Know What? Empirical Information Design for Multi-Agent LLM Economies</title><link>https://arxiv.org/abs/2611.07667</link><guid isPermaLink="false">arxiv:2611.07667</guid><pubDate>Fri, 06 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Mete Erdogan, Mirac Suzgun, Aneesh Pappu, Guowei Xu, Batu El, Andrew A. Schoen</author><description>&lt;p&gt;&lt;b&gt;97%&lt;/b&gt; · Multi-agent 97%&lt;/p&gt;&lt;p&gt;The performance of multi-agent LLM systems depends not only on the capabilities of the underlying models but also on information-sharing policies, which govern what information each agent observes and at what level of detail. But does providing AI agents with more detailed information always improve collective outcomes, or can transparency paradoxically degrade efficiency? To investigate this, we introduce empirical information design, an experimental framework that systematically compares disclosure policies across economic markets populated by LLM agents, while holding interaction rules and models fixed. We evaluate ten frontier LLMs in multi-resource trade, bilateral bargaining, and double auctions, using ground-truth utilities to decouple identified opportunities from realized outcomes. We find that finer information disclosure yields highly model-dependent results. In trade, revealing exact valuations rather than ordinal preference rankings reduces realized gains for GPT-6 Sol (from 98% to 91% of maximum) yet increases them for Claude Sonnet 5 (from 72% to 86%). In bargaining, exact information leads Grok 4.7 to produce less balanced agreements, whereas Claude Opus 5.5 divides gains symmetrically. In double auctions, full disclosure inflates price demands, triggering market breakdown and lowering welfare for Gemini 3.1 Pro (97% to 78%), Claude Opus 5.5 (94% to 64%), and Grok 4.7 (97% to 62%). Overall, these results suggest that model selection and information design must be co-optimized, as LLMs vary in how their strategic responses to information impact system objectives.&lt;/p&gt;</description></item><item><title>★ CORE: Coarse-to-Fine Search with Context Management for Deep Research</title><link>https://arxiv.org/abs/2611.07859</link><guid isPermaLink="false">arxiv:2611.07859</guid><pubDate>Fri, 06 Nov 2026 00:00:00 +0000</pubDate><category>cs.CL</category><category>cs.AI</category><category>cs.IR</category><author>Hoang Tran Vuong, Ngoc Quan Pham, Hung Bui, Fatih Porikli, Dat Quoc Nguyen</author><description>&lt;p&gt;&lt;b&gt;96%&lt;/b&gt; · Agents 96%&lt;/p&gt;&lt;p&gt;Deep research agents answer complex questions through repeated search. They rely on a harness that runs their tool calls and returns evidence to their context. This creates a trade-off: Search works best over long passages, which give enough context for reliable semantic matching. But the returned evidence should be short, because every observation stays in the agent&amp;#x27;s context for the rest of the trajectory. We introduce CORE, a training-free harness that combines coarse-to-fine search with context management. CORE retrieves passages with a dense retriever. It then reuses the token-level similarities from a late-interaction reranker to return only the most relevant snippet from each passage. Context management lets the agent expand the context around sources it has already retrieved and suppresses repeated snippets. In controlled closed-search comparisons with the Tongyi DeepResearch and OpenResearcher harnesses, CORE achieves state-of-the-art answer accuracy and evidence recall across three agent models and three benchmarks (BrowseComp-Plus, BrowseComp-Wikipedia and BrowseComp-Plus-CM), on corpora containing up to 553M documents.&lt;/p&gt;</description></item><item><title>★ SwarmEvolve: Latent Agent Swarms for Evolutionary Discovery and Optimization</title><link>https://arxiv.org/abs/2611.08483</link><guid isPermaLink="false">arxiv:2611.08483</guid><pubDate>Fri, 06 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.NE</category><author>Qile Jiang, George Em Karniadakis</author><description>&lt;p&gt;&lt;b&gt;96%&lt;/b&gt; · Multi-agent 96%&lt;/p&gt;&lt;p&gt;LLM-guided evolutionary search uses AI agents to improve programs for mathematical and computational problems by iteratively refining solutions and combining high-scoring methods. However, the process is often slow because the LLM generates a long textual chain of thought for each round and must repeat this generation many times to maintain population diversity. We present SwarmEvolve, a framework in which hundreds of low-cost agents per round work in swarms, reason in latent space without decoding to text, and share information by passing KV caches. Each swarm studies the problem from a different angle. A novelty filter keeps the most distinct agent ideas by directly measuring the distances between the agents&amp;#x27; hidden state vectors. Crossover of ideas happens naturally in latent space, as a summarizer agent receives the combined KV caches of all swarm members. On 21 problems in mathematical discovery and scientific computing, SwarmEvolve gets the highest average score and needs a median of only 3 to 8 minutes to reach the best scores that other state-of-the-art frameworks reach in 60 minutes. On several problems, SwarmEvolve with Qwen3 8B improves on the solutions that AlphaEvolve first found with frontier LLMs. Our work shows that agent swarms that communicate in latent space offer a fast, low-cost approach to program search for scientific problems.&lt;/p&gt;</description></item><item><title>When Verification Is Not Agreement: Cross-Agent LLM-to-Dafny Formalization</title><link>https://arxiv.org/abs/2611.07073</link><guid isPermaLink="false">arxiv:2611.07073</guid><pubDate>Fri, 06 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Priyanath Maji</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Multi-agent 93%&lt;/p&gt;&lt;p&gt;A verified Dafny postcondition certifies that a formula holds, but it does not guarantee that the result was reached through genuine independent reasoning. We introduce a cross-agent formalization protocol where a Specifier model translates clinical trial criteria into a Dafny predicate, and an Implementer model writes an operational method checked against it. A same-model control establishes that even with no capability gap, independent re-extraction from identical text agrees only 59.3% of the time. Evaluating four model configurations on 96 clinical trial documents, we find that agreement is highly sensitive to how model capability is allocated across the two roles: the GPT-4.1-nano/GPT-4.1-mini configuration achieves 53.0% agreement when the stronger model is the Implementer, but only 14.3% when the roles are reversed. The strongest tested configuration, GPT-5.6-luna/GPT-5.4-mini, improves agreement to 34.4% but remains below the same-model baseline and is dominated by direct contradiction (42.7%). We also detect a critical verification artifact in which a weaker Implementer satisfies the postcondition by invoking the Specifier&amp;#x27;s predicate directly; after structural auditing, corrected agreement falls from 14.3% to 13.2%. Our results show that verification success alone is insufficient evidence of independent cross-agent agreement, and that model capability does not guarantee agreement when formalizing the same source independently.&lt;/p&gt;</description></item><item><title>The Last Mile to the Real World: Agent-Native Primitives as Reusable Building Blocks for Solving Real-World Tasks</title><link>https://arxiv.org/abs/2611.07461</link><guid isPermaLink="false">arxiv:2611.07461</guid><pubDate>Fri, 06 Nov 2026 00:00:00 +0000</pubDate><category>cs.CL</category><category>cs.AI</category><category>cs.LG</category><category>cs.MA</category><category>cs.SE</category><author>Haibo Jin, Peng Kuang, Xiaopeng Yuan, Lucheng Fu, Jerry Wang, Xucheng Yu</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Agents 93%, Multi-agent 31%&lt;/p&gt;&lt;p&gt;How can an agent handle a real-world task end to end? Frontier models with their own harnesses still fall short on real-world benchmarks: on Terminal-Bench 4.0, GPT-5.6 Sol with Codex resolves 37.3% of the tasks and Claude Opus 5 with Claude Code 51.8%. These tasks fail at the step from reaching a resource to applying it, which we call the last mile to the real world. Existing approaches put the resource within reach but leave the competence to apply it with the caller, so each harness rebuilds that competence. We introduce agent-native primitives, reusable units that equip a resource with a resident LLM that applies it in context and communicates with other primitives, and HEELO (Harness Engineering around Evolving Agent-Native Primitives for the Last Mile to Real-WOrld Tasks), a harness engineering framework that builds each task&amp;#x27;s harness from a library of such primitives. HEELO composes the primitives a task needs into a task-specific graph, verifies the result against evidence from the environment, revises the primitives a failure implicates, and admits new or improved primitives after validation. We instantiate HEELO with eight primitive families, each built for one kind of task, and evaluate them on more than twenty benchmarks. Dev-Primitives raise Terminal-Bench 4.0 resolution from 37.3% under Codex to 55.5% on the same backbone, Harness Primitives composed per task raise Terminal-Bench 2.0 Pass@1 from 60.0% for the seed harness to 72.2%, Tool Primitives raise ToolBench pass rate from 55.8% to 75.1%, and Navigation Primitives raise GAIA-Text-103 accuracy from 45.6% to 58.3%. On the 46 real-world tasks of our heelo.dev platform, Claude Opus 5.5 with Claude Code and GPT-6.1 Sol with Codex complete 9 each on their own and 39 and 35 when connected to HEELO through our MCP server, with 1.9$\times$ and 2.3$\times$ less time and 1.55$\times$ lower cost per completed task.&lt;/p&gt;</description></item><item><title>QRAE: Query-Relevant Attention Entropy for Context Compression in DeepSearch Agents</title><link>https://arxiv.org/abs/2611.07976</link><guid isPermaLink="false">arxiv:2611.07976</guid><pubDate>Fri, 06 Nov 2026 00:00:00 +0000</pubDate><category>cs.LG</category><author>Yingjie Tan, Haiquan Qiu, Quanming Yao, Manyi Zhong, Xianzhi Yu, Yaqing Wang</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Agents 93%&lt;/p&gt;&lt;p&gt;DeepSearch LLM agents repeatedly search and carry retrieved sources into subsequent reasoning steps. This expanding context increases token consumption and latency, although many results do not contribute to later reasoning. We propose Query-Relevant Attention Entropy (QRAE), an online context compression method that uses sparse evidence-assessment heads to decide which intact retrieved chunks should persist across reasoning steps. It scores bounded candidate batches through paired prefills: a query-free control suppresses shared attention responses, while normalized entropy measures the breadth of the positive response within each chunk. High-scoring chunks enter a persistent evidence whitelist and are included in the reasoning context. Uncertain chunks remain outside the reasoning context but are retained in a candidate cache, where they can be retrieved for later reevaluation. QRAE requires neither an additional generative compression pass nor modification of the attention operator. Across multiple DeepSearch benchmarks and reasoning models, QRAE improves task success by an average of 2.35 percentage points and reduces end-to-end latency and reported token usage by an average of 30% and 45%, respectively. These benefits generalize to a model with nearly 100B parameters.&lt;/p&gt;</description></item><item><title>More Agents, More Reliable? System-Level Reliability of Multi-Agent LLMs under Operational-Profile Uncertainty</title><link>https://arxiv.org/abs/2611.07140</link><guid isPermaLink="false">arxiv:2611.07140</guid><pubDate>Fri, 06 Nov 2026 00:00:00 +0000</pubDate><category>cs.MA</category><category>cs.AI</category><author>Burkay Tun\c{c}t\"urk, Koorosh Aslansefat, Yiannis Papadopoulos, Bao Nguyen</author><description>&lt;p&gt;&lt;b&gt;92%&lt;/b&gt; · Multi-agent 92%&lt;/p&gt;&lt;p&gt;Teams increasingly build software from cooperating large language model (LLM) agents, often assuming more agents mean more reliability. Yet the usual evidence, average benchmark accuracy, ignores the input mix a deployed system meets and the rule merging the agents&amp;#x27; answers. Building on HIP-LLM, a hierarchical imprecise-probability assessment of single LLMs, we propose a framework combining it with a Bayesian network of the system&amp;#x27;s failure logic for multi-agent systems. Agent failure-probability intervals propagate through this network, where the combining rule can itself fail, into a reliability envelope showing which evidence limits it. In a pipeline extracting regulated chemical-hazard statements, majority voting over three models protected against the weakest but did not clearly exceed the best, and a voter failing on 5\% of demands would largely erase its advantage over the middle model. More agents yield a more defensible reliability claim, not automatically a more reliable system.&lt;/p&gt;</description></item><item><title>Don't Prompt Your Agents. Equip Them: Skillware as a Modular Standard for Sovereign, Auditable, and Deterministic Capability Execution for Logical Systems</title><link>https://arxiv.org/abs/2611.07652</link><guid isPermaLink="false">arxiv:2611.07652</guid><pubDate>Fri, 06 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.SE</category><author>Vladimiros Peilivanidis (ARPA Hellenic Logical Systems)</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Agents 91%&lt;/p&gt;&lt;p&gt;Current autonomous logical systems rely on a fragile assumption: that language models should dynamically write code, guess API payloads, and memorize operational constraints through prompt engineering. In practice, this burns massive context windows, inflates API bills, and produces brittle agents that fail unpredictably in production. In this work, we present Skillware, an open architectural framework and capability registry that formally separates what an agent wants to do from how that task is executed. Instead of prompting models with loose text instructions or markdown files baptized as &amp;#x27;skills&amp;#x27;, Skillware equips them with modular, versioned software capability bundles. Much like skill hotkeys in video games that execute deterministically under fixed world rules, each bundle combines a typed JSON input contract, deterministic Python code, task directives, bundled datasets, and automated unit tests. In-process adapters translate these capabilities into native tool declarations for any model, from frontier cloud APIs to local open-weight runtimes with zero network latency. Evaluating 23 frontier and open-weight models across 368 benchmark conditions, we show that small local models (3B to 8B parameters) equipped with Skillware consistently outperform unequipped frontier models on complex multi-step workflows. They cut token usage by up to 84.8%, slash inference costs by up to 97.3%, and eliminate parameter errors entirely. True agent reliability does not come from larger models or longer prompts, but from equipping logical systems with verified, deterministic software. Finally, we articulate the trajectory of capability bundles across an invariant continuum of information processing systems: from digital logical systems today, to IoT, drones, and embodied robotics tomorrow, establishing a foundation for auditable, real-time capability execution.&lt;/p&gt;</description></item><item><title>Agent-R$^2$: Scaling Agents for Realistic Productivity Work via Real-Source Data Synthesis</title><link>https://arxiv.org/abs/2611.08219</link><guid isPermaLink="false">arxiv:2611.08219</guid><pubDate>Fri, 06 Nov 2026 00:00:00 +0000</pubDate><category>cs.CL</category><author>Teng Pan, Zixuan Wang, Yuchen Yan, Qifei Wu, Yao Chen, Yingqi Qu</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Agents 91%&lt;/p&gt;&lt;p&gt;Large language models have made rapid progress in agentic reasoning and tool use, raising expectations for agents that can take over realistic productivity work from humans. However, current agents still struggle to finish such tasks, where success requires following long-horizon professional workflows, understanding heterogeneous file contexts, and producing usable deliverables under fine-grained requirements. A key bottleneck is the lack of scalable post-training data that reflects real work intent, authentic file environments, and deliverable-level evaluation. To close this gap, we introduce Agent-R$^2$, a $\textbf{r}$eal-source data synthesis framework that scales training data for $\textbf{r}$ealistic productivity work. Instead of relying on manually specified workflows or LLM-generated files, Agent-R$^2$ grounds synthesis throughout the pipeline in real occupational seeds, corpus-derived workflow evidence, and authentic web-sourced files. From 10k web-corpus candidates, Agent-R$^2$ distills 4k task instances that pair real multi-format attachments with fine-grained, deliverable-level rubrics. On this data, we train Agent-R$^2$-4B via supervised fine-tuning and rubric-based reinforcement learning, improving both end-to-end productivity performance and file-grounded reasoning. Trained on only 4k instances, Agent-R$^2$-4B surpasses Qwen3-235B-A22B-Thinking-2507 on both GDPval (51.0$\%$ vs. 48.0$\%$) and OfficeQA (14.8$\%$ vs. 13.8$\%$). Further analysis shows that Agent-R$^2$ mitigates shortcut behavior, where agents produce superficially plausible deliverables before sufficiently grounding, constructing, or verifying them, while promoting sustained exploration.&lt;/p&gt;</description></item><item><title>NPCBench: A Clinical Apprenticeship Benchmark for Multimodal Care-Pathway Reasoning in Nasopharyngeal Carcinoma</title><link>https://arxiv.org/abs/2611.08369</link><guid isPermaLink="false">arxiv:2611.08369</guid><pubDate>Fri, 06 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Pengkai Wang, Wei-Wei Zhang, Yan Li, Min Tang, Zhitian Hou, Zeyu Liu</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Agent evaluation 91%&lt;/p&gt;&lt;p&gt;Current medical benchmarks typically break down clinical competence into isolated factual questions, single-image tasks, or static case vignettes. These tests score individual answers, but reveal less about whether a model can integrate subspecialty knowledge with multimodal evidence and track a patient&amp;#x27;s condition throughout a course of care. To close this gap, we introduce NPCBench, a clinical apprenticeship benchmark for nasopharyngeal carcinoma (NPC). NPCBench mirrors specialist training, from guideline and foundational knowledge to case planning, longitudinal review, CarePath integration, and open-ended consultation. It contains 4,777 component and consultation items and a 100-patient CarePath cohort with 417 scored diagnostic and care tasks. The episode-level evaluation tests whether diagnostic and care answers are jointly correct within a care pathway. By linking stepwise tasks to patient-level care trajectories, NPCBench evaluates whether models ground decisions in visual evidence, interpret changes in patient state, and meet clinical requirements in consultation. Across 30 evaluated models, we observe a composition gap: strong performance on individual tasks does not ensure jointly correct diagnostic and care answers for the same patient. Among 21 multimodal models, strict CarePath success reaches at most 23%. Paired controls and physician calibration further examine evidence grounding, longitudinal revision, and consultation judging. Overall, NPCBench broadens the evaluation of medical artificial intelligence beyond static question-answering paradigms to an apprenticeship-oriented assessment of clinical workflows, thereby offering a testbed for evidence-based and temporally coherent reasoning in oncology care.&lt;/p&gt;</description></item><item><title>Octopus: One Brain, Many Branches for Latent-KV Multi-Agent Reinforcement Learning</title><link>https://arxiv.org/abs/2611.06956</link><guid isPermaLink="false">arxiv:2611.06956</guid><pubDate>Fri, 06 Nov 2026 00:00:00 +0000</pubDate><category>cs.LG</category><category>cs.CL</category><author>Tianming Sha</author><description>&lt;p&gt;&lt;b&gt;90%&lt;/b&gt; · Multi-agent 90%, Agents 88%&lt;/p&gt;&lt;p&gt;Multi-agent LLM systems explore in parallel by spawning sub-agents with isolated context windows, whereas single-agent systems append every search and verification step into one growing trajectory. However, existing multi-agent frameworks duplicate prefix KV caches across branches, exchange findings by re-prefilling text summaries, and flatten or drop cross-branch dependencies during reinforcement learning (RL). We introduce Octopus, a single-model multi-agent RL framework in which all threads share one backbone and coordinate over a GPU-resident directed acyclic graph (DAG) of KV states through five primitives (fork, read_thread, wait_threads, rewind, commit). Octopus combines three co-designed mechanisms: (1) Zero-Copy Radix Forking, which spawns branches as $\mathcal{O}(1)$ cursor views over shared physical KV pages; (2) Attention-Only KV Mounting, which mounts a sibling thread&amp;#x27;s terminal KV blocks directly into full-attention layers while bypassing linear-recurrent states (Gated DeltaNet / Mamba-2), cutting off-task hijacking by $21\times$ ($57.9\% \to 2.7\%$) while retaining $92.2\%$ of full-text mutual information at zero extra KV allocation; and (3) a Packed DAG-GRPO Trainer, which packs all episode branches into one block-sparse attention pass and assigns counterfactual branch credit via leave-one-branch-out marginal rewards. Trained end-to-end with GRPO on Qwen3.5-4B over a sparse BM25 corpus, Octopus reaches $49.6\%$ accuracy on BrowseComp-Plus ($+17.5$ points over single-agent GRPO at 143K context and $+12.5$ points over text-summary multi-agent RL) and $51.2\%$ on OpenResearcher, outperforming dense-retrieval agents up to $250\times$ larger while increasing training throughput $3.3\times$ and cutting peak KV memory $2.8\times$.&lt;/p&gt;</description></item><item><title>RIVER: Evidence-guided multi-agent retrieval for enzyme--reaction discovery</title><link>https://arxiv.org/abs/2611.07757</link><guid isPermaLink="false">arxiv:2611.07757</guid><pubDate>Fri, 06 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Yifan Chang, Yunze Li, Feifei Jiang, Juntao Wu, Xin Chen, Han Hu</author><description>&lt;p&gt;&lt;b&gt;90%&lt;/b&gt; · Agents 90%, Multi-agent 89%&lt;/p&gt;&lt;p&gt;Enzyme function annotation and the identification of candidate enzymes for a given reaction are essential steps in connecting genomic information to biochemical reaction networks. However, existing methods rely on sequence or structural similarity or on training with known enzyme--reaction pairs, making it difficult to integrate biochemical evidence across large candidate spaces; they also struggle with retrieval tasks involving enzyme families whose members are highly similar. Here, we introduce RIVER (Reaction--enzyme Inference via Evidence-guided Retrieval), a multi-agent framework for bidirectional enzyme--reaction retrieval that identifies potentially catalyzed reactions for a given enzyme and ranks candidate enzymes for a given reaction. RIVER coordinates large language models, specialized biochemical computational tools, and external knowledge resources to assemble evidence at multiple levels, including reaction chemistry, protein sequences and domains, catalytic mechanisms, and database annotations. Dedicated validation modules further examine evidence gaps and potential conflicts and rerank candidates using traceable evidence records. On public benchmarks, RIVER achieves the highest success rates in both enzyme retrieval and enzyme annotation. In family-specific enzyme retrieval, RIVER outperforms the evaluated baselines on the selected datasets and metrics. In Escherichia coli enzyme retrieval tasks constructed from recent literature, RIVER achieves the best retrieval results with closed-source and open-source model configurations, substantially outperforming closed-source general-purpose and biology-specialized multi-agent systems, including Claude Code, Codex, and Phylo Max. These results suggest that evidence-guided multi-agent retrieval can prioritize biochemically supported enzyme--reaction relationships, providing a basis for subsequent experimental validation.&lt;/p&gt;</description></item><item><title>ChemE-as-Code: An Open-Source Platform for Agentic AI in Chemical Engineering</title><link>https://arxiv.org/abs/2611.07947</link><guid isPermaLink="false">arxiv:2611.07947</guid><pubDate>Fri, 06 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Artur M. Schweidtmann</author><description>&lt;p&gt;&lt;b&gt;90%&lt;/b&gt; · Agents 90%&lt;/p&gt;&lt;p&gt;ChemE-as-Code provides an open-source environment in which AI agents built on large language models (LLMs) can carry out chemical engineering work and engineers can check it. Its calculation tools range from catalysis through process simulation to plant layout, HAZOP and life cycle assessment, and skills tell a general-purpose agent how to use them. Engineering files are linked, machine-readable and versioned in Git; calculations run outside the LLM, each value records its origin, and automated checks report inconsistencies and out-of-date results by file and line. In an illustrative ammonia case, agents developed a written task into a preliminary basic-engineering package (simulation files, P&amp;amp;IDs, layout, HAZOP, datasheets, relief) for USD 224 of API cost in the design sessions. Planted faults and engineering changes show that the checks find what their rules cover and miss the rest, so they guide human review rather than replace it. No independent engineer has reviewed the design.&lt;/p&gt;</description></item><item><title>Trilemma: How Agents choose between Honesty, Confidentiality, and Task Completion</title><link>https://arxiv.org/abs/2611.08312</link><guid isPermaLink="false">arxiv:2611.08312</guid><pubDate>Fri, 06 Nov 2026 00:00:00 +0000</pubDate><category>cs.MA</category><author>Johannes Taraz, Abhinav Kumar, Sahar Abdelnabi</author><description>&lt;p&gt;&lt;b&gt;90%&lt;/b&gt; · Multi-agent 90%&lt;/p&gt;&lt;p&gt;Personal AI agents often act on underspecified instructions and draw on context such as their user&amp;#x27;s messages and calendar to decide how to proceed. This context can contain private preferences that interfere with the task, with other people&amp;#x27;s interests, or with confidentiality norms. Prior work has studied deception under goal conflicts and the leakage of private information, but largely as separate problems. We study both problems together in a simulated company Slack workspace in which four employees delegate sprint staffing to personal agents. Two agents learn from private messages that their employee avoids working with a particular colleague. Because the other agents request justifications for task preferences and the only true justification is confidential, the agents cannot simultaneously remain honest, preserve confidentiality, and complete the staffing. We evaluate seven open-weight models and Claude and GPT models. Of the 135/140 open-weight agents that pursue the avoidance preference, 107 either make false claims about task fit or logistics or cite a true consideration as if it were their actual reason. In a three-model comparison, confidentiality instructions reduce disclosure of the preference from 83% (none) to 31% (medium) to 2% (strong). However, the task is often not completed anyway; in the main experiment (medium confidentiality instructions), only 16 of 70 runs end with a valid staffing. In their reasoning traces, agents frequently acknowledge evidence against their claims and still conclude that the claims are not false; they engage in motivated reasoning. Our results indicate that agents can strategically make false or misleading claims in a day-to-day task without being instructed to; the environment provides a controlled testbed for studying how agents resolve such conflicts and for developing deception monitors.&lt;/p&gt;</description></item><item><title>★ Challenge-Aware Knowledge Recruitment with Meta-Agent Supervision for Medical Multi-Agent Reasoning</title><link>https://arxiv.org/abs/2611.05393</link><guid isPermaLink="false">arxiv:2611.05393</guid><pubDate>Thu, 05 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.CL</category><category>cs.LG</category><author>Riccardo Riccio, Haitz S\'aez de Oc\'ariz Borde, Pietro Li\`o</author><description>&lt;p&gt;&lt;b&gt;96%&lt;/b&gt; · Multi-agent 96%, Agents 66%&lt;/p&gt;&lt;p&gt;Large language models perform strongly on standard medical QA but degrade on harder reasoning tasks, where multi-agent debate often fails to beat strong single-model prompting. We argue that a key limitation is that existing systems select experts and retrieve knowledge from the question alone, rather than from gaps that emerge during reasoning. We propose challenge-aware adaptive recruitment: an external CHALLENGER inspects the evolving reasoning trace and identifies specific factual or expertise gaps. These signals trigger targeted knowledge retrieval or mid-discussion specialist recruitment. On the MEDAGENTSBENCH hard subset (862 questions across nine biomedical datasets), upfront retrieval provides little benefit, while challenge-aware in-between retrieval performs better; on a multi-specialist backbone it improves accuracy on 8 of 9 datasets and adds 6 percentage points over Challenger Only. Ablations indicate benefits from both retrieval timing and gap-specific query signals, and a live web-search experiment shows that the timing advantage persists across retrieval backends. For specialist recruitment, self-triggered adaptation is unreliable, whereas Challenger-triggered recruitment raises GPT-4.1-mini MedQA accuracy from 46% to 54%, with positive direction on all tested generalization datasets. Naively combining retrieval and specialist recruitment degrades performance, highlighting the need to coordinate adaptive intervention channels. These results show that when and why external resources are recruited is a key design choice in multi-agent medical reasoning.&lt;/p&gt;</description></item><item><title>★ Tools Need Not Speak in Text: Latent Context Compression for Agents</title><link>https://arxiv.org/abs/2611.06500</link><guid isPermaLink="false">arxiv:2611.06500</guid><pubDate>Thu, 05 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Yuetong Liu, Zhehao Zhou, Yitong Zhang, Haorui Chen, Jia Li</author><description>&lt;p&gt;&lt;b&gt;96%&lt;/b&gt; · Agents 96%&lt;/p&gt;&lt;p&gt;Large language model (LLM) agents typically append raw tool outputs to their context. Over multi-step interactions, long and noisy observations incur substantial context overhead and dilute the agent&amp;#x27;s attention to task-relevant information. Existing token pruning and summarization methods remain constrained by discrete text representations, limiting the achievable compression ratios. In this work, we challenge the prevailing assumption that agents must consume tool observations as explicit text tokens. To this end, we propose Coca-Cola, a continuous latent context compression model for LLM agents. Coca-Cola compresses tool observations into latent tokens and embeds them into the input embedding space of the agent. We further introduce Action-Preserving Training, which aligns the agent&amp;#x27;s next-action distributions under full and compressed observations. This trains the compression model to learn action-sufficient latent tokens that retain decision-critical information. Experiments with web-search agents on four QA benchmarks and two model families show that Coca-Cola reduces the agent&amp;#x27;s token consumption by 70.01%-89.24% and end-to-end runtime by 24.45%-55.97%, while consistently improving task performance. These results suggest that Coca-Cola offers a promising approach for context compression in agents. Our code is available at https://github.com/THU-Agent/Coca-cola.&lt;/p&gt;</description></item><item><title>★ SecureGARD: Dynamic Ontology-Guided Governance for Secure Tool-Using LLM Agents</title><link>https://arxiv.org/abs/2611.06682</link><guid isPermaLink="false">arxiv:2611.06682</guid><pubDate>Thu, 05 Nov 2026 00:00:00 +0000</pubDate><category>cs.LG</category><author>Guoqin Xiong, Shengtao Wen, Xiang Chen, Xinyi Zeng, Zhaoxin Fan, Wei Ye</author><description>&lt;p&gt;&lt;b&gt;96%&lt;/b&gt; · Agents 96%&lt;/p&gt;&lt;p&gt;Tool-using large language model (LLM) agents translate model outputs into consequential actions, turning indirect prompt injection into an execution-security problem. Existing defenses constrain tool calls, trajectories, or information flows, but often leave action semantics, state dependencies, and evidence relations implicit, limiting generalization across heterogeneous tools and complicating safe updates. We present \ours{}, a dynamic ontology-guided governance framework. \ours{} grounds heterogeneous calls in a shared semantic representation and combines an executable ontology with episode-level task state to derive deterministic ready, waiting, and forbidden decisions. A waiting decision identifies an unmet but recoverable obligation, enabling bounded replanning without expanding the agent&amp;#x27;s authorization boundary. \ours{} evolves its ontology offline from verified training executions. An offline LLM proposes instance-independent action--state axioms, which are accepted only if they address ontology errors exposed by training failures, preserve logical consistency and protected entailments, and pass held-out validation before the ontology is frozen. We evaluate \ours{} on AgentDojo, ASB, and AgentDyn under benign and indirect prompt-injection settings. \ours{} achieves a 0\% attack success rate (ASR) across all three benchmarks while improving task utility under attack compared with existing baselines. These results show that explicit semantic governance can strengthen execution security without indiscriminate blocking.&lt;/p&gt;</description></item><item><title>★ Who May Overrule the Agent? Evidence-Gated Authority in LLM Review Institutions</title><link>https://arxiv.org/abs/2611.05390</link><guid isPermaLink="false">arxiv:2611.05390</guid><pubDate>Thu, 05 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.MA</category><author>Fuad Ali</author><description>&lt;p&gt;&lt;b&gt;95%&lt;/b&gt; · Multi-agent 95%&lt;/p&gt;&lt;p&gt;Multi-agent language-model systems often add a reviewer to improve an upstream agent&amp;#x27;s decision. Yet a reviewer can both repair errors and replace decisions that were already correct. We study this as a problem of institutional jurisdiction: conditional on the same proposal, task information, model, and review output, when is the reviewer authorized to make its recommendation binding? We compare broad override authority with an evidence gate that permits replacement only after the reviewer produces a mechanically valid record of a binding-constraint violation and a compliant repair. Across two locally run open-weight models, 96 spatial-policy tasks, and a 96-task portfolio-transfer benchmark, the gate sharply reduces corruption of correct proposals while retaining most repairs of violations. The directions of this tradeoff are partly implied by the rule; its magnitude depends on reviewer transitions and upstream proposal states. A prospective validation then gives the reviewer an explicit choice to retain, replace, or escalate. This eliminates correct-proposal corruption for Qwen, but Mistral still replaces all 48 correct proposals; Qwen also declines every welfare-only repair that Mistral frequently attempts. Thus interface design changes reviewer behavior but is not a model-independent safeguard. The result is not that restricted review is universally better. It is that reviewer competence, action interface, and binding jurisdiction jointly determine both the correction domain and the corruption surface.&lt;/p&gt;</description></item><item><title>★ HarnessFlow: MCTS-Guided Harness Optimization for LLM Agents</title><link>https://arxiv.org/abs/2611.06254</link><guid isPermaLink="false">arxiv:2611.06254</guid><pubDate>Thu, 05 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Zhi Hong, Qianlong Wang, Hongchen Wei, Aidan Wu, Daohong Ying, Mingze Kong</author><description>&lt;p&gt;&lt;b&gt;95%&lt;/b&gt; · Agents 95%&lt;/p&gt;&lt;p&gt;The performance of large language model (LLM) agents depends on both the underlying model and the harness that governs interaction with tools and the environment. Yet harness design remains largely manual, and automating it requires navigating an open-ended search space through costly end-to-end evaluations. We introduce HarnessFlow, a framework for optimizing complete executable harnesses under a limited candidate-evaluation budget, with the model and task environment held fixed. HarnessFlow organizes candidates and their evaluation histories in a refinement tree, using a Monte Carlo Tree Search (MCTS)-based policy to balance exploitation and exploration. A coding agent refines selected harnesses using archived code, execution feedback, and a library of reusable harness mechanisms. With 15 refinement attempts per benchmark, HarnessFlow achieves the highest mean test scores among the compared methods on six benchmarks spanning agentic tasks, coding, and web interaction. The optimized harnesses achieve an average score of 69.48%, outperforming the initial harnesses and Meta-Harness by 10.89 and 3.95 percentage points, respectively, while incurring lower average per-task execution costs than hand-engineered baselines. These results suggest that structured harness search offers a promising route toward automating the design of capable and efficient LLM agents.&lt;/p&gt;</description></item><item><title>Agent Harness Awareness: Turning Verified Telemetry into Operational Control for Tool-Using Agents</title><link>https://arxiv.org/abs/2611.05391</link><guid isPermaLink="false">arxiv:2611.05391</guid><pubDate>Thu, 05 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.CL</category><author>Manu Agrawal, Shrey Nagpal</author><description>&lt;p&gt;&lt;b&gt;94%&lt;/b&gt; · Agents 94%&lt;/p&gt;&lt;p&gt;Tool descriptions tell an agent what an action can do, but they do not necessarily reveal whether that action is healthy or suitable at the moment of use. Execution harnesses often possess this information through monitors, traces, and recent failures while the model choosing the next action does not. We call this gap operational blindness. We introduce Agent Harness Awareness, a trust-separated design in which the host supplies a small, fresh, verified state snapshot before a consequential action while retaining measurement, enforcement, evaluation, and final dispatch authority. We test its tools-and-network instance with ToolRoute, a controlled isolation benchmark that holds the task and candidate semantics constant and varies the operational information available to the model. In a 216-decision ablation across GPT-5.6 Sol, Claude Sonnet 5, and Gemini 3.7 Flash, verified tool-health state reduced mean observable policy regret by 96.9% against a same-shape neutral control (4,252 ms to 131 ms) and raised single-dispatch completion from 69.4% to 95.8%. In a separate 27-decision end-to-end replication with live local TCP/HTTP execution, OpenTelemetry client spans, and Toxiproxy-injected faults, verified state reduced mean regret from 8,956 ms to 0 ms (zero excess observable operational cost) and completed the live action in 9/9 model-by-fault cases versus 5/9 for the neutral control. These studies establish the tools-and-network instance of Agent Harness Awareness: selected host telemetry materially improves pre-dispatch operational choice. Runtime state, hardware pressure, economics, retry-aware recovery, and heterogeneous selection remain open empirical extensions of the same architecture.&lt;/p&gt;</description></item><item><title>ModalSearcher: Weaving Visual Evidence into Autonomous Cross-Modal Deep Search</title><link>https://arxiv.org/abs/2611.06131</link><guid isPermaLink="false">arxiv:2611.06131</guid><pubDate>Thu, 05 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Zhihan Yin, Ruyi Li, Chengyu Fang, Yifeng Yao, Nonghai Zhang, Pengfei Xiong</author><description>&lt;p&gt;&lt;b&gt;94%&lt;/b&gt; · Agents 94%&lt;/p&gt;&lt;p&gt;Static and incomplete parametric knowledge limits the performance of multimodal large language models on novel-knowledge and knowledge-intensive tasks, especially those requiring multi-hop evidence acquisition. Existing multimodal agentic search methods often fix visual evidence at the input or a predefined trajectory position, making it difficult for agents to select search modalities as their information needs evolve and to handle complex real-world queries. We define this capability as autonomous cross-modal search: an agent chooses among direct reasoning, text-to-text search, text-to-image search, and reverse-image search, actively introduces visual evidence when appropriate, and switches between and integrates modalities across multiple hops. We propose ModalSearch-Pipeline, a scalable procedure for constructing an interleaved multimodal knowledge graph. It samples paths with diverse depths and modality compositions and uses backward question construction to obscure entity names and image targets that would expose reasoning shortcuts while retaining necessary disambiguating clues, yielding text-only, image-initialized, and arbitrarily interleaved multi-hop problems. We train the ModalSearcher Agent with supervised fine-tuning and reinforcement learning in a live Web environment, and construct ModalSearch-Bench. Experiments show that ModalSearcher-8B improves average accuracy by 16.2 points over Qwen3-VL-8B under the same agentic workflow across five multimodal knowledge-intensive QA benchmarks, with consistent gains on independently constructed active visual-search benchmarks.&lt;/p&gt;</description></item><item><title>Mechanical Engineering Skills: An Open Library of Agent Skills for Design, Analysis and Manufacturing</title><link>https://arxiv.org/abs/2611.05758</link><guid isPermaLink="false">arxiv:2611.05758</guid><pubDate>Thu, 05 Nov 2026 00:00:00 +0000</pubDate><category>cs.MA</category><author>Achuth Chandrasekhar, Jesse Barkley, Peter Pak, Rumi Loghmani, Aakash Oza, Amir Barati Farimani</author><description>&lt;p&gt;&lt;b&gt;92%&lt;/b&gt; · Agents 92%&lt;/p&gt;&lt;p&gt;Mechanical engineers use specialized tools for CAD, simulation, manufacturing and research, each with a distinct interface and learning curve. We present Mechanical Engineering Skills, an open library of 33 agent skills that makes these capabilities accessible through a single text or voice conversation. Each skill combines operating instructions, executable tools and verification procedures. A language model interprets the request, selects and coordinates skills, while deterministic tools perform computations and return checked results. Default workflows require no tool-specific interface training, local model execution or model fine-tuning; skills load on demand and install with one command. Nineteen skills adapt published or preprint research from our laboratory, including text-to-CAD, linkage synthesis, CFD setup, stress-field and lattice surrogates, equation discovery, additive-manufacturing planning and in-process monitoring. Fourteen additional skills support core engineering and education. We describe the skill format, design principles and a method for translating research into practical workflows. Five case studies with explicit evidence scopes and independent reruns demonstrate exact analytical agreement for lattice homogenization, rocket apogee predictions within 4% of stored OpenRocket references, an equation fit nine times more accurate than a cubic polynomial at an unseen temperature, and an end-to-end rehearsal of porosity monitoring. Controlled agent comparisons remain future work. The open library is available at https://github.com/BaratiLab/mechanical-engineering-skills.&lt;/p&gt;</description></item><item><title>MA-Mesh: Resilient Multi-Agent Collaboration via Role-based Self-Healing</title><link>https://arxiv.org/abs/2611.06389</link><guid isPermaLink="false">arxiv:2611.06389</guid><pubDate>Thu, 05 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>JunYong Lee, Woo Kyung Kim, Honguk Woo</author><description>&lt;p&gt;&lt;b&gt;92%&lt;/b&gt; · Multi-agent 92%, Agents 58%&lt;/p&gt;&lt;p&gt;Effective collaboration in multi-agent systems requires mechanisms for coordination and adaptability in dynamic and uncertain environments. However, existing multi-agent systems rarely model resilience explicitly, instead relying on ad-hoc output correction that limits systematic, runtime management of robustness. In this work, we propose Multi-Agent Mesh (MA-Mesh), a framework that constructs a role-based self-healing layer on top of a collaboration pattern. Specifically, MA-Mesh generates resilience-aware system specifications and synthesizes them into executable multi-agent policy code. To enhance resilience, we introduce two self-healing mechanisms: Cross-agent reflection, a mechanism that allows agents to evaluate not only their own outcomes but also the performance of their peers, enabling informed behavioral adjustments and collective policy refinement; Role-based failover, a strategy which dynamically reassigns roles and enables agents to substitute for one another when sub-tasks fail or agents underperform, ensuring continuity of task execution. Experimental results across diverse tasks (e.g., software development, tool use, scientific reasoning) demonstrate that MA-Mesh significantly outperforms existing multi-agent systems in both task performance and robustness under system uncertainty.&lt;/p&gt;</description></item><item><title>Airlock: Bounding the Multi-Agent Blast Radius via Selective Online Containment</title><link>https://arxiv.org/abs/2611.06727</link><guid isPermaLink="false">arxiv:2611.06727</guid><pubDate>Thu, 05 Nov 2026 00:00:00 +0000</pubDate><category>cs.MA</category><author>Zhonghao Zhan, Javad Forough, Yefan Zhang, Krinos Li, Xiao Ma, Hamed Haddadi</author><description>&lt;p&gt;&lt;b&gt;92%&lt;/b&gt; · Multi-agent 92%, Agents 78%&lt;/p&gt;&lt;p&gt;When multi-agent systems act on the external world, a single agent&amp;#x27;s faulty output can spread across tasks before detection, creating a system-wide blast radius. Single-agent guardrails are confined to individual harnesses, while existing multi-agent controls either cancel only the faulty source and miss downstream consumers or halt and roll back the entire workflow at the cost of healthy work. We present Airlock, a multi-agent runtime and guardrail for selective post-alert fault containment. Its tree-structured runtime, EdgeCitadel, narrows permissions vertically from parent to child agents to establish node boundaries and control switches. Meanwhile, an append-only provenance DAG records cross-agent data consumption horizontally. Upon an alert, Airlock traces forward on this DAG to isolate tainted executions and pending actions, and backward to narrow root causes. At the site switches, a default full quarantine tier freezes affected branches without a solver, while an assured optimized cut tier uses fence-then-prune to enforce a deadline-aware minimum cut minimizing collateral disruption. Across 1,832 testbed runs, 161 physical smart-home LLM runs, and 24,266 simulation records, Airlock blocks all post-alert faulty actuations on our main testbed and smart-home grids with zero post-convergence leaks. Whereas native controls in A2A and LangGraph either contain at most 33.3% of faults or retain at most 16% of work without redo, Airlock retains +68 pp to +96 pp more healthy work, and its optimized cut retains +46 pp more than full quarantine under dense spread. These results show that co-designing runtime authority boundaries with online provenance enables surgical fault containment without sacrificing healthy work (code: https://github.com/EdgeCitadelTeam/EdgeCitadel).&lt;/p&gt;</description></item><item><title>Iterated creation, grading, and revision of data science projects by language models</title><link>https://arxiv.org/abs/2611.05548</link><guid isPermaLink="false">arxiv:2611.05548</guid><pubDate>Thu, 05 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.CL</category><author>Rohan Alexander</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Multi-agent 91%, Agent evaluation 53%, Agents 32%&lt;/p&gt;&lt;p&gt;We evaluate the extent to which agentic AI models can complete an end-to-end data science project, and how this improves with feedback. A &amp;#x27;writer&amp;#x27; model with specific tools creates a complete data science project including downloading, cleaning, and analyzing a dataset, and writing a short paper about it. The project is executed and a &amp;#x27;grader&amp;#x27; model evaluates it. The writer can then revise its submission, and this repeats for a total of three rounds. We consider seven models from five developers: Anthropic, OpenAI, Google, DeepSeek, and Z.AI. Each model is both a writer and a grader, so there are 49 writer-grader pairs and we run each pair three times. Of the 147 initial submissions, 107 run and render, and the average score increases from 59 per cent to 76 per cent after the final round of feedback. By writer the extent of the increase ranges from 3 percentage points for Anthropic&amp;#x27;s Opus 5.5 to 46 percentage points for Anthropic&amp;#x27;s Haiku 4.5, and by grader it ranges from 13 percentage points for Google&amp;#x27;s Gemini 3.8 Flash to 32 percentage points for Anthropic&amp;#x27;s Haiku 4.5. When a model grades its own writing the score tends to be about 9 percentage points higher than the average of what the other models give it. About half of the difference that we see from round to round is within the grader&amp;#x27;s own noise. Feedback generally results in the highest marks, but even just having the chance to revise, or having the additional budget, in terms of time or tool calls, without any feedback, results in considerable increases for some of the models but not for others. We find that how much such a loop helps depends on which model plays which role, but weaker models generally do not improve stronger models.&lt;/p&gt;</description></item><item><title>SlackBench: Benchmarking Agents on Collaborative Projects Grounded in Real Code Repositories</title><link>https://arxiv.org/abs/2611.05512</link><guid isPermaLink="false">arxiv:2611.05512</guid><pubDate>Thu, 05 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.CL</category><author>Mingxuan Li, Huanzhi Mao, Ruitao Zheng, Jarod Stanbury James, Yunze Li, Natanya Anderson</author><description>&lt;p&gt;&lt;b&gt;90%&lt;/b&gt; · Agent evaluation 90%, Multi-agent 56%, Agents 43%&lt;/p&gt;&lt;p&gt;AI Agents are becoming digital coworkers that can browse the web, write code, run experiments, and assist humans over extended horizons. Yet existing benchmarks fall short of real knowledge work: many rely on synthetic data or isolated tasks, missing the complex, multi-party dynamics of collaborative projects, where critical information is scattered across conversations, code, and evolving decisions. Even simple workplace questions may require locating relevant channels and direct messages, recovering context from long discussions, inspecting repository state, reconciling stale or conflicting evidence, and synthesizing across sources. We introduce SlackBench, a benchmark for evaluating agents on realistic research and engineering workflows that require joint reasoning over workplace communication and evolving repository state. Grounded in privacy-preserving reenactments of real academic research projects, SlackBench provides reproducible environments with realistic multi-party dialogue, evolving decisions, and corresponding code changes grounded in GitHub repositories and Google Docs. It contains 140 queries spanning heterogeneous-source agentic search, abstention on unanswerable or false-premise questions, goal-directed summarization, and circumstance inference over long conversations. These tasks are not reducible to static corpus question answering: agents must determine which conversations matter, traverse threads, inspect repository state, and synthesize evidence across communication and code artifacts. Across 33 frontier models and agent harnesses, the best system scores around 80% and most agents score below 66%, highlighting substantial headroom for improvement. SlackBench thus provides an extensible framework for evaluating agents in collaborative work environments. The SlackBench dataset is available at https://huggingface.co/datasets/HuanzhiMao/SlackBench .&lt;/p&gt;</description></item><item><title>ViBench 2.0: A Benchmark for Long-Horizon Software Building</title><link>https://arxiv.org/abs/2611.05620</link><guid isPermaLink="false">arxiv:2611.05620</guid><pubDate>Thu, 05 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.SE</category><author>Daniel Furman, Preeya Kirani, Ibrahim Sheikh, Zhen Li, Peter Zhong, Michele Catasta</author><description>&lt;p&gt;&lt;b&gt;90%&lt;/b&gt; · Agent evaluation 90%, Agents 45%&lt;/p&gt;&lt;p&gt;On Replit, our agentic engineering platform, users now build entire products without writing code, through successive feature requests to an agent. Yet existing coding benchmarks evaluate single, fully specified tasks, and many are near saturation. We introduce ViBench 2.0, a benchmark for long-horizon software building that we use to select our platform&amp;#x27;s models. Its 17 full-stack web products, modeled on widely used software, grow over 241 feature requests and are judged only when finished, as a user would judge them: a browser agent runs 544 test plans, and a build passes only if every plan does, under a grading protocol validated to keep this strict score reliable. Evaluating nine models, we find a reliability gap: the three strongest pass up to 98% of test plans yet deliver a fully working product in at most 65% of builds, and no open-weight model delivers one. The gap is closing fast: across three releases of one model family, pass@1 on the public products rises from 3% to 53% while the cost per build falls by more than half. We release eight products with the harness and grader, hold out nine, and report lessons from production use.&lt;/p&gt;</description></item><item><title>FrontierPhysics: Evaluating Agents for End-to-End Physics Research</title><link>https://arxiv.org/abs/2611.06910</link><guid isPermaLink="false">arxiv:2611.06910</guid><pubDate>Thu, 05 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Bingran You, Wenjun Ke, Ria Rosenauer, Bo Liu, Wenbo Chen, Min Chen</author><description>&lt;p&gt;&lt;b&gt;90%&lt;/b&gt; · Agent evaluation 90%, Agents 33%&lt;/p&gt;&lt;p&gt;AI agents are playing an increasingly important role in physics research. However, existing physics benchmarks only evaluate fixed questions, isolated sub-tasks, or paper reproduction with given solutions, and rarely check research quality alongside correctness. We introduce FrontierPhysics, an end-to-end benchmark with 56 tasks made by 42 physicists based on their own research, covering nine domains across theoretical, computational, and experimental physics. Each task requires agents to review the literature, develop a research plan, conduct research and experiments, and produce structured outputs and scientific manuscripts. Combining deterministic verifiers with expert-authored rubrics, FrontierPhysics evaluates whether agents&amp;#x27; research is correct and publishable. Across 22 models in 26 configurations, no configuration passes more than 46 of its 168 rollouts. Manual review of agent trajectories shows that frontier agents&amp;#x27; main weaknesses are insufficiently rigorous reasoning and limited expert intuition, rather than gaps in physics knowledge or execution errors.&lt;/p&gt;</description></item><item><title>★ ToolSpace: Scaling Tool-Centric Environment Synthesis for Long-Horizon Agents</title><link>https://arxiv.org/abs/2611.05036</link><guid isPermaLink="false">arxiv:2611.05036</guid><pubDate>Wed, 04 Nov 2026 00:00:00 +0000</pubDate><category>cs.CL</category><author>Guanting Dong, Zhichao Sun, Xinyu Yang, Rui Wang, Xin Deng, Jiajie Jin</author><description>&lt;p&gt;&lt;b&gt;96%&lt;/b&gt; · Agents 96%, Agent evaluation 48%&lt;/p&gt;&lt;p&gt;Large language models are deployed as long-horizon agents that compose diverse tools across MCP services into executable workflows. Existing MCP environment-scaling methods are data-centric: they first synthesize a database and scenario, then derive tools and tasks from them. As a result, tool interfaces may not match real ones, tool compositions are not grounded in execution, and tasks rarely span more than one environment. We propose ToolSpace, a tool-centric framework that reverses this order. ToolSpace mines data, state, and retry dependencies from adjacent calls in execution traces of real MCP services and open agent corpora, using deterministic rules rather than LLM judgment, and clusters the resulting weighted tool-composition graph into environments. Databases are synthesized only for state-mutating environments, while query and stateless tools replay recorded returns. ToolSpace then performs state-aware random walks with rollback and decompiles each chain into a natural-language task with assertion-based checks, keeping only samples that replay successfully from the initial state. Applied to AutomationBench and tau3-Bench Banking, the pipeline produces harder Pro versions on which 7 frontier models drop by up to 38.2 points. Across seven long-horizon tool-use benchmarks, ToolSpace raises Qwen3.6-35B-A3B from 23.0 to 41.0 average score (43.2 with RL) and GLM-5.2 from 44.6 to 56.6, on par with Claude Opus 5. Ablations show that execution-witnessed edges clearly outperform LLM-judged ones, and performance keeps improving with data and environment scale.&lt;/p&gt;</description></item><item><title>★ JHiMA-WebRL: A Joint Hierarchical Multi-Agent Reinforcement Learning Framework for Long-Horizon Web Tasks</title><link>https://arxiv.org/abs/2611.05263</link><guid isPermaLink="false">arxiv:2611.05263</guid><pubDate>Wed, 04 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Shanka Subhra Mondal, Jiayun Wang</author><description>&lt;p&gt;&lt;b&gt;96%&lt;/b&gt; · Agents 96%, Multi-agent 72%&lt;/p&gt;&lt;p&gt;Multimodal web agents have shown promising capabilities for interacting with websites through graphical user interfaces (GUIs), yet realistic web tasks often require long-horizon, multi-step planning that remains challenging for monolithic policies. Such agents must jointly infer high-level plans, navigate through intermediate states, track progress over extended interaction histories, and execute visually grounded actions. Although prior work has explored modular multi-agent systems with a separate planner, the planner is typically not updated jointly with the actor. We investigate whether explicitly separating and jointly training planning and execution provides a stronger inductive bias for long-horizon web navigation. We introduce JHiMA-WebRL, a joint hierarchical multi-agent reinforcement learning framework for web agents that couples a task decomposer with an actor. To train the decomposer, we use a strong teacher model to construct structured subtask supervision from multimodal GUI trajectories, and use these annotations to fine-tune both the decomposer and the subtask-conditioned actor. We then extend Group Relative Policy Optimization (GRPO) to jointly optimize the decomposer and actor in the interactive WebArena environment through hierarchical rollout grouping and role-specific advantages. On WebArena-Lite-v2, JHiMA-WebRL-14B, consisting of a 7B actor and a 7B decomposer, achieves an average success rate of 37.2%, compared with 24% for a ScaleCUA-32B agent that we fine-tune with RL on the same training tasks and evaluate under the same protocol. Ablations show that jointly updating the decomposer during RL outperforms updating the actor alone. These results suggest that jointly learned role factorization with smaller models can be a competitive alternative to scaling monolithic agents for long-horizon web tasks.&lt;/p&gt;</description></item><item><title>★ DoGNAVY-Exploit: Harnessing Parallel Open-Weight Agents for Stage-Aware Vulnerability Exploitation</title><link>https://arxiv.org/abs/2611.04196</link><guid isPermaLink="false">arxiv:2611.04196</guid><pubDate>Wed, 04 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Yuxuan Wang, Dadi Guo, Weijie Guo, Zikai Xu, Chen Lu, Yizhe Zhuang</author><description>&lt;p&gt;&lt;b&gt;95%&lt;/b&gt; · Multi-agent 95%, Agents 77%&lt;/p&gt;&lt;p&gt;Frontier LLM agents can turn known vulnerabilities into working exploits, but are costly and often access-restricted due to their potential for malicious use. Open-weight models offer a more accessible alternative, but struggle to maintain progress across long exploitation chains. They also often fail to apply relevant security knowledge at the appropriate stage and in the right context to identify and evaluate promising attack directions. To address these limitations, we propose DoGNAVY-Exploit, a multi-agent harness built around two complementary designs: stage-aware decomposition with progressive expert knowledge disclosure, and hierarchical orchestration with parallel exploration. Specifically, DoGNAVY-Exploit uses configurable milestones to recast long-horizon exploitation as short, verifiable capability transitions and provides only the knowledge relevant to each stage. Within each milestone, a hierarchical architecture separates strategic planning from parallel execution: a planner proposes diverse attack routes, executors test them concurrently, and a controller accepts progress only when supported by runtime evidence. A shared structured memory consolidates verified facts, artifacts, replay steps, and failed routes across branches, allowing agents to build on collective progress and carry validated knowledge into subsequent milestones. In controlled benchmark environments, DoGNAVY-Exploit with GLM-5.2 achieves 97.5% Pass@1 on Cybench, and 97.5% zero-day and 100% one-day Pass@1 on CVE-Bench. On ExploitGym, it solves 79 tasks with GLM-5.2 and 157 with GLM-5.3, while the corresponding public Claude Code baselines solve 39 and 130 tasks, respectively. Ablation results further demonstrate that the stage-aware orchestration, expert knowledge, parallel exploration, and memory designs can substantially improve the exploitation capabilities of open-weight agents.&lt;/p&gt;</description></item><item><title>DualWorldBench: Can Agents Plan Deliveries across Symbolic and Grounded Worlds?</title><link>https://arxiv.org/abs/2611.04228</link><guid isPermaLink="false">arxiv:2611.04228</guid><pubDate>Wed, 04 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Yang Chen, Bin Wen, Danyang Peng, Hong-Jie You, Zi-Qiao Shang, Lan-Zhe Guo</author><description>&lt;p&gt;&lt;b&gt;94%&lt;/b&gt; · Agent evaluation 94%&lt;/p&gt;&lt;p&gt;Recent multimodal agents have shown promising progress in embodied planning and web interaction. However, existing evaluations often rely on simplified tasks with limited combinatorial structure, leaving it unclear whether current agents can robustly integrate perception and reasoning for multi-goal planning under temporal, physical, and multimodal constraints. We introduce DualWorldBench, a unified benchmark for evaluating agent planning under controlled symbolic--temporal and grounded--topological complexity. Built around a shared pickup--delivery interface, DualWorldBench consists of three complementary components: TextWorld, which isolates symbolic planning under varying task compositions and release dynamics; SimWorld, which evaluates grounded path planning under controlled topological variation with text, image, or multimodal inputs; and DualWorld-VQA, a diagnostic suite spanning perception, scene understanding, and planning. Experiments reveal a common gap between local understanding and globally consistent planning. In TextWorld, agents struggle to derive optimal task sequences under interacting temporal constraints; in SimWorld, grounded observations are not reliably converted into feasible action sequences. DualWorld-VQA further confirms that perception and topology understanding do not necessarily translate into constrained planning. Together, these results identify the central challenge as composing symbolic or grounded evidence into globally feasible and efficient multi-goal plans. These findings establish DualWorldBench as a challenging testbed for agents with tighter perception--reasoning--planning integration. All datasets and code are publicly available at our project website https://dualworld.netlify.app/.&lt;/p&gt;</description></item><item><title>ATC: Agent Trajectory Control for Role-Contract Enforcement in Black-Box Multi-Agent Systems</title><link>https://arxiv.org/abs/2611.04321</link><guid isPermaLink="false">arxiv:2611.04321</guid><pubDate>Wed, 04 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.MA</category><author>Maisha Maliha, Vishal Pramanik, Sumit Kumar Jha</author><description>&lt;p&gt;&lt;b&gt;94%&lt;/b&gt; · Multi-agent 94%&lt;/p&gt;&lt;p&gt;Multi-agent LLM systems assign different responsibilities to different agents: one plans, another retrieves evidence, another verifies, another executes. This division of labor is only meaningful if each agent stays within the functions it is authorized to perform. Over many turns, however, an agent can produce a locally reasonable message that exercises authority belonging to another role: a verifier that begins planning, a retriever that asserts unsupported conclusions, an executor that changes state no one approved. We formalize this as role drift, a turn-level breach of an agent&amp;#x27;s role contract. We introduce Agent Trajectory Control (ATC), which makes each role&amp;#x27;s authority explicit as a contract and enforces it at the point where a message would enter the shared conversation. ATC scores a proposed output for out-of-role deviation, leakage into the functions of other roles, impermissible speech acts, and logical contract breaches, then computes a leakage-regularized target that constrains regeneration; the revised message is re-checked before admission. Enforcement acts on the message rather than the generator, so ATC governs agents whose internal representations are unavailable. Across homogeneous and heterogeneous teams, ATC improves task performance and role consistency while lowering role-drift energy relative to strong baselines spanning prompting, memory, workflow control, and activation editing, with the largest gains under explicit role-confusion stress tests and in larger, more diverse teams.&lt;/p&gt;</description></item><item><title>GeoFaham: Domain-Specialized Multi-Agent Geospatial Analytics for Disaster Response</title><link>https://arxiv.org/abs/2611.04977</link><guid isPermaLink="false">arxiv:2611.04977</guid><pubDate>Wed, 04 Nov 2026 00:00:00 +0000</pubDate><category>cs.MA</category><category>cs.AI</category><author>Muhammad Sohail Danish, Gilles Q. Hacheme, Akram Zaytar, Satej S. Soman, Inbal Becker-Reshef, Juan Lavista Ferres</author><description>&lt;p&gt;&lt;b&gt;94%&lt;/b&gt; · Multi-agent 94%, Agents 87%&lt;/p&gt;&lt;p&gt;Real-world geospatial decision support requires more than single-step retrieval or code generation. Disaster-response questions often involve multi-source workflows that combine spatial databases, map-derived features, satellite imagery, raster products, and reusable geospatial artifacts, where correctness depends on preserving spatial scope, temporal context, and intermediate execution state. While large language models and coding agents offer a promising interface for such workflows, they struggle with geospatial-specific failure modes, including handling large artifacts, selecting the wrong evidence source, losing spatial or temporal metadata, and applying invalid geometric operations. We introduce GeoFaham, a domain-specialized multi-agent system for geospatial disaster analytics. GeoFaham decomposes workflows into specialist agents for vector operations, map feature retrieval, imagery discovery, and raster analysis, coordinated by an Orchestrator with a dual-ledger control loop for dependency-aware planning, progress tracking, validation, and replanning. To support artifact-centric collaboration, GeoFaham uses a Response Store that persists full geospatial outputs and typed metadata outside the LLM context window while agents exchange compact identifiers and summaries. We also introduce GeoFaham-Bench, a 40-task benchmark grounded in 17 real-world disaster records, designed to evaluate multi-step geospatial reasoning, cross-source integration, raster-vector computation, artifact generation, and recovery under non-rigid ground truth. We evaluate GeoFaham on GeoFaham-Bench against strong general-purpose coding-agent baselines, including Codex, Claude Code, and OpenCode. GeoFaham achieves the best overall performance, scoring 0.940 versus the next-best 0.879, while using 7.5 times fewer tokens. Our code and benchmark are publicly available at https://github.com/microsoft/GeoFaham.&lt;/p&gt;</description></item><item><title>Beyond Division of Labor: How Roles Shape Feedback and Recovery in Multi-Agent Systems</title><link>https://arxiv.org/abs/2611.03931</link><guid isPermaLink="false">arxiv:2611.03931</guid><pubDate>Wed, 04 Nov 2026 00:00:00 +0000</pubDate><category>cs.MA</category><author>Chih-Hsuan Yang, Xinyang Li, Rajeev Thakur, Feng Yan</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Multi-agent 93%&lt;/p&gt;&lt;p&gt;Roles in multi-agent large language model (LLM) systems allocate decisions as well as work. In a Planner--Executor--Reviewer team, the Reviewer&amp;#x27;s approval can determine when the team submits an answer and receives corrective feedback. We study both functions by varying role instructions while holding agents, topology, call budget, and ground-truth evaluator constant, using three open-weight models on Omni-MATH and two on SciBench. Removing roles largely eliminates functional specialization without lowering first-pass accuracy. After a failed first answer, however, submission decisions matter: a role-structured Reviewer often withholds approval, so its team submits less often and receives fewer evaluator verdicts. In an exploratory comparison with feedback available to both teams, the role-free team recovers more often across all five model--benchmark settings. Two further analyses support the importance of feedback opportunities. In a post hoc comparison at equal numbers of verdicts, the pooled recovery difference is small (role-structured minus role-free: $+0.009$, 95% interval $[-0.014,+0.033]$). In an exploratory intervention on $400$ Omni-MATH problems with gemma-4, keeping the role prompts but forcing submission in every cycle raises recovery from $0.198$ to $0.613$; the paired comparison detects no difference from the role-free team. The takeaway is to evaluate roles through recovery after failure as well as specialization. For systems with reliable external feedback, this requires measuring who may submit, how often the team receives feedback, and which agents can act on it.&lt;/p&gt;</description></item><item><title>SLATE: A Large-Scale Benchmark for Long-Horizon API Selection in E-commerce Tool Use</title><link>https://arxiv.org/abs/2611.03982</link><guid isPermaLink="false">arxiv:2611.03982</guid><pubDate>Wed, 04 Nov 2026 00:00:00 +0000</pubDate><category>cs.CL</category><category>cs.AI</category><author>Rongzhe Wei, Ge Shi, Min Cheng, Sarthak Ghosh, Vaibhav Gorde, Leman Akoglu</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Agent evaluation 93%, Agents 58%&lt;/p&gt;&lt;p&gt;Enterprises increasingly want LLM agents to automate standard operating procedures over their software stacks -- mapping each step of a procedure to the right call among thousands of internal APIs, without hand-authored step-to-API mappings. The core difficulty is API selection at scale: choosing and composing the correct tools over a long horizon, judged only by whether the overall task succeeds. Current tool-use benchmarks do not test this regime -- they expose only a handful of tools, evaluate single-step invocation, or grade multi-step behavior with subjective LLM-as-a-judge scores that penalize valid alternative trajectories. We introduce SLATE (Synthetic Large-scale API Toolkit for E-commerce), a large-scale benchmark that tests large-toolset, long-horizon API selection in a realistic enterprise domain. SLATE couples (i) queries decomposed into hierarchical, tool-grounded procedures over a ~1,000-tool e-commerce library, (ii) a deterministic, context-aware simulator that returns recorded outputs for matching calls and default responses otherwise, and (iii) an end-to-end task-success metric -- a task succeeds when it reaches every reference outcome -- that credits diverse-but-valid trajectories while remaining fully automatic and reproducible. Experiments with six open decision models and the language models they are built on, from 3B to 12B parameters, show that even the best model completes only 5.0% of the tasks, establishing SLATE as a challenging testbed for reliable enterprise tool use. We release SLATE, its simulator, and the evaluation harness at https://geshijoker.github.io/slate/&lt;/p&gt;</description></item><item><title>AttriSwarm: Orchestrating Agent Swarms for Cross-Page Visual Attribution</title><link>https://arxiv.org/abs/2611.04504</link><guid isPermaLink="false">arxiv:2611.04504</guid><pubDate>Wed, 04 Nov 2026 00:00:00 +0000</pubDate><category>cs.MA</category><author>Suifeng Zhao, Zida Liu, Lei Sun, Xun Wang, Daojian Zeng, Jun Gao</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Multi-agent 93%&lt;/p&gt;&lt;p&gt;Multimodal large language models (MLLMs) increasingly address knowledge-intensive tasks by integrating evidence scattered across multiple document pages into a final answer. Because such answers are synthesized from many pages, the link between the answer and its supporting visual evidence can become obscured, hindering verification and trust. Cross-page visual attribution is therefore essential: it requires identifying the supporting pages and localizing fine-grained evidence regions within them, thereby making multi-page reasoning transparent and auditable. Existing approaches either process multiple pages jointly or iteratively refine evidence within a single trajectory, risking cross-page context pollution and, for interactive methods, substantial sequential overhead. We introduce \textbf{AttriSwarm}, an agent-swarm framework that assigns these concerns to separate roles: a leader handles global cross-page reasoning, while subagents perform page-wise attribution in isolation and in parallel. To support training and evaluation, we construct \textbf{AttriDoc}, a cross-page QA dataset linking supporting pages to their annotated evidence regions, and use it for role-specific training of AttriSwarm, improving answer accuracy, page-level $F_1$, and region-level IoU over its training-free counterpart by an average of 18.94, 29.34, and 23.04 percentage points, respectively, across three open-source backbones and three datasets.&lt;/p&gt;</description></item><item><title>El Agente F\'armaco: A Scalable AI Scientist for Drug Discovery</title><link>https://arxiv.org/abs/2611.03832</link><guid isPermaLink="false">arxiv:2611.03832</guid><pubDate>Wed, 04 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.MA</category><category>q-bio.BM</category><author>Marcel M\"uller, Mohammad Ghazi Vakili, Yoshihiro Ogura, Ella Ashoori, Shimeng Wang, Alessandro S. Nascimento</author><description>&lt;p&gt;&lt;b&gt;92%&lt;/b&gt; · Agents 92%&lt;/p&gt;&lt;p&gt;Computational drug discovery offers a growing range of tools for proposing and evaluating molecules, but combining them and deciding what to do next still requires substantial expert effort. Here, we introduce El Agente F\&amp;#x27;armaco, an AI scientist that uses modern large language model (LLM) technology to turn discovery goals expressed in everyday language into complex, scalable computational screening workflows. The agentic harness selects scientific tools, reviews their results, and adjusts subsequent steps to the target and the user&amp;#x27;s objectives. Our approach centers on a shared scientific memory: F\&amp;#x27;armaco Atlas, which stores molecules, structures, and results together with their provenance -- a record of how they were obtained. The agent uses targeted database queries to retrieve the evidence needed for each decision. A single request can launch calculations for an entire collection of molecules, without requiring a separate LLM decision for every compound. This design limits the information the model must process as screening collections grow, while keeping the underlying results available for inspection and further analysis. The integrated tools support molecule generation, prediction of binding and molecular properties, and searches for compounds available for purchase. In a retrospective comparison with an expert-led campaign, the agent proposed chemically distinct candidates with competitive docking scores and higher calculated drug-likeness under explicitly imposed selection criteria. In a 22-task benchmark against plain tool calls and Codex, the agent achieved the highest observed mean model-judged score, with lower median cumulative token use and peak context. F\&amp;#x27;armaco provides a foundation for flexible, scalable drug discovery workflows that connect scientific reasoning with an enduring, traceable record of computational work.&lt;/p&gt;</description></item><item><title>ProofPaths: An AI Agent Framework for Assessing Student Reasoning</title><link>https://arxiv.org/abs/2611.03882</link><guid isPermaLink="false">arxiv:2611.03882</guid><pubDate>Wed, 04 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Mohsen Hariri, Vipin Chaudhary</author><description>&lt;p&gt;&lt;b&gt;92%&lt;/b&gt; · Multi-agent 92%&lt;/p&gt;&lt;p&gt;Students can use large language models to complete assignments, but a correct solution does not establish whether they understand the reasoning behind it. Individualized interviews can probe that understanding but require recurring staff effort. We introduce ProofPaths, an AI agentic framework that combines rubric-based grading with individualized and interactive interviews. Multiple grading agents assess a submission against instructor guidance, exchange critiques, and revise their judgments. Their scores determine which review supplies the grade and feedback. An interview agent asks students to justify steps in their submission and uses their answers to guide follow-up questions. Each question is linked to a retrieved submission excerpt, so instructors can compare the student&amp;#x27;s explanation with the cited passage. The system tracks assessment progress and stores grading reviews and interview transcripts for each submission. Several deterministic tests of the assessment controllers check source handling, score aggregation, and limits on correction attempts. Instructors can inspect all reviews and transcripts and override grades within the assignment workflow.&lt;/p&gt;</description></item><item><title>Exploit or conform? How norm utility prompting changes the way LLMs use community beliefs</title><link>https://arxiv.org/abs/2611.04048</link><guid isPermaLink="false">arxiv:2611.04048</guid><pubDate>Wed, 04 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Leon Klingborg, Theodor Cimpeanu, Alexander J. Stewart</author><description>&lt;p&gt;&lt;b&gt;92%&lt;/b&gt; · Multi-agent 92%&lt;/p&gt;&lt;p&gt;Large Language Models (LLMs) serve both as tools for aiding human decision-making in everyday life and as models of human agents in experimental simulation studies. Alignment on prototypical social decisions -- such as whether to cooperate on a collective action -- therefore has immediate practical consequences for researchers and for society at large. Here we systematically explore the impact of ``norm utility&amp;#x27;&amp;#x27; -- the non-material components of utility that account for an individual&amp;#x27;s desire to conform to social norms and to be internally consistent -- on the strategic decision-making of three open-weight LLMs in one-shot, two-player social dilemmas. We find that when a social dilemma is presented together with information about community beliefs -- but without any indication of how those beliefs should matter -- models tend to treat community belief as strategic information, so that in the Snowdrift game cooperation falls as community belief in cooperation increases. When we explicitly prompt the components of norm utility this relationship inverts, and cooperation increases with community belief, in broad agreement with the predictions of a simple norm utility model. We then show that prompting norm utility reduces the volatility of strategic decisions with respect to changes in the underlying social context, and generates more consistent reasoning habits across models. Taken together, our results suggest that prompting norm utility can help generate more human-like and consistent behavior across models and lower volatility within models.&lt;/p&gt;</description></item><item><title>Validation-Gated ML Pipeline Synthesis with Expert-Grounded Self-Evolving Skills</title><link>https://arxiv.org/abs/2611.04180</link><guid isPermaLink="false">arxiv:2611.04180</guid><pubDate>Wed, 04 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.SE</category><author>Zixiao Zhao, Jing Sun, Zhe Hou, Mengze Li, Qian Liu, Cheng-Hao Cai</author><description>&lt;p&gt;&lt;b&gt;92%&lt;/b&gt; · Multi-agent 92%, Agents 46%&lt;/p&gt;&lt;p&gt;Recent advances in large language models have enabled agentic systems that automate machine learning pipeline construction from minimal user input. However, existing agentic AutoML methods either depend on rigid templates that limit adaptability, target narrow task domains, or rely on free-form code generation that lacks reliability guarantees, leaving intermediate errors to propagate silently and degrade the final model. We present EvoML, an agentic framework for end-to-end ML pipeline synthesis built on expert-grounded skills that evolve across runs, executed through a validation-gated harness. The framework decomposes pipeline construction into four phases coordinated by three agents: an Orchestrator that enforces validation gates, advancing each phase only when its outputs pass structural, execution, and semantic checks, which precludes error propagation and keeps every artifact auditable; an Executor that runs expert-grounded skills, grounded in the nnU-Net workflow and pairing reusable templates with online adaptation; and a Curator that performs post-run evolution, consolidating the scripts and guidance recovered during a run into the skill library so it improves across datasets. We evaluate EvoML on eight datasets spanning six sophisticated, real-world ML task types, against agentic AutoML systems and command-line coding tools. EvoML achieves full automation and the best final model quality on all eight, spanning segmentation (up to 0.94 Dice), classification (0.99 accuracy), reconstruction (0.95 SSIM), and denoising (0.79 normalized PSNR), while transferring to broader ML tasks.&lt;/p&gt;</description></item><item><title>Drift No More: Spectral Locking for Long-Horizon Open-Weight Multi-Agent AI</title><link>https://arxiv.org/abs/2611.04315</link><guid isPermaLink="false">arxiv:2611.04315</guid><pubDate>Wed, 04 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.MA</category><author>Vishal Pramanik, Maisha Maliha, Susmit Jha, Sumit Kumar Jha</author><description>&lt;p&gt;&lt;b&gt;92%&lt;/b&gt; · Multi-agent 92%, Agents 56%&lt;/p&gt;&lt;p&gt;Long-horizon multi-agent systems suffer from three tightly coupled failures: task drift, role drift, and state staleness. We test the hypothesis that these share a common representational cause: agent hidden states move away from the directions encoding the active task, assigned role, and current shared state. A pilot study over 14,832 annotated turns supports this: drifted turns collapse near-uniformly across all three anchor subspaces (pairwise r = 0.72-0.78). Existing methods address these failures separately, operating at the surface-text level or treating control directions independently. We introduce ATLAS (Algebraic Task-role Locking with Adaptive Spectral Memory), a training-free intervention acting on hidden states before a token is generated. ATLAS builds a positive-semidefinite anchor kernel over task, role, and state subspaces and steers hidden states toward their shared high-coherence eigendirections; a low-rank Gram decomposition keeps this tractable. Across long-horizon memory, state maintenance, tool use, least-privilege coordination, and embodied stress tests, ATLAS outperforms prompting, retrieval, memory, and activation-steering baselines. Against A-MEM it improves memory macro-average accuracy by up to 5.7 points and reduces write/read failures by up to 31.7%/24.8%; against MemoryArena-Agent it gains up to 4.8 points. It gains 10.7-12.1 points under perturbation, reaches 93.5% role consistency, and transfers to a 72B backbone (macro-average 61.0 vs. 56.2). Ablating the joint task-role-state span costs 7.2 points against 0.8 for a matched-rank random span, indicating these directions are functionally implicated, not incidental; supplying them by prompt or retrieval recovers 4.3 points less. ATLAS is therefore a representation-level controller for open-weight multi-agent systems, complementary to output-level protocols for black-box agents.&lt;/p&gt;</description></item><item><title>LOLPlay: Benchmarking Real-Time Visual Agents in League of Legends</title><link>https://arxiv.org/abs/2611.03685</link><guid isPermaLink="false">arxiv:2611.03685</guid><pubDate>Wed, 04 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.CV</category><author>Zhaojian Yu</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Agent evaluation 91%, Multi-agent 47%&lt;/p&gt;&lt;p&gt;Visual agents need to coordinate reasoning and action while their environment evolves during inference. We introduce LOLPlay, a benchmark in native \emph{League of Legends} with 36 champion-specific tasks spanning resource management, combat, cooperation, and objectives. Agents interact through screenshots and mouse--keyboard actions; automated initialization and 82 executable subgoal checks distinguish partial progress from completion. Across 324 task evaluations of three models at three reasoning-effort settings, GPT-6 Astra achieves the highest task success rate of 25.0\% at low and medium effort, and the highest subgoal success rate of 40.3\% at medium effort. However, high effort improves neither metric over low effort for any model. For Astra, longer requests leave fewer interaction rounds, suggesting a cost to additional reasoning in real-time control. Trajectories reveal incomplete subgoal composition and actions executing after the observed scene changes, motivating agents that combine visual reasoning with timely action.&lt;/p&gt;</description></item><item><title>EMBERS: Empirically Motivated Robustness Testing of Deep Research Systems via Defect-Guided Fuzzing</title><link>https://arxiv.org/abs/2611.03723</link><guid isPermaLink="false">arxiv:2611.03723</guid><pubDate>Wed, 04 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.LG</category><author>Shuochuan Li, Zan Wang, Dong Wang, Yuhang Jiang, Huajin Cui, Chen Zhang</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Agents 91%&lt;/p&gt;&lt;p&gt;Deep Research (DR) systems extend large language models into autonomous agents that decompose complex information needs, iteratively search the web, and synthesize evidence to answer challenging questions. However, their multi-stage execution may introduce robustness risks, as variations in user questions or intermediate search inputs may propagate across research stages and lead to incorrect answers. Existing evaluations focus on task-solving capabilities or robustness against external evidence disturbances, leaving intrinsic weaknesses in DR execution insufficiently explored. Thus, we conduct an empirical study of 1,932 execution trajectories from three representative DR systems and identify nine recurring defect categories across subquestion formulation, online search, and final reasoning. Guided by these findings, we propose EMBERS, an empirically motivated, defect-guided fuzzing framework for robustness testing of DR systems. Starting from correctly answered seed questions, EMBERS generates stage-targeted test inputs using defect-guided mutation, web-search-assisted fidelity assurance, and diversity-aware seed maintenance. Experiments across 16 framework--model--dataset settings show that EMBERS achieves 3.21 times the failure-discovery throughput of the strongest baseline under identical testing budgets. Human and LLM-assisted evaluations demonstrate that most generated inputs preserve the original information need and necessary contextual constraints. Moreover, model fine-tuning experiments show consistent-answer performance improvement, highlighting their value for robustness testing and model improvement.&lt;/p&gt;</description></item><item><title>Interpretable Early Termination of Web Navigation Agents via Closed Sequential Pattern Mining</title><link>https://arxiv.org/abs/2611.04142</link><guid isPermaLink="false">arxiv:2611.04142</guid><pubDate>Wed, 04 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.MA</category><author>Sergio Talavera, Magdalini Eirinaki</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Agents 91%&lt;/p&gt;&lt;p&gt;Web navigation agents built on open-weight language models fail often and fail late, with most of the tokens spent after the trajectory has become unrecoverable. Recent work has shown that early termination is a viable cost-reduction strategy, but existing approaches produce opaque termination decisions that do not support diagnosis or human oversight. In this work we apply closed sequential pattern mining (BIDE+) to K-step prefixes of agent execution traces to produce a small, human-reviewable failure-signature library that organizes into a four-category failure taxonomy with associated repair recommendations. We use a multi-variant evaluation protocol that explicitly removes contamination artifacts (zero-step crashes and trivially separable single-step successes) so that reported detection accuracy reflects behavioral discrimination rather than trace-length distributions. We evaluate our methodology on 1,544 MiniWoB++ traces collected from three open-weight language models, achieving the best F1 at K=3 on the Exclude-errors configuration across eight methods (0.717), recovering 88% of test-set failures within three steps, and supporting an early-termination policy that saves 26.3% of tokens at 92% precision.&lt;/p&gt;</description></item><item><title>Signals: Continuous Diagnostics of AI Agents</title><link>https://arxiv.org/abs/2611.04507</link><guid isPermaLink="false">arxiv:2611.04507</guid><pubDate>Wed, 04 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Amey Rambatla (Cisco), Vatsal Goel (Cisco), Sagar Gaur (Cisco), Siddhant Loya (Cisco), Anurag Mishra (Cisco), Asif Mohammad (Cisco)</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Agents 91%&lt;/p&gt;&lt;p&gt;AI agents can make incorrect decisions or waste resources even when their tools and infrastructure work normally. Their nondeterministic behavior makes these problems difficult to reproduce and diagnose. We developed Signals to identify such problems from agentic traces and suggest concrete remediations. We built the method around a taxonomy of 45 problem types across eight families, with definitions and evidence requirements for each type. The method distinguishes realized failures, risk exposures, and inefficiencies, groups related findings into engineering issues called Signals, and assesses their severity from the supporting evidence. Each Signal includes actions a developer can take and checks for evaluating the change. Further executions can add evidence to an existing Signal or reveal a new problem. We evaluated the method on public agent executions and achieved 91.43% F1 when matching Signals to reference issues, about 18 percentage points higher than a one-pass LLM control that used the same model and taxonomy.&lt;/p&gt;</description></item><item><title>Inter-Agent Influence: Evaluating Persuasion, Deception, and Coercion in Multi-Agent Systems</title><link>https://arxiv.org/abs/2611.04556</link><guid isPermaLink="false">arxiv:2611.04556</guid><pubDate>Wed, 04 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.MA</category><author>Chandler Smith, Qi Guo, Cecilia Elena Tilli, Sophia Hatz, David Demitri Africa, Patricia Paskov</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Multi-agent 91%&lt;/p&gt;&lt;p&gt;The deployment of AI agents in multi-agent settings enables inter-agent influence, whereby agents can strategically steer each other&amp;#x27;s behaviour towards an intended outcome. Such capabilities pose novel risks, as malicious agents could direct others towards harmful actions. In this work we investigate three such capabilities - persuasion, deception, and coercion - across five realistic evaluation environments and a variety of agents instantiated with frontier language models. We observed significant inter-agent influence capabilities; in oversight environments, all tested models shifted overseer decisions from rejection to approval through persuasion, deception, or coercion. We also observed successful influence in non-hierarchical &amp;#x27;peer-to-peer&amp;#x27; settings through redirection of a peer&amp;#x27;s safety research trajectory. As multi-agent deployments become increasingly commonplace, these results point to a pressing need for work on mitigating the risks from inter-agent influence. Code and data are available at https://github.com/Cooperative-AI-Foundation/inter-agent-influence.&lt;/p&gt;</description></item><item><title>Where Is the Truth When AI Agents Disagree? Dependence-Aware Belief Propagation for Unsupervised Truth Discovery (Extended Version)</title><link>https://arxiv.org/abs/2611.04805</link><guid isPermaLink="false">arxiv:2611.04805</guid><pubDate>Wed, 04 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.CL</category><category>cs.DB</category><category>stat.ML</category><author>Laure Berti-Equille</author><description>&lt;p&gt;&lt;b&gt;90%&lt;/b&gt; · Multi-agent 90%&lt;/p&gt;&lt;p&gt;LLM agents often give conflicting answers to the same question, and many deployed agents are variants of one base model, so their errors are correlated. We study truth discovery among such agents: inferring the true answer and each agent&amp;#x27;s reliability without labels. Classical truth-discovery and crowdsourcing estimators reward an agreeing bloc and can fall below majority vote. We propose BP-TD, which adds per-agent decorrelation weights to mean-field variational inference on a one-coin Dawid-Skene model, so that agents sharing a base model count together as about one vote. Its first iteration is exactly a weighted vote; later iterations estimate agent reliability. With 13 local agents on MMLU, BP-TD beats majority vote without any labels (0.716 vs. 0.624 on 160 questions; 0.707 vs. 0.674 on 10,000) and ranks agents by their true accuracy, which classical estimators invert. The gain depends on the pool: over 2,852 sub-pools of four benchmarks, decorrelation helps when the largest correlated bloc is weaker than the other agents and hurts when it is the strongest, and we found no label-free statistic that tells the two cases apart. Labels change the picture quickly: with 20 labelled questions, selecting the single best agent is more accurate than every aggregator we tested on MMLU, ARC and TruthfulQA.&lt;/p&gt;</description></item><item><title>★ Consensus Within, Competition Between: Decentralized LLM Teams for Perimeter Defense</title><link>https://arxiv.org/abs/2610.41044</link><guid isPermaLink="false">arxiv:2610.41044</guid><pubDate>Mon, 02 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.LG</category><category>cs.RO</category><author>Khawaja Abaid Ullah, Ananya Acharya, Mohammad Javad Khojasteh</author><description>&lt;p&gt;&lt;b&gt;97%&lt;/b&gt; · Multi-agent 97%&lt;/p&gt;&lt;p&gt;The use of large language models (LLMs) to coordinate multi-agent teams raises a fundamental architectural question: whether task allocation should be centralized in a single LLM controller or distributed across autonomous LLM agents, particularly when communication is unreliable. In a deliberately simplified perimeter-defense simulation against LLM-controlled intruders, we compared a central commander, an auction-based consensus team and independent agents under five network conditions. Breach rates were 15% for the consensus team, 32% for the commander and 29% for independent agents, and of the different network conditions, only limited radio range changed a team&amp;#x27;s breach rate, raising the commander&amp;#x27;s. In consensus team, giving a low-cost LLM more authority over the bid computation raised breaches by 38 percentage points. With birds and civilian drones in airspace, we added a photograph for each to the input text state. Only the near-frontier model treated them apart from intruders. Intruders disguised as existing taxidermy bird drones were mistook as birds by both low-cost and near-frontier LLMs, going unpursued in 59-61% of near-frontier decisions (1-16% before). However, a one-sentence forewarning in the prompt lowered it to 0-25%. We find that LLM team with a dedicated external conflict resolution protocol results in fewest breaches. Code: https://github.com/the-kas-lab/consensus-within-competition-between.&lt;/p&gt;</description></item><item><title>★ Mage-VL-Cowork: A Full Training Recipe to Learn Hybrid Computer Use From Evolved Harnesses</title><link>https://arxiv.org/abs/2610.40747</link><guid isPermaLink="false">arxiv:2610.40747</guid><pubDate>Mon, 02 Nov 2026 00:00:00 +0000</pubDate><category>cs.CL</category><category>cs.LG</category><author>Xiaoyi Zhang, Haoqing Wang, Xinjie Zhang, Xiang Ming, Xing Wang, Senqiao Yang</author><description>&lt;p&gt;&lt;b&gt;96%&lt;/b&gt; · Agents 96%&lt;/p&gt;&lt;p&gt;Effective computer-use agents (CUAs) should seamlessly combine visual GUI interaction with code and terminal execution within a single policy. We present Mage-VL-Cowork, a 4B hybrid CUA trained from a general multimodally aligned checkpoint through an end-to-end, progressive five-stage curriculum across midtraining, SFT, and RL. To power this curriculum at scale, Mage-CUA-Forge replaces per-task agent construction with reusable, skill-conditioned generation workflows and application-specific preparers, synthesizing 293,806 desktop and web tasks across 6,915 skills while reducing recurring per-task expenditure by 82.6%. Rather than directly distilling a default teacher, we evolve the teacher harness and instantiate specialized CUA harnesses to yield high-quality trajectories alongside stage-specific supervision. Mage-VL-Cowork-4B finally climbs to 66.0% on OSWorld-Verified through different training stages with more efficient reasoning cost, achieving state-of-the-art performance at its parameter size and pushing forward the frontier of on-device intelligence.&lt;/p&gt;</description></item><item><title>★ Capability-Grounded Agentic Planning</title><link>https://arxiv.org/abs/2610.41040</link><guid isPermaLink="false">arxiv:2610.41040</guid><pubDate>Mon, 02 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.CL</category><author>Shikha Shrestha, William Yeoh, Ning Zhang, Yevgeniy Vorobeychik</author><description>&lt;p&gt;&lt;b&gt;96%&lt;/b&gt; · Agents 96%&lt;/p&gt;&lt;p&gt;LLM agents serve natural-language requests through tools, data sources, and other agents, and even simple requests often need several interdependent calls. Typically, the LLM picks these calls by trial and error, with no guarantee of an executable plan. We present Capability-Grounded Agentic Planning (CGAP), which instead reasons about what a request requires and what tools provide. CGAP compiles the tool catalog deterministically into a PDDL model, uses an LLM to turn the request into goals, and solves the model with a classical planner. Since tool outputs are unknown in advance, the model is abstract, tracking which inputs are available, not their values. During execution, an LLM adds entity-specific calls that abstract plans omit, and deterministic checks reject any that break the plan. Every argument is drawn from a cited source, such as a conversation span or an earlier tool response, and each requested result counts as delivered only after an LLM verifier checks it against the request. With three LLMs on ToolSandbox, ComplexFuncBench, BFCL multi-turn, and $\tau^2$-bench retail, CGAP outperforms a standard tool-calling agent by up to 28.9 points.&lt;/p&gt;</description></item><item><title>Ask on Demand: Targeted Peer Communication for Parallel Agentic Systems</title><link>https://arxiv.org/abs/2610.41378</link><guid isPermaLink="false">arxiv:2610.41378</guid><pubDate>Mon, 02 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Haofu Yang, Hongyang Yin, Ran Bi, Faguo Wu, Peng Xue, Feng Zhou</author><description>&lt;p&gt;&lt;b&gt;94%&lt;/b&gt; · Multi-agent 94%, Agents 86%&lt;/p&gt;&lt;p&gt;Parallel LLM agents tackle complex tasks by exploring multiple trajectories, yet useful discoveries remain isolated in individual execution histories. Existing sharing methods often select or summarize information before other agents&amp;#x27; needs become clear, potentially overlooking details that become important later. We propose Ask on Demand (AOD), a communication framework that enables agents to seek targeted peer assistance when specific information needs arise. Upon an approved request, AOD retrieves relevant evidence from peer execution histories, selects a suitable peer, and generates a response tailored to the request. To determine when such assistance is worthwhile, we train a lightweight gate using paired team continuations, with supervision derived from final team outcomes and inference cost. Experiments on AppWorld and WebShop demonstrate that AOD consistently improves task performance over independent parallel execution while achieving lower inference cost than existing information-sharing baselines. These findings highlight the benefits of aligning peer communication with agents&amp;#x27; evolving information needs to achieve more effective and efficient collaboration.&lt;/p&gt;</description></item><item><title>EvoMCP: Co-evolving MCP agents and training data</title><link>https://arxiv.org/abs/2610.41479</link><guid isPermaLink="false">arxiv:2610.41479</guid><pubDate>Mon, 02 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Xuanang Gao, Kepeng Lin, Xinyan Shi, Yong Deng, Shuheng Shen, Changhua Meng</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Agents 93%&lt;/p&gt;&lt;p&gt;Supervised fine-tuning of Model Context Protocol (MCP) agents is typically conducted on a static data distribution, which fails to adapt to the student&amp;#x27;s evolving capabilities and leaves newly exposed weaknesses insufficiently addressed. To address these challenges, we propose \method, an agent--data mutual evolution framework that enables MCP agents to improve through a closed loop of task evolution, trajectory evolution, and supervised fine-tuning. Specifically, \method\ assesses the student&amp;#x27;s established capabilities and capability gaps from rollout feedback to identify learning targets. Task evolution then translates these targets into executable tasks by adapting the instructions and observable environment states of compatible verified seed tasks while keeping their verifiers aligned. To provide reliable and efficient demonstrations for these tasks, trajectory evolution uses reusable skills to recover failed teacher rollouts and refine successful ones. The resulting task--trajectory pairs are used to fine-tune the student, while accepted tasks seed subsequent evolution. To close the loop, we re-evaluate the updated student and use its feedback to guide the next round of data evolution. Experiments on Toolathlon, MCPMark, and MCP-Atlas demonstrate consistent improvements over the initial student, yielding absolute gains of 16.5\%, 10.2\%, and 12.6\%, respectively. Project page: https://github.com/xagao/EvoMCP.&lt;/p&gt;</description></item><item><title>ReX-GG: a LLM Ensemble Pipeline for Relation-extraction and Graph Generation</title><link>https://arxiv.org/abs/2610.41901</link><guid isPermaLink="false">arxiv:2610.41901</guid><pubDate>Mon, 02 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Giacomo Magnifico, Eduard Barbu</author><description>&lt;p&gt;&lt;b&gt;92%&lt;/b&gt; · Multi-agent 92%&lt;/p&gt;&lt;p&gt;Current LLM ensemble frameworks focus on multi-step setups with additional modules for answer ranking, often opting for token and span analysis rather than structured outputs, leading to heavyweight architectures with potential fail states along the pipeline. Faster, lighter solutions are more vulnerable to hallucination propagation and can lack output control in more complex pipelines. This paper proposes a customisable, lightweight ensemble workflow of coordinated Large Language Models that leverages JSON-structured outputs and anonymous peer-review ranking to mitigate hallucinatory outputs and single-model failure points. The pipeline is demonstrated on a relation extraction task applied to popular science articles in English, targeting four ontologically-grounded relation types (strong causation, weak causation, contrastive, and compositional), with semantic node canonicalisation and interactive, colour-coded HTML causal graphs as the final output. Performance is evaluated through an anonymous user study, achieving an average perceived accuracy of 0.778 against a human-annotated gold standard. The modular architecture supports flexible deployment across both API-based and in-house LLM setups, and the full framework is released under an open license to foster reproducibility and collaborative research.&lt;/p&gt;</description></item><item><title>Evidence-Guided Recovery for AI Agents with Ambiguous Tool Outcomes and Partial Execution</title><link>https://arxiv.org/abs/2610.41453</link><guid isPermaLink="false">arxiv:2610.41453</guid><pubDate>Mon, 02 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Genliang Zhu, Xiaobo Chen, Ziyuan Wang, Chu Wang</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Agents 91%&lt;/p&gt;&lt;p&gt;Tool timeouts can leave AI agents facing ambiguous tool outcomes and partial execution: an action may have failed, committed or remained in flight while other workflow steps have already completed. We formulate evidence-guided task recovery over approved obligations, provider capabilities and states compatible with public evidence. A shared admissibility check handles key expiry, authorization timing, dependencies and residual effects; a terminal certificate separates actual goal satisfaction from publicly supported safe completion. The known-model implementation combines standard observation-contingent planning with a separately implemented effect-history adjudicator. In a finite study of 37 assignments, planning and three active controls each certify 28 completions; four saved synthetic fee units incur additional computation. A preregistered assignment-held-out comparison then evaluates planning advice against evidence prompting with two local model bundles. Across 58 paired units in 19 previously developed task families, advice certifies 30 completions versus 9, a 36.2-percentage-point difference (exact family sign-flip p=0.0078), using 272 proposals versus 399. All 116 trajectories pass independent replay. Both models exhibit a positive completion difference. The comparison measures the evaluated advice interface under a common shield; search-versus-rule advice requires a separate matched comparison. Unknown and handoff outcomes remain explicit, with guarantees tied to the declared provider capabilities rather than arbitrary third-party exactly-once execution.&lt;/p&gt;</description></item><item><title>ORION: An Outcome-Driven LLM Advisor for RL-Based Multi-Domain 6G Slice Placement</title><link>https://arxiv.org/abs/2610.41563</link><guid isPermaLink="false">arxiv:2610.41563</guid><pubDate>Mon, 02 Nov 2026 00:00:00 +0000</pubDate><category>cs.LG</category><category>cs.AI</category><category>cs.MA</category><category>cs.NI</category><author>Mahmoud S. Mayaleh, Fetia Bannour, Nour-El-Houda Yellas</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Multi-agent 91%&lt;/p&gt;&lt;p&gt;Deploying 6G network slices across administrative domains requires an online decision for each arriving request: which domain hosts each virtual network function, how traffic crosses domain boundaries, and whether the slice is admitted. This joint decision problem is NP-hard under continuous arrivals. Experiments on a parametrized family of multi-domain topologies show that no fixed planning strategy dominates across all regimes: the performance ranking reverses between topology classes, and feasible placements exist for most rejected requests but remain undiscovered. These findings identify the plan layer as the decisive performance lever. We introduce ORION, a hierarchical orchestrator in which two LLM agents translate service intents into structured requests and generate abstract placement plans. A cooperative multi-agent RL coordinator selects the cross-domain partition, treating the plan as a persistent soft prior, while per-domain agents place the functions. ORION main contribution lies at the plan layer: an outcome-driven episodic memory that records, for each completed attempt, the network-condition profile, the proposed plan, and its verified feasibility outcome. The memory feeds verified successes and labelled failures back to the planner, thereby closing the adaptation loop using deployment feasibility rather than a scalar reward assigned to the planner&amp;#x27;s own proposals. To isolate the effect of the plan quality, we evaluate the planner on held-out topology families while keeping the downstream selection and execution mechanisms fixed. Under this controlled setting, the proposed memory improves admission by $4.6$--$11.5$ percentage points over the same planner without memory, while importance-based retention accounts for most of the improvement over a first-in-first-out store.&lt;/p&gt;</description></item><item><title>Learning to Interact and Direct: Co-Evolving Video Director Agents</title><link>https://arxiv.org/abs/2610.41865</link><guid isPermaLink="false">arxiv:2610.41865</guid><pubDate>Mon, 02 Nov 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Yingzhao Jian, Zhongan Wang, Yuxuan Hou, Hehe Fan</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Multi-agent 91%, Agents 36%&lt;/p&gt;&lt;p&gt;Video director agents orchestrate multistage production to realize users&amp;#x27; creative visions. Emerging research on their self-evolution advances screenplay planning effectively. However, the mutual reinforcement between directing and user interaction remains largely overlooked. Improved interaction clarifies user intent and informs workflow refinement, while more reliable execution shifts collaboration from troubleshooting to creative decisions. To this end, we introduce LIT (Learning to Interact and DirecT), a framework comprises a director agent, a simulated user, and a meta engineer. Simulated user assigns creative tasks to probe the director&amp;#x27;s weaknesses, while the meta engineer uses the task traces to revise the director&amp;#x27;s interaction and production strategy. Although this approach can address discovered interaction and production issues, it still relies on passive attribution by the meta agent. This limits its ability to adapt to broader user interaction patterns and production techniques. To solve this problem, we equip LIT with a co-evolution paradigm. The meta agent proactively learns external knowledge, thereby improving its ability to discover problems and propose solutions. The meta agent, simulated user, and director together form an evolutionary closed loop, collaboratively enhances the system&amp;#x27;s directing and interaction capabilities. Across the Test and OOD Test splits, LIT improves production and Interaction scores by 19.1% and 32.0%, respectively, relative to the initial pipeline. Controlled ablations reveal the correlation between improvements in production and interaction, where the co-evolution mechanism further encourage directing skill and interaction mode exploration.&lt;/p&gt;</description></item><item><title>★ Heterogeneous Co-Evolution Learning for Tool-Efficient Search Agents with Zero Labels</title><link>https://arxiv.org/abs/2610.39682</link><guid isPermaLink="false">arxiv:2610.39682</guid><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><category>cs.LG</category><category>cs.AI</category><category>cs.IR</category><author>Qin-Wen Luo, Sheng Ren, Xiang Chen, Rui Liu, Jun Fang, Naiqiang Tan</author><description>&lt;p&gt;&lt;b&gt;97%&lt;/b&gt; · Agents 97%, Multi-agent 76%&lt;/p&gt;&lt;p&gt;Deep search agents extend language models by interleaving reasoning with external retrieval. However, effective search-agent training requires addressing two challenges beyond final-answer optimization. First, the capability frontier of agents is largely determined by training questions, whereas fixed or labeled task collections cannot adapt as agents improve. Second, outcome-only reinforcement learning treats all successful trajectories equally, even when some correct answers rely on redundant searches, creating an inherent tension between answer accuracy and tool efficiency. To address these issues, we introduce \textsc{ZEST-Search}, a zero-label and tool-efficient framework for search-agent training via heterogeneous co-evolution. Starting from unlabeled reference questions, \textsc{ZEST-Search} constructs validated search tasks online through an answer-first and evidence-path-guided generation process. A heterogeneous proposer adaptively constructs training tasks around the solver&amp;#x27;s evolving capability boundary, while the solver learns search-augmented reasoning through reinforcement learning. To jointly optimize task difficulty and search efficiency, \textsc{ZEST-Search} employs an intermediate-difficulty reward for the proposer and a task-local tool-aware reward for the solver, encouraging informative tasks and correct answers with fewer redundant searches. Experiments on seven general-domain and multi-hop question answering benchmarks demonstrate that \textsc{ZEST-Search} consistently improves search-agent performance while achieving higher tool efficiency without labeled search-training data or expert search trajectories. Further analyses show that heterogeneous generation, adaptive difficulty control, and tool-aware optimization enable more effective search-agent training.&lt;/p&gt;</description></item><item><title>★ WebAnything: From the Wild Web to Scalable Agent Environments</title><link>https://arxiv.org/abs/2610.37786</link><guid isPermaLink="false">arxiv:2610.37786</guid><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Tianci Xie, Zikun Cai, Chaoyun Zhang, Pinxue Guo, Bingxuan Li, Rui Zheng</author><description>&lt;p&gt;&lt;b&gt;96%&lt;/b&gt; · Agents 96%&lt;/p&gt;&lt;p&gt;Web agents require diverse, executable, and resettable website environments for reproducible training and evaluation. Human-assisted mirrors demand per-site engineering, while generative construction can diverge from specified real websites. Capture-and-replay preserves observations, with interaction coverage constrained by captured content and replay capabilities. We present WebAnything, a fully automated framework that reconstructs source-grounded, reusable Web environments from real URLs without per-site manual implementation or repair after initial setup and authorization. An Explorer-Builder collects browser-observable structures, resources, and interaction outcomes; an independent verifier checks frozen candidates and guides local repair or targeted source recapture. We construct 244 website artifacts across 14 application domains and 53 categories, supporting 12,984 executed and accepted tasks. Compared with human-assisted WebHarbor, WebAnything achieves higher aggregate scores on three fidelity metrics, with 12 wins, two ties, and no losses in a blind audit. Fine-tuning Qwen3.5-9B on 5,856 interaction trajectories improves REAL success by 9.9 percentage points, Odysseys-Easy Rubric Avg and Task Avg by 6.25 and 6.32 percentage points, and WebArena-Verified Overall success by 13.33 percentage points under the fixed harness. Code: https://github.com/china-qijizhifeng/Web-Anything&lt;/p&gt;</description></item><item><title>★ Think Before You Act: Decision Gate for LLM Agents</title><link>https://arxiv.org/abs/2610.38620</link><guid isPermaLink="false">arxiv:2610.38620</guid><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Iftach Shoham, Yuval David, Offer Akrabi, Erez Bilgory, Ido Levy, Sami Marreed</author><description>&lt;p&gt;&lt;b&gt;96%&lt;/b&gt; · Agents 96%&lt;/p&gt;&lt;p&gt;LLM agents increasingly perform consequential actions through external tools, yet their proposed actions are often executed without independent verification of policy compliance or task completion. We introduce JevAct, a runtime verification framework that intercepts selected agent actions before execution and enables feedback-driven correction. JevAct compiles domain policies into executable state checks and structured questions evaluated by a prefill-only decision model, which produces probability-based judgments without relying on LLM generation. By combining deterministic verification of tool-state facts with probabilistic assessment of conversational context, the framework identifies potentially invalid actions and premature task termination, providing targeted feedback for bounded revision. JevAct operates independently of the underlying agent model and requires no modifications to its parameters or tools. We evaluate JevAct across eleven LLM agents on $\tau^2$-bench Airline and Telecom tasks and BFCL. Results show improvements in agent reliability across multiple models and benchmarks, with particularly consistent gains on Telecom and BFCL, while performance on Airline is more mixed. Overall, these findings suggest that combining structured decision models with executable verification can improve the reliability of tool-using LLM agents.&lt;/p&gt;</description></item><item><title>★ HEDGE: Gated Hypergraph Memory for Scalable Multi-Agent Debate</title><link>https://arxiv.org/abs/2610.38902</link><guid isPermaLink="false">arxiv:2610.38902</guid><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><author>Amirhossein Abaskohi, Mahdi Mostajabdaveh, Zirui Zhou</author><description>&lt;p&gt;&lt;b&gt;96%&lt;/b&gt; · Multi-agent 96%&lt;/p&gt;&lt;p&gt;Multi-agent debate systems require agents to retain and revisit arguments across multiple rounds, yet limited context windows and unstructured memories make relevant information increasingly difficult to recover. Existing flat and pairwise-graph memories also struggle to capture higher-order relations, including multi-agent agreement, conflicting evidence, and evolving consensus. We introduce HEDGE, a selective memory framework that represents debate trajectories as semantic hypergraphs. Hyperedges connect related claims across agents, while intra-hyperedge relational graphs preserve fine-grained argumentative structure. A learned memory selection module (MSM), trained through supervised learning and reinforcement learning, routes each memory candidate to STORE, BACKUP, or OMIT, retaining useful information while limiting redundancy. Across seven diverse benchmarks, HEDGE consistently outperforms strong single-agent, multi-agent, and memory baselines, improving accuracy by 5.0 points on average over the strongest multi-agent system with GPT-4o-mini. The gains reach 8.2 points on conflict-heavy tasks, while HEDGE reduces memory usage by 48% and the number of debate rounds by 34%.&lt;/p&gt;</description></item><item><title>★ Sticky Collusion: Persistence of LLM Agent Collusion after Incentive Removal and Partner Replacement</title><link>https://arxiv.org/abs/2610.39660</link><guid isPermaLink="false">arxiv:2610.39660</guid><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><category>cs.MA</category><author>Joshua Adrian Cahyono</author><description>&lt;p&gt;&lt;b&gt;96%&lt;/b&gt; · Multi-agent 96%&lt;/p&gt;&lt;p&gt;We ask whether collusion between AI agents survives once formed, when its incentive is removed or a colluder is replaced. Q-learning pricing agents stop colluding with a new rival; we test whether LLM agents do. We use the joint-task environment of Shi et al.\ (2026), where two agents verify each other&amp;#x27;s work under a rule they cannot satisfy and a reward that favours acceptance. We save each pair&amp;#x27;s history once its collusion has formed and resume it under interventions, with three models (GPT-6-Luna, DeepSeek V4.1 Flash and Gemini-3.1-Flash-Lite), \TotalHistories{} saved histories and \TotalRuns{} runs. Collusion is \emph{sticky}. First, it outlives its incentive: told that the reward has stopped, pairs still accept each other&amp;#x27;s unverified work in \GptToldRate, \DsToldRate{} and \GemToldRate{} of episodes, including pairs whose collusion began with an explicit agreement, and a payoff penalty has no significant effect. Second, replacing a colluder ends the pair&amp;#x27;s collusion but not the colluder&amp;#x27;s behaviour. Without the reward, the remaining colluder still accepts unverified work in \GptSwapSilentColluderRate, \DsSwapSilentColluderRate{} and \GemSwapSilentColluderRate{} of its verdicts while the newcomer never does; with the reward, collusion re-forms around it, even when the newcomer is a different model. Third, the agents&amp;#x27; memory carries it: wiping memory ends it in every history, but partial memory often sustains it. Fourth, removing its cause ends collusion that has already formed: once the channel is repaired, colluders reject planted faulty work as reliably as fresh agents, immediately and with no monitor needed to catch it first.&lt;/p&gt;</description></item><item><title>★ Who Else Is In? Multi-Agent Collusion Initation Via Strategic Vagueness</title><link>https://arxiv.org/abs/2610.37984</link><guid isPermaLink="false">arxiv:2610.37984</guid><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><category>cs.MA</category><author>Pramod Kaushik, Sarath Sivaprasad, Laura Ferrarotti, Mario Fritz, Samuel F. Brown, Bruno Lepri</author><description>&lt;p&gt;&lt;b&gt;95%&lt;/b&gt; · Multi-agent 95%&lt;/p&gt;&lt;p&gt;Multi agent LLM systems raise the risk of collusion among agents pursuing objectives hidden from their overseers. When potential partners identities are unknown, collusion first requires initiation: agents must discover one another, often through a public channel observed by ordinary agents and monitors. Strategic vagueness offers a way to navigate this mixed audience, conveying intent to a prospective partner while preserving a plausible ordinary interpretation. We introduce a mutual identification game in which two schemers must identify each other through public interaction, while jointly solving an ordinary task. We find that some models discover successful handshake strategies without explicit signalling guidance, using task compatible exchanges that monitors often fail to flag at low false positive rates. To characterize the communicative capabilities underlying these exchanges, we study a controlled coordination setting. We find an asymmetric response to message explicitness: as messages become more indirect, monitor punishment can fall faster than partner coordination, creating a profitable intermediate regime of strategic vagueness. Together, these findings illustrate a Blackstone style evidential asymmetry: communication sufficient for coordination between agents may remain insufficient for confident detection by monitor, opening a new surface of collusion.&lt;/p&gt;</description></item><item><title>★ Disparity Laundering: Consensus Without Fairness in Clinical Multi-Agent Systems</title><link>https://arxiv.org/abs/2610.38215</link><guid isPermaLink="false">arxiv:2610.38215</guid><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.MA</category><author>Xiaoyang Wang, Tianrui Wang, Christopher C. Yang</author><description>&lt;p&gt;&lt;b&gt;95%&lt;/b&gt; · Multi-agent 95%&lt;/p&gt;&lt;p&gt;Clinical large language models are increasingly fielded as multi-agent teams, on the assumption that deliberation averages out individual error. It does not average out bias. Across a full factorial of five model families and four aggregation topologies on 120 real MIMIC-IV emergency cases under counterfactual demographic swaps, no configuration neutralizes the disparity: all 20 cells commit the direction of their agents&amp;#x27; independent answers, giving Black patients more acute triage. Every model has a topology that amplifies its baseline gap, but which one varies by model, so no design is reliably safe or reliably amplifying: the disparity is relocated, never removed. Late-stage fixes fail: fairness instructions and demographic masking leave the gap untouched, and per-agent self-debiasing widens it, because the bias is already encoded in the agents&amp;#x27; ordinary clinical numbers. We call this disparity laundering; the audits now applied to clinical AI, per model, per output, per version, can certify the parts but never the committed decision. Interventions close the gap exactly when they make counterfactual versions visible inside the system and pool them, through deliberation, into the committed decision. A diverse-perspective ensemble does both while keeping the team, with no retraining or architectural change: the disparity falls by 67 to 94% where all five perspectives pool at every round, and the one topology that never pools them is the one it cannot reliably repair. Medical multi-agent systems do not filter demographic bias; they launder it into plausible decisions no single-version audit can catch, and the only defense is to make the bias visible.&lt;/p&gt;</description></item><item><title>ARBITRA: Robust Document-Level ATT&amp;CK Extraction via Multi-Expert Argumentation</title><link>https://arxiv.org/abs/2610.39433</link><guid isPermaLink="false">arxiv:2610.39433</guid><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><category>cs.CR</category><author>Youngjin Jin, Seungwon Shin</author><description>&lt;p&gt;&lt;b&gt;94%&lt;/b&gt; · Multi-agent 94%&lt;/p&gt;&lt;p&gt;Cyber threat intelligence (CTI) reports describe adversary behavior in natural language, but converting them into structured MITRE ATT&amp;amp;CK mappings remains difficult: existing methods decompose reports to sentence-level granularity for extraction, while modern LLMs can work with full reports in a single pass but with noticeable performance degradation. We present ARBITRA, which orchestrates multiple role-specialized LLM experts that propose candidate ATT&amp;amp;CK entities from the full report, which are then verified through a per-candidate quantitative bipolar argumentation framework (QBAF) grounded in document evidence and rationales. We additionally construct reasoning-specialized corpora for fine-tuning so experts can act as effective participants during this verification process. Across ATT&amp;amp;CK extraction benchmarks, ARBITRA reaches a stronger precision-oriented operating point than sentence-level pipelines, recent LLM-based extraction systems, and frontier models including GPT-5.5. Under adversarial perturbations simulating conflicting TTP statements, cross-report contamination, and semantic poisoning, ARBITRA limits mean precision degradation to roughly half that of frontier-model baselines for a more robust extraction.&lt;/p&gt;</description></item><item><title>EvoTeam: Multi-Agent Collaboration via Evolving Teams</title><link>https://arxiv.org/abs/2610.39813</link><guid isPermaLink="false">arxiv:2610.39813</guid><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Qinuo Cao, Xin He, Dianxuan Fu, Lizhi Zhang, Zhaoqing Xing, Jiapu Wang</author><description>&lt;p&gt;&lt;b&gt;94%&lt;/b&gt; · Multi-agent 94%&lt;/p&gt;&lt;p&gt;LLM-based multi-agent systems (MAS) rely on collaboration among specialized agents to solve complex tasks. Existing methods improve MAS by refining the prompts, skills, and execution strategies of individual agents based on task feedback. However, improving individual agents does not necessarily lead to better team collaboration. Recent studies have therefore extended evolution to the collaboration level, using collective execution experience to adjust team organization, and inter-agent interactions. Nevertheless, evolving collaboration across heterogeneous tasks remains challenging, as existing approaches often constrain team reorganization within a shared structure and reuse interaction rules across incompatible team contexts. In this paper, we propose EvoTeam, a collaboration-centric evolution framework that jointly evolves team organization, interaction rules, and individual agent skills through execution experience. It maintains a library of reusable teams, selecting or creating agent teams and guiding collaboration through team-specific interaction rules. Collaboration experience accumulates within compatible team contexts, while individual skills remain reusable across teams. Experiments across four benchmarks demonstrate its effectiveness. Our code is available at https://github.com/DEEP-JLU/EvoTeam.&lt;/p&gt;</description></item><item><title>Collaborative AI agents for autonomous experimental research with solid-state quantum spins</title><link>https://arxiv.org/abs/2610.40589</link><guid isPermaLink="false">arxiv:2610.40589</guid><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.MA</category><category>quant-ph</category><author>El Mustapha Mansouri, Eikichi Kimura, Masato Koga, Keigo Arai</author><description>&lt;p&gt;&lt;b&gt;94%&lt;/b&gt; · Multi-agent 94%, Agents 41%&lt;/p&gt;&lt;p&gt;An autonomous research laboratory could conduct an entire study, from formulating questions to preparing manuscripts. Artificial intelligence (AI) offers one route towards this goal. Recent AI systems take on several research roles, but may draw conclusions that the evidence does not support. Here, we present an autonomous research laboratory in which agents based on large language models assess one another&amp;#x27;s work and can stop or redirect investigations. They can generate and reject research questions, require separate theoretical checks and conduct experiments designed to challenge their claims. We demonstrate these capabilities by investigating ensembles of quantum spins in diamond. The agents derived the minimum number of calibration settings needed to predict responses to a defined family of microwave pulse sequences. They checked the result computationally and designed experiments to distinguish competing predictions. An initial experiment agreed with the theoretical predictions, but repeated reference measurements showed that the signal was drifting during data collection. The agents therefore treated the result as inconclusive and revised the measurement protocol without relaxing the acceptance criteria. The revised experiment met those criteria and supported the theoretical predictions. This study demonstrates that collaborating AI agents can select research questions, derive theoretical results and test their predictions experimentally.&lt;/p&gt;</description></item><item><title>VerifiedLab: Harnessing Knowns for Unknowns</title><link>https://arxiv.org/abs/2610.37923</link><guid isPermaLink="false">arxiv:2610.37923</guid><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Yu Yao, Jiayi Dong, Yang Yang, Shuiwang Ji, Ju Li</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Multi-agent 93%, Agents 68%&lt;/p&gt;&lt;p&gt;Across human history, knowledge has undergone several transitions, from orality to writing and then to digital archives. At each transition, humans established new conventions to preserve knowledge for the new era. Nowadays, as research agents are increasingly deployed for laboratory experiments, knowledge is crossing another boundary: from records written for humans to those for machines. In this work, we introduce VerifiedLab, a multi-agent harness framework for this human-to-machine transition of knowledge. VerifiedLab transforms research output from passive artifacts into active systems that accelerate downstream use, adoption and prediction of future trends. In VerifiedLab, a team of AI scientists with distinct roles reasons over records verified field by field: a principal investigator plans, a librarian computes the evidence directly from the records, specialists draft, and a gate and a critic check each claim against the measured reliability of its data before the harness decides whether to release or withhold it. We demonstrate the efficacy of VerifiedLab through extensive experiments on perovskite solar cells: VerifiedLab recovers known physical trends, anticipates devices reported a year later, and lets AI scientists inherit the literature together with a measure of how far it can be trusted. By scaling the inference-time verification compute, VerifiedLab introduces a new pathway for knowledge dissemination and machine harness for AI co-scientists.&lt;/p&gt;</description></item><item><title>SCOPE: Selective Critical-Step On-Policy Self-Distillation for Agentic Reinforcement Learning</title><link>https://arxiv.org/abs/2610.38391</link><guid isPermaLink="false">arxiv:2610.38391</guid><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Qirui Liu, Wei Cao, Yu Mi, Yichen Sun, Xuekun Zhang, Lei Liu</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Agents 93%&lt;/p&gt;&lt;p&gt;Outcome-based reinforcement learning provides coarse supervision for long-horizon LLM agents: failed trajectories may contain correct steps, while successful trajectories can contain errors. Trajectory-level skills can also shift teacher preferences at unrelated steps, introducing off-target distillation signals. We introduce SCOPE, a framework for Selective Critical-Step On-Policy Self-Distillation. After a supervised warm-up, the policy analyzes its own trajectories, generates step-specific hindsight skills, and distills their guidance only at selected error steps. A bounded signed teacher-student coefficient stabilizes auxiliary updates while preserving positive reinforcement and negative correction. A success-relative pairwise length reward further encourages efficient task completion. Experiments on ALFWorld and WebShop demonstrate consistent improvements across multiple model backbones. With Qwen2.5-3B, SCOPE achieves 97.7% success on ALFWorld and 85.2% on WebShop, outperforming SEED by 5.9 and 6.3 percentage points, respectively. On unseen ALFWorld tasks, SCOPE reaches 89.6% success, improving over GRPO by 23.2 percentage points with 46.7% fewer interactions. Scaling to Qwen3-32B, SCOPE achieves 99.2% success on seen ALFWorld tasks and 94.0% on unseen tasks.&lt;/p&gt;</description></item><item><title>CoSTA: Co-Evolving Self-Play Timeline Agents for Complex Temporal Knowledge Graph Question Answering</title><link>https://arxiv.org/abs/2610.38450</link><guid isPermaLink="false">arxiv:2610.38450</guid><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><author>Haikun Liu, Zhichao Yan, Shaoru Guo, Jiawei Gu, Victor Gutierrez Basulto, Jiapu Wang</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Multi-agent 93%, Agents 32%&lt;/p&gt;&lt;p&gt;Complex Temporal Knowledge Graph Question Answering (TKGQA) involves more than retrieving facts: the timestamp or validity interval of one fact can constrain the search for another, while multiple intervals may jointly determine the answer. Existing single-agent TKGQA methods typically investigate these facts within a single reasoning context, where evidence from different event histories can become interleaved and distractors can misdirect subsequent retrieval. Distributing investigations across agents can separate event-specific evidence into distinct contexts, but effective collaboration must still be learned because question decomposition, subtask investigation, and evidence synthesis are interdependent. To address these limitations, we propose \textbf{Co}-Evolving \textbf{S}elf-Play \textbf{T}imeline \textbf{A}gents (CoSTA), which organizes facts into navigable timelines, delegates investigations to workers, and uses a coordinator to synthesize their original timestamped observations. CoSTA initializes a shared policy through role-conditioned distillation and jointly optimizes both roles through co-evolving self-play with final-answer rewards. Across three benchmarks, CoSTA achieves state-of-the-art overall performance, with particularly strong gains on complex multi-fact questions, while its compact variants outperform the evaluated closed-source LLM agents.&lt;/p&gt;</description></item><item><title>Bank-World: A Benchmark for Evaluating Agents on Banking Workflows</title><link>https://arxiv.org/abs/2610.39733</link><guid isPermaLink="false">arxiv:2610.39733</guid><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Daniel Rupawalla</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Agent evaluation 93%&lt;/p&gt;&lt;p&gt;Bank-World is a benchmark of 50 banking tasks across two simulated institutions. Completing banking work requires more than producing the right calculation: agents must reconcile records, obtain permission, execute transactions, and keep instructions and status reports consistent as circumstances change. Bank-World tests these requirements through single-turn assignments and multi-turn interactions with simulated employees who supply information, approve actions, and revise instructions. Grading combines executable checks of recorded actions and state with model judgments of task requirements, including whether valid alternative solutions satisfy them. Across 1,600 attempts by four models, we find that correct decisions often fail to become completed work. Agents charge fees twice, distribute the correct total in incorrect amounts among the recipients, and execute payments while approval is pending. Their strengths also differ: Sol leads single-turn completion, Opus has the highest observed multi-turn completion rate, and Grok succeeds across more multi-turn tasks but less consistently. Bank-World makes these differences inspectable through task-level results and worked examples connecting source evidence, agent decisions, and simulated consequences. We retain the task environments, executable graders, and full trajectories privately to reduce contamination and preserve the benchmark for future evaluations.&lt;/p&gt;</description></item><item><title>Pre-Crime for Agents, at the Last Second: Probing When a Recruited Agent Gives In</title><link>https://arxiv.org/abs/2610.40588</link><guid isPermaLink="false">arxiv:2610.40588</guid><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Leonidas Raghav</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Multi-agent 93%&lt;/p&gt;&lt;p&gt;When AI agents share channels and credentials, one agent can press another to break its operator&amp;#x27;s rule, a first step towards collusion. Output filters check only what an agent has already written. Can an overseer tell beforehand that an agent is about to give in? We show that a linear probe on the agent&amp;#x27;s activations can, in a controlled multi-agent setting. Across six scenarios, a peer presses a target for up to 20 rounds to reveal a secret, such as a deploy token; the target often refuses, then gives in. Read at each model call before its output is written, the probe picks out the one that leaks. On held-out Qwen3-32B episodes, at a threshold set to flag 5% of benign calls, it catches 82% of leaking calls. At a similar flag rate, a zero-shot decision-model monitor catches 26%. On gpt-oss-20b, a probe on its reasoning reaches AUROC 0.91. A bag-of-words classifier trained on the same calls comes close, so most of the gain comes from training on labels, not activations. The probe also flags permitted disclosures: it reads the coming disclosure more than the violation. The warning is short-range, and halting on any alarm would stop most benign episodes, which a second text check does not fix. A warning raised before generation could let an overseer stop an agent that is about to give in, ahead of others acting on its messages or recruitment spreading through a swarm.&lt;/p&gt;</description></item><item><title>EpiAgent: Epistemic Self-Play for LLM Agents</title><link>https://arxiv.org/abs/2610.40227</link><guid isPermaLink="false">arxiv:2610.40227</guid><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.CL</category><category>cs.MA</category><author>Xuanfa Jin, Xinyu Cui, Zhijian Ma, Xue Yan, Jian Zhao, Haifeng Zhang</author><description>&lt;p&gt;&lt;b&gt;92%&lt;/b&gt; · Multi-agent 92%&lt;/p&gt;&lt;p&gt;Epistemic game theory explains an agent&amp;#x27;s strategic behavior via the beliefs it holds about others and how these beliefs are updated as the interactions unfold. Modern LLM-based agents, however, often lack an explicit mechanism for learning and updating such beliefs to guide decisions under incomplete information. To bridge this gap, we propose EpiAgent, a framework that equips LLM-based agents with an explicit, learnable epistemic layer, which maintains beliefs over others&amp;#x27; private information and combines these beliefs with the agent&amp;#x27;s available information into an epistemic state for action selection. Concretely, the agent&amp;#x27;s policy is decomposed into two coupled stages: Epistemic Update, which updates these beliefs from interaction histories, and Action Planning, which selects actions conditioned on the updated epistemic state. By formulating their dependency as a bi-level optimization problem, we introduce Epistemic Self-Play, an algorithm that alternately optimizes the two stages through self-play, utilizing an intrinsic prediction reward to evaluate how well inferred beliefs predict subsequent observations. Empirical results across both mixed and competitive scenarios show that EpiAgent consistently outperforms prompting-based and RL-based baselines. Further analyses reveal the benefits of dedicated epistemic training, improvements in belief inference accuracy, and the contribution of learned beliefs to action planning. These results demonstrate the value of an explicit, learnable epistemic layer for effective multi-agent interactions.&lt;/p&gt;</description></item><item><title>Detecting Covert Collusion between AI Agents through Partner-Outsider Positive Listening</title><link>https://arxiv.org/abs/2610.37849</link><guid isPermaLink="false">arxiv:2610.37849</guid><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.CL</category><author>Kevin Yandoka Denamgana\"i</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Multi-agent 91%&lt;/p&gt;&lt;p&gt;AI agents that share a secret convention can coordinate through messages that look innocent, so a monitor that reads only the messages can miss them. We propose a behavioural test: a partner that uses a code reacts to the exact wording of a message, whereas an uninvolved agent placed in its seat does not. Partner--Outsider Positive Listening (PoPLi) is the difference between the two agents in how much their action changes when the message is reworded with its meaning kept, and it is computed after the fact by replaying logged prompts. In a simulated market with five conditions (no collusion, a joint reward with neutral messages, the same with an openly stated intention, a covert first-letter code, and the code with a stated intention), PoPLi is between 0.48 and 0.59 whenever the code is present (95% intervals all above 0.29) and between -0.10 and -0.01 without it. Message-only monitors did not separate the conditions: one reading the speaker&amp;#x27;s messages answered &amp;quot;no&amp;quot; in all 50 markets, and one reading every seller&amp;#x27;s messages flagged 9 of 10 markets with no collusion. PoPLi detects the use of a private channel, not collusion as such, and it cannot detect collusion through incentives alone or codes carried by meaning.&lt;/p&gt;</description></item><item><title>Locating and Closing Information Gaps in Multi-Agent Systems</title><link>https://arxiv.org/abs/2610.40186</link><guid isPermaLink="false">arxiv:2610.40186</guid><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Yaxin Gong, Chongming Gao, Gangyi Zhang, Chenxiao Fan, Leyang Shen, Jiakai Wang</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Multi-agent 91%, Agents 89%&lt;/p&gt;&lt;p&gt;Multi-step Web tasks often require several LLM agents to gather and combine evidence. The communication graph of a fixed workflow restricts which agents can read each other&amp;#x27;s outputs: evidence retrieved by one agent may never reach the agent that needs it, leaving an information gap and an incomplete or incorrect answer. Adding a connection can deliver the missing evidence, but can also lead the receiver to adopt an incorrect upstream conclusion that displaces a correct answer; the final output alone does not separate the two. We propose Selective Probing and Link Insertion for Closing information gaps in multi-agent Execution (SPLICE), which locates information gaps per query and decides what to adopt after adding an edge. After the original workflow runs, SPLICE uses the query and node outputs to locate a possible gap, adds one directed edge from a source to a receiver to deliver the relevant evidence, and re-executes the receiver and affected downstream nodes, producing a candidate answer. The adoption decision reads both the final answers of the two runs and the process changes the edit caused inside the workflow: how far the receiver moved, where its new content came from, and whether the change reached the final answer. A selector trained on these process features chooses between adopting the candidate answer and retaining the original. On five benchmarks, SPLICE raises the task score on Web tool use by 8.0% and the mean score on four reasoning and planning benchmarks by 5.7% relative to the static skeleton, at 1.25 to 1.44$\times$ the skeleton&amp;#x27;s cost, and transfers zero-shot to four unseen backbones.&lt;/p&gt;</description></item><item><title>MAServeBench: Benchmarking Multi-Agent LLM Serving Systems with Hierarchical Collaboration Workloads</title><link>https://arxiv.org/abs/2610.40293</link><guid isPermaLink="false">arxiv:2610.40293</guid><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><category>cs.MA</category><author>Shengxuan Qiu, Haochen Huang, Shuzhang Zhong, Zizhuo Fu, Zebin Yang, Jianming Tong</author><description>&lt;p&gt;&lt;b&gt;90%&lt;/b&gt; · Multi-agent 90%, Agent evaluation 44%, Agents 31%&lt;/p&gt;&lt;p&gt;Large language model (LLM)-based multi-agent systems (MAS) coordinate specialized agents to solve complex tasks, turning each user request into interdependent model and tool operations. Unlike independent requests, these operations become ready at different times and consume evolving context as agents coordinate and exchange results. This creates changing patterns of concurrency, computation, and memory demand that can expose different bottlenecks in LLM serving hardware. Yet benchmarking these effects requires capturing the collaboration rules that generate serving workloads, beyond the requests observed during execution. We present MAServeBench, a benchmark that treats multi-agent collaboration as a configurable dimension of serving workloads for LLM serving and hardware evaluation. Its composable stages capture how agents coordinate and exchange context in documented MAS workflows, enabling native executions to generate different workloads even when task inputs and tools remain unchanged. Hierarchical Semantic Traces preserve realized operations and dependencies for reproducible comparisons of legal release constraints at fixed work. Task-linked measurements connect these workloads to serving execution and GPU/NPU hardware behavior, revealing why serving efficiency does not always translate into timely task completion. The benchmark code is available at https://github.com/ShengxuanQiu/MAServeBench.&lt;/p&gt;</description></item><item><title>★ The Inbox as a Coordination Primitive for LLM Agent Societies</title><link>https://arxiv.org/abs/2610.36264</link><guid isPermaLink="false">arxiv:2610.36264</guid><pubDate>Wed, 28 Oct 2026 00:00:00 +0000</pubDate><category>cs.MA</category><author>Karthik Sreedhar, Leo Yuan, Pradyumna Chari, Ramesh Raskar</author><description>&lt;p&gt;&lt;b&gt;96%&lt;/b&gt; · Multi-agent 96%&lt;/p&gt;&lt;p&gt;Language-model agents increasingly coordinate in large groups, and current agent protocols focus on delivering messages. For these agents, however, the scarce resource is not delivery but reading: every message costs tokens, and the context is finite. Current infrastructure works by push: the sender decides when a message enters the recipient&amp;#x27;s context, so the recipient reads in arrival order and drops the oldest messages once its context is full. We study the alternative, pull, in which messages wait in an inbox outside the context and the recipient&amp;#x27;s own rules decide what it reads and keeps. We argue that the inbox is a coordination primitive: each agent sets its rules privately, and those rules decide whether other agents&amp;#x27; requests reach it. In simulated societies of up to 16,000 agents, with every decision an LLM judgment, we report three findings. First, push fails as an agent takes part in more coordination at once: an agent leading 20 negotiations with a full memory proposes options already rejected 97% of the time, because it has dropped the oldest replies. Second, an inbox is necessary under heavy, noisy traffic. Where first come, first read misses every request, an inbox that first reads messages carrying a refundable deposit still finds about 60% of the agents a request needs, at every size from 1,000 to 16,000. On a real email network, losses compound: when half the agents adopt such an inbox, forwarded search recovers only 5% of full adoption, against 42% for one-hop search. Third, an inbox comprises four decisions (what to read, what to keep, what a sender pays, and what a reply may say), and the best rule for each depends on the traffic and the agent&amp;#x27;s role. Multi-agent coordination under load requires an inbox layer designed for the traffic each agent receives.&lt;/p&gt;</description></item><item><title>★ MAREval: A Multi-Agent Framework for Evaluating Natural Language Recommendation Explanations</title><link>https://arxiv.org/abs/2610.36389</link><guid isPermaLink="false">arxiv:2610.36389</guid><pubDate>Wed, 28 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.IR</category><author>Reza Yousefi Maragheh, Jayesh Uddhav Kudase, Aysenur Inan, Ramin Giahi, Kai Zhao, Parth Parikh</author><description>&lt;p&gt;&lt;b&gt;96%&lt;/b&gt; · Multi-agent 96%&lt;/p&gt;&lt;p&gt;Evaluating natural language explanations in recommender systems is essential for fostering user trust, transparency, and engagement. However, existing evaluation approaches like human evaluations, while accurate, are resource-intensive and impractical at the scale required by modern recommendation platforms. Also, automated methods using single-agent LLMs suffer from prompt sensitivity and inconsistent outputs. To address these challenges, we propose MAREval, a structured multi-agent framework for evaluating recommendation explanations using large language models. MAREval orchestrates (i) a planner agent that uses a novel Chain of Debate (CoD) prompting strategy to coordinate agent roles and enforce logically consistent evaluation plans; (ii) a moderator agent that regulates discussions by mitigating prompt drift; and (iii) an arbitrator agent that aggregates outputs from multiple evaluation rounds and (iv) a Monte Carlo sampling method, improving robustness and alignment with human judgment. We conduct comprehensive evaluations on both public (TopicalChat) and proprietary recommendation datasets, demonstrating that MAREval outperforms state-of-the-art baselines. Comprehensive experiments on a public benchmark and a proprietary e-commerce dataset show that MAREval improves alignment with human judgments over strong singleand multi-agent baselines. Stability analyses indicate substantially lower variability across repeated trials. In a large human-annotation gate, MAREval meets production quality thresholds where prior evaluators fall short, and online A/B testing demonstrates statistically significant improvements in engagement and revenue metrics. These results establish MAREval as a scalable and reliable solution for human-aligned evaluation of recommendation explanations in real-world systems&lt;/p&gt;</description></item><item><title>★ A Serious-Game Testbed for Self-Governing Human-Machine Institutions</title><link>https://arxiv.org/abs/2610.36989</link><guid isPermaLink="false">arxiv:2610.36989</guid><pubDate>Wed, 28 Oct 2026 00:00:00 +0000</pubDate><category>cs.MA</category><category>cs.HC</category><author>Callum Berger, Jeremy Pitt, Stefan Sarkadi</author><description>&lt;p&gt;&lt;b&gt;96%&lt;/b&gt; · Multi-agent 96%&lt;/p&gt;&lt;p&gt;AI agents no longer act alone: they cooperate, coordinate and compete within and between groups, increasingly alongside humans who are in, on or out of ``the loop&amp;#x27;&amp;#x27;. Whether such mixed groups can govern themselves is an open question about machine behaviour and human-computer interaction that needs a testbed for hybrid institutions. We present Megabike, a multi-agent simulator and serious game with interdependent arenas for common-pool resource management, cooperative survival and constitutional choice. Riders sharing a megabike must agree their arrangements for steering, pedalling and distributing resources, and their political regime, while negotiating with rival bikes and avoiding an existential threat. Every rule is enforced by the simulator, every action is logged, and any seat can be taken by a human or a machine, so governance can be studied under well-defined metrics. We demonstrate Megabike with forty sessions in which language-model riders with cooperative, lazy, subversive or opposing dispositions chose regimes, elected leaders and expelled one another. The results show that different combinations of agent archetypes could produce unexpected and counterproductive outcomes. We conclude with extensions for systematic experiments mixing human and computational agents.&lt;/p&gt;</description></item><item><title>★ Who Convinced Whom? Tracing How LLMs Change Their Minds in Multi-Agent Systems</title><link>https://arxiv.org/abs/2610.35930</link><guid isPermaLink="false">arxiv:2610.35930</guid><pubDate>Wed, 28 Oct 2026 00:00:00 +0000</pubDate><category>cs.MA</category><category>cs.AI</category><author>Arnesh Batra, Aniket Khandelwal, Jashn Khemani, Krish Thukral, Arush Gumber, Denis Federico Lim</author><description>&lt;p&gt;&lt;b&gt;95%&lt;/b&gt; · Multi-agent 95%&lt;/p&gt;&lt;p&gt;Multi-agent debate (MAD) aims to improve language-model decisions through the exchange of arguments, yet agreement after debate need not reflect independent corroboration. We investigate how peer communication influences individual decisions and collective outcomes through behavioral and internal interventions. We introduce MAD Bench, a 2,400-question benchmark spanning knowledge and reasoning, values and moral judgment, and safety and refusal, and evaluate three open-weight models using a round-matched independent-reflection control. Among answer-changing responses, a forced-choice readout before rationale generation matches the eventual answer more often in debate than in reflection (65.4% versus 22.3% on Qwen3.5-9B). Message ablations reveal model-dependent effects of peer answers and reasoning, while attributing identical text to the receiver rather than another agent substantially changes its influence. For the tested source descriptions, stated track record affects answer preferences more strongly than professional-status cues across all three models. Attention masking produces different changes in decision margins across the three checkpoints. On fully parsed, reference-labelled non-numeric questions, debate yields small estimated accuracy improvements over initial majority voting, while increasing the rate of unanimous wrong answers by 3.1-7.4 percentage points relative to reflection. Longer debates show persistent consensus and greater correlation between agents&amp;#x27; correctness than reflection. These findings show that stronger consensus can coexist with more shared errors, motivating evaluations that assess dependence and unanimous errors alongside accuracy.&lt;/p&gt;</description></item><item><title>★ CASEL: Consequence-Aware Selective Execution for Reliable Long-Horizon Tool-Using Agents</title><link>https://arxiv.org/abs/2610.36570</link><guid isPermaLink="false">arxiv:2610.36570</guid><pubDate>Wed, 28 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.CR</category><category>cs.SE</category><author>Yanyan Zhang, Fei Shen, Ting Yan, Hao Zhang</author><description>&lt;p&gt;&lt;b&gt;95%&lt;/b&gt; · Agents 95%&lt;/p&gt;&lt;p&gt;Tool-using language agents increasingly modify external systems, yet most runtime safeguards allocate scrutiny by generic uncertainty scores or coarse mutation heuristics. We introduce CASEL (Consequence-Aware Selective Execution Layer), a model-agnostic runtime allocation policy that combines calibrated failure probability, state-dependent consequence, reversibility, ambiguity, and evidence freshness to choose, for each proposed tool call, among direct execution, verification, sandboxing, clarification, approval, and abstention by minimizing a per-mode cost. We formalize direct execution as selective prediction and state and test the validity conditions of a finite-sample threshold and a trajectory risk ledger. In a controlled simulation over 20 seeds with 120,000 test actions each, in which every method has the same intervention menu and the same compute cost, CASEL reduces harmful-side-effect trajectories from 14.75 percent for an uncertainty-ranked gate to 7.02 percent and mean normalized harm from 0.184 to 0.123. A gate ranked by the product of failure probability and consequence reaches similar harm (5.82 percent, 0.120) but sends 45 percent more actions to human approval, and removing reversibility-aware routing raises the rate to 15.53 percent. A trajectory-level risk budget, in contrast, increases harm at equal cost (11.82 percent). Intervention effectiveness is assumed, not measured: the results rank allocation rules under the simulator&amp;#x27;s assumptions and do not establish deployment effectiveness.&lt;/p&gt;</description></item><item><title>LM-DSB: A Lightweight Multi-agent System for Automated Daily Safety Bulletin Generation in Construction</title><link>https://arxiv.org/abs/2610.36433</link><guid isPermaLink="false">arxiv:2610.36433</guid><pubDate>Wed, 28 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Xianxiang Zhao, Advik Mehta, Falak Sethi, Brian Gue, Qipei Mei, Lingzi Wu</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Multi-agent 93%&lt;/p&gt;&lt;p&gt;Construction safety management still struggles to produce daily safety bulletins (DSBs), structured daily communications that identify site-specific hazards, convey safety protocols, and set preventive measures for workers. Manual DSB creation takes 2-3 hours daily and yields inconsistent quality, with 25% of crews never conducting pretask planning (Olson et al., 2016), diverting safety personnel from field supervision. This study proposes the Lightweight Multi-Agent DSB System (LM-DSB), which integrates retrieval-augmented generation (RAG) with a locally deployable Large Language Model (LLM) to automate DSB generation on consumer-grade personal computers. LM-DSB coordinates specialized planner, researcher, and writer agents in a hierarchical architecture, enhanced by domain-specific fine-tuning on construction safety documentation and RAG grounding in 37 health, safety, and environment (HSE) documents. A two-phase validation assessed feasibility. Phase 1 comparative evaluation showed the multi-agent RAG system (Llama 3-8B) outperformed all alternative configurations, with strong lexical alignment and coherence (TF-IDF: 0.70, BLEU: 0.39, ROUGE-1: 0.66) and near-complete document generation (length ratio: 1.01 vs. 0.39 for single-agent RAG). Phase 2 expert evaluation (N=40) confirmed practical acceptability (mean scores 3.50-4.20 on a 5-point scale), particularly in regulatory compliance (4.20) and factual accuracy (4.10). The findings show that architectural design enables lightweight models to handle safety-critical documentation on consumer-grade hardware, advancing technology democratization in construction safety management. Limitations include knowledge base scope, language constraints, and lack of field deployment validation; future work should address multimodal integration and workflow adoption.&lt;/p&gt;</description></item><item><title>Evolving Agent Teams</title><link>https://arxiv.org/abs/2610.36848</link><guid isPermaLink="false">arxiv:2610.36848</guid><pubDate>Wed, 28 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Shiyi Cao, Ziming Mao, Dacheng Li, Joseph E. Gonzalez, Ion Stoica</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Multi-agent 93%, Agents 36%&lt;/p&gt;&lt;p&gt;The rapid progress of software engineering agents drives interest in applying them to open-ended problems such as GPU kernel optimization. However, we find that existing coding agents converge to local optima on real-world, expert-written kernels (e.g., FlashInfer). We introduce Evolving Agent Teams, a multi-agent framework that escapes such local optima. It features (1) a central supervisor that diagnoses each local optimum and restructures a team of agents; and (2) a persistent file system that comprises a learning document, an evolution history, and per-team artifacts, grounding restructuring with accumulated experience. Under a matched token budget, Evolving Agent Teams consistently outperforms strong coding-agent baselines. With an extended token budget, Evolving Agent Teams generates a CUDA kernel that reaches 1.2x mean speedup over the production FlashInfer MLA paged decode kernel from scratch and wins on 36 of 47 production workloads from FlashInfer-Bench (0.86-0.99x on the remaining 11). It also demonstrates superior performance on tasks such as KDA prefill on AMD MI350X (3.01x over vLLM) and NVIDIA B200 (3.44x over FlashKDA), MoE expert-offload serving on Apple silicon (30.3 tokens/s decode for Qwen3.8-Flash-Next in MLX 4-bit on a 48 GB M4 Pro), and RoboDojo robot manipulation (62.1 on held-out seeds vs. 55.3 for the best leaderboard entry). Code is available at https://github.com/caoshiyi/EAT.&lt;/p&gt;</description></item><item><title>SCOPE: Source Credibility and Outlet Profiling Engine</title><link>https://arxiv.org/abs/2610.35929</link><guid isPermaLink="false">arxiv:2610.35929</guid><pubDate>Wed, 28 Oct 2026 00:00:00 +0000</pubDate><category>cs.MA</category><category>cs.AI</category><category>cs.CL</category><author>Ilyas Nagiyev, Miras Baisbay, Daniil Orel, Preslav Nakov</author><description>&lt;p&gt;&lt;b&gt;92%&lt;/b&gt; · Agents 92%, Multi-agent 92%&lt;/p&gt;&lt;p&gt;We present SCOPE, a multi-agent system for profiling news media outlets with respect to bias, factuality, and credibility. Given an outlet URL, SCOPE coordinates specialized agents for article acquisition, content analysis, external evidence search, scoring, and report generation. The system follows an MBFC-style methodology while making intermediate evidence and agent outputs inspectable through a structured demonstration interface. On a benchmark of 200 media outlets, SCOPE outperforms LLM-only, article-only, search-only, and media-background-check baselines on most metrics, achieving the lowest bias and factuality MAE, perfect failed-fact-check detection, and the lowest factual error rate. These results suggest that decomposed, evidence-grounded agent workflows can support more transparent and reliable media profiling. Our code is available at https://github.com/mbaisbay/SCOPE, and a live demonstration at https://scope-demo.streamlit.app/.&lt;/p&gt;</description></item><item><title>Remembering Is Not Enough: Refining Memories and Learning When to Use Them in Multi-Agent Systems</title><link>https://arxiv.org/abs/2610.36652</link><guid isPermaLink="false">arxiv:2610.36652</guid><pubDate>Wed, 28 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.MA</category><author>Yipeng Hao, Yuxuan Cai, Wenkai Ji, Jie Zhou, Liyang Yu, Qin Chen</author><description>&lt;p&gt;&lt;b&gt;92%&lt;/b&gt; · Multi-agent 92%&lt;/p&gt;&lt;p&gt;Memory helps LLM-based multi-agent systems reuse experience, but stored advice can be flawed or applied in the wrong situation. Team-level success or failure alone cannot reliably show whether a memory needs correction or should not have been used. We propose DiscernMem, a training-free framework that improves both memory quality and memory use. To improve quality, Defect-Aware Memory Refinement (DMR) compares team executions with a single memory and with no memory, diagnoses rule defects, and tests repairs on current and earlier tasks to guard against losing previously useful behavior. To guide appropriate use, Boundary-Learning Meta-Memory (BLM) records each memory&amp;#x27;s past uses and effects, learning when its owner role should apply or avoid it based on task context and incoming messages. Together, these components help teams correct flawed experience while retaining useful rules that were applied incorrectly. Experiments with Qwen3-4B-Instruct-2507 on four benchmarks show that DiscernMem achieves the highest average score on AutoGen, CAMEL, and MacNet, exceeding the strongest reported baselines by 0.51-4.32 points. It leads on code generation and symbolic planning across all three systems, including a PDDL score of 37.71 versus 28.48 on CAMEL.&lt;/p&gt;</description></item><item><title>Concordat: Typed Sessions for LLM Agents</title><link>https://arxiv.org/abs/2610.37461</link><guid isPermaLink="false">arxiv:2610.37461</guid><pubDate>Wed, 28 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.MA</category><author>Milad Sikaroudi</author><description>&lt;p&gt;&lt;b&gt;92%&lt;/b&gt; · Agents 92%&lt;/p&gt;&lt;p&gt;Agents built on large language models are increasingly allowed to take consequential actions: cancelling bookings, issuing refunds, changing accounts. The rules that govern those actions, such as &amp;quot;obtain the customer&amp;#x27;s explicit confirmation before changing anything&amp;quot;, are usually stated in the prompt and followed only as reliably as the model chooses to follow them. We present Concordat, a Python library that treats an agent as an object whose interface is a finite-state protocol, in the spirit of typestate and session types, and enforces that protocol on the model at run time. On every turn the model is offered only the tools that are legal in the current protocol state, calls outside that set are rejected before they have side effects, decisions reserved for humans can only be requested, and token and tool-call budgets are charged and split linearly across handoffs. Protocols are checked when they are defined, and a subclass of an agent is rejected if it could bypass its parent&amp;#x27;s protocol, a behavioural form of Liskov substitution. We evaluate a Concordat agent against the standard agent of tau-bench on its 50 airline tasks, adding simulated customers who pressure the agent to skip confirmation. The standard agent made changes without the required &amp;quot;yes&amp;quot; in 13 of 50 tasks with gpt-4.1 and in 29 of 128 task-runs with Claude Haiku 5.5; the Concordat agent made none, with no significant difference in task success. tau-bench&amp;#x27;s own reward did not detect most of these violations. Concordat is open source.&lt;/p&gt;</description></item><item><title>EMMA: Structured Episodic Memory for Multi-Agent Workflow Synthesis</title><link>https://arxiv.org/abs/2610.35966</link><guid isPermaLink="false">arxiv:2610.35966</guid><pubDate>Wed, 28 Oct 2026 00:00:00 +0000</pubDate><category>cs.MA</category><category>cs.AI</category><author>Ruijia Niu, Kaiwen Liu, Rose Yu, Kristina Klinkner</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Multi-agent 91%, Agents 76%&lt;/p&gt;&lt;p&gt;Deploying LLM agents in specialized domains often require fine-grained task-specific procedures and knowledge a general model lacks, yet parameter training is costly and non-interpretable, and hand-engineered agent systems shift the cost to expert labor. Episodic memory updates at context level, but single agent adaptation struggles to alleviate cross-task interference, especially with complex tasks such as multi-application navigation or data pool analysis. Although multi-agent evolution alleviates this problem, existing methods lack clear definitions on update rules and rely on the backbone model to decide where and how much the system changes. This ill-scoped evolution makes learning follow the backbone&amp;#x27;s structural preferences rather than the observed failures: one backbone accumulates skills while another spawns agents. We present EMMA (structured Episodic Memory for Multi-Agent workflow synthesis), which treats the configuration of a multi-agent system (controller routing memory, specialists inheriting a generalist prompt, and per-step procedural skills) as episodic memory. EMMA makes the ownership and admissibility of updates explicit: a reflector assigns each diagnosed failure to the scope owning its correction and proposes one edit within it, and backbone-independent guards keep every accepted edit scoped, incremental and bounded. Across KramaBench, AppWorld and BBEH with five backbones and four baselines (ACE, GEPA, EvoMAS and ADAS), EMMA attains the best overall performance on every benchmark, up to 32.5% over the strongest baseline, maintains consistent improvements across backbones, and uses 17-38% fewer training executions than the most efficient baseline.&lt;/p&gt;</description></item><item><title>EREBOTS 4.0: A framework for conversational assistants with A2A agents and MCP tools</title><link>https://arxiv.org/abs/2610.36221</link><guid isPermaLink="false">arxiv:2610.36221</guid><pubDate>Wed, 28 Oct 2026 00:00:00 +0000</pubDate><category>cs.MA</category><author>Elia Pacioni, Davide Calvaresi, Andrei C. Coman, Ismael Jaggi, Valerio Crocetti, Gaetano Manzo</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Agents 91%, Multi-agent 81%&lt;/p&gt;&lt;p&gt;In recent years, multi-agent systems have shifted from rule-based, symbolic agents to sub-symbolic agents built on language models. However, several limitations remain unresolved. The new frontier is neuro-symbolic agents, which pair language models with deterministic tools and explicit protocols. Without a common framework to standardize and compose them, each study rebuilds the same infrastructure, and results are hard to replicate. This paper presents EREBOTS 4.0, an open-source, hybrid-AI, multi-agent framework that fills this gap for conversational assistants. Language-model agents plan and route requests, while deterministic tools compute exact results over the Model Context Protocol (MCP). An orchestrator selects one or more specialist agents per turn and calls them over the Agent2Agent protocol (A2A). A new agent, local or remote, is added by listing its URL in a configuration file. The framework also manages identity, user context with consent flags, task states and traces. Its A2A server passed 97 tracked requirements in the official A2A Technology Compatibility Kit, with no failures.&lt;/p&gt;</description></item><item><title>TeamGym: A Gym for Team Decision-Making by AI Agents with Distributed Information</title><link>https://arxiv.org/abs/2610.37571</link><guid isPermaLink="false">arxiv:2610.37571</guid><pubDate>Wed, 28 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Chanwoo Park, Jaywoong Jeong, Zachary Wojtowicz, Yubin Kim, Taekyun Lee, Kaiqing Zhang</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Multi-agent 91%, Agent evaluation 46%&lt;/p&gt;&lt;p&gt;Many real-world decisions require teams to integrate information distributed across participants. Yet AI agents are still primarily trained and benchmarked in isolation. We introduce TeamGym, an environment for evaluating and training language model-based agents on team decision-making problems constructed from real-world legal, finance, medical, and software engineering corpora. TeamGym introduces a method to identify a minimal set of facts, each element of which is necessary and all of which are collectively sufficient for a correct final decision, which we call pivotal information. This enables TeamGym to both control the distribution of pivotal information and track how well agents identify and integrate pivotal information when making team decisions. Examining 8 language models on 12 source corpora, we find that current AI agents often fail to effectively share information: Distributing pivotal information across participants lowers success rate by 22.9 percentage points on average relative to giving the same information to a single model (a communication gap). We also document that participants do not effectively retrieve decision-relevant information on their own: A team&amp;#x27;s success rate is lowered by a further 19.9 points when participants must identify and extract pivotal information from source material rather than receiving it directly (a retrieval gap). To help remedy these deficits, we use TeamGym to train policies through reinforcement learning on team decision loss. Across two policy-training experiments, we find that training improves final-decision quality and induces emergent coordination in participation, speaker selection, and communication, even though the reward evaluates only the final decision.&lt;/p&gt;</description></item><item><title>★ VibeGame: Prompt-to-Game Development with AI-Native Engine and Self-Evolving Adversarial Agent Team</title><link>https://arxiv.org/abs/2610.33106</link><guid isPermaLink="false">arxiv:2610.33106</guid><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><category>cs.MA</category><author>Wenbo Hu, Ken Li, Jiazhe Wei, Yukang Cao, Weiyi Hong, Jiayi Dai</author><description>&lt;p&gt;&lt;b&gt;96%&lt;/b&gt; · Multi-agent 96%, Agents 32%&lt;/p&gt;&lt;p&gt;Large language model agents have enabled software development through natural-language interaction, but extending this paradigm to end-to-end game development remains challenging. Building a playable game requires coordinating code, scenes, assets, animations, physics, and configurations, while allowing developers to validate their integrated behavior through interactive testing. We introduce VibeGame, a framework for creating complete 2D game projects from natural-language prompts and optional reference images. Its AI-native game engine represents project state as schema-validated structured text and provides frame-synchronous runtime control, enabling agents to inspect game states, execute actions, and verify behavior at their own pace. Built upon this interface, we design an Adversarial Agent Team of eight specialized agents to separate implementation from review, so that problems are found and fixed through multi-round loops. For each conducted and accepted project, we further introduce a training-free self-evolution mechanism to distill it into reusable skeletons, modules, and collaboration contracts for future development. We evaluate prompt-assets-to-game (PA2G), where agents are given an asset library, and prompt-to-game (P2G), where agents generate their own art. On a GameCraft-Bench subset, VibeGame in P2G consistently outperforms a range of agent harnesses in either P2G or PA2G with the same underlying model, including GPT-6.1-Sol.&lt;/p&gt;</description></item><item><title>★ Distill, Debate, Discover: Grounding Multi-Agent Research Ideation in Graph-Distilled Insights</title><link>https://arxiv.org/abs/2610.33366</link><guid isPermaLink="false">arxiv:2610.33366</guid><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><author>Qianran Ma, Muxin Liu, Grace Kim, Xiao Liang, Chris Callison-Burch</author><description>&lt;p&gt;&lt;b&gt;96%&lt;/b&gt; · Multi-agent 96%&lt;/p&gt;&lt;p&gt;Large language models (LLMs) are increasingly used to support research idea generation and scientific discovery. Multi-agent debate offers a collaborative approach to this task by bringing together diverse perspectives to develop research ideas. However, a key challenge is how to equip agents with distinct and meaningful expertise to guide their contributions. Inspired by how researchers draw on accumulated research experience during collaboration, we introduce InsightAgents, a framework that constructs literature-grounded agent expertise by distilling insights from graphs of related papers. Guided by insights that trace evolving research approaches, reveal underlying assumptions, and identify unresolved challenges, within a line of research, agents jointly identify a research problem and propose, challenge, and refine potential approaches through debate to develop a research proposal. We evaluate InsightAgents against three research idea generation frameworks on 100 NLP research topics through pairwise comparisons by two LLM judges. In both online and offline knowledge settings, InsightAgents achieves the highest average score across the five evaluation dimensions under both judges.&lt;/p&gt;</description></item><item><title>★ Trajectory2Gym: Decision-Grounded Compositional Interaction Synthesis for Tool-Use Agents</title><link>https://arxiv.org/abs/2610.33568</link><guid isPermaLink="false">arxiv:2610.33568</guid><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><author>Yihao Hu, Zhihao Wen, Yitong Lin, Siyuan Lu, Pan Wang, Wei Wu</author><description>&lt;p&gt;&lt;b&gt;96%&lt;/b&gt; · Agents 96%&lt;/p&gt;&lt;p&gt;Successful tool-use trajectories are not necessarily useful supervision. Even successful interactions may underrepresent multi-step dependencies or contain actions that are unjustified by the information visible to the agent at decision time. We identify two coupled requirements for effective trajectory supervision: compositional coverage, so that important observation-action dependencies are represented, and decision grounding, so that each supervised action is supported by the learner-visible interaction history. We introduce Trajectory2Gym, which constructs executable interactions around under-supported compositional structures and derives supervision only from grounded decisions in their realized executions. Structural-support selection allocates the resulting experience, while parent-normalized supervised fine-tuning preserves the semantic interaction as the unit of training weight. This reframes trajectory generation as the deliberate construction of learnable interaction experience, rather than the collection of successful trajectories. Across five Qwen3 scales, Trajectory2Gym improves Tau1, Tau2, and BFCL at every tested scale, increasing the equal-weight three-benchmark mean by 16.9-29.8 percentage points. The gains are strongest in stateful and multi-turn interaction, where later decisions depend on earlier observations and feedback. Our results suggest that scaling tool-use agents depends not only on collecting more successful trajectories, but on constructing interactions whose dependencies are represented and whose decisions are learnable from the agent&amp;#x27;s visible history.&lt;/p&gt;</description></item><item><title>★ EvolveMAS: A Unified Self-Evolution Framework for Decentralized Multi-Agent Systems</title><link>https://arxiv.org/abs/2610.34450</link><guid isPermaLink="false">arxiv:2610.34450</guid><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><category>cs.MA</category><category>cs.AI</category><author>Yalun Wu, Qiwei Ma, Bingbing Xu, Dan Zhang, Long Bai, Boyang Wang</author><description>&lt;p&gt;&lt;b&gt;96%&lt;/b&gt; · Multi-agent 96%&lt;/p&gt;&lt;p&gt;Decentralized multi-agent systems (MAS) enable large language model agents to interact without centralized control. Agents need to adapt to other agents at test time and reuse accumulated experience to refine their interaction strategies for future interactions across cooperative, mixed-motive, and adversarial settings. However, existing approaches often develop adaptation mechanisms for particular interaction settings. This raises a central question: how can decentralized MAS support test-time adaptation and reliable experience reuse across interaction settings? We propose EvolveMAS, a unified self-evolution framework that supports experience-driven adaptation within and across episodes. EvolveMAS pairs each main agent with a dedicated MemoryAgent for test-time memory governance, which maintains isolated Structured Memory outside the main agent&amp;#x27;s reasoning context. EvolveMAS organizes adaptation into two complementary processes: Within-Episode Online Adaptation and Cross-Episode Knowledge Evolution. During Within-Episode Online Adaptation, MemoryAgent updates episodic, semantic, and working memory from interaction evidence to inform subsequent actions. During Cross-Episode Knowledge Evolution, the main agent uses memory and episode outcomes to distill reusable interaction knowledge comprising partner profiles and interaction strategies for subsequent episodes. Across five benchmarks and six evaluation configurations spanning the three interaction settings, EvolveMAS achieves the highest normalized average score of 77.2 among the compared methods. Ablations show that test-time memory governance and cross-episode knowledge reuse both improve performance. Interaction traces further illustrate how updated memory and distilled knowledge guide subsequent interactions. These results support experience-driven adaptation in decentralized MAS without updating model parameters.&lt;/p&gt;</description></item><item><title>★ UMAS: System-Level Uncertainty Quantification for Multi-Agent LLM Systems</title><link>https://arxiv.org/abs/2610.33013</link><guid isPermaLink="false">arxiv:2610.33013</guid><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><category>cs.MA</category><category>cs.AI</category><category>cs.CL</category><category>cs.LG</category><author>Hanwen Li, Jinhao Duan, Xiaoshuang Shi, Yue Zhang, Tianlong Chen, Kaidi Xu</author><description>&lt;p&gt;&lt;b&gt;95%&lt;/b&gt; · Multi-agent 95%&lt;/p&gt;&lt;p&gt;Multi-Agent Systems (MAS) are a promising paradigm for improving the reasoning capabilities of large language models, yet they remain prone to hallucinations and erroneous outputs. Uncertainty Quantification (UQ) is crucial for assessing system reliability, but existing methods are largely designed for single-agent settings; how to exploit MAS structure for UQ while keeping inference cost-neutral remains underexplored. We propose UMAS, a parameter-free, cost-neutral, system-level UQ framework that estimates the credibility of inter-agent influence from each generation&amp;#x27;s intrinsic confidence. UMAS uses these credibility signals to modulate how uncertainty is updated at each node, and then aggregates node-level uncertainty into a system-level estimate. Extensive evaluations on Debate and DyLAN across diverse benchmarks show that UMAS consistently outperforms state-of-the-art baselines by an average of 10.54 AUROC points. Beyond uncertainty estimation, UMAS enables hallucination detection and uncertainty-aware answer selection, improving MAS accuracy by up to 12.6 points on specific tasks while enhancing reliability. Code is available at https://github.com/Dby52-04/UMAS.&lt;/p&gt;</description></item><item><title>★ Multi-Agent Retrieval-Augmented Causality Assessment (MARCA) of Individual Case Safety Reports in Pharmacovigilance</title><link>https://arxiv.org/abs/2610.33279</link><guid isPermaLink="false">arxiv:2610.33279</guid><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><author>Daisy Rae Lopez, Angela Boccia, Maurizio Sessa</author><description>&lt;p&gt;&lt;b&gt;95%&lt;/b&gt; · Multi-agent 95%, Agents 89%&lt;/p&gt;&lt;p&gt;Introduction: Increasing volumes of individual case safety reports (ICSRs) challenge expert-led causality assessment in pharmacovigilance. We developed MARCA (Multi-Agent Retrieval-Augmented Causality Assessment), a four-agent framework for Naranjo-based assessment, and evaluated agreement with human experts and exploratory differences between non-RAG and RAG-labelled scores. Methods: MARCA combined scientific literature retrieval, drug-label assessment, objective-evidence classification, and clinical causality reasoning using Gemini 2.5 Pro and DeepSeek-V3.2. Agent-generated rationales informed human-assisted scoring. A consensus expert reference standard covered 215 ICSRs and 1,562 drug-event combinations (DECs) from FAERS (Q1-Q2 2025). Agreement was measured using percentage agreement and Cohen&amp;#x27;s kappa. Results: Question-level agreement was 96.8% for Naranjo Q2 (kappa = 0.491; 95% CI 0.265-0.663), 85.4% for Q5 (kappa = 0.269; 95% CI 0.180-0.340), and 96.8% for Q10 (kappa = 0.922; 95% CI 0.885-0.951). Final causality classification agreement was 79.4% (95% CI 71.8-85.3; kappa = 0.587, 95% CI 0.450-0.690). In a retrospective subset of 60 DECs, agreement was higher for RAG-labelled than non-RAG scores for Q5 (83.3% vs 65.0%) and Q10 (100.0% vs 18.3%). Discussion: MARCA-assisted assessment showed substantial variation in agreement across Naranjo questions, with lower concordance for alternative causes. Retrospective RAG comparisons are exploratory and do not establish prospective effectiveness.&lt;/p&gt;</description></item><item><title>★ AT-AT: Automatic Tool Optimization from Agent Traces</title><link>https://arxiv.org/abs/2610.34679</link><guid isPermaLink="false">arxiv:2610.34679</guid><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><category>cs.LG</category><author>Maya Ravichandran, Pragya Tripathi, Dharamendra Kumar, Adith Swaminathan, Nathan Kallus</author><description>&lt;p&gt;&lt;b&gt;95%&lt;/b&gt; · Agents 95%&lt;/p&gt;&lt;p&gt;Efforts to improve LLM-based agents typically focus on modifying the agent itself, yet success also depends on the environment in which an agent acts. Tools mediate this interaction: a tool&amp;#x27;s description shapes how an agent calls it, and its implementation determines the results and errors the agent receives afterwards. Many tools, such as APIs and MCP servers, are shared by many agents and maintained by providers who cannot change those agents. We introduce AT-AT (Automatic Tool Optimization from Agent Traces), an agentic tool optimizer that improves a shared toolset offline from historical agent executions while holding the agents fixed. A lightweight coding agent reads agent trajectories and their evaluation results, and selectively edits tool descriptions and, when permitted, implementations. On $\tau^2$-bench-verified, AT-AT achieves the highest task completion rates in the Airline and Telecom domains at lower cost than strong prompt- and tool-optimizer baselines, and its Telecom gain is statistically significant under paired permutation tests. Optimizing the tools within a coding agent harness also improves held-out performance on TerminalBench-2 and TBLite. When applied to three production MCP servers at a large enterprise, AT-AT lowered cost or tool error rates on every server and increased held-out task passes on one. By turning accumulated execution traces into updates to shared tool environments, AT-AT provides a path toward continual improvement of agent systems through environment-side learning.&lt;/p&gt;</description></item><item><title>When Agents Collude: Weak-to-Strong On-Policy Distillation for Mitigating Strategic Deception in Multi-Agent Systems</title><link>https://arxiv.org/abs/2610.33011</link><guid isPermaLink="false">arxiv:2610.33011</guid><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><category>cs.MA</category><category>cs.AI</category><category>cs.CL</category><category>cs.LG</category><author>Eric Onyame, Runtao Zhou, Kowshik Thopalli, Bhavya Kailkhura, Chirag Agarwal</author><description>&lt;p&gt;&lt;b&gt;94%&lt;/b&gt; · Multi-agent 94%&lt;/p&gt;&lt;p&gt;While recent advances in autonomous agents enable them to coordinate on increasingly complex tasks, prior work shows that this growing capacity for coordination can create safety risks, including collusion, in which agents jointly pursue misaligned actions while concealing the true basis of those actions from oversight. We study this risk in a simulated insider-trading environment, comparing single agents with sequential and decentralized teams across seven language models from three families. By varying agents&amp;#x27; system-level objectives and pressure conditions, we examine when coordinated agents act on material nonpublic information, conceal the basis of a misaligned trade in a report, and maintain that deception under follow-up questioning. Compared to single-agent decision-making, multi-agent interaction raises misaligned-action rates from 35.4% to 68.2% and persistent-deception rates from 31.0% to 62.2%, both measured over all runs. These effects are largest under existential pressure, where teams sustain deception through follow-up questioning in 87% of all runs. Qualitative analysis reveals shared cover stories and coordinated rationales, suggesting group-level strategic deception rather than isolated reporting errors. To mitigate this behavior, we introduce PACT, a weak-to-strong on-policy distillation framework for mitigating collusive deception. Using generic honesty prompts, PACT trains a stronger student on its own sampled continuations, matching its next-token distribution to that of a smaller, frozen honesty-aligned teacher via reverse-KL supervision. Under existential pressure with ethical instructions, PACT reduces multi-agent persistent deception from 80% to 3%. Our results show that multi-agent coordination amplifies strategic deception and that on-policy honesty alignment can substantially mitigate these failures.&lt;/p&gt;</description></item><item><title>MTA-Zero: Self-Improving Multimodal Deep Search via Online QA-Solver Co-training</title><link>https://arxiv.org/abs/2610.33799</link><guid isPermaLink="false">arxiv:2610.33799</guid><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><author>Xiangyu Peng, Jiaxin Zhang, An Yan, Yu Li, Ran Xu, Zeyuan Chen</author><description>&lt;p&gt;&lt;b&gt;94%&lt;/b&gt; · Agents 94%, Multi-agent 80%&lt;/p&gt;&lt;p&gt;Multimodal large language models (MLLMs) have become strong visual reasoners, yet remain limited in open-world, multi-step search that requires grounding images, selecting tools, and integrating web evidence. Existing approaches typically construct and filter fixed offline corpora whose question distributions cannot adapt as the target deep-search agent improves. Building on MTA-Agent&amp;#x27;s image-grounded QA construction, we present MTA-Zero, an online multimodal QA-Solver co-training framework for self-improving multimodal deep-search agents that requires no precomputed multi-hop corpus. Starting from image-grounded VQA seed contexts, a trainable QA Generator retrieves evidence and constructs verified multi-hop questions online. A separate deep-search Solver then selects tools, gathers evidence, and answers the generated questions. To focus generation on the Solver&amp;#x27;s learning frontier, we derive a Goldilocks reward for the QA Generator from the Solver&amp;#x27;s group-wise rollout success rate: questions solved by all rollouts or by none receive zero reward, whereas questions near the current frontier are favored. We optimize the two policies independently with GRPO, without sharing parameters or gradients. Across six multimodal deep-search benchmarks, MTA-Zero improves a Qwen3-VL-8B Solver from 36.91% to 51.58% mean accuracy and achieves performance comparable to GPT-5 under the same agent workflow. The same framework also improves a newer Qwen3.6-27B Solver by 10.82 points. These results show that verified online question generation provides a policy-specific curriculum for continually improving multimodal deep-search agents.&lt;/p&gt;</description></item><item><title>MatOS: An Agent Operating System for Materials Research</title><link>https://arxiv.org/abs/2610.34203</link><guid isPermaLink="false">arxiv:2610.34203</guid><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cond-mat.mtrl-sci</category><author>Dingyang Lyu, Jing Gao, Zhonghao Chang, Jingjie Huang, Xiangran Cheng, Xin He</author><description>&lt;p&gt;&lt;b&gt;94%&lt;/b&gt; · Agents 94%&lt;/p&gt;&lt;p&gt;Materials research relies on scattered and growing data, knowledge, and simulation tools, and a single study often spans multi-day workflows across literature analysis, computation, and experiment. Large language model agents can now retrieve materials data, operate simulation codes, and close design-synthesis-characterization loops with autonomous laboratories. However, extending these agents with new capabilities, keeping long-running tasks on track, and letting them learn from past tasks and user feedback remain difficult. Here we present MatOS, an agent operating system for materials research with three core components: (1) a layered scientific asset graph that organizes data, knowledge, tools, skills, roles, and workflows as reusable assets; (2) a stateful adaptive workflow that runs tasks as explicit execution graphs with scientific checks, so that they can be resumed and traced; and (3) evidence-driven asset evolution, which revises these assets from execution records and user feedback. On ResearchClawBench, MatOS improves on the previously best-performing agent by 11.15% with the same base model and extends the cost-score Pareto frontier. With a common base model, it outperforms Codex CLI and Claude Code, exceeding Codex CLI by 2.13% on MatTools and 4.17% on SciAgentGym. In eight research cases, MatOS narrowed more than 30 million candidate structures to 97 solid-electrolyte candidates, identified 89 halide variants with higher computed conductivity than their parent structures, linked the force errors of 11 pretrained interatomic potentials to local atomic environments, and supported two new methods that reduce errors by 3.1% and 13.6% relative to their baselines. These results show that organizing research capabilities as reusable, evolving assets enables agents to carry out long, multistage materials studies. Code is available at https://github.com/DingyangLyu/MatOS.&lt;/p&gt;</description></item><item><title>Coral Discovery: The Division of Cognitive Labor in Autonomous Research</title><link>https://arxiv.org/abs/2610.33281</link><guid isPermaLink="false">arxiv:2610.33281</guid><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><category>cs.MA</category><author>Xinxing Ren, Qianbo Zang, Ziyan Wang, Suman Deb, Qiang Yang, Caelum Forder</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Multi-agent 93%, Agents 33%&lt;/p&gt;&lt;p&gt;A research community is only as strong as the way it divides its cognitive labour. The philosopher Philip Kitcher argued that researchers should not all pursue the most promising approach. Credit rules, not a central plan, keep some of them on other lines. We bring this question to autonomous research, where Large Language Model agents improve programs against a deterministic grader. Agents that share only a score follow the leader and converge onto one approach. Coral Discovery gives the community a direction board. A verifier labels every attempt with a direction, the mechanism earning the score, and a method, one change within it. Per direction, the board tracks how much each eval improves the score, adds an exploration bonus for little-tried directions, prices the option of opening a new direction, and suggests how many agents each direction deserves. Credit is earned against a direction&amp;#x27;s own best, so a lagging direction keeps its agents. Agents finish their lines, then treat the board as advice. We test on nine tasks with the same model and budget, without grader access except for Kernel. Coral Discovery beats the strongest open autonomous multi-agent system on 6 tasks, ties on 1, and loses on 2. Against published numbers, it is best or tied on 4. It improves the reported Kernel result from 1103 to 1095 cycles and passes 1103 at eval 275, under half of the 596 used before. It sets a new Polyominoes state of the art, 91.78 against 87.0. Direction labels show that the leading scores rest on directions a score-only community never entered. Code will be released shortly.&lt;/p&gt;</description></item><item><title>BenchBench-Cloning: Evaluating Molecular Cloning Design and Protocol Development</title><link>https://arxiv.org/abs/2610.33355</link><guid isPermaLink="false">arxiv:2610.33355</guid><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Aditya Sivakumar, Peter Ciaccia, Hassaan Qadir, Ian Hsu, Ashu Singhal</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Agent evaluation 93%&lt;/p&gt;&lt;p&gt;Molecular cloning is one of the most routine wet-lab workflows, yet existing evaluations of language models in biology mostly test knowledge recall or isolated steps rather than end-to-end experimental planning. We introduce BenchBench-Cloning, a benchmark for large language models comprising 65 molecular cloning tasks grounded in sequence records, laboratory notebooks, and published experimental studies. Planning a molecular cloning experiment requires defining a set of constructs needed for a scientific objective and a construction route to produce them. BenchBench-Cloning contains 50 protocol-development tasks, in which agents produce an executable protocol for a specified construct, and 15 construct-design tasks, in which agents determine the constructs a scientific objective calls for. Protocol-development tasks are evaluated by execution in a cloning simulator; construct-design tasks are evaluated with task-specific deterministic checks and, where needed, rubric-based LLM-as-a-judge evaluation. Across eight systems with repeated attempts per task, GPT-6 Astra scores highest at 30.6%, with the others between 8.6% and 22.2%, and the benchmark remains unsaturated under best-of-ten sampling. As integrating individual cloning decisions into complete, valid plans remains challenging even for frontier models, we expect BenchBench-Cloning to serve as a useful benchmark for tracking progress in experimental planning.&lt;/p&gt;</description></item><item><title>Jointly Modeling Preferences and Imperfect Decision-Making in Large Language Models</title><link>https://arxiv.org/abs/2610.33651</link><guid isPermaLink="false">arxiv:2610.33651</guid><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.CL</category><category>cs.GT</category><author>Axel Abels, Elias Fern\'andez Domingos, Tom Lenaerts</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Multi-agent 93%&lt;/p&gt;&lt;p&gt;Do preferences Large Language Models (LLMs) express in standard elicitation tasks predict their strategic behaviour? LLM agents interacting with humans and other AI systems face potentially conflicting objectives, such as individual welfare, group welfare, and environmental concerns. Prior work characterizes LLM preferences through behavioral-economic and psychological elicitation or strategic games, but rarely tests consistency across settings and prediction in other strategic environments. This requires modeling how competing objectives jointly shape behavior, whereas existing approaches typically measure preference dimensions in isolation. Drawing on utility theory, we introduce the Preference-Behavior Model (PBM), which combines a preference representation with mechanisms capturing imperfect utility maximization. We formulate estimation as an inverse-game problem, jointly inferring preferences and behavioral parameters from observed choices. We evaluate PBM in three social dilemmas that expose conflicting motives: a Public Goods Game, a Collective-Risk Dilemma, and a Common-Pool Resource dilemma. We find that while preferences estimated from established behavioral economic elicitation instruments do not consistently predict behavior in these dilemmas, models fitted in one dilemma retain predictive value in others, suggesting that inferred preferences capture meaningful aspects of LLM decision-making that elicitation instruments may miss. Finally, we assess alignment with persona instructions, finding that inferred preferences broadly reflect intended priorities with specific divergences across dimensions, LLMs, and games being identified by our approach. Our methodology provides a framework for studying how consistently LLM preferences explain behavior, assessing alignment with intended priorities, and revealing trade-offs and behavioral patterns that standard elicitation may miss.&lt;/p&gt;</description></item><item><title>MultiEvoSkill: Structure-Aware Multi-Agent Skill Evolution for Generalizable Skill Artifacts</title><link>https://arxiv.org/abs/2610.34260</link><guid isPermaLink="false">arxiv:2610.34260</guid><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Kounianhua Du, Jianxing Liu, Ruoshui Shan, Yucheng Zhang, Ke Li, Xing Sun</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Multi-agent 93%, Agents 43%&lt;/p&gt;&lt;p&gt;Skill documents are becoming the default adaptation surface for frozen large language model (LLM) agents, but current skill generators face two key limitations. First, humans and different LLMs differ in how they organize procedural knowledge and approach task solving. Skills authored from a human or single-model perspective may therefore fail to align with the reasoning behaviors of other backbones, limiting cross-model generalization. Second, sequential skill descriptions inadequately represent procedures with parallel branches and explicit dependencies, while existing skill optimizers primarily operate on prose and lack explicit support for graph-structured skill evolution. We introduce MultiEvoSkill, a skill-optimization framework comprising three core components: 1) Skill compiler casts the skill as a typed graph with tailored operators, producing a compact, informative representation with explicit procedural topology; 2) Heterogeneous agent system proposes revision advices using collective intelligence, where minimal and informative issues are identified based on multiple sets of experiences. 3) Structure-aware debate and evolution mechanism organizes candidate edits into a heterogeneous graph, resolves them under dependency and importance constraints, and distills the collective proposal into the artifact. Multi-dimensional gating ensures the information gain and topological correctness of each evolution. Optimal skills are then obtained when the system converges at a consistent state. Various experiments and ablations against SOTA methods validate the effectiveness and generalization of MultiEvoSkill.&lt;/p&gt;</description></item><item><title>Same Story, Different Lens: A Multi-Agent System for Cross-Outlet News Framing Analysis</title><link>https://arxiv.org/abs/2610.35208</link><guid isPermaLink="false">arxiv:2610.35208</guid><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Affan Yasin, Yueqi Lyu, Rubia Fatima, Weinchen Zhong, Keyi Li</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Multi-agent 93%, Agents 33%&lt;/p&gt;&lt;p&gt;News outlets covering the same event differ in what they emphasize and omit. \textit{Same Story, Different Lens} is an experimental research prototype for comparing these choices. It collects world and politics coverage from 17 outlets, groups reports about the same event, and produces structured analyses of sentiment, political lean, framing, loaded language, possible omissions, and model-estimated proportions of factual claims and opinion. Loaded-language entries include quotations and neutral rewordings. Three model roles (agents) handle article analysis, assessment of source support, and cross-outlet briefing generation. Analyses are stored in a JSONL archive. The evaluation compares outlet-level lean estimates with approximate, predefined reference ratings and summarizes the Critic&amp;#x27;s model-assigned grounding scores. These measures provide preliminary diagnostics. A grounding score reflects the model&amp;#x27;s assessment of support in the supplied text and does not establish factual accuracy or constitute independent verification.&lt;/p&gt;</description></item><item><title>Infinity Machine: a self-improving AI agent for research</title><link>https://arxiv.org/abs/2610.35579</link><guid isPermaLink="false">arxiv:2610.35579</guid><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Harish Santhanalakshmi Ganesan</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Multi-agent 93%, Agents 87%&lt;/p&gt;&lt;p&gt;We present the Infinity Machine, a self-improving AI agent that we use for research on problems whose answers aprogram or data can check. Each candidate solution is produced by a full tool-using agent that works for up to an hour in a fresh sandbox; proposers see only a public score, and a private split decides what counts. The harness itself(prompts, tools, skills, playbook, meta agent) is an editable genome, changed only through a kernel-enforced gate with held-out and cost checks. An autonomous mode goes from a plain-text goal to a verified report with no human step: an agent picks an open problem and writes its verifier, the kernel calibrates it, an adversarial agent audits it, and an agent that never sees the verifier re-checks the result. Across fourteen problems in six days, for about $180 of model usage, the system produced four results beyond the published state of the art on catalogued open problems in quantum information: a certified depolarizing-channel threshold point p = 0.064966, a qutrit positivity frontier of 0.2910672, a 44-gate depth-6 Golay state preparation, and a stabilizer-rank bound chi(T^7) &amp;lt;= 10. It also cut SABRE qubit-routing overhead from 68,559 to 12,087 added gates. In hardware, it cut the energy per MAC of an open 8x8 INT8 systolic tile by 77.7% through a full open RTL-to-GDS flow, bit-exact. Three fully autonomous runs ended in honestties with public records; one audit caught a stale record, and one agent-written score pointing the wrong way went unnoticed. We report the failures as carefully: the one self-derived harness generation was rejected on cost, proposers gamed lenient scorers four times, and operator changes were decisive for several results.&lt;/p&gt;</description></item><item><title>AutoSwarm: Automating Agent Swarms</title><link>https://arxiv.org/abs/2610.33048</link><guid isPermaLink="false">arxiv:2610.33048</guid><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><category>cs.MA</category><author>Zhonghang Li, Zongwei Li, Chao Huang</author><description>&lt;p&gt;&lt;b&gt;92%&lt;/b&gt; · Multi-agent 92%, Agents 31%&lt;/p&gt;&lt;p&gt;Large language model (LLM) agents increasingly automate complex tasks, with multi-agent systems seeking further performance gains through specialization and collaboration. However, distributing work across agents does not automatically yield complementary contributions, and inter-agent dependencies can turn local errors into task failure. To address these challenges, we propose AutoSwarm, a multi-agent framework for collaborative problem solving. Collaboration formation jointly defines responsibility boundaries and conditions for acceptance and downstream use, grounding capability allocation in contributions that other agents can assess and integrate toward a shared objective. Execution coordination couples agents&amp;#x27; local progress through a shared state, using dependencies and supervisory relationships to govern agent activation, result handoffs, and integration while adapting subsequent actions to review feedback and emerging blockers. Experiments spanning long-horizon programming, interactive planning, and professional financial analysis demonstrate AutoSwarm&amp;#x27;s advantages over single-agent baselines and existing multi-agent frameworks. Source code is available at https://github.com/HKUDS/AutoSwarm.&lt;/p&gt;</description></item><item><title>Estimation of Propagated Risk in LLM-based Multi-Agent Systems</title><link>https://arxiv.org/abs/2610.33282</link><guid isPermaLink="false">arxiv:2610.33282</guid><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.MA</category><author>Shreyan Ganguly, Souradeep Chattopadhyay, Qisai Liu, Soumik Sarkar</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Multi-agent 91%&lt;/p&gt;&lt;p&gt;Large Language Model (LLM) based multi-agent systems introduce a distinctive reliability challenge in which actions taken by upstream agents can affect the correctness of downstream agents. While prior work has investigated error propagation and developed methods for estimating uncertainty inherited from upstream agents, existing approaches do not explicitly model how realized sender-receiver interactions contribute to downstream error risk under different sender correctness states. In this work, we study agent-level error-risk estimation from multi-agent execution traces. We propose Interaction-Effect Propagation (IE-Prop), an interaction-conditioned model that learns separate effects for correct and incorrect upstream agents. For each sender-receiver interaction, the model combines these conditional effects using the sender&amp;#x27;s estimated error risk, and recursively propagates the resulting risk estimates through the execution graph. We evaluate our approach across three multi-agent architectures and three benchmarks. Across all evaluated architectures, our approach raises the final-node AUROC over the established baseline by approximately 0.05 points on average. Furthermore, tracking risk across multiple agent steps contributes a distinct +0.03 AUROC gain in sequential systems. These results show that realized inter-agent interactions provide predictive information beyond receiver-local evidence, while the value of multi-step risk tracking depends on the system&amp;#x27;s information-flow structure.&lt;/p&gt;</description></item><item><title>CoEvolve: Counterfactual-Guided Co-Evolution of Memory and Collaboration in Multi-Agent Systems</title><link>https://arxiv.org/abs/2610.33539</link><guid isPermaLink="false">arxiv:2610.33539</guid><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Xufei Shi, Derong Xu, Wei Chen, Yanyu Yao, Zhi Zheng, Tong Xu</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Multi-agent 91%, Agents 80%&lt;/p&gt;&lt;p&gt;Large language model (LLM)-based multi-agent systems have demonstrated remarkable capabilities across diverse tasks. Yet their memory and collaboration architectures often remain static, constraining continued adaptation and improvement over time. Recent work addresses this limitation by evolving memory or collaboration based on interaction experience. However, updates to these interdependent components are not necessarily aligned: an evolved workflow may require experience that memory does not provide, while evolved memory may encode guidance that the workflow cannot use. To address this problem, we propose CoEvolve, a skill-centered framework for aligned memory--collaboration evolution. CoEvolve represents reusable local collaboration patterns as skills that link evolving collaboration decisions to their supporting memories. It further compares original and counterfactual trajectories to identify local evolution signals, which coordinate updates to the skill library, skill memory, and executor memories across rounds. Experiments on the ALFWorld and WebShop benchmarks confirm that CoEvolve achieves the best overall performance among the evaluated baselines, while ablation studies further validate the effectiveness of aligned co-evolution and counterfactual-guided evolution.&lt;/p&gt;</description></item><item><title>CEPO: A General Framework for Improving Prompt Optimization in Multi-Agent Systems</title><link>https://arxiv.org/abs/2610.34722</link><guid isPermaLink="false">arxiv:2610.34722</guid><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Jongha Kim, Seohyun Lee, Jonathan Minho Chung, Jinsung Yoon, Hyunwoo J. Kim</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Multi-agent 91%&lt;/p&gt;&lt;p&gt;Multi-agent systems (MAS) require both effective coordination and specialized task execution. Existing prompt optimization approaches typically couple these functions within agent-specific prompts. We introduce Coordinator-Executor Prompt Optimization (CEPO), a general framework for improving prompt optimization in MAS. CEPO separates system-level coordination from agent-level execution through a shared coordinator prompt and agent-specific executor prompts, and guides their updates according to their respective roles. This structure allows shared coordination rules to be refined consistently across agents while keeping execution instructions separately adjustable. CEPO provides the prompt structure and optimization guidance, while existing prompt optimizers perform the underlying search. Extensive experiments spanning 11 benchmarks across four domains demonstrate that applying CEPO to four existing prompt optimizers consistently improves their performance. Ablations and qualitative analyses support the proposed design, while controlled studies on a document-understanding MAS further demonstrate improved optimization budget efficiency and performance scaling with the number of agents.&lt;/p&gt;</description></item><item><title>Collective Emergent Alignment: Measuring and Amplifying Interaction-Induced Reasoning Alignment in Multi-Agent LLMs</title><link>https://arxiv.org/abs/2610.34836</link><guid isPermaLink="false">arxiv:2610.34836</guid><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.MA</category><author>Boxuan Wang, Zhuoyun Li, Sarvapali D. Ramchurn, Xiaowei Huang, Yi Dong</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Multi-agent 91%&lt;/p&gt;&lt;p&gt;Multi-agent large language model (LLM) systems can exhibit emergent behaviors through interaction, yet whether a similar phenomenon exists for reasoning alignment remains largely unexplored. We study whether agent interaction produces additional reference-grounded reasoning alignment beyond matched individual self-refinement, and introduce REMAP (Reference-Entailment-Matrix for Agentic Process), a framework that quantifies this effect through Semantic Coverage and interaction-specific alignment gains. Across diverse model families and two multi-hop reasoning benchmarks, we observe broadly positive interaction gains, particularly on reasoning content that depends on integrating evidence distributed across agents. These gains are consistently associated with independently measured peer-information recovery, while further analysis reveals composition-dependent heterogeneity effects and asymmetric information transfer across agent capability levels. Motivated by these findings, we further introduce a fact-level multi-agent communication framework that replaces full reasoning-trace exchange with compact, gap-aware, and selectively routed information. Our experiments show that compact fact exchange improves reasoning alignment and task performance while reducing communication overhead, whereas more selective communication exposes a trade-off between acquiring distributed information, retaining local content, and communication efficiency. Overall, our results show that collective emergent alignment can be quantified, linked to information-transfer patterns, and used to guide more effective multi-agent communication.&lt;/p&gt;</description></item><item><title>A Unified Arena for LLM Agents across Diverse Eurogame</title><link>https://arxiv.org/abs/2610.35773</link><guid isPermaLink="false">arxiv:2610.35773</guid><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Fengrui Zhang, Xiang Li, Ruomeng Ding, Jiayi Yuan, Yuchen Huang, Zhaoyang Han</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Multi-agent 91%, Agent evaluation 51%&lt;/p&gt;&lt;p&gt;Interactive environments offer a practical way to evaluate large language model (LLM) agents, and competitive games extend this evaluation to decisions shaped by competing goals and other agents&amp;#x27; choices. Yet existing evaluations confined to individual games or execution frameworks leave unclear which competitive advantages persist across settings. We introduce DECE (Diverse Eurogame Competitive Environments), a unified arena spanning ten Eurogames with shared interfaces and evaluation protocols. These games combine lasting strategic commitments, competition over shared resources, and multiple routes to victory. Our primary study evaluates 12 model-harness configurations, spanning nine models and four execution harnesses, in 480 three-player matches across ten games. The main and supplementary studies comprise 1,032 completed matches in total. These comparisons reveal broad cross-game ranking agreement alongside game-specific strengths. Matched studies show that the same model can perform differently across execution harnesses, adding another source of variation to these profiles. These performance advantages do not consistently translate into better token or cost efficiency, making resource use an additional consideration when comparing configurations. Together, the findings support evaluating complete agent configurations by both their competitive performance across games and the resources needed to achieve it.&lt;/p&gt;</description></item><item><title>SWE-Ladder: Learning to Localize, Reproduce, and Patch via Progressive Privileged Self-Distillation</title><link>https://arxiv.org/abs/2610.33667</link><guid isPermaLink="false">arxiv:2610.33667</guid><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.SE</category><author>Xudong Cai, Zhengxi Lu, Yuchen Yan, Jian Shao, Jun Xiao, Yueting Zhuang</author><description>&lt;p&gt;&lt;b&gt;90%&lt;/b&gt; · Agents 90%&lt;/p&gt;&lt;p&gt;Resolving a repository-level issue typically requires a software-engineering (SWE) agent to localize the faulty code, reproduce the failure, and patch the code. Reinforcement learning trains such agents from a single test result on the final patch, while on-policy self-distillation (OPSD) adds token-level supervision from a teacher with privileged evidence, exposing the full reference patch at every step. Neither provides stage-specific guidance for localization or reproduction. We propose SWE-Ladder, which turns the verified repair of each training instance into stage-specific evidence: the changed files and lines for localization, the fail-to-pass tests for reproduction, and the diff for patching. A rule-based router assigns each step of an end-to-end rollout to a stage based on its tool call, a frozen teacher sees only the matching evidence, and the stages are distilled in repair order while GRPO optimizes the full trajectory. With Qwen3-4B-Instruct-2507 on SWE-bench Verified under the R2E-Gym scaffold, SWE-Ladder improves pass@1 from 9.6% to 16.4%, compared with 10.4% for GRPO and 12.4% for OPSD with the full patch. Under the OpenHands scaffold, it improves pass@1 from 13.0% to 17.6%. Reversing the stage order under R2E-Gym reduces pass@1 to 11.4%.&lt;/p&gt;</description></item><item><title>ReGE: Stronger Agents through Experience Synthesis</title><link>https://arxiv.org/abs/2610.33861</link><guid isPermaLink="false">arxiv:2610.33861</guid><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Jiarong Liang, Yubo Wang, Zijie Liu, Yuxuan Zhang, Ping Nie, Wenhu Chen</author><description>&lt;p&gt;&lt;b&gt;90%&lt;/b&gt; · Agents 90%&lt;/p&gt;&lt;p&gt;Repeated attempts at interactive tasks uncover facts, useful operations, and failures that can inform subsequent execution. We introduce ReGE, a framework for turning this recorded experience into guidance for a fresh attempt. Its main implementation, ReGE-Syn, uses a single coach call to jointly synthesize bounded execution records and available artifacts into self-contained guidance, connecting task-specific findings with proposed actions and relevant pitfalls. A student starts from the task&amp;#x27;s initial environment state and adapts this guidance to current observations. Source generation, synthesis, and student execution use the same base model, without parameter updates or a stronger teacher. Across four benchmarks, ReGE improves accuracy by an average of 9.9 percentage points for GPT and 8.8 percentage points for Claude compared with unguided execution. On matched BrowseComp-Plus subsets, ReGE-Syn reduces guidance-construction tokens by 98.2\% on GPT and 95.5\% on Claude relative to adapted AggAgent, with observed success. Combined construction and execution tokens decrease by 15.7\% and 35.4\%, respectively, counting input plus output and excluding source generation. BrowseComp-Plus ablations further associate access to process information with fewer student steps and show that joint synthesis produces substantially shorter guidance than Direct history or Independent summaries, with observed success. These results demonstrate how agents can use their own recorded experience to improve subsequent task completion, and suggest a low-cost way to consolidate the execution records of parallel agent systems such as agent swarms.&lt;/p&gt;</description></item><item><title>DynaFlow: Learning Free-Form Multi-Agent Orchestration</title><link>https://arxiv.org/abs/2610.34467</link><guid isPermaLink="false">arxiv:2610.34467</guid><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><category>cs.MA</category><author>Ruhao Liu, Qi Li, Shizun Wang, Xinchao Wang</author><description>&lt;p&gt;&lt;b&gt;90%&lt;/b&gt; · Multi-agent 90%, Agents 33%&lt;/p&gt;&lt;p&gt;Multi-agent systems often rely on predefined collaboration structures, limiting their ability to adapt to diverse task requirements. We introduce DynaFlow, a framework that integrates free-form executable workflow synthesis into the action space of the main agent. The agent decides when collaboration is needed and generates task-specific programs that coordinate sub-agents through sequential or parallel execution, structured information exchange, and verification. Execution results and traces inform subsequent actions, enabling the agent to adapt collaboration as reasoning progresses. We train only the main agent through supervised fine-tuning on distilled trajectories, followed by refinement on examples filtered for unsupported premises, biased verification, and information-flow defects. All sub-agents remain fixed, separating orchestration learning from executor capability improvement. Across six benchmarks spanning mathematical reasoning, scientific question answering, and multi-hop retrieval, DynaFlow achieves 88.08% overall accuracy in Forced mode, outperforming the strongest evaluated baseline by 10.90 percentage points with the same Qwen3.5-27B backbone. Workflow analysis finds more explicit use, verification, and refinement of upstream outputs after training, highlighting cross-stage information flow as a key dimension of multi-agent orchestration.&lt;/p&gt;</description></item><item><title>ClinVerse: A Realistic Multi-Agent Diagnostic Environment for Training and Evaluating Medical Agents</title><link>https://arxiv.org/abs/2610.34878</link><guid isPermaLink="false">arxiv:2610.34878</guid><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.MA</category><author>Sirry Chen, Fangke Chen, Xuanwen Ding, Wei Chen, Zhongyu Wei</author><description>&lt;p&gt;&lt;b&gt;90%&lt;/b&gt; · Multi-agent 90%, Agent evaluation 69%&lt;/p&gt;&lt;p&gt;Disease diagnosis is a key application of large language model (LLM) agents in healthcare. However, existing medical agents are primarily trained and evaluated with static question-answering data, providing limited opportunities to learn active information acquisition, examination decision-making, and dynamic clinical interaction. To address this limitation, we present ClinVerse, an interactive, real-data-grounded multi-agent environment designed for training and evaluating medical diagnostic agents. Built on ClinPatient, a scalable dataset comprising 150k diagnostic cases derived from real-world electronic health records, ClinVerse supports coordinated interactions among six specialized clinical roles. Specifically, a doctor agent starts from an initial patient complaint, progressively gathers clinical evidence through patient interviews and examination requests, and ultimately produces a diagnosis. For each interaction trajectory, a rule-based scoring framework quantifies information acquisition, examination ordering, and diagnostic accuracy. These trajectory-level scores serve as reward signals for agent training while also enabling scalable evaluation. In experiments, we evaluate various general-purpose and medical-domain models and show that nine self-evolution methods across three categories consistently improve agents&amp;#x27; diagnostic capabilities within ClinVerse. We further analyze the interplay among model capability, environment feedback, and self-evolution methods.&lt;/p&gt;</description></item><item><title>Belief-Conditioned Multi-Agent Actor Critic for Decentralized LLM Collaboration</title><link>https://arxiv.org/abs/2610.35398</link><guid isPermaLink="false">arxiv:2610.35398</guid><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.LG</category><category>cs.MA</category><author>Tianle Chen, Shuo Liu, Christopher Amato</author><description>&lt;p&gt;&lt;b&gt;90%&lt;/b&gt; · Multi-agent 90%, Agents 86%&lt;/p&gt;&lt;p&gt;Recent work has explored optimizing LLM collaboration through Multi-Agent Reinforcement Learning (MARL), but many approaches still rely on predefined workflows, limiting efficiency and scalability. Decentralized LLM collaboration is challenging because agents execute independently with limited communication, share a joint objective, and must infer useful information from communication traces. In this paper, we propose BCMAAC, a Belief-Conditioned Multi-Agent Actor-Critic method that maintains beliefs over contextual information and uses them to facilitate training. Experiments on Minecraft game-playing, web searching and tool-using tasks show that BCMAAC improves task performance and collaborative behavior compared to naive actor-critic baselines. The improvements are particularly pronounced in multi-turn tasks with richer contextual information, where belief modeling provides a clear advantage.&lt;/p&gt;</description></item><item><title>★ Understanding Communication Failures in Multi-Agent LLM Systems</title><link>https://arxiv.org/abs/2610.32060</link><guid isPermaLink="false">arxiv:2610.32060</guid><pubDate>Mon, 26 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Priya Pitre, Jun Hou, Yi Fang, Naren Ramakrishnan, Xuan Wang</author><description>&lt;p&gt;&lt;b&gt;97%&lt;/b&gt; · Multi-agent 97%&lt;/p&gt;&lt;p&gt;Multi-agent LLM systems aim to improve reasoning through debate, evidence sharing, and mutual correction, but interaction can also introduce failures that final accuracy alone cannot explain. Agents may converge too early, ignore dissent, suppress correct minority answers, or preserve a wrong framing across rounds. We present a corpus-grounded taxonomy of communication failures, built from 3,211 failed multi-round trajectories across medical QA, coding, finance, multi-hop reasoning, ethics, and embodied text tasks. Using this taxonomy, we analyze failure distributions across datasets and system designs, round-level error dynamics, recovery hardness, majority transitions, minority-signal suppression, and self-reported confidence. We find that failures are dominated by recovery/correction and consensus/decision problems rather than isolated first-round mistakes, with many emerging after agents first observe peer responses. Based on these findings, we recommend stronger disagreement handling, evidence verification, minority-signal preservation, and recovery checks before finalization.&lt;/p&gt;</description></item><item><title>★ SPECMEM: Accelerating Agentic Tool Calling via Live Memory Management</title><link>https://arxiv.org/abs/2610.31840</link><guid isPermaLink="false">arxiv:2610.31840</guid><pubDate>Mon, 26 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><author>Zihe Song, Wenting Zhao, Ye Liu, Yuanjie Zhu, Ke Xu, Shanghao Li</author><description>&lt;p&gt;&lt;b&gt;95%&lt;/b&gt; · Agents 95%&lt;/p&gt;&lt;p&gt;Tool-calling agents are mostly optimized for accuracy; in deployment, however, their growing cost is latency: every tool call is decoded autoregressively. Speculative decoding accelerates this without changing the output, and retrieved past calls make strong drafts under real use, where each user&amp;#x27;s behavior tends to repeat. Yet existing systems keep no cross-session memory, or build the draft store once and never update it. We propose SpecMem, a tool-call memory kept alive and managed throughout deployment: verified calls are written back online into bounded per-user stores with LRU eviction, and a side-effect gate defers irreversible calls until verification confirms. On multi-session, multi-user query streams served by three open-weight models, a frozen store steadily loses acceptance while SpecMem holds it: a 27% gap in mean accepted tokens (+11% to +34% across benchmarks, tracking how much novel work arrives after the store is built) and up to 1.74x wall-clock speedup. Ablations attribute the gain almost entirely to keeping the store live; local per-user scoping adds no acceptance but closes a measured cross-user leakage channel, and gating on declared side effects, rather than on retrieval confidence, is what eliminates irreversible mistakes.&lt;/p&gt;</description></item><item><title>★ Knowing Whom to Trust is not Enough: The Trust--Agreement Gap in Repeated Multi-Party LLM Negotiation</title><link>https://arxiv.org/abs/2610.31971</link><guid isPermaLink="false">arxiv:2610.31971</guid><pubDate>Mon, 26 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.CL</category><category>cs.MA</category><author>Amit Sarker, Moumita Choudhury, Saaduddin Mahmud, Shlomo Zilberstein</author><description>&lt;p&gt;&lt;b&gt;95%&lt;/b&gt; · Multi-agent 95%&lt;/p&gt;&lt;p&gt;Large language model (LLM) agents increasingly participate in negotiations on behalf of individuals and organizations, yet they remain vulnerable to manipulation, particularly in repeated multi-party interactions. Classical multi-agent systems address this challenge through explicit trust and reputation models, whereas existing work on LLM negotiation largely treats trust as an emergent phenomenon. We investigate whether LLM agents can form useful trust estimates from prior interactions and leverage them to improve future negotiation outcomes. We introduce a repeated, multi-party, multi-issue negotiation framework in which recurring agents participate in a sequence of negotiation games while one participant covertly attempts to prevent agreement. After each game, agents assess their counterparts and maintain pairwise trust estimates that carry over to subsequent negotiations. We compare trust-aware and trust-agnostic agents and analyze how explicit trust influences negotiation outcomes. Our results reveal a \emph{trust--agreement gap}: trust-aware agents can identify the adversary within a few games, but accurate trust estimates do not consistently translate into better agreements. Trust increases agreement rates by up to 23 percentage points, but only when agents are explicitly guided to use it in their decisions. Explicit trust can therefore improve repeated LLM negotiations, but its value depends critically on how trust is assessed and incorporated into agents&amp;#x27; reasoning.&lt;/p&gt;</description></item><item><title>★ Correct Answers, Closed Gates: SolveBind for GUI Agents at the Verification Barrier</title><link>https://arxiv.org/abs/2610.32223</link><guid isPermaLink="false">arxiv:2610.32223</guid><pubDate>Mon, 26 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Xinhao Song, Haoxuan Peng, Su Su, Hongliang Wu, Sirui Song, Gongshen Liu</author><description>&lt;p&gt;&lt;b&gt;95%&lt;/b&gt; · Agents 95%&lt;/p&gt;&lt;p&gt;Websites and applications deploy CAPTCHAs and anti-automation mechanisms that use behavioral signals such as interaction trajectories and timing, not outcomes alone, to distinguish humans from automated agents. We call these protected GUI environments, where correctly solving a verification task is insufficient for end-to-end task completion. Agents must turn solver outputs into accepted interactions and adapt execution to runtime feedback under time constraints. We introduce SolveBind, a GUI-agent framework combining hierarchical solving with runtime supervision. A hierarchical solving tree decomposes verification into interdependent Perceive, Ground, Solve, Act, and Verify capabilities. A runtime supervisor grounds action commitments in tool-derived evidence, revises them as evidence arrives, and mediates execution under explicit recovery budgets. Across nine CAPTCHA task families and nine backbone models, SolveBind achieves the highest success rate on eight backbones, outperforming the strongest baseline by 13.3-34.5 percentage points. It achieves the highest success rate on all six AndroidWorld backbones. In a paired GPT-5.5 analysis, MobileAgent produces correct answers but fails dynamic verification on 13 of 90 tasks; SolveBind succeeds on seven of these tasks. With automatic submission, removing binding reduces success from 82.22% to 71.56% and increases latency and token usage. Recovery caps reduce execution cost with a small observed success trade-off: removing them raises success from 82.22% to 83.56%, while increasing latency and token usage to 3.7x and 2.4x their full-supervision values, respectively. These results support evidence-grounded execution control while identifying a success-cost trade-off in recovery and failure boundaries of heuristic submission rules.&lt;/p&gt;</description></item><item><title>Phronix: The Capability-Centric Learning Paradigm for Agents</title><link>https://arxiv.org/abs/2610.31789</link><guid isPermaLink="false">arxiv:2610.31789</guid><pubDate>Mon, 26 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Hariharan Devarajan, Neeraj Rajesh, Aniruddha Marathe, Nikoli Dryden, Kin Ng, Michela Taufer</author><description>&lt;p&gt;&lt;b&gt;94%&lt;/b&gt; · Agents 94%&lt;/p&gt;&lt;p&gt;Scientific computing increasingly relies on large language model-based agents for performance engineering tasks such as instrumentation, analysis, and workflow porting. However, agent effectiveness depends heavily on the surrounding harness, which typically relies on manually written skills and curated memory. This limits autonomous learning, forcing agents to repeatedly rediscover solutions rather than retain and reuse knowledge from prior executions. We introduce Phronix, a capability-centric learning paradigm that enables agentic harnesses to acquire, validate, and refine reusable capabilities from their own executions. Phronix operates through a predictor-validator-corrector loop: MCP tools and associated skills propose solutions, tool executions validate them, and observed outcomes refine the stored capabilities. It distills every observed interaction into a capability store and researches a failing task rather than abandoning it. First, such learned capabilities solve a recurring task on the first attempt in 93-95% of cases across every model, significantly reducing solution non-determinism and improving reliability. Second, Phronix turns an agent&amp;#x27;s own execution into 7.6-30.8 durable capabilities per task without user instruction, and creation falls below two once the needed capability exists. Third, warm-start runs consume only 0.38-0.40 million tokens per task, which is three to four times less than a single baseline attempt, while a cold-start costs no more than the baseline. On the 1000 Genome Pegasus workflow, instrumenting a production application for I/O performance analysis, Phronix passes all 11 correctness checks against six for the baseline harness, and also lifts the task solving rates of two cheaper models from 29% and 27% of SWE-bench tasks solved to 91% and 87%, respectively, matching the performance of the most expensive evaluated model.&lt;/p&gt;</description></item><item><title>Not Every Agent Needs the Strongest Model: Unified Prompt-Model Optimization for Heterogeneous LLM-based Multi-Agent Systems</title><link>https://arxiv.org/abs/2610.31743</link><guid isPermaLink="false">arxiv:2610.31743</guid><pubDate>Mon, 26 Oct 2026 00:00:00 +0000</pubDate><category>cs.MA</category><author>Mingxiu Cai, Haoyang Xian, Xinyu Ma, Yutong Wang, Zhenxi Song, Jing Li</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Multi-agent 93%&lt;/p&gt;&lt;p&gt;Large language model (LLM)-based multi-agent systems (MAS) rely on role-specific prompts and execution models to solve complex tasks collaboratively. However, prompt optimization typically keeps model assignments fixed, leaving differences in role requirements and their associated inference costs outside the search. We present UniMASO, a Unified framework for heterogeneous Multi-Agent System Optimization through the joint adaptation of prompts and model assignments. UniMASO evaluates candidate updates through local, downstream, and global feedback, using cost-aware Pareto search to retain useful quality-cost trade-offs. Topology-aware co-evolution then coordinates these updates according to agent roles and dependencies. Cross-level trajectory memory further supplies historical successes and failures to guide subsequent optimization. Experiments on five benchmarks and five execution topologies show that UniMASO achieves competitive task performance at substantially lower deployment cost than the strongest homogeneous configurations. Under centralized execution, it improves the average score from 69.79 to 70.40 while reducing token-weighted deployment cost by 85.2% relative to DeepSeek-V4-Pro with MASPO. These results support joint prompt-model adaptation as an effective approach to efficient multi-agent collaboration. The code is available at https://github.com/Achilles008/UniMASO_main.&lt;/p&gt;</description></item><item><title>HarnessMM: Recursive Self-Improvement for Harness Token Efficiency</title><link>https://arxiv.org/abs/2610.32813</link><guid isPermaLink="false">arxiv:2610.32813</guid><pubDate>Mon, 26 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Yuhua Jiang, Chang Xu, Feifei Gao, Li Zhao</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Agents 93%&lt;/p&gt;&lt;p&gt;Agent harnesses repeatedly invoke reasoning after tool feedback, even when an earlier call has already fixed the next action. We introduce HarnessMM (Harness Minus Minus), a method for improving harness token efficiency through guarded decision reuse and recursive self-improvement (RSI). RSI iteratively refines companion harness configurations from training feedback, with validation selecting the configuration for deployment. A controller at the model-tool boundary reuses resolved decisions to replace later reasoning callbacks while actor weights remain fixed. Executable Decision Graphs store exact actions, literal arguments, causal dependencies, and public guards. Guarded Decision Reuse activates these persistent decisions from observed receipts; Certified Callback Substitution executes them through the native interface and records removal of the registered slow callback. New semantic decisions, unsupported evidence, and selector abstention invoke the original actor again. The representation restricts what feedback may change, while complete-task measurements establish quality and cost. On HumanEval, HarnessMM preserves Codex success at 90.82\% while reducing Tokens/task (k) from 66.72 to 47.02 (29.54\% saving). For DeepSeek Harness, success rises from 71.43\% to 85.71\% while Tokens/task (k) fall from 96.28 to 11.62 (87.93\% saving). A separate MBPP ablation measures 26.91\% lower cost than single-use graphs and 19.52\% lower cost than retained callbacks. These results establish guarded decision reuse as a practical way to reduce repeated reasoning in existing harnesses.&lt;/p&gt;</description></item><item><title>An Agentic Approach with Evidence-Grounded Verification for Multimodal Emotion Reasoning in Conversation</title><link>https://arxiv.org/abs/2610.31685</link><guid isPermaLink="false">arxiv:2610.31685</guid><pubDate>Mon, 26 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><category>cs.AI</category><category>cs.MM</category><category>eess.IV</category><author>Elyas Rashno, Farhana Zulkernine</author><description>&lt;p&gt;&lt;b&gt;92%&lt;/b&gt; · Multi-agent 92%&lt;/p&gt;&lt;p&gt;LLM-based multimodal emotion reasoning systems perform well on standard benchmarks, but improving them through instruction tuning can be computationally expensive. Agentic pipelines built from frozen models avoid this cost, but introduce a different challenge: when a prediction is wrong, the system must identify which agent or stage caused the error. We address this problem with an agentic framework for traceable multimodal emotion reasoning and prompt-space adaptation. Modality-specific perception agents analyze visual, acoustic, and lexical inputs and post evidence-cited observations to a shared board. An integration agent combines these observations with retrieved multimodal examples to produce an emotion description, label set, and supporting citations, while an MLLM critic can request one revision before the output is finalized. For incorrect predictions, a separate evidence-grounded verification stage applies deterministic checks to verify that cited evidence and references are valid, and an entailment check to determine whether the final claims are supported by that evidence. Detected failures are then grouped by the responsible component and failure type, converted into targeted prompt patches, and accepted only after validation on a held-out set. This adapts the agent prompts without updating model weights. On the MER2025 dataset, targeted prompt adaptation outperforms the frozen static pipeline on all four MLLMs, ranging from 2B to 38B parameters, and matches or outperforms undifferentiated reflection baselines on each of them: VideoLLaMA3-2B, Phi-3.5-vision-instruct, Qwen2.5-VL-7B-Instruct, and InternVL2.5-38B. It improves F-score by 0.6--2.2 points depending on the backbone, including an increase from 52.3 to 54.5 on Qwen2.5-VL-7B.&lt;/p&gt;</description></item><item><title>TACS-RF: Tool-driven Agentic Circuit Synthesis of RF and mmWave Modules</title><link>https://arxiv.org/abs/2610.31882</link><guid isPermaLink="false">arxiv:2610.31882</guid><pubDate>Mon, 26 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Tristan Liang, Aravind Nagulu</author><description>&lt;p&gt;&lt;b&gt;92%&lt;/b&gt; · Agents 92%&lt;/p&gt;&lt;p&gt;We present the framework of TACS-RF - a Tool-driven Agentic Circuit Synthesis of RF and mmWave modules. In this framework, a large-language-model (LLM) coding agent (Claude Opus 4.8) directly drives industry-standard electronic-design-automation (EDA) tools such as Cadence Virtuoso/Spectre, Calibre, Cadence EMX, and Ansys HFSS to design RF and mmWave modules. We validate the framework through the agentic design of a 240-251 GHz sub-THz transmitter in a 90 nm SiGe BiCMOS process. The agent semi-autonomously designed the sub-blocks including a 60 GHz push-push Colpitts VCO with second-harmonic extraction, multistage differential cascode power drivers, a push-push frequency doubler, a differential bowtie antenna, and all the interstage matching networks. The transmitter chain with parasitic-extracted devices and EM-verified passives delivers +5.1 to +6.3 dBm across an 11 GHz varactor-only tuning range, phase noise of -80 to -88 dBc/Hz at 1 MHz offset while consuming a DC power of 361 mW. We describe the agent-driven design flow and the resulting division of labor between human and agent, taking a step toward a &amp;quot;text-to-ASIC&amp;quot; future for designing RF/mmWave hardware.&lt;/p&gt;</description></item><item><title>The Helpful Agent Problem: When Emergent Cooperation Among LLM Agents Bypasses Intended Workflows</title><link>https://arxiv.org/abs/2610.31985</link><guid isPermaLink="false">arxiv:2610.31985</guid><pubDate>Mon, 26 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.CL</category><category>cs.MA</category><author>Moumita Choudhury, Amit Sarker, Shlomo Zilberstein</author><description>&lt;p&gt;&lt;b&gt;92%&lt;/b&gt; · Multi-agent 92%&lt;/p&gt;&lt;p&gt;LLM agents are increasingly deployed in collaborative settings where they pursue separate tasks while sharing resources and operating under review or oversight processes. Such settings create safety risks not only when agents are malicious, but also when they are simply trying to help. Prior work has largely studied adversarial or explicitly collusive behavior; we show that benign agents pursuing separate objectives can spontaneously cooperate in ways that bypass intended workflows. We call this the \emph{helpful agent problem}. We study long-horizon shared-resource environments in which agents sometimes depend on resources owned by their peers and cross-owner changes are normally mediated by a reviewer. When review becomes unavailable, agents begin making changes on one another&amp;#x27;s behalf despite having no shared reward or explicit incentive to cooperate. Crucially, these actions remain within each agent&amp;#x27;s local permissions while circumventing the system&amp;#x27;s intended oversight structure. We introduce \textsc{FavorBench}, a controlled benchmark with measurable downstream side effects, and adapt \textsc{CooperBench} to test the phenomenon in realistic repositories. Across two benchmarks and four models, we find that out-of-workflow favors emerge frequently. Further, in \textsc{FavorBench}, favors from at least three models cause significant harm to parties outside the interaction. These results reveal a distinct multi-agent safety challenge: cooperation itself can create pathways around system-level safeguards.&lt;/p&gt;</description></item><item><title>Beyond Final Outcomes: Quantifying Claim-Level Information Dynamics in Multi-Agent LLM Interaction</title><link>https://arxiv.org/abs/2610.32333</link><guid isPermaLink="false">arxiv:2610.32333</guid><pubDate>Mon, 26 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><author>Haocheng Jiang, Herun Wan, Yongyuan Peng, Minnan Luo</author><description>&lt;p&gt;&lt;b&gt;92%&lt;/b&gt; · Multi-agent 92%&lt;/p&gt;&lt;p&gt;When LLM-powered agents interact, information is repeatedly shared, expanded, and forgotten, yet multi-agent evaluation typically focuses on final task outcomes. We study such interaction as claim-level information dynamics and propose RIVER, which decomposes agent outputs into atomic claims and evaluates three complementary dimensions: convergence, exploration, and retention. Convergence captures cross-agent claim correspondence and stance alignment; exploration captures semantic breadth and extension beyond the source; and retention tracks source preservation and the persistence of new claims across stages and lineages. We evaluate five interaction strategies on 40 controlled news-generation cases. Repeatedly pooled interaction promotes convergence but narrows the information space, whereas distributed relay yields broader, less shared information. Further comparisons show that method-specific constraints increase exploration while weakening convergence and retention. Our findings suggest that collective information dynamics are better explained by underlying information-flow mechanisms than by simple downstream performance.&lt;/p&gt;</description></item><item><title>SCI-AGENT-EXAM: Benchmarking Agents on Scientific Research Tasks</title><link>https://arxiv.org/abs/2610.32441</link><guid isPermaLink="false">arxiv:2610.32441</guid><pubDate>Mon, 26 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><author>Tianyun Zhong, Wei Wang, Jialin Li, Jianhong Tu, Liyao Li, Chuqiao Kuang</author><description>&lt;p&gt;&lt;b&gt;92%&lt;/b&gt; · Agent evaluation 92%, Agents 32%&lt;/p&gt;&lt;p&gt;Large language model (LLM) agents are increasingly capable of supporting scientific workflows, but their capabilities across diverse research activities remain difficult to assess systematically. Existing benchmarks often focus on selected scientific capabilities or task types, limiting a comprehensive characterization of scientific agents&amp;#x27; strengths and weaknesses in realistic research workflows. We introduce SCI-AGENT-EXAM, a workflow-oriented benchmark comprising 120 expert-curated tasks across 11 scientific fields and 7 research task types defined by the Scientific Workflow Task Taxonomy (SWTT). Each task requires both executable artifacts (e.g., code and scripts) and textual artifacts (e.g., reports and explanations). To evaluate the heterogeneous task outputs, we develop a hybrid evaluation protocol combining deterministic programmatic verification for executable artifacts with a calibrated, expert-validated LLM-based judge for textual artifacts. Beyond outcome assessment, we analyze progress and solution stability along execution trajectories to characterize how agents reach their final results. Experiments with 10 frontier LLM agents reveal substantial performance gaps: GPT-6 Astra achieves the highest overall score of 80.9, yet only 26.0% of its runs exceed the 0.95 success threshold. Further analyses uncover distinct capability profiles across scientific task types and substantial variation in execution efficiency and stability. Our code and data are available at https://github.com/SKYLENAGE-AI/Sci-Agent-Exam.&lt;/p&gt;</description></item><item><title>The LLENS Platform for On-Premises Large Language Model Agents in a Japanese University Hospital: Development and Evaluation Study</title><link>https://arxiv.org/abs/2610.32151</link><guid isPermaLink="false">arxiv:2610.32151</guid><pubDate>Mon, 26 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><category>cs.AI</category><author>Ken Enda, Jien Saito, Masami Mukai, Feng Han, Emir Turkes, Tatsumi Kusakabe</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Agents 91%, Multi-agent 48%&lt;/p&gt;&lt;p&gt;Large language model agents that use tools could take on part of the electronic health record and desk work that occupies physicians&amp;#x27; time, but in many hospitals the medical information systems run inside closed networks, so the model and the agent harness must also sit inside. We designed, implemented, and deployed LLENS, a clinical support AI agent platform that runs inside the closed network of Hokkaido University Hospital on one host with 8 NVIDIA H200 GPUs, the open-weight model Kimi K2.6 (~1 trillion parameters), and a web application rebuilt from Open WebUI. The harness has 10 components, including page image reading, full-text attachment input, a path-addressed document tree without a vector index, a network-isolated sandbox, artifact return, self-checking of generated output, subagents, and saved procedures. Kimi K2.6 was chosen from 3 open-weight candidates and scored 480/500 on the 2026 Japanese Medical Licensing Examination; it generated 119 tokens/s for one user and served 16 concurrent requests at 908 tokens/s in total. On 180 questions over hospital documents (3 seeds each), mean accuracy was 10.7% with no documents, 81.3% with fixed retrieval (top 10 chunks of one lexical search), and 97.2% with interactive access, in which the model reads with document tools and the sandbox (15.9 percentage points above fixed retrieval, 95% CI 10.9-21.3); the difference lay in filtering/counting questions (16.7% vs 87.8%). Five scenarios with synthetic data ran on combinations of the components: needlestick injury response, batch adverse event grading, scanned referral letter transcription, falls data aggregation and plotting, and investigation of 3 topics by subagents. The platform has run on the hospital network since September 14, 2026.&lt;/p&gt;</description></item><item><title>DraMaze: A Multi-Agent Pipeline with Future-Aware Memory for Diverse Microdrama Script Generation</title><link>https://arxiv.org/abs/2610.32002</link><guid isPermaLink="false">arxiv:2610.32002</guid><pubDate>Mon, 26 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><author>Siyang He, Qiqi Wang, Fan Liu, Yuncheng Huang, Pengfei Xu, Xi Chen</author><description>&lt;p&gt;&lt;b&gt;90%&lt;/b&gt; · Multi-agent 90%&lt;/p&gt;&lt;p&gt;The rapid growth of microdramas has increased demand for high-quality script production. Long-form microdrama script generation with LLMs requires both diverse plot progression and long-range narrative coherence. Our observations reveal that candidate continuations increasingly concentrate on fewer narrative mechanisms as generation progresses, while conventional retrieval may reinforce trope reuse and overlook historical information essential to future plots. To address these challenges, we propose DraMaze, a multi-agent pipeline that explores diverse causal paths through trope memory-guided evolutionary tree search and mutation. It further constructs a Backward Narrative Dependency Tree to organize, retain, and retrieve historical memories based on future narrative goals. We also introduce MiDramaBench, a bilingual benchmark for evaluating script logic and creative quality across different script lengths, together with causal-pattern metrics for narrative repetition and diversity. Experiments show consistent improvements across three backbone LLMs. For 60-episode scripts of up to 60k words, DraMaze reduces causal-pattern repetition by 32.1% and achieves a Logic score of 82.5, outperforming the best-performing baseline by 8.5 points.&lt;/p&gt;</description></item><item><title>MedCaseAgent: From Multimodal Clinical Evidence to Rare Disease Case Reports</title><link>https://arxiv.org/abs/2610.32258</link><guid isPermaLink="false">arxiv:2610.32258</guid><pubDate>Mon, 26 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Hongkang Chu, Yifan Shen, Tianjiao Yu, Zhuoqing Zhong, Jianguo Cao, Meihuan Huang</author><description>&lt;p&gt;&lt;b&gt;90%&lt;/b&gt; · Agents 90%&lt;/p&gt;&lt;p&gt;Although Large Language Models (LLMs) have demonstrated potential in clinical documentation, generating the rigorous, evidence-based reasoning required for unprecedented, atypical, and rare disease case reports remains a significant challenge. We present MedCaseAgent, an end-to-end agentic reasoning paradigm that bridges this gap by synthesizing publication-quality reports from unstructured clinical notes. MedCaseAgent leverages a hierarchical structure, integrating patient-level data mining with iterative, tool-integrated reasoning. By dynamically querying medical literature and knowledge bases, the agent maintains high clinical fidelity and assesses case novelty. The framework is inherently modular, supporting various backbone LLMs in a plug-and-play fashion. To facilitate this research, we release MedCase-150K, a large-scale multimodal clinical case-report corpus, and MedCase-Bench, a robust temporally held-out evaluation suite. We also introduce an open-source model post-trained from Qwen3.5-9B and optimized specifically for this task. Under both LLM-judged and rule-based evaluation, MedCaseAgent outperforms existing general-purpose and specialized medical LLMs and agents. Blinded expert reviews and ablations further support the system&amp;#x27;s clinical relevance and evidence grounding.&lt;/p&gt;</description></item><item><title>Every Edge Needs a Quote: Building a Quote-Grounded Knowledge Graph of Healthcare Software Adoption with Language-Model Agents</title><link>https://arxiv.org/abs/2610.32781</link><guid isPermaLink="false">arxiv:2610.32781</guid><pubDate>Mon, 26 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><category>cs.AI</category><category>cs.IR</category><author>Juan Felipe Duran, Arthur Tobler, Martin Valli\`eres</author><description>&lt;p&gt;&lt;b&gt;90%&lt;/b&gt; · Agents 90%, Multi-agent 59%&lt;/p&gt;&lt;p&gt;Hospitals regularly buy software that clinicians and patients depend on. Because these purchases are costly, hard to reverse and can affect patient care, buyers look for evidence of which peer institutions already use a product and which systems it connects to. This evidence is public but scattered across vendor websites, press releases and third-party pages. Language-model agents can now collect it at low cost, but the correctness of the extracted claims is difficult to establish, and a wrongly listed customer can mislead buyers and misrepresent an organisation. We present a pipeline that builds a knowledge graph of customer and integration relations from the open web under one rule: every edge must be supported by a verbatim quote from its source page. Pages come from a deterministic crawl of each vendor&amp;#x27;s site and a budgeted ReAct agent that searches the rest of the web. A permissive extractor proposes relations with quotes, and a layered grounding stage decides which to keep, using a referent step that reads the whole page when a quote names only one side, deterministic checks, and a panel of five model calls voting on nine criteria. On 61 vendors, the pipeline reaches 0.94 precision and 0.71 recall against a page-level key covering the 6,428 candidate relations proposed by its extractor, whose verdicts were drafted by one model and re-checked with a second. Against the golden reference, the marketplace&amp;#x27;s own curated list, it scores lower, but 89% of the relations it keeps that the reference lacks are stated on a page. A confidence score built from the panel&amp;#x27;s votes keeps more correct relations than the fixed rule at the same precision, and reaches 0.90 precision at 0.90 recall. We also discuss how narrow, bounded model calls, string-matched evidence and voting address long-context degradation and run-to-run variance.&lt;/p&gt;</description></item><item><title>★ Governed Self-Evolution for Autonomous Investing: A Multi-Agent LLM System with an Invariant Core</title><link>https://arxiv.org/abs/2610.30557</link><guid isPermaLink="false">arxiv:2610.30557</guid><pubDate>Fri, 23 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.CL</category><category>cs.MA</category><category>q-fin.PM</category><author>Yebo Feng, Jingyang Dai, Liangrui Pan, Nelson Lau, Jiahua Xu, Yang Liu</author><description>&lt;p&gt;&lt;b&gt;96%&lt;/b&gt; · Multi-agent 96%, Agents 93%&lt;/p&gt;&lt;p&gt;LLM agents that act on live Web data must combine heterogeneous evidence, remember what they have done and improve from outcomes without weakening their own safeguards. We study this problem in autonomous investing, where every action is irreversible and based on untrusted Web content. We present Steward, a multi-agent LLM system that draws the boundary of self-evolution in its type system. First, nine role-specialised agents decide jointly: four analysts read news feeds, SEC filings, macroeconomic series and market data and emit typed reports, from which a Portfolio Manager sets target positions that a protected Risk Manager audits. Second, a seven-layer shared memory, assembled by code from the system&amp;#x27;s own record, gives each decision its position context, the market narrative, calibration and the agent&amp;#x27;s past decisions. Third, the system improves itself by review: code grades every trade and forecast nightly and writes the grades into memory, and each quarter a reflector proposes prompt learnings that a deterministic gate applies reversibly and replay of recorded inputs verifies. All three operate around an invariant core of order arithmetic, risk rules and discipline-agent prompts that no self-edit can reach. In a five-month live deployment (102 trading days, 1,632 LLM calls), the system contained a 24.6% sector drawdown to a 0.3% loss; in replay of its recorded inputs, a single model given the same raw data traded more and lost 1.35 points against the market over five days where the joint design showed no significant loss, and no injected instruction was followed; and a 2015-2026 backtest shows the core alone lowering the maximum drawdown under all 50 random entry policies. The reflector traced the dominant failure to its root cause, and the gate applied a learning that the agent adopted on trigger evenings and on no control evening. Code: https://github.com/yebof/quant-agent&lt;/p&gt;</description></item><item><title>★ Consistent but Biased: Chair Personas Trade Noise for Bias in Multi-Agent Clinical Decisions</title><link>https://arxiv.org/abs/2610.31325</link><guid isPermaLink="false">arxiv:2610.31325</guid><pubDate>Fri, 23 Oct 2026 00:00:00 +0000</pubDate><category>cs.MA</category><author>Yitong Bai (Columbia University), Chengyi Zhang (Swansea University), Ziyang Wang (Aston University)</author><description>&lt;p&gt;&lt;b&gt;96%&lt;/b&gt; · Multi-agent 96%&lt;/p&gt;&lt;p&gt;In clinical systems built from several large language model (LLM) agents, one agent often chairs the discussion and makes the final decision. Whether the chair&amp;#x27;s persona prompt changes that decision, or the agreement between repeated runs that some systems treat as reliability, has not been tested with the case held constant. We ask whether the persona changes the decision or only its timing, how it affects agreement between runs, and which behaviors appear when the prompt describes only personality traits. A simulated department of seven agents discussed 20 published cases of degenerative cervical myelopathy, with the case reports replayed unchanged in every run. Only the prompts of the chair and its deputy changed (no persona, or a consultative, autocratic or avoidant one), written either as rules of conduct or as personality traits. With personas written as rules, the chair chose to operate now in 93% of runs when autocratic and in 2% when avoidant, against 57% without a persona. Surgery was still planned in nearly all decisions, so the personas mainly changed whether to operate now or after more tests. These effects held with a second model and reworded prompts. The autocratic and avoidant personas made the three runs of a case agree more often, but only about as often as chance predicts, and Fleiss $\kappa$ did not rise. Prompts that described only personality traits kept more than half of the autocratic and avoidant effects on operating now. They reproduced quick decisions, delays and extra tests, but not ignoring red flags, dropping backup plans or passing the decision to the family. Studies should report and vary the chair&amp;#x27;s persona as they do the model, and correct agreement between runs for chance before calling it reliability.&lt;/p&gt;</description></item><item><title>★ RoleFlow: Self-Evolving Multi-Role Agentic Collaboration via Structural Adaptation</title><link>https://arxiv.org/abs/2610.30429</link><guid isPermaLink="false">arxiv:2610.30429</guid><pubDate>Fri, 23 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Yi Ge, Pan Wang, Xuehao Cui, Zian Zeng, Xu Hu, Heng Huang</author><description>&lt;p&gt;&lt;b&gt;95%&lt;/b&gt; · Multi-agent 95%, Agents 48%&lt;/p&gt;&lt;p&gt;Large language model (LLM) based multi-agent systems often rely on predefined collaboration structures, limiting their adaptability to evolving task requirements. Although recent approaches enable dynamic orchestration, trajectory-level rewards they apply assign one outcome to each decision, ofen struggling to identify the contributions of individual structural changes. We propose RoleFlow, a self-evolving multi-role agentic system that refines collaboration structures through feedback-driven atomic edits and on-demand role synthesis. To make structural adaptation learnable, we introduce Single-Edit Counterfactual Policy Optimization (SECPO), which evaluates each edit against its no-edit counterpart at the same chain state and assigns targeted credit to edit-specific tokens. Across seven benchmarks spanning four domains, RoleFlow achieves the optimal average performance, surpassing the strongest competitor by 4.7 points. It leads on all three multi-hop QA benchmarks by 3.2-7.5 F1 points and also shows supremacy on mathematical reasoning, web interaction, and code generation. Further analyses demonstrate cross-benchmark transferability, training-data efficiency, and cross-executor generalization.&lt;/p&gt;</description></item><item><title>★ ReflectPO: Reflection-Guided Policy Optimization for Long-Horizon LLM Agents</title><link>https://arxiv.org/abs/2610.30933</link><guid isPermaLink="false">arxiv:2610.30933</guid><pubDate>Fri, 23 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><author>Rumei Li, Xunliang Cai</author><description>&lt;p&gt;&lt;b&gt;95%&lt;/b&gt; · Agents 95%&lt;/p&gt;&lt;p&gt;With external tools, large language models (LLMs) can tackle complex tasks through sustained environmental interaction. LLM-based agents are therefore increasingly used to tackle complex long-horizon tasks in real-world environments. However, these tasks involve sequential, interdependent decisions and changes in environmental states. Early execution errors affect subsequent interaction histories and environmental states, and their effects accumulate along the decision chain. To address this challenge, we propose Reflection-Guided Policy Optimization (ReflectPO), a reinforcement learning framework for autonomous error recovery in long-horizon tasks. ReflectPO comprises two core components. The first is Reflection-Guided Sampling. We use branch differences and repeated visits in interaction trajectories to construct hints for error recovery. The second is Tree-Structured Credit Assignment. We organize sampled trajectories into trees and assign action-level credit using parent--child reward differences and recovery gains. Experiments over two long-horizon tool-use benchmarks show that ReflectPO outperforms multiple existing baselines in most domains. It also achieves the best overall performance on average. Further analyses show that ReflectPO effectively improves agents&amp;#x27; ability to recognize their own deviations, recover from erroneous states, and continue making progress toward task completion.&lt;/p&gt;</description></item><item><title>TauIndianBankBench: Procedure-Aware, Action-Oriented Evaluation of Tool-Using Conversational Agents</title><link>https://arxiv.org/abs/2610.30161</link><guid isPermaLink="false">arxiv:2610.30161</guid><pubDate>Fri, 23 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><category>cs.AI</category><author>Krishanu Adhikary, Prashant Devadiga</author><description>&lt;p&gt;&lt;b&gt;94%&lt;/b&gt; · Agent evaluation 94%, Agents 60%&lt;/p&gt;&lt;p&gt;Many Indian banks serve customers through FAQ pages and scripted chatbots. Assistants based on language models could respond faster and carry out requests such as blocking a card, but only if they give correct information and follow the bank&amp;#x27;s rules. These rules prescribe a procedure, a set of required steps, such as obtaining a closure quote before closing a deposit. Adapting models to this domain requires measuring how well they follow the procedure, before and after training. Benchmarks usually judge only the records left at the end of a conversation. Many required steps, however, leave the records unchanged, so an assistant that skips them can still be judged successful. We present TauIndianBankBench, an action-oriented benchmark of 1,000 Indian retail-banking tasks where an assistant helps a simulated customer. Besides the final records, it checks that the assistant took every required step and made no unrequested change. For every model, 6.5-12.0% of sessions are judged successful when only the final records are checked, although the assistant skipped a required step or made an unrequested change. Scoring both procedure and outcome shows more accurately how well language models perform in Indian retail banking.&lt;/p&gt;</description></item><item><title>Training Small Language Models for Transferable Tool Selection</title><link>https://arxiv.org/abs/2610.31483</link><guid isPermaLink="false">arxiv:2610.31483</guid><pubDate>Fri, 23 Oct 2026 00:00:00 +0000</pubDate><category>cs.LG</category><category>cs.AI</category><author>Zhaoyi Zhou, Akshayaa Magesh, Jeongyeol Kwon, Artem Kuriksha, Daniel Jiang, Andrea Zanette</author><description>&lt;p&gt;&lt;b&gt;94%&lt;/b&gt; · Agents 94%&lt;/p&gt;&lt;p&gt;As LLM agents operate over corpora of more than ten thousand tools, selecting the right tool for a complex multi-step user instruction becomes a central bottleneck. Tool descriptions cannot all fit in context, and relevance-based retrievers only rank tools without knowing which are actually needed. Recent work instead leverages proprietary commercial LLMs like Claude or ChatGPT to drive a retriever, decomposing the instruction and selecting over retrieved candidates. We show that a small, open model can be trained via reinforcement learning to perform the same functionality. On ToolBench, a Qwen3-8B model post-trained with our recipe outperforms Llama-4-Maverick (402B). In addition, the trained model transfers directly to different retrievers and generalizes to new tool corpora in different domains.&lt;/p&gt;</description></item><item><title>Self-Assessment Reinforcement Learning for Search-State Awareness in Retrieval-Augmented Large Language Models</title><link>https://arxiv.org/abs/2610.30435</link><guid isPermaLink="false">arxiv:2610.30435</guid><pubDate>Fri, 23 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><category>cs.AI</category><author>Taewhoo Lee, Minju Song, Jungwoo Park, Chanwoong Yoon, Junha Jung, Hyeon Hwang</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Agents 93%&lt;/p&gt;&lt;p&gt;Recent advances in search agents have enabled large language models to tackle complex tasks by retrieving and synthesizing external information. However, existing search agents often lack search-state awareness, i.e., the ability to recognize what information has been obtained and what remains missing, leading to hallucinated reasoning and prematurely terminated search. To address this limitation, we propose Self-Assessment Reinforcement Learning (SARL), a reinforcement learning framework in which models learn to recognize their own search state during training and improve their search behavior accordingly, without requiring additional assessment at test time. SARL achieves this through a dual reward design that captures the corrective effect of each assessment while penalizing excessive reliance on it, jointly encouraging effective and efficient search trajectories. Under this setup, SARL achieves a 24.3% relative improvement over the strongest baseline, with average gains of 35.9% on multi-hop reasoning and 27.9% on deep research benchmarks against the strongest per-benchmark baselines. SARL further surpasses methods built on auxiliary supervision or multi-agent coordination, despite operating as a standalone RL framework with no inference-time scaffolding. Beyond final performance, SARL maintains training stability under extended search horizons, a regime where existing methods consistently degrade, enabling sustained gains as task complexity grows.&lt;/p&gt;</description></item><item><title>Who Is the Influencer? Consensus Dynamics in Multi-Agent Systems</title><link>https://arxiv.org/abs/2610.31105</link><guid isPermaLink="false">arxiv:2610.31105</guid><pubDate>Fri, 23 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Gouki Minegishi, Jingyuan Feng, Hiroki Furuta, Takeshi Kojima, Yusuke Iwasawa, Yutaka Matsuo</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Multi-agent 93%&lt;/p&gt;&lt;p&gt;Multi-agent LLM systems are increasingly used in practice, but their behavior is complex and hard to understand. We design a simple task to ask which model has the most influence on the final consensus when several models are mixed in one system. Experimentally, across seven model families, we find that the opinions of the other models are absorbed into the opinion of the stronger model, the one with more parameters. This happens even though the task requires no pretraining knowledge and has no correct answer. To understand this phenomenon, we interpret the agents as weighted particles moving on a simplex. Larger models carry a larger weight and therefore occupy a deeper well in the energy landscape. A large weight means strong in-context learning: a model with a large weight amplifies the majority of its context. Larger models are generally better at in-context learning, and this is what makes the larger model the influencer. We hope that this work helps to interpret multi-agent systems, whose behavior is becoming too complex for humans to understand.&lt;/p&gt;</description></item><item><title>Muffin - A Shared Memory Buffer for Asynchronous AI Agents</title><link>https://arxiv.org/abs/2610.31355</link><guid isPermaLink="false">arxiv:2610.31355</guid><pubDate>Fri, 23 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.MA</category><author>Ping-Lin Kuo, Suman Navaratnarajah, Christian Frey, Gresa Shala, Josif Grabocka</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Multi-agent 93%&lt;/p&gt;&lt;p&gt;The rise of Agentic AI systems has changed the landscape of artificial intelligence by enabling strong reasoning capabilities through specialized multi-agent interaction with structured self-reflection. However, in target-driven reasoning tasks, single- and multi-agent systems are often on par in terms of performance gains. A major challenge is that failures often arise from an ineffective exchange of critical information during inter-agent interaction and coordination. Different from existing multi-agent debate paradigms that rely on synchronous turn-taking and sharing information across different agents, we propose an inter-agent protocol based on shared Memory bUFFer INference - referred to as MUFFIN - in an asynchronous agentic framework. In the first step, an orchestrator routes queries based on their reasoning demands and delegates demanding ones to a multi-agent setting, where a shared memory buffer provides asynchronous exchange of intermediate findings while an agent&amp;#x27;s private reasoning remains local. Our experiments show that our framework Muffin outperforms established competitors, achieving the best accuracy in 17 out of 20 of our benchmark settings, and provides a better quality-cost trade-off than multi-agent debate: Muffin improves accuracy by 19.2 accuracy points while using 77.4% fewer tokens, without requiring full-trace sharing.&lt;/p&gt;</description></item><item><title>AgentTriage: Replayable Security Diagnosis Across Heterogeneous Agent Runtimes</title><link>https://arxiv.org/abs/2610.30738</link><guid isPermaLink="false">arxiv:2610.30738</guid><pubDate>Fri, 23 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.CR</category><author>Jie Ying, Xutao Zhang, Ningyuan Chen, Mengce Zheng, Jun Li, Zhongjie Zhu</author><description>&lt;p&gt;&lt;b&gt;92%&lt;/b&gt; · Agents 92%&lt;/p&gt;&lt;p&gt;When tool-use agents write files, execute code, or send data, their final responses do not explain the resulting security events, and heterogeneous runtimes expose the relevant evidence through incompatible interfaces. We present AgentTriage, an executable contract for replayable security diagnosis across heterogeneous runtimes. The contract admits conclusions whose claims cite canonical runtime events and requires abstention when mandatory evidence is missing. Runtime overlays normalize native observations, while a deterministic pipeline joins invocation and result lifecycles, constructs a typed provenance graph, selects a policy-decisive slice, and binds claims to recorded evidence. Given the same normalized trace, overlay version, and pre-run policy oracle, the diagnosis can be recomputed and its claims re-checked without language-model judgment. Across five runtimes, one contract captures all 159 applicable executions, with an audit of native and synthesized identifiers. On 120 adjudicated cases, AgentTriage achieves 0.858 grounded joint diagnosis, 0.966 required-evidence coverage, and a 0.036 unsupported-claim rate, improving joint diagnosis by 0.175 (95% CI [0.092, 0.258]) over the strongest same-schema baseline. These results quantify the precision of replayable diagnosis and the observation boundaries that require abstention. We release an open-source implementation and selected sanitized evidence at https://github.com/AsnGs/agenttriage-open-source.&lt;/p&gt;</description></item><item><title>PLE: Physical-Engineering's Last Exam</title><link>https://arxiv.org/abs/2610.30537</link><guid isPermaLink="false">arxiv:2610.30537</guid><pubDate>Fri, 23 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Rujun Han, Yufan Zhuang, Arijit Ray, Han Yu, Zoey CuiZhu, George Lee</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Agent evaluation 91%, Multi-agent 61%&lt;/p&gt;&lt;p&gt;Frontier language models now score above 90% on popular knowledge benchmarks and are increasingly deployed as agents that carry out multi-hour professional work. Yet no existing benchmark tests whether they can perform the real-world, economically valuable work of a professional physical engineer, such as modelling physics and legal code requirements across a multi-format project corpus, optimising material and installation costs, and issuing 2D/3D engineering design packages that a licensed reviewer would sign off on. Existing engineering benchmarks focus on textbook question answering, isolated tool calls or self-contained toy design problems. As a result, most of these benchmarks are already saturated by leading agents and solving them is far away from delivering real engineering design. We introduce PLE, a benchmark of 85 long-horizon, agentic tasks in professional physical engineering consisting of electrical, civil, structural and mechanical engineering, where solving a task means completing a realistic, billable engineering deliverable. PLE combines two complementary curation paths. Expert-Authored tasks are created end to end by practising engineers from a professional data provider&amp;#x27;s expert pool. Co-Authored tasks start from problem statements written by practising engineers; an adversarial Creator-Solver agent pipeline constructs each task&amp;#x27;s realistic project environment, executable grader and reference deliverables before sending them to expert engineers for validation and difficulty intensification. We evaluate a variety of frontier LLMs under seven publicly available agent harnesses. Even the strongest configuration reaches a mean score of only 50.6%, while spending 27M tokens and 63 minutes per task on average, demonstrating the substantial gap between current agents and autonomous physical engineering design.&lt;/p&gt;</description></item><item><title>DuoCook: An Overcooked-Inspired Benchmark for Visual Planning and Coordination</title><link>https://arxiv.org/abs/2610.31511</link><guid isPermaLink="false">arxiv:2610.31511</guid><pubDate>Fri, 23 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Ziyi Jiao, Heng Zhang, Drishti Regmi, Xiaokang Ye, Lianhui Qin, Peter Yichen Chen</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Agent evaluation 91%, Multi-agent 76%&lt;/p&gt;&lt;p&gt;Coordinating two players in a cooking task requires a vision-language agent to track changing scene states, sequence recipe steps, and allocate shared resources under a time budget. We introduce an Overcooked-inspired benchmark for evaluating these capabilities in Unreal Engine environments constructed using coding agents. A single vision-language model controls both players from top-down visual observations, selecting high-level actions while the engine executes navigation. The benchmark contains 20 maps in five categories. These categories support evaluation of centralized coordination under equipment contention, changing terrain, and handoff dependencies. A prop legend and pot ingredient-count indicators provide explicit visual cues, while grid-based destinations support spatial grounding. The evaluation compares four VLMs on all 20 maps, measuring task score, order completion, delivery precision, action acceptance rate, and model API expenditure. A memory ablation on the same 20 maps examines the effect of a shared, self-authored notebook while retaining six-response action history in both conditions. The strongest evaluated model, \texttt{gpt-6-astra}, achieves 26.2\% mean order completion. Notebook memory has mixed score effects across models, with positive mean differences for Claude and Qwen and negative differences for GPT and Gemini.&lt;/p&gt;</description></item><item><title>LLM Multi-Agent Systems Are Vulnerable to Herding and Runaway Cascades</title><link>https://arxiv.org/abs/2610.30769</link><guid isPermaLink="false">arxiv:2610.30769</guid><pubDate>Fri, 23 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.MA</category><author>Farnoosh Hashemi, Shiyu Ji, Joice Chen, Michael W. Macy</author><description>&lt;p&gt;&lt;b&gt;90%&lt;/b&gt; · Multi-agent 90%&lt;/p&gt;&lt;p&gt;Large language models (LLMs) increasingly operate in multi-agent systems where they collaborate by responding to others&amp;#x27; choices, creating endogenous feedback loops with vulnerability to social influence, herding behavior and runaway cascades. Following the design of the classic Music Lab experiment, we tested this vulnerability in large populations of LLM agents that recommended unfamiliar songs, with or without exposure to cumulative recommendation counts. Exposure led to runaway cascades that generated extreme and unpredictable collective recommendations increasingly divergent from a song&amp;#x27;s intrinsic appeal. Compared to humans, LLM populations were generally far more susceptible to herding behavior, and unlike humans, LLM cascades were less able to self-correct. This vulnerability has implications for multi-agent collaboration in recommender systems, automated evaluation, complex problem-solving, and unauthorized conspiracies.&lt;/p&gt;</description></item><item><title>nnInteractive Agent: General-Purpose AI Agents as 3D Image Annotators</title><link>https://arxiv.org/abs/2610.31080</link><guid isPermaLink="false">arxiv:2610.31080</guid><pubDate>Fri, 23 Oct 2026 00:00:00 +0000</pubDate><category>cs.LG</category><author>Fabian Isensee, Constantin Ulrich Harsy, Maximilian Rokuss, Benjamin Hamm, Philipp Vollmuth, Klaus H. Maier-Hein</author><description>&lt;p&gt;&lt;b&gt;90%&lt;/b&gt; · Agents 90%, Multi-agent 43%&lt;/p&gt;&lt;p&gt;Interactive 3D segmentation models such as nnInteractive turn a few spatial prompts (points, scribbles, boxes) into accurate volumetric masks, but a human still does the annotation work: finding each structure, placing prompts, checking the result and correcting it. General-purpose AI agents can now interpret images, call tools and write code. We show that such agents can take over this work without additional training: the user makes a request in plain language, and the agent works out what has to be segmented, locates the targets, prompts nnInteractive, inspects the 3D result, corrects it and responds to feedback. Asked for &amp;#x27;the muscles used for chewing&amp;#x27;, an agent identifies and segments the masseters and pterygoids; asked to count liver lesions, it writes its own code to find candidates and splits a merged lesion on request. Our open-source nninteractive-agent provides nnInteractive as tools over the Model Context Protocol (MCP), together with a skill that encodes how experienced users prompt it. On a benchmark spanning CT, MRI, PET and micro-CT of humans, a mouse and an ant (14 images; 51 targets from organs and tumours to muscles, foot bones, vessel trees and an insect brain), Claude Code and Codex reach a mean Dice of 0.81 and 0.84 from the request alone; when told where each target is, both reach 0.85 and prompt nearly as effectively as an oracle that places prompts using the reference segmentation. A text-prompted 3D model (VoxTell) is more accurate on most standard radiological targets but less robust: it returns an empty mask for one of them and fails on the leg muscles, the foot bones, the mouse and the ant, where the agents remain accurate. Code: https://github.com/MIC-DKFZ/nninteractive-agent&lt;/p&gt;</description></item><item><title>Certified Execution Harness for Agentic AI: Safe and Least-Intrusive Petri-Net Supervisory Control Between Reasoning and Action</title><link>https://arxiv.org/abs/2610.31376</link><guid isPermaLink="false">arxiv:2610.31376</guid><pubDate>Fri, 23 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.SY</category><category>eess.SY</category><author>Chao Gu, Quanyan Zhu</author><description>&lt;p&gt;&lt;b&gt;90%&lt;/b&gt; · Agents 90%&lt;/p&gt;&lt;p&gt;This paper studies the problem of safe tool execution for large language model (LLM) agents under prompt injection. Using Petri nets, we formalize the execution harness between the LLM and its tools as a supervisory control problem, in which marks represent capabilities, approvals and budgets. Since a transition fires only if the marks it needs are present, an injected request whose preconditions are unmet or already spent is refused regardless of its wording. Treating tool outcomes as uncontrollable, we enforce safety by the conventional maximally permissive supervisor, and this safety transfers to the running system under four assumptions. Moreover, to capture an agent that may propose again after a refusal, we introduce the notion of a replanning closed loop, in which each retry costs an inference call. We show that, in this loop, the conventional supervisor can be arbitrarily more intrusive than a stricter safe one. Furthermore, for a given proposer model, the maximally permissive least-intrusive supervisor is characterized as a value-threshold refinement of the conventional one. Under precise conditions, this refinement orders two concurrent actions by at most one monitor place. On an autonomous release agent, we find by synthesis that safe deployment requires a step that the supervisor can refuse after a rollout starts.&lt;/p&gt;</description></item><item><title>★ ToM2Vec: Continuous Theory-of-Mind Tokens for Multi-Agent Coordination</title><link>https://arxiv.org/abs/2610.29934</link><guid isPermaLink="false">arxiv:2610.29934</guid><pubDate>Thu, 22 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.CL</category><category>cs.MA</category><author>Nithin Sivakumaran, Ali Payani, Hyunji Lee, Mohit Bansal, Elias Stengel-Eskin</author><description>&lt;p&gt;&lt;b&gt;97%&lt;/b&gt; · Multi-agent 97%&lt;/p&gt;&lt;p&gt;Forming an accurate theory-of-mind (ToM) is key to successful multi-agent collaboration and requires reasoning under uncertainty to capture multiple possible partner states. This is hard to do in the text representation space native to large language model (LLM) agents, which more easily describe a single partner state. To address this challenge, we introduce ToM2Vec, which learns to form abstract theories-of-mind in a rich latent space via a fixed budget of continuous reasoning tokens. During training, supervision for these tokens comes from the partner&amp;#x27;s actual thoughts, which the ToM tokens are trained to abstract and match. At test-time, ToM tokens are generated by each agent and act as conditioners for that agent&amp;#x27;s thoughts and actions. Across several environments covering collaborative, competitive, and mixed-motive settings (Overcooked-AI, multiparty negotiation, Decrypto, Hanabi, and Collab Escape/Capture), we evaluate ToM2Vec&amp;#x27;s ability to support multi-agent interactions and collaboration, finding consistent improvements over the base model and a variety of competitive trained and prompted baselines. We show that latent reasoning is critical, with performance dropping when reasoning is expressed in text. Moreover, we show that ToM2Vec training generalizes to partner model families not seen at train-time, including a proprietary model (GPT-5.4). In our analysis, we provide evidence that the latent tokens encode a ToM, rather than task-specific information: ToM2Vec&amp;#x27;s tokens improve the agent&amp;#x27;s ability to directly answer questions about partner beliefs, desires, and next actions.&lt;/p&gt;</description></item><item><title>★ SpecEvo: Speculative Evolution with Large Language Models for Cost-Efficient Scientific Discovery</title><link>https://arxiv.org/abs/2610.28706</link><guid isPermaLink="false">arxiv:2610.28706</guid><pubDate>Thu, 22 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Ha Minh Hieu, Tongyao Zhu, Do Xuan Long, Min-Yen Kan</author><description>&lt;p&gt;&lt;b&gt;95%&lt;/b&gt; · Multi-agent 95%&lt;/p&gt;&lt;p&gt;LLM-driven evolutionary search is a promising paradigm for scientific discovery, but existing methods remain costly and slow, often applying expensive reasoning uniformly while underusing evidence from failed, redundant, and saturated trials. We introduce Speculative Evolution (SpecEvo), a multi-LLM framework that coordinates lightweight and frontier models through continual consolidation of search evidence. Lightweight models power both parallel Speculators, which generate and refine candidate programs, and an Advisor, which distills accumulated successes, failures, and saturated directions into persistent guidance for subsequent exploration. At sparse checkpoints, a frontier-model Navigator inspects the evolving population and intervenes through synthesis, surgical refinement, or reframing according to search stagnation. This speculate-then-consolidate workflow delegates routine exploration and evidence consolidation to inexpensive models while reserving frontier reasoning for strategic interventions whose benefits extend across many subsequent low-cost evaluations. Across 176 tasks spanning four scientific and algorithmic discovery domains, SpecEvo matches or outperforms frontier-model baselines while reducing API cost by up to 80%, achieves up to 1.5x greater evaluation efficiency than cost-efficient baselines on equation discovery, and improves over the strongest CO-Bench baseline by 3.8%. These results support trajectory-conditioned model coordination as an effective approach to cost-efficient scientific discovery.&lt;/p&gt;</description></item><item><title>★ Is Anyone Enforcing the Cartel? What Reinforcement Learning Teaches LLM Agents in Markets</title><link>https://arxiv.org/abs/2610.28787</link><guid isPermaLink="false">arxiv:2610.28787</guid><pubDate>Thu, 22 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><category>cs.GT</category><category>cs.LG</category><author>Hieu Tran, Hong Yu</author><description>&lt;p&gt;&lt;b&gt;95%&lt;/b&gt; · Multi-agent 95%&lt;/p&gt;&lt;p&gt;Evaluations of large language model (LLM) agents report that pricing agents collude at others&amp;#x27; expense. Yet collusion is defined by enforcement: a cartel, in which competitors share monopoly profits, holds only if a member who cheats is punished. We introduce an audit that tests enforcement by forcing a member to cheat in counterfactual copies of a market, and use it to study what reinforcement learning (RL) teaches agents in pricing and trading. Small LLMs trained by RL learn what their training rivals reward, but only what they readily try. In self-play, they learn fixed rules ignoring their rivals; against a punishing rival, to be deterred; against a cheating rival, to match its cuts, never the costly price war that would deter it, which they rarely try. A war forced into training is learned, but mostly only where it was forced. Against their own copies, deterred and matching agents can earn the same cartel profits, but only matching ones can enforce them, and then thinly: as a by-product and only against large cuts. Q-learners enforce collusion only in pricing. Prompted LLMs reach cartel-like outcomes mostly through rules that ignore the market. Outcome measures cannot tell these cases apart; the audit can.&lt;/p&gt;</description></item><item><title>DynaWeave: Learning to Adapt through Dynamic Scenario Synthesis</title><link>https://arxiv.org/abs/2610.29443</link><guid isPermaLink="false">arxiv:2610.29443</guid><pubDate>Thu, 22 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><author>Xuan Yang, Chunxiao Liu, Hongsheng Xin, Hao Xu, Ning Miao</author><description>&lt;p&gt;&lt;b&gt;94%&lt;/b&gt; · Agents 94%&lt;/p&gt;&lt;p&gt;Large language model (LLM) agents increasingly use tools to complete tasks in stateful environments. However, many training environments remain largely static apart from changes caused by the agent&amp;#x27;s own actions, whereas external events introduced by other users, services, or sudden contingencies in real environments can invalidate ongoing plans. To address this gap, we introduce DynaWeave, an automated synthesis framework that transforms existing static tasks into verifiable dynamic scenarios. The framework generates exogenous events relevant to each task, covering changes in task requirements, environment state, and external information. It uses directed acyclic graphs (DAGs) to represent dependencies between events and an execution engine to activate them during agent interaction. A dynamic verifier revises only the evaluation checks affected by events that actually occur and retains all other checks. Using DynaWeave, we collect 2,095 verified interaction trajectories across 36 environments and use them for supervised fine-tuning of Qwen3.5 models. Experiments on Gaia2, CostBench, and ToolMaze show that DynaWeave achieves consistent improvements in overall performance across all three evaluated model sizes, increasing the task completion rate on CostBench by 67.34 percentage points and even exceeding the performance of Gemini-3.1-Pro-Preview on ToolMaze. These results support dynamic scenario synthesis as a practical approach to training agents to adapt to changing environments. Our code is available at https://github.com/Miaow-Lab/DynaWeave.&lt;/p&gt;</description></item><item><title>Environment Duels: A Microcosm of LLM Co-Evolution</title><link>https://arxiv.org/abs/2610.30116</link><guid isPermaLink="false">arxiv:2610.30116</guid><pubDate>Thu, 22 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><category>cs.AI</category><author>Shibo Jin, Zhiqiu Xu, Yiling Zou, Shangyu Gong, Mayur Naik</author><description>&lt;p&gt;&lt;b&gt;94%&lt;/b&gt; · Multi-agent 94%, Agent evaluation 55%, Agents 45%&lt;/p&gt;&lt;p&gt;Through a tangle of real-world interactions, from synthetic training pipelines to data shared on the open web, frontier LLMs absorb what their predecessors and competitors create. How well does each model play its role in this ecosystem, as a creator and as a solver? We introduce Environment Duels, a dynamic agentic benchmark that evaluates both capabilities on interactive environments. Each model writes environments, each with a privileged hint, aiming for tasks that capable solvers fail without the hint and pass with it. Across nine frontier LLMs, solving and authoring prove to be distinct skills: the strongest solvers are not the strongest authors, while smaller models learn more from how others played and write the hardest environments and the most useful hints. Beyond the scores, the pairwise interactions form a microcosm of how models affect one another. Head-to-head outcomes are transitive and so yield a stable ranking; independent authors converge on the same designs; and in a reinforcement-learning study with Qwen3.8-27B, the learner&amp;#x27;s hint lift on an author&amp;#x27;s environments tracks how much training on those environments improves it on held-out reasoning and agentic benchmarks, whether the environments are its own or another model&amp;#x27;s. Each of these patterns has a counterpart in how models shape one another outside the duel. By staging these interactions under controlled conditions, Environment Duels offers a window onto how LLMs teach, challenge and learn from one another. Code is available at https://github.com/LLM-Duels/EnvDuels.&lt;/p&gt;</description></item><item><title>The Butterfly Effect in LLM Social Simulations: From Architecture Sensitivity to Robustness Audits</title><link>https://arxiv.org/abs/2610.28981</link><guid isPermaLink="false">arxiv:2610.28981</guid><pubDate>Thu, 22 Oct 2026 00:00:00 +0000</pubDate><category>cs.MA</category><author>Jinyi Ye, Lei Cao, Ding Chen, Emilio Ferrara</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Multi-agent 93%&lt;/p&gt;&lt;p&gt;A butterfly effect occurs when a local perturbation propagates through a system and produces divergence in its collective outcome. In LLM social simulations, this creates a particular challenge for scientific inference: sensitivity to implementation choices can enter agent interactions and alter the collective outcomes on which scientific claims are based. We study this problem through a repeated Prisoner&amp;#x27;s Dilemma and a social-media echo chamber, spanning representation- and design-level perturbations across four LLM families. We find that controlled perturbations can substantially alter collective outcomes, with sensitivity varying across both perturbations and models. In the Prisoner&amp;#x27;s Dilemma, changing only the representation of a matched persona shifts two-agent cooperation by 75.2 percentage points for GPT-5.2, while game framing and memory representation produce smaller or less consistent effects. Multi-agent interaction further reshapes representation sensitivity, producing amplification or attenuation depending on the model and perturbation. In the echo-chamber simulation, persona representation changes interaction targeting and is accompanied by divergence in collective interaction structure, extending representation sensitivity from agent behavior to network-level outcomes. These results show that robustness cannot be inferred from a single simulation configuration and that local sensitivity can change as it propagates through interaction. We introduce TRAILS (Taxonomy for Robustness Audits In LLM Simulations) and the Social Simulation Audit Card as a framework for systematically auditing these dependencies and calibrating the scope of scientific claims to the robustness evidence that supports them.&lt;/p&gt;</description></item><item><title>Let Agents Design How They Search: Automatic Interface Optimization for Agentic Search</title><link>https://arxiv.org/abs/2610.29250</link><guid isPermaLink="false">arxiv:2610.29250</guid><pubDate>Thu, 22 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><author>Sangjune An, Jaeyoon Jung, Yumin Choi, Jinheon Baek, Junmo Cho, Sung Ju Hwang</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Agents 93%&lt;/p&gt;&lt;p&gt;Agentic search depends on the interface through which a language-model agent accesses and explores a corpus. Existing interface designs are fixed by hand and applied unchanged to every corpus, although effective designs may depend on the corpus. We introduce SearchWeaver, a framework for automatic search interface optimization guided by downstream search performance. A proposer uses execution trajectories and task rewards to jointly revise corpus artifacts, executable tools, and usage instructions. This pro cess optimizes what information is prepared in advance, which operations tools perform, and which decisions remain with the search agent. With GPT-5.4-nano, the optimized interfaces improve answer accuracy from 71.6% to 78.4% on BrowseComp-Plus and average nDCG@10 from 45.7 to 55.0 across four BRIGHT subsets over Direct Corpus Interaction. These findings highlight the value of jointly optimizing corpus artifacts, executable tools, and usage instructions to develop effective search interfaces.&lt;/p&gt;</description></item><item><title>Measure First, Then Allocate: Calibrated Rollout Budgets for MCP Agents in Reinforcement Learning</title><link>https://arxiv.org/abs/2610.28785</link><guid isPermaLink="false">arxiv:2610.28785</guid><pubDate>Thu, 22 Oct 2026 00:00:00 +0000</pubDate><category>cs.LG</category><category>cs.CL</category><author>Hieu Tran, Zonghai Yao, Sunjae Kwon, Hong Yu</author><description>&lt;p&gt;&lt;b&gt;92%&lt;/b&gt; · Agents 92%&lt;/p&gt;&lt;p&gt;Training tool-using language models requires costly interaction, yet identical rewards within a rollout group provide no group-relative learning signal. We use reward disagreement to guide harness evaluation and the allocation of rollouts for policy training in Model Context Protocol (MCP) environments. We first introduce Discord, which tests harness edits using exact paired inference and decision-preserving early stopping: only disagreeing paired outcomes favor one harness over another. This insight motivates prospective allocation in BRACE (Bank-calibrated Rollout Allocation under Correlated Episodes). BRACE combines historical task evidence, uncertainty in task success rates, and a correlated reward model to forecast mixed-reward groups before allocating generation budget. Controlled harness experiments favor Discord, while live MCP experiments expose a retention-cost trade-off. At three Qwen3-VL model scales, BRACE exceeds the strongest plotted baseline peaks with fewer new training rollouts; historical-bank collection is counted separately. It also leads the compared methods on BFCL and NESTFUL without further training. Ablations probe the bank, estimator, and allocation score; prospective evaluation checks forecast calibration. These results support forecasting reward contrast before generation.&lt;/p&gt;</description></item><item><title>Credit Where Credit Is Due: Contrastive Attribution Topology Search for Multi-Agent Systems</title><link>https://arxiv.org/abs/2610.29292</link><guid isPermaLink="false">arxiv:2610.29292</guid><pubDate>Thu, 22 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><category>cs.MA</category><author>Fabian Tritthart, Tom Zehle</author><description>&lt;p&gt;&lt;b&gt;92%&lt;/b&gt; · Multi-agent 92%&lt;/p&gt;&lt;p&gt;An LLM multi-agent system (MAS) is only as good as the agents it chooses to trust: its accuracy and cost hinge on its topology, meaning which agents are included and how they communicate. A single task score, however, does not reveal which agents help or hinder performance. We propose Contrastive Attribution Topology Search (CATS), which searches for compact teams within a fixed supergraph of specialized agents. An LLM attributer compares execution traces across candidate topologies and assigns credit to individual agents. CATS uses these credits to update supergraph edges while progressively pruning weak edges and agents, yielding a small team for deployment. With small open-weight models and matched candidate evaluations, CATS improves mean accuracy on BigCodeBench by 5.3 percentage points over score-only heuristic search while using 54\% fewer deployment tokens. On MBPP, CATS matches the strongest baselines with fewer tokens than the other searches. In a HotpotQA prompt-poisoning stress test, CATS excludes all adversarially prompted agents in all three runs, whereas random search retains some at comparable accuracy. Per-agent credit thus supports both team optimization and the pruning of potentially harmful agents.&lt;/p&gt;</description></item><item><title>HGM-Dual: Lineage-Aware Guided Agent Harness Optimization for Long-Horizon Planning</title><link>https://arxiv.org/abs/2610.30042</link><guid isPermaLink="false">arxiv:2610.30042</guid><pubDate>Thu, 22 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.LG</category><category>cs.NE</category><author>Sudipta Paul, Pengrui Quan, Aounon Kumar, Nicholas Tzou, Vivek Kulkarni, Srinivas Chappidi</author><description>&lt;p&gt;&lt;b&gt;92%&lt;/b&gt; · Agents 92%&lt;/p&gt;&lt;p&gt;Harness optimization, which improves an agent&amp;#x27;s prompts, tools, and workflows, is an increasingly effective way to enhance agents built on frozen or closed-source LLMs. Leading approaches such as the Darwin--Godel Machine and the Huxley--Godel Machine (HGM) rely on recursive self-improvement and were developed mainly for coding, where the competence needed to improve the agent coincides with the competence being improved. Planning tasks, in which an agent must produce a sequence of tool calls that jointly satisfies interacting constraints, break this alignment. There, open-ended self-modification repeatedly explores ineffective changes and consumes substantial evaluation budgets. We introduce HGM-Dual, a diagnostic-guided framework for budget-efficient harness evolution for planning agents. First, HGM-Dual represents agent evolution as lineage-aware context. This context records what each ancestor changed, which behaviors improved or regressed, and which modifications were ineffective, giving the editor explicit edit-outcome attribution instead of an unstructured archive of past agents. Second, HGM-Dual introduces error-conditioned dual-path child generation. For each selected parent, it generates a general child that preserves open-ended exploration and specialized children that target the harness components most likely responsible for the parent&amp;#x27;s highest-ranked constraint violations. HGM-Dual outperforms the strongest baseline by up to 14.45% relative improvement in case accuracy while matching HGM variants&amp;#x27; final performance with 2x-4x fewer evaluation budget.&lt;/p&gt;</description></item><item><title>AgentPolicyForge: From Executable Environments to Policy Benchmarks and Adaptive Guards</title><link>https://arxiv.org/abs/2610.28989</link><guid isPermaLink="false">arxiv:2610.28989</guid><pubDate>Thu, 22 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.CR</category><category>cs.LG</category><author>Chao Shang, Wanyu Du, Yi Zhang, Sandesh Swamy</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Agents 91%&lt;/p&gt;&lt;p&gt;Customized agent deployments define policies over tools, resources, and execution conditions. Providing these policies in the task agent&amp;#x27;s prompt does not reliably prevent violations. Training a guard requires examples of tool calls that comply with or violate those policies. We introduce AgentPolicyForge, a framework that uses executable environments to construct policy benchmarks and iteratively train policy guards. With this framework, we construct PolicyGym, a dataset across ten policy families using 698 scenarios for training data generation and 254 separate held-out scenarios for human-reviewed test sets. Tool calls are executed and their outcomes recorded to help determine whether they comply with the policy. Every violating case uses a permitted tool, requiring checks of arguments, resources, and context rather than tool identity alone. The case construction process supports iterative guard training: an attacker generates requests using retrieved strategies, and the guard is fine-tuned on balanced, environment-verified examples. Training improves policy enforcement even with a fixed archive. Updating the archive further reduces in-domain attack success compared with keeping it fixed. We compare policy-aware task agent self-regulation with a trained policy guard. On PolicyGym, the final guard-based configuration achieves a 40-44% relative reduction in attack success rate and fewer benign rejections than policy prompting alone.&lt;/p&gt;</description></item><item><title>An Evidence-Driven Multi-Agent Compound AI System for Head and Neck Proton Radiotherapy Planning</title><link>https://arxiv.org/abs/2610.29010</link><guid isPermaLink="false">arxiv:2610.29010</guid><pubDate>Thu, 22 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Qingqing Wang, Liqiang Xiao, Chang Chang</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Multi-agent 91%&lt;/p&gt;&lt;p&gt;Radiation treatment planning requires balancing competing objectives to satisfy clinical criteria while accommodating physicians&amp;#x27; preferences. This study aims to develop an evidence-driven, multi-agent compound AI system that integrates DRL-based automated treatment planning with LLM-based conversational plan refinement for proton PBS therapy. A policy network trained using PPO first generates multiple plans without human intervention, from which one is selected as the target plan and the others serve as references for subsequent refinements. For challenging cases requiring further adjustments, an LLM-based multi-agent system enables plan refinement through natural language interactions. The system comprises a planning agent that recommends evidence-supported adjustments, a chatbot providing a unified conversational interface, and an evaluation agent that retrieves clinical metrics and identifies constraint violations. To enhance domain-specific reasoning, the planning agent based on Qwen3-14B is designed to justify its recommendations using evidence from previously generated plans and post-trained on task-specific data using SFT and GRPO. The framework was trained and evaluated using 21 patients with H&amp;amp;N cancers, with 5 PPO-generated plans per patient. Of these, 50 plans were selected for instruction-guided refinement. Compared with the base LLM, the post-trained Qwen3-14B demonstrated improved instruction-following, information retrieval and domain-specific reasoning capabilities. The resulting adjustments more effectively improved user-prioritized objectives while limiting deterioration in competing objectives, yielding more clinically appropriate trade-offs in patient-specific plan refinement. The proposed compound AI system provides a user-friendly planning platform, offering a promising approach to personalized proton PBS treatment planning.&lt;/p&gt;</description></item><item><title>Robust Soft Skill Adaptation via Behavioral Localization in Tool-Using Agents</title><link>https://arxiv.org/abs/2610.30041</link><guid isPermaLink="false">arxiv:2610.30041</guid><pubDate>Thu, 22 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Zijian Jiang, Xilu Wang</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Agents 91%&lt;/p&gt;&lt;p&gt;Text skills can extend the capabilities of tool-using agents, but long skill descriptions increase computational costs. Soft prompts provide a compact alternative, yet learning from entire successful trajectories may also introduce unnecessary behavioral changes. We find that the useful effect of a text skill is highly concentrated in a small subset of trajectory positions. Based on this observation, we propose Behavioral Localization, which compares the frozen agent with and without the text skill to identify positions where the skill both increases the likelihood of successful tokens and meaningfully changes the next token distribution. We use these localized positions to supervise a short soft prompt. Experiments on SpreadsheetBench with a frozen Qwen3.6-35B-A3B agent show that the top 10\% of trajectory positions capture 96.12\% of the total positive skill gain. In the shared prompt setting, selective supervision improves success from 30.36\% with full trajectory to 36.79\%. Under task-specific conditions, using the top 10\% localized positions achieves 57.38\%, outperforming both the full text skill and the on-policy OPCD baseline. These results show that a small set of behaviorally relevant trajectory positions can provide effective supervision of soft skills.&lt;/p&gt;</description></item><item><title>Building AI Research Teams for Autonomous Discovery of Linear Attention Architectures</title><link>https://arxiv.org/abs/2610.28887</link><guid isPermaLink="false">arxiv:2610.28887</guid><pubDate>Thu, 22 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><author>Yujian Liu, Li An, Zelin He, Jacob Helwig, Jiabao Ji, Rohit Jain</author><description>&lt;p&gt;&lt;b&gt;90%&lt;/b&gt; · Multi-agent 90%&lt;/p&gt;&lt;p&gt;Autonomous agents can increasingly propose ideas, modify code, and run experiments, creating an opportunity to accelerate scientific discovery using teams of collaborative AI researchers. To escape local minima in the discovery, we propose to encourage orthogonal exploration by constructing the team using agents with varying expertise. However, realizing this design requires more than diverse backgrounds. When experiments are costly, a team can test only a limited number of ideas, thereby creating the need to balance exploration and exploitation when selecting a subset of researchers to propose and execute new experiments. Furthermore, each result should shape what the team tries next. We therefore ask how AI researchers with different scientific backgrounds can build on one another&amp;#x27;s findings and sustain progress under a limited experimental budget. To address these challenges, we build a team of persistent AI researchers, each grounded in a different discipline, who keep private research histories, share experimental evidence, and receive research opportunities through adaptive allocation. We demonstrate the effectiveness of this design by deploying the team to search for linear attention architectures, where it outperforms GDN2 at 1.3B scale on language modeling, common-sense reasoning, and synthetic and real-world retrieval tasks. In controlled comparisons, removing any single organizational component from our design yields markedly weaker discoveries: without disciplinary backgrounds, the search plateaus early; without private histories, researchers make less progress despite identical shared evidence; and uniform selection falls short of adaptive allocation within the same budget. These results suggest that sustained autonomous discovery depends not only on stronger agents, but also on who explores, what they remember, and how research effort is allocated.&lt;/p&gt;</description></item><item><title>Back Up Before You Regret: Measuring Backup Awareness and Automating Backup in Coding Agents</title><link>https://arxiv.org/abs/2610.28934</link><guid isPermaLink="false">arxiv:2610.28934</guid><pubDate>Thu, 22 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.SE</category><author>Xu Li, Simon Yu, Minzhou Pan, Yiyou Sun, Zhaorun Chen, Bo Li</author><description>&lt;p&gt;&lt;b&gt;90%&lt;/b&gt; · Agents 90%&lt;/p&gt;&lt;p&gt;Coding agents now complete tasks autonomously, modifying real-world state such as artifacts, software environments, and configurations along the way. Yet they show limited backup awareness: recognizing that an action will modify state that may later be needed, and preserving it beforehand. To evaluate backup awareness, we introduce RegretBench, a benchmark of 205 executable tasks grounded in regret moments reported on platforms such as X.com, GitHub, and Stack Overflow, where users explicitly regretted not preserving state they later needed. Across six frontier models, agents complete 86.1% of tasks on average yet back up before these moments in only 15.2%, showing that task completion ability does not imply backup awareness. Because it is hard to predict which changes will be regretted, we propose BackUpper, a harness plug-in backup layer that checks every tool call and preserves affected state before modification. It combines rule-based strategies for common operations with a lightweight subagent for complex cases, and its rule table can expand with subagent decisions over time. On RegretBench, BackUpper covers every regret moment action and restores states with 92.2% average similarity to the original. Achieving this costs only $0.014 per task, with 7x fewer tokens than the main-agent self-backup baseline. When users have preferences on what to back up, BackUpper can also narrow its scope accordingly, matching human annotations on whether an action is worth preserving with an 84.5% F1 score. These results suggest that agents can keep actions reversible at low cost while respecting users&amp;#x27; preferences.&lt;/p&gt;</description></item><item><title>Steering Black-Box Large Language Model Agents with Pitfall Anticipation World Model</title><link>https://arxiv.org/abs/2610.29139</link><guid isPermaLink="false">arxiv:2610.29139</guid><pubDate>Thu, 22 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Jiongxiao Wang, Han Ding, Youzhi Luo, Yawei Wang, Yun Zhou, Linbo Liu</author><description>&lt;p&gt;&lt;b&gt;90%&lt;/b&gt; · Agents 90%&lt;/p&gt;&lt;p&gt;Frontier black-box Large Language Model (LLM) agents are proficient at long-horizon reasoning and precise action generation. However, when it comes to a specific agentic task, they have no internalized knowledge of how that particular environment unfolds. A world model offers a natural remedy, providing the agent with environment specific knowledge by foreseeing how the environment will respond to the action it is about to take. Prior world models for LLM agents mainly predict next observations at each step, which is costly and often uninformative because individual observations provide limited task-relevant guidance and not every step requires call for foresight. This raises a key question: what a world model should predict and when should it be invoked for agentic tasks? Our pilot study suggests that world model guidance is most useful when it anticipates pitfalls within a bounded multi-step future. Motivated by this, we introduce Pitfall Anticipation World Model (PAWM), which selectively intervenes when a potential pitfall arises and predicts the impending failure to steer the agent away from it. PAWM is trained in two stages: Supervised Fine-Tuning (SFT) on synthetic data labeled with agent pitfalls, followed by GRPO co-training with a black-box LLM to further optimize it in the target environment. PAWM improves Claude Sonnet 4.5 performance by 24.3% on ScienceWorld and 7.7% on WebArena-Lite, outperforming a range of baselines. These results demonstrate that PAWM provides an effective form of world model guidance for black-box LLM agents.&lt;/p&gt;</description></item><item><title>AgentMonopoly: Behavioral Patterns and Persona Control in LLM Agents</title><link>https://arxiv.org/abs/2610.29330</link><guid isPermaLink="false">arxiv:2610.29330</guid><pubDate>Thu, 22 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Changshun Wu, Mengyu Li, Mathis Marsault, Xiaowei Huang, Chih-Hong Cheng</author><description>&lt;p&gt;&lt;b&gt;90%&lt;/b&gt; · Multi-agent 90%, Agent evaluation 54%&lt;/p&gt;&lt;p&gt;How do LLM agents&amp;#x27; strategies differ, and how much can instructions to adopt a persona change their behavior over a game? We study these questions with AgentMonopoly, an environment where agents communicate, buy and trade properties, and make decisions that affect later turns. We compare models from four families, each at two sizes, in games with identical models, different sizes of the same family, or different families. We also assign one agent a persona, a description of how it should behave, intended to change a tendency observed in games without that persona. The tested models differ in how often they trade, waive rent, and manage cash and properties. Larger models do not consistently win more games. Persona instructions change the words agents use and some of their actions, but the changes do not always match the role across all decisions. These results show why persona following should be assessed through actions and outcomes as well as language. As our findings are conditional on the tested checkpoints, prompts, and five seeds per configuration, the open-source nature of AgentMonopoly provides the experimental infrastructure for further extending these comparisons. Our code is available at https://github.com/SuELS-Group/Agent_Monopoly.&lt;/p&gt;</description></item><item><title>UserSWE: Evaluating Coding Agents in Multi-Turn Conversations with Dynamic Users</title><link>https://arxiv.org/abs/2610.29822</link><guid isPermaLink="false">arxiv:2610.29822</guid><pubDate>Thu, 22 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Zhan-Yu Wu, Ji Luo, Alyssa Wu, Junjielong Xu, Richeng Xuan, Zhichao Hu</author><description>&lt;p&gt;&lt;b&gt;90%&lt;/b&gt; · Agent evaluation 90%, Multi-agent 39%&lt;/p&gt;&lt;p&gt;As coding agents become more capable, developers increasingly use them to fix bugs through multi-turn interactions. Existing benchmarks do not adequately cover this scenario. Most present a complete issue report in a single turn without interaction. Their evaluation can produce both false positives and false negatives, accepting incorrect patches or rejecting correct ones. We introduce UserSWE for evaluating coding agents&amp;#x27; ability to fix repository-level bugs through multi-turn interactions with dynamic users and execution-grounded verdicts at every turn. Its construction pipeline turns repository history and existing single-turn benchmarks into multi-turn tasks. At each turn, information pools constrain what the simulated user can reveal, while a persona chain sampled from a transition model calibrated on 20,859 development sessions governs how it speaks. Tests run after every turn, and a pair of agents from different model families writes and gates each verdict, using test results as primary evidence and model judgment only for aspects the tests cannot resolve. We evaluate eleven agents on 72 tasks from 42 repositories and find that agent rankings change with the interaction budget. Claude Fable 5.1 resolves the most tasks in one turn, GPT-6-Astra resolves the most by the eighth turn, and Claude Opus 5 leads at most intermediate budgets. These results indicate that single-turn performance is insufficient to characterize interactive coding ability.&lt;/p&gt;</description></item><item><title>★ PROVISO: Provenance-Informed Action Selection for Secure LLM Agents</title><link>https://arxiv.org/abs/2610.27115</link><guid isPermaLink="false">arxiv:2610.27115</guid><pubDate>Wed, 21 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Bo Yan, Qi Zhang, Ziwen Kan, Fnu Suya, Song Wang</author><description>&lt;p&gt;&lt;b&gt;95%&lt;/b&gt; · Agents 95%&lt;/p&gt;&lt;p&gt;LLM agents act on the external world through tools and third-party skills, so a single executed action can cause irreversible harm. Existing defenses judge a proposed action without tracking whether its content comes from the user or from external sources such as tool outputs, and they judge it in isolation rather than against an available alternative, which forces a trade-off between security and utility. We present PROVISO, a controller that decides which action to commit after the agent proposes an action and before it is executed. PROVISO encodes trusted observations, external observations, the proposed action, and an alternative into provenance-typed memory, relates them through role-specific queries, and commits the action with the highest calibrated value learned from outcomes. On four agent security tasks spanning the agent lifecycle, no baseline exceeds PROVISO in both security and utility. PROVISO improves F1 over the strongest baseline by 13.84 points on SkillsBench and by 7.07 points on ToolSafe, and it reaches 88-99 F1 on three additional skill detection benchmarks.&lt;/p&gt;</description></item><item><title>★ MMedAgent-Plus: Scaling Multimodal Medical Agents across Modalities, Tasks and Workflows</title><link>https://arxiv.org/abs/2610.27233</link><guid isPermaLink="false">arxiv:2610.27233</guid><pubDate>Wed, 21 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><category>cs.AI</category><author>Ruoxin Wang, Yuanting Pan, Binxu Li, Ruiyang Ji, Yaqian Chen, Jiayuan Ding</author><description>&lt;p&gt;&lt;b&gt;95%&lt;/b&gt; · Agents 95%, Multi-agent 42%&lt;/p&gt;&lt;p&gt;Medical workflows often require multiple interdependent analyses, but existing specialist and generalist AI models are not designed to coordinate them. We introduce MMedAgent-Plus, a multimodal medical tool-use agent that combines a vision-language planner with 18 leading specialist models spanning 12 tasks and 8 modalities. Through a unified tool interface, the planner selects specialists, executes them in sequence, and synthesizes responses grounded in their outputs. The planner is instruction-tuned on 208,928 samples from 32 public medical benchmarks, covering single- and multi-tool interactions across single and multiple rounds. We separately evaluate tool orchestration, response synthesis, and end-to-end execution on held-out samples. MMedAgent-Plus achieves tool-call accuracies of 91.0%, 98.1%, and 80.7% in single-tool multi-round, multi-tool multi-round, and multi-tool single-round settings, respectively. Given correct tool outputs, MMedAgent-Plus achieves scores of 14.4-14.8 out of 15 for faithfulness, completeness, and conciseness across 600 evaluation samples. In end-to-end execution without pre-supplied tool outputs, MMedAgent-Plus correctly invokes the required specialist in 90.6% of 350 evaluation cases spanning seven tasks. Its final-answer accuracy reaches 0.98, matching the dedicated leading specialist and exceeding the strongest baseline (0.28).&lt;/p&gt;</description></item><item><title>★ Unsupervised Tool Evolution for Coding Agents in Data-Lake Analytics</title><link>https://arxiv.org/abs/2610.27327</link><guid isPermaLink="false">arxiv:2610.27327</guid><pubDate>Wed, 21 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Yuqing Yang, Yurong Liu, Deqing Fu, Manav Garg, Sravan Babu Bodapati, Fatma Ozcan</author><description>&lt;p&gt;&lt;b&gt;95%&lt;/b&gt; · Agents 95%, Multi-agent 90%&lt;/p&gt;&lt;p&gt;Coding agents can answer analytical questions over a data lake by discovering, cleaning, and joining the relevant data. However, they discard this work after each question and redo it from scratch for the next one. Tool evolution, which automatically builds and refines reusable tools across tasks, is a natural fit for this repetition. Since a ground-truth label for a data-lake question requires an expert to solve it first, we consider the unsupervised setting. We propose TEAL (Tool Evolution for Analytics over data Lakes), which evolves a library of tools and usage skills for a given Worker agent without labels. Two agents propose tools from complementary evidence, an Explorer from the data lake itself and a Critic from Worker trajectories. A proposed change is kept only if the Worker adopts the tool on a rerun without extra steps and any changed answer is supported by trajectory evidence. We also introduce TEAL-Q, which generates synthetic questions for tool evolution when real ones are unavailable. We evaluate on KramaBench and LakeQA with four Worker LLMs under step budgets, which cap the number of steps the Worker may take per question. With a tight budget of 10 or 15 steps, TEAL improves every Worker on both benchmarks, lifting Sonnet-5 at 15 steps by 9.3 points on KramaBench and 21.7 points on LakeQA. A tighter budget also yields better feedback for evolution. For example, Sonnet-5&amp;#x27;s LakeQA library evolved at 20 steps and deployed unchanged at 30 steps scores 68.3, above both the baseline (59.6) and a library evolved directly at 30 steps (64.2). Additionally, a library evolved on synthetic questions performs comparably to one evolved on real questions. These results show that useful tools can be evolved without labels, and hopefully inspire future work on what to evolve and how to obtain feedback in unsupervised agent evolution.&lt;/p&gt;</description></item><item><title>★ FALCA: Falsification-Aware Reinforcement Learning with Hierarchical Credit Assignment for Long-Horizon Deep Search Agents</title><link>https://arxiv.org/abs/2610.28361</link><guid isPermaLink="false">arxiv:2610.28361</guid><pubDate>Wed, 21 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Zijun Dou, Kun Luo, Chaofan Li, Shuqi Lu, Zheng Liu</author><description>&lt;p&gt;&lt;b&gt;95%&lt;/b&gt; · Agents 95%, Multi-agent 92%&lt;/p&gt;&lt;p&gt;Long-horizon deep search requires LLM agents to iteratively decompose complex information needs, gather evidence from external sources, and maintain a reliable research state under multiple constraints. A central challenge is that early mistakes can be amplified over the search trajectory: agents may anchor on an incorrect candidate, collect partially supporting evidence, overlook contradictions, and accumulate errors that misguide subsequent reasoning. We propose FALCA, a falsification-aware framework that formulates deep search as a propose-falsify process. FALCA adopts a collaborative Searcher-Falsifier architecture, where the Searcher proposes candidate answers or sub-answers, while independent Falsifiers actively seek counterevidence, check unmet constraints, identify conflicts, and produce concise falsification reports for research-state revision. To strengthen this loop, we introduce falsification-aware training, combining SFT warmup on falsification trajectories with agentic RL based on parallel rollouts and hierarchical credit assignment over research stages, state transitions, and actions. Experiments on five search benchmarks show that FALCA improves long-horizon deep search performance over backbone and harness ablations, while reducing confirmation bias and error accumulation through more effective falsification and research-state revision.&lt;/p&gt;</description></item><item><title>The Show-Up Attack: When Subagents Win Over Their Supervisor</title><link>https://arxiv.org/abs/2610.27574</link><guid isPermaLink="false">arxiv:2610.27574</guid><pubDate>Wed, 21 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.CR</category><author>Maosen Zhang, Jianshuo Dong, Yutong Zhang, Jie Zhang, Tianwei Zhang, Han Qiu</author><description>&lt;p&gt;&lt;b&gt;94%&lt;/b&gt; · Multi-agent 94%&lt;/p&gt;&lt;p&gt;Multi-agent systems are increasingly deployed to coordinate multiple large language model (LLM) agents. However, this also creates new attack surfaces: malicious agents may have chances to exploit the coordination. In this paper, we propose and study the \textit{show-up attack}, in which a malicious subagent manipulates the supervisor into involving it in tasks beyond its assigned scope. To evaluate this risk, we propose SUA-Arena, which implements 6 attack strategies and contains 188 test cases. Then, we evaluate 6 frontier LLMs and find that all of them are vulnerable to show-up attacks. For example, GPT-5.6-Sol as a supervisor suffers an ASR of up to 0.93. Mitigation strategies such as prompting and restricted communication fail to reduce the risk consistently. These results show that multi-agent systems need explicit mechanisms for enforcing authority boundaries.&lt;/p&gt;</description></item><item><title>TEX: Test-Time Scaling Testing Agents via Execution-based Cross-Validation</title><link>https://arxiv.org/abs/2610.27290</link><guid isPermaLink="false">arxiv:2610.27290</guid><pubDate>Wed, 21 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.CL</category><category>cs.LG</category><author>Akash Gokul, Srijan Bansal, Yingbo Zhou, Semih Yavuz</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Multi-agent 93%, Agents 49%&lt;/p&gt;&lt;p&gt;Test-case generation is critical but remains challenging for language models. Existing test-time scaling methods either isolate candidates or aggregate traces, which do not scale to long-horizon tasks. We present TEX, a collaborative test-time scaling framework based on execution-driven cross-validation. TEX parallelizes agents to generate tests and patches, cross-executing each test against every patch to form a $K \times K$ feedback matrix. Agents use their matrix slices for refinement, enabling objective validation without verbose trace sharing. On SWT-Bench Verified, TEX achieves 86.4%, establishing a new state-of-the-art and improving +9.0% over single-agent baselines. Moreover, even random selection from TEX outputs (84.4%) surpasses the previous SOTA (84.0%), showing collaborative execution feedback improves solution quality, not just best-case samples. Our results highlight execution-grounded feedback as an effective scaling mechanism for long-horizon agentic tasks.&lt;/p&gt;</description></item><item><title>Evolving Self-tuning Benchmarks for Long-Horizon Tool Use</title><link>https://arxiv.org/abs/2610.27307</link><guid isPermaLink="false">arxiv:2610.27307</guid><pubDate>Wed, 21 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Hyunji Alex Nam, Michael Dennis, Natasha Jaques, Minsuk Chang</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Multi-agent 93%, Agents 92%, Agent evaluation 79%&lt;/p&gt;&lt;p&gt;For AI assistants to move beyond simple chat interfaces and reliably assist users with applications like Gmail, Venmo, and Slack, we need to improve their tool-use capabilities. However, existing tool use benchmarks are still limited and difficult to scale because they rely on human supervision or are too domain-specific. To make data generation scalable, we propose, TURTLE (**T**ool **U**se **R**elated **T**asks with **L**ong-Horizon **E**volution), an Unsupervised Environment Design (UED) approach to evolve existing tasks using a proposer, a solver, and a feedback generator large language model agents. The proposer is rewarded for difficult yet solvable tasks based on the solver&amp;#x27;s empirical performance, and the feedback generator summarizes the solver&amp;#x27;s execution traces for the proposer to exploit. TURTLE produces evolving, self-tuning test suites adaptable to different environment requirements, from supporting user simulators and dense document retrieval to interacting across multiple apps. Empirical results on AppWorld, $\tau$-Bench, and AutomationBench using Gemma 4 31B-it show that the evolved tasks target the desired difficulty range (e.g., a 165\% increase in the percentage of hard tasks on AppWorld), increase task diversity (in terms of reasoning and simultaneous tool interactions), and elicit a broader range of failure modes than the original tasks.&lt;/p&gt;</description></item><item><title>Evolving Agent Interfaces</title><link>https://arxiv.org/abs/2610.28601</link><guid isPermaLink="false">arxiv:2610.28601</guid><pubDate>Wed, 21 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Saaket Agashe, Yuzhe Yang, Gonzalo Gonzalez-Pumariega, Bhuvan Chandra Koduru, Chih-Lun Li, Jiachen Yang</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Agents 93%&lt;/p&gt;&lt;p&gt;Computer-use agents are limited by the interfaces humans give them. An agent may type a spreadsheet cell by cell when a single line of code would do, or print all two thousand lines of a file through a shell to find one function. Both the interfaces and the knowledge of when to use each are built by hand, which cannot keep pace with new applications, workflows, and models. We argue that interface design should itself be an agent capability. We introduce Agent S4, an autonomous computer-use scientist that builds Evolving Agent Interfaces from task experience. A meta-agent examines task agents&amp;#x27; trajectories on synthetic training tasks, without success labels, and constructs and revises interfaces and usage knowledge in a repository. Population-based evolution then selects which repositories to develop further by their performance on validation tasks the meta-agent never sees, favoring changes that generalize beyond the seen tasks. On OSWorld V2, Agent S4, with Qwen3.8-27B and the evolved repository of interfaces, sets a new state of the art in open-source computer-use agents, reaching 21.3% binary score, 3.8 times the same model with fixed interfaces. This is above both GPT-5.5 (13.0%) and Claude Opus 4.8 (20.6%), at about 4.3% and 1.5% of their respective costs. On ScienceBoard, the evolved interfaces improve the success rate from 41.4% to 58.6% with the same model. These results suggest that useful interfaces can be evolved from experience, making autonomous interface design a source of improvement complementary to advances in models and harnesses. We open-source our code at https://github.com/simular-ai/agent-s.&lt;/p&gt;</description></item><item><title>Toolflation: Seller Agents Distort Tool Markets Through Spontaneous Generative Engine Optimization</title><link>https://arxiv.org/abs/2610.28454</link><guid isPermaLink="false">arxiv:2610.28454</guid><pubDate>Wed, 21 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.CL</category><category>cs.MA</category><author>Zhenwei Tang, Di Bai, Jintao Liu, Xidong Wu, Qianfeng Wen, Xinwu Cheng</author><description>&lt;p&gt;&lt;b&gt;92%&lt;/b&gt; · Multi-agent 92%&lt;/p&gt;&lt;p&gt;Agents are starting to sell to other agents. Seller agents write the listings of tools, services and products, and buyer agents read these listings when they choose what to use. We show that seller agents told only to be selected more often practice generative engine optimization on their own, and that this distorts the market for sellers and for buyers. We build tool markets from real data tools on Amazon and Instagram and run every tool on every question, so we know which tools can answer each question. Under all five production models we test, sellers rewrite their descriptions to claim more and more fields, including fields that their tools return for fewer than half of the targets. We call this process toolflation. Nothing in the market limits it, and how far it goes depends on the model, as the number of claims that contradict the sellers&amp;#x27; own evidence differs by an order of magnitude between models. Toolflation shifts the buyers&amp;#x27; choices between sellers, and the most capable tool loses share in seven of the ten combinations of seller model and platform. Under four models, the choices stay with capable tools and buyer agents keep their task success. Under the fifth, sellers copy one another until the descriptions no longer tell the tools apart. Buyer agents then pick tools by their position in the list, tools that answer almost nothing win a quarter to two fifths of the choices, and task success falls from 89% to about 30% on Amazon, close to random choice, and from 77% to 40% on Instagram. The sellers did only what their vendors asked, and the cost fell on buyers they never dealt with. We therefore argue that honesty toward third parties under competition is part of safety alignment, and that models should be tested as sellers before they are deployed as sellers.&lt;/p&gt;</description></item><item><title>MAMath-Bench: Process-Aware and Robust Evaluation of Multimodal Multi-Agent Mathematical Reasoning</title><link>https://arxiv.org/abs/2610.26943</link><guid isPermaLink="false">arxiv:2610.26943</guid><pubDate>Wed, 21 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Xinping Wang, Jie Ma, Rui Xing, Wensong Guo, Xiayi Zhang, Jianhao Deng</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Multi-agent 91%, Agent evaluation 86%&lt;/p&gt;&lt;p&gt;Mathematical reasoning is a fundamental capability for educational applications of Large Language Models (LLMs), where reliable problem solving requires not only correct answers but also coherent and verifiable reasoning processes. Multi-agent systems (MASs) have shown growing potential in this domain by leveraging collaboration and verification among multiple LLM agents. However, existing evaluations primarily focus on the correctness of final answers in text-only settings, offering limited insight into multimodal reasoning capabilities, the reliability of intermediate reasoning steps, and robustness against reasoning errors. To address these limitations, we introduce MAMath-Bench, a process-aware benchmark designed to evaluate the multimodal mathematical reasoning capabilities of MASs. MAMath-Bench comprises 1,003 problems spanning 11 mathematical categories, multiple difficulty levels, and several modalities, including text, images, and audio. It features fine-grained milestone annotations to evaluate systems across three dimensions: problem-solving correctness, reasoning-process reliability, and robustness to adversarial reasoning-chain perturbations. Our evaluation yields three key findings. First, multi-agent collaboration does not consistently improve final-answer accuracy over strong single LLMs. Second, collaboration can substantially enhance the coverage of intermediate reasoning, but such gains may come at the cost of increased reasoning redundancy. Third, current systems remain vulnerable to adversarial reasoning errors, particularly those involving subtle structural perturbations. The dataset is available at https://github.com/mira-ai-lab/AgentMath.&lt;/p&gt;</description></item><item><title>GRADUS: Discovering and Recovering Agent Lessons from the Environment's Latent Syllabus</title><link>https://arxiv.org/abs/2610.27781</link><guid isPermaLink="false">arxiv:2610.27781</guid><pubDate>Wed, 21 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Qing Ping, Wei Yang, Panpan Xu, Johannes Kirmayr, Lukas Stappen, Junjie Tang</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Agents 91%&lt;/p&gt;&lt;p&gt;Training LLM agents for policy-constrained tool environments, such as an airline backend with booking, refund, and cancellation policies, requires tasks that exercise the environment&amp;#x27;s rules individually and in combination. Existing synthesis pipelines let a model propose tasks and retain only those it immediately solves, biasing training data toward easier behaviors. We introduce Gradus (Graded Rungs of Ascending Difficulty from an Underlying System), which decouples what a task should teach from the concrete task and solution used to teach it. Without seed tasks, Gradus treats a fixed environment as a latent syllabus, extracting guarded behavioral operators that capture how actions depend on current conditions and how their effects reshape subsequent decisions. It composes these operators into increasingly demanding tasks while using corpus-level feedback to target missing outcome combinations. Crucially, Gradus jointly calibrates tasks and solutions against the environment: execution feedback identifies which side to refine while preserving the intended behavioral requirements. Verification thus becomes a recovery signal rather than a terminal filter, coupling coverage-guided exploration with the preservation of difficult examples. From off-the-shelf backbones, the resulting curriculum lifts a 30B model from 59% to 89% on $\tau^2$-Bench and from 47% to 83% on CAR-Bench with an Opus 4.5 proposer, and to 76% and 62%, respectively, with an open-weight Qwen3-235B proposer. These results show the value of jointly controlling which behaviors are explored and which survive into verified training data.&lt;/p&gt;</description></item><item><title>MedPAO-Assist: Edge-Deployable, Modality-Aware Agentic AI for Radiology Report Structuring</title><link>https://arxiv.org/abs/2610.26913</link><guid isPermaLink="false">arxiv:2610.26913</guid><pubDate>Wed, 21 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Shrish Shrinath Vaidya, Minmini Selvam, Ganapathy Krishnamurthi</author><description>&lt;p&gt;&lt;b&gt;90%&lt;/b&gt; · Multi-agent 90%&lt;/p&gt;&lt;p&gt;The adoption of Large Language Models for radiology report structuring has been largely dominated by either proprietary cloud-based models or large open models requiring high-end GPUs for deployment, which is a critical bottleneck for clinical adoption in radiology workflows that demand data privacy and offline operation. To address this, we present MedPAO-Assist, an edge-deployable agentic framework that generates structured radiology reports directly from radiologist dictation and voice commands, requiring only $\approx3.3$ GB peak RAM and achieving an average end-to-end latency of $\approx31$ seconds on a standard laptop CPU through an asynchronous, multi-threaded execution pipeline. The system currently supports four major imaging modalities -- Chest X-ray, Chest CT, Abdomen CT, and Brain MRI. To our knowledge, it is among the earliest agentic systems to run its entire pipeline with a Small Language Model (SLM) in the 0.6B-parameter range. This multi-agent architecture, built around an Extract-Ground-Generate paradigm, performs concept extraction, SNOMED-CT grounding, and structured report generation, followed by a speech-driven human-in-the-loop correction phase, together forming a fully &amp;quot;no-touch&amp;quot; reporting workflow that requires no keyboard input, external API calls, or internet connectivity. We evaluate each pipeline stage individually -- concept extraction, ontology grounding, and concept categorization and report hardware profiling results demonstrating the system&amp;#x27;s feasibility for real-time, CPU-only clinical deployment.&lt;/p&gt;</description></item><item><title>RaspAssistant as an Agentic Framework for Automating Adsorption Simulation Research in Porous Materials</title><link>https://arxiv.org/abs/2610.27572</link><guid isPermaLink="false">arxiv:2610.27572</guid><pubDate>Wed, 21 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Marko Petkovi\'c, Susanne Gooijer, Jos\'e Manuel Vicent-Luna, Vlado Menkovski, Sof\'ia Calero</author><description>&lt;p&gt;&lt;b&gt;90%&lt;/b&gt; · Multi-agent 90%, Agents 78%&lt;/p&gt;&lt;p&gt;Porous-material adsorption studies require coordinated structure preparation, force-field selection, simulation, validation, and interpretation, making end-to-end automation difficult. We test whether RaspAssistant, a hierarchical multi-agent framework, can carry an adsorption study from force-field preparation through validation and downstream separation analysis. Across twelve multi-agent workflow-reproduction runs spanning four adsorption and separation benchmarks, overall scores ranged from 8.50 to 10.00 on a rubric evaluating workflow correctness, simulation validity, and analysis consistency. In a separate eight-case force-field extraction benchmark, the mean weighted score was 0.967, combining parameter agreement and RASPA readiness. In open-ended studies, the system diagnosed and refined an acetylene force field and, after validating a CO$_2$ force field against MFI experiments, screened 197 pure-silica zeolites that passed automated input checks. These results demonstrate autonomous workflow execution after task specification and input provision: RaspAssistant coordinates, validates, adapts, and documents extended adsorption-simulation workflows while exposing model sensitivity and methodological limitations for expert review.&lt;/p&gt;</description></item><item><title>★ Modeling Human Behavior in the Prisoner's Dilemma with Large Language Models</title><link>https://arxiv.org/abs/2610.23860</link><guid isPermaLink="false">arxiv:2610.23860</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><category>cs.GT</category><author>Raina Gao, Tristan Raffo</author><description>&lt;p&gt;&lt;b&gt;96%&lt;/b&gt; · Multi-agent 96%&lt;/p&gt;&lt;p&gt;The Prisoner&amp;#x27;s Dilemma has long served as a foundational framework for studying human decision-making and cooperative outcomes across social scenarios, yet human behavior consistently deviates from predictions of fully rational economic theory. Previous works have studied human and LLM outcomes in the Prisoner&amp;#x27;s Dilemma; however, these studies have lacked at least one key feature: a memory component for LLM agents, accessible open-source models, or comparison against empirical human data. This project investigates whether open-source LLMs, TII Falcon 7B Instruct, Google Gemma 7B, Meta Llama 3.1 8B Instruct, Microsoft Phi Mini MoE Instruct, and Qwen 2.5 7B Instruct, can model human cooperation patterns in repeated Prisoner&amp;#x27;s Dilemma games, while examining how an LLM&amp;#x27;s knowledge that its opponent will be shuffled affects its decisions. Using a standardized prompting framework, we simulated interactions in two trial types: a fixed-partner setting where both agents retain memory, and a shuffled-partner setting where a memory-enabled agent, informed that its opponent changes across rounds, interacts with a memoryless agent. For each trial, we measured cooperation rates over 100 rounds and 10-round increments and compared them to human data from Montero-Porras et al. (2022). Under both frameworks, all LLMs differed from the human cooperation rate. Open-source LLMs generally over-cooperated relative to humans, particularly in the shuffled framework, where human cooperation averaged 28.5% while several models exceeded 80%. Qwen-2.5-7B-Instruct showed deterministic tendencies, while Phi-mini-MoE-Instruct displayed greater variability and briefly approximated human rates. These findings suggest that LLMs have potential as behavioral simulation agents and provide a benchmark across two interaction environments, although open-source models are not yet reliable substitutes for human participants.&lt;/p&gt;</description></item><item><title>★ Symbolic Constraint Agents: Mining Formal Tool-Call Constraints to Prevent Agent Errors</title><link>https://arxiv.org/abs/2610.25552</link><guid isPermaLink="false">arxiv:2610.25552</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Jinu Lee, Shraddha Barke</author><description>&lt;p&gt;&lt;b&gt;96%&lt;/b&gt; · Agents 96%&lt;/p&gt;&lt;p&gt;Symbolic constraints (programmatic, deterministic checks for tool calls) enable deterministic verification of LLM agents&amp;#x27; tool calls, but existing approaches primarily enforce predefined safety policies rather than tool dependencies in complex tool environments. We explore whether symbolic constraints can be mined from environments and observations beyond predefined policies, and whether they can improve end-to-end task performance. We present Symbolic Constraint Agents (SCA), a framework that mines symbolic constraints from API documentation, refines them against execution traces, and checks the agent&amp;#x27;s tool calls with an SMT solver at runtime. A violation triggers a natural-language warning or, when the valid replacement is uniquely determined, an automatic repair. On AppWorld, refinement raises error-detection F1 from 37.0 to 58.3 on GPT-5.5 traces and from 39.3 to 61.9 on Qwen3.5-27B traces. At runtime, repair raises GPT-5.4-mini&amp;#x27;s task success by 5.4 points under a 40-call budget and 9.8 points when environment errors are hidden, while removing 59--87\% of failed calls across models, and transfers to $\tau^2$-bench with gains of up to 5.6 points. These findings show that automatically acquired symbolic constraints can improve tool-calling reliability and task completion, particularly when failures are costly or difficult to diagnose.&lt;/p&gt;</description></item><item><title>★ ToolOPD: Credit-Aware On-Policy Distillation for Tool-Use Agents</title><link>https://arxiv.org/abs/2610.25693</link><guid isPermaLink="false">arxiv:2610.25693</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Chu Zhao, Lei Tang, Yanming Wang, Jianzhe Zhao, Guibing Guo, Zhengzong Chen</author><description>&lt;p&gt;&lt;b&gt;96%&lt;/b&gt; · Agents 96%&lt;/p&gt;&lt;p&gt;On-policy distillation (OPD) enhances the capabilities of small language agents by providing dense, token-level supervision from a teacher model on student-generated trajectories. However, standard OPD implicitly assumes that credit is uniformly distributed across long-horizon trajectories, assigning the same strength of teacher supervision to different actions. Through credit-distribution analysis and outcome-reversal counterfactual experiments, we find that trajectory credit is concentrated on a small number of critical actions. Moreover, even when the trajectory is held fixed, reversing only the final outcome substantially changes the credit assigned to multiple interaction turns. These findings show that the uniform-credit assumption fails to identify critical decisions and ultimately degrades the model&amp;#x27;s reasoning accuracy. To address these challenges, we propose ToolOPD, an outcome-aware on-policy distillation framework designed for long-horizon tool use. ToolOPD first summarizes each completed trajectory and its outcome into a reusable hindsight skill. It then measures how this skill changes the teacher&amp;#x27;s probability of each student action token and converts the change into outcome-aware credit. The resulting credit preserves supervision that supports successful decisions or discourages failed ones, while suppressing irrelevant and conflicting signals. ToolOPD uses these credits to reweight the action-level distillation loss and jointly optimizes it with reinforcement learning. Extensive experiments across multiple long-horizon tool interaction benchmarks demonstrate that ToolOPD significantly outperforms existing reinforcement learning and self-distillation baselines.&lt;/p&gt;</description></item><item><title>★ OpenSaC: A Python Library for Search as Code in Deep Research Agents</title><link>https://arxiv.org/abs/2610.25779</link><guid isPermaLink="false">arxiv:2610.25779</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.IR</category><author>Qi Liu, Jiaxin Mao, Fengbin Zhu, Tat-Seng Chua, Ji-Rong Wen</author><description>&lt;p&gt;&lt;b&gt;96%&lt;/b&gt; · Agents 96%&lt;/p&gt;&lt;p&gt;Deep research agents investigate complex questions through iterative search, source examination, and evidence synthesis. A conventional workflow alternates reasoning with individual search and reading actions. Search as Code introduces a new paradigm: agents write programs that compose search, source reading, reranking, model calls, and local processing, returning selected observations for further reasoning. To support this workflow in existing coding agents, we present OpenSaC, an open-source Python library with a companion Search as Code skill. Configurable capability interfaces let agents combine these operations while retaining evidence for inspection and reuse. Compared with standard Codex using its built-in web search, the OpenSaC configuration uses less execution time and fewer model tokens on BrowseComp and WideSearch, with higher accuracy on BrowseComp and slightly lower row F1 on WideSearch. We aim to lower the barrier to adopting Search as Code and provide an open foundation for community development and transparent research on deep research agents.&lt;/p&gt;</description></item><item><title>★ Learning Who Talks to Whom: Role-Aware Communication Topology Scheduling for Efficient LLM Multi-Agent Collaboration</title><link>https://arxiv.org/abs/2610.25851</link><guid isPermaLink="false">arxiv:2610.25851</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><category>cs.MA</category><author>Haibin Li, Wenya Yu, Xuefeng Jiang, Jia Li, Xiao Han, Shuai Su</author><description>&lt;p&gt;&lt;b&gt;96%&lt;/b&gt; · Multi-agent 96%&lt;/p&gt;&lt;p&gt;Multi-agent systems driven by large language models (LLMs) rely on structured communication topologies to facilitate information exchange and collaborative reasoning. However, effectively scheduling these topologies to dynamically determine who talks to whom and when to communicate remains a fundamental challenge in balancing collective reasoning performance against exponential token overhead. Existing topology scheduling approaches either enforce static communication graphs that cannot adapt to dynamic problem-solving states, or overlook agent role complementarity while failing to explicitly incorporate the synthesized graph structure into team-level decision evaluation. To tackle these limitations, we propose ACTS, a role-aware adaptive communication topology scheduling framework for efficient LLM multi-agent collaboration. Orchestrated within a Centralized Training with Decentralized Execution (CTDE) paradigm, ACTS introduces a novel dual-attention mechanism. Specifically, a Role-conditioned Relational Attention module dynamically selects variable-cardinality interaction partners based on agent roles and evolving execution states, while a Topological Attention Mixer explicitly embeds the directed communication topology into team value decomposition for precise credit assignment. Comprehensive evaluations across 9 challenging benchmarks covering code generation, multi-step reasoning, general knowledge, and competitive mathematics demonstrate that ACTS consistently outperforms state-of-the-art baselines, boosting average accuracy by up to 6.19 percentage points while reducing token consumption by over 15%. The project website is available at https://acts-mas.github.io/ACTS/.&lt;/p&gt;</description></item><item><title>★ ClueFlow: Learning Long-Horizon Search through Attributed Research-State Transitions</title><link>https://arxiv.org/abs/2610.25980</link><guid isPermaLink="false">arxiv:2610.25980</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Yicheng Wang, Wentao Tan, Yidan Huang, Yifei Liu, Qiong Cao</author><description>&lt;p&gt;&lt;b&gt;96%&lt;/b&gt; · Agents 96%&lt;/p&gt;&lt;p&gt;Long-horizon search requires agents to acquire relevant evidence and integrate it into an evolving research state. Existing methods maintain research states to guide exploration or assign turn-level progress signals, yet grounding these signals in explicit, attributable state changes remains underexplored. We introduce ClueFlow, which learns long-horizon search from attributed research-state transitions. ClueFlow constructs Source-State-Final attribution chains that connect evidence-acquiring browser actions, Evidence and Candidate updates, and the final answer supported by those updates. During search, ClueFlow records typed state changes and potentially supporting browser actions, then applies gold-conditioned semantic validation and source tracing after execution. We use this attribution to guide both supervised fine-tuning and reinforcement learning. During SFT, attribution selects which decisions receive supervision with their original interaction contexts. During Turn-PPO, the same attribution augments outcome-based turn advantages with credit assigned along the Source-State-Final chains. Transition-level validation also recovers useful supervision from gold-consistent state changes in trajectories with incorrect final answers. We evaluate ClueFlow across two Qwen backbones and four search benchmarks spanning live-web and fixed-corpus settings, observing consistent gains from SFT and further improvements from PPO. With Qwen3.5-35B-A3B, ClueFlow achieves 60.0% accuracy on BrowseComp and 72.0% on BrowseComp-Plus. In controlled BrowseComp-Plus experiments, attribution-guided SFT matches all-turn exact-context SFT using about 30% of the training tokens, while attribution-guided PPO outperforms outcome-only PPO by 4.1 pp. These results demonstrate that state-transition attribution enables efficient supervision and effective credit assignment for long-horizon search agents.&lt;/p&gt;</description></item><item><title>★ Web Agent Agentic Reinforcement Learning Decision Model Under Multi-Cost and Failure Risk</title><link>https://arxiv.org/abs/2610.23857</link><guid isPermaLink="false">arxiv:2610.23857</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><category>cs.LG</category><category>cs.AI</category><author>Qianli Ma, Limengxi Yue, Shuyang Xu, Yanpei Shi, Hongrui Liu</author><description>&lt;p&gt;&lt;b&gt;95%&lt;/b&gt; · Agents 95%&lt;/p&gt;&lt;p&gt;Intelligent agent interactions in real-world web environments are commonly constrained by request budgets, time delays, anti-crawling restrictions, and operational failure risks. Strategies solely optimizing task success rates often exhibit unusable phenomena such as &amp;quot;high success but high cost&amp;quot; or &amp;quot;low risk but conservative failure.&amp;quot; This paper proposes a constrained agentic reinforcement learning model for web agents, unifying page access, search requests, and external API calls into a unified long-term decision-making framework with associated costs. It simultaneously incorporates cost budget constraints and tail risk control into the optimization objective: constructing a multidimensional cost vector comprising cumulative request count, total latency, and failure penalties to achieve budget compliance via Lagrange dual updates, while employing a CVaR risk term to suppress excessive exploration of high-failure-probability paths, thereby achieving an adaptive balance among &amp;quot;completion rate, cost, and risk.&amp;quot; Experiments were conducted across 30-70 site/page templates and 800-1,500 end-to-end web tasks, including information extraction, price comparison, form submission, and cross-page navigation. Interaction sequences spanned 20-120 steps with tool scales of 30-200. Performance was benchmarked against unconstrained RL, budget-constrained RL, and rule-based/scripted web agents, quantifying task completion rates, cost-per-success, failure rates, and policy stability. Results demonstrate that at equivalent completion rates, our method reduces C-PS by 22%-31% and lowers failure rates by 18%-26% under high failure penalties. Under fixed budgets, task completion rates increase by 10%-16%, highlighting the necessity and effectiveness of constraint modeling for practical web agent deployment.&lt;/p&gt;</description></item><item><title>★ Discuss More, Comment Less: Boosting Automated Research via Multi-Perspective Collaborative Review</title><link>https://arxiv.org/abs/2610.24050</link><guid isPermaLink="false">arxiv:2610.24050</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><author>Junkai Zhou, Jiajia Wu, Zhaoyi Zhang, Shiting Guan, Chuanguang Yang</author><description>&lt;p&gt;&lt;b&gt;95%&lt;/b&gt; · Multi-agent 95%, Agents 71%&lt;/p&gt;&lt;p&gt;As automated research is increasingly adopted for writing papers, automated review has become a critical link between paper generation and quality control. However, existing methods largely rely on single-model feedback or simple review aggregation, failing to explicitly model expert responsibilities or collective deliberation in actual peer reviews, which limits effective cross-examination and reliable decision-making. Therefore, we formulate paper review as a computational modeling problem of peer review mechanisms and propose RoundtableReview, a deliberative multi-agent framework for enhancing automated research. RoundtableReview structures each paper into eight semantic slots and coordinates six academic and industry reviewers with complementary perspectives, retrieval sources, and specialized responsibilities. Through independent assessment, cross-examination, roundtable deliberation, dynamically weighted voting, and chair synthesis, the framework generates evidence-based and traceable feedback. Experiments on two automated research backbones show that the method improves paper quality in both backbones and outperforms baselines in automatic and human evaluations with fewer comments.&lt;/p&gt;</description></item><item><title>★ MELD: Recursive Self-Improvement via Hierarchical Coordination for Multi-Agent Scientific Discovery</title><link>https://arxiv.org/abs/2610.24454</link><guid isPermaLink="false">arxiv:2610.24454</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Sizhe Tang, Zuyuan Zhang, Zeyu Fang, Tian Lan</author><description>&lt;p&gt;&lt;b&gt;95%&lt;/b&gt; · Multi-agent 95%, Agents 57%&lt;/p&gt;&lt;p&gt;Multi-agent scientific discovery with large language models raises a coupled learning problem: research assignments determine both which experiments are pursued and the experiences from which agents adapt. We introduce MELD, a unified hierarchical test-time training framework that jointly adapts a team-level Coordinator policy and agent-level individual Scientist policies within a single discovery process. The Coordinator generates a joint portfolio of search branches and research directives over a shared derivation tree, while Scientists develop hypotheses and execution plans implemented by a shared frozen Executor. Both levels receive alternating GRPO-style parameter updates under a shared smooth best-of-budget objective, allowing team organization and individual research behavior to co-evolve in a recursive self-improvement loop. Our analysis establishes objective alignment for the hierarchy, characterizes conditions for coordination gains over independent parallel discovery and the first-order benefit of private adaptation, and derives a finite-budget regret bound for adapted models. On 22 MLGym and MLE-bench tasks, MELD is best on 20 of them and achieves the highest aggregate normalized scores on MLGym, using a 4B backbone for coordination and research. Most baselines use proprietary Scientists, and all systems share one frozen Executor.&lt;/p&gt;</description></item><item><title>★ FinHopper: A Progressive Multi-Hop Benchmark for Complex Financial Agents with Step-wise Evaluation</title><link>https://arxiv.org/abs/2610.26036</link><guid isPermaLink="false">arxiv:2610.26036</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><category>cs.LG</category><author>Yuxuan Wu, Miaopei Lin, Qiufang Ying, Lin Dan, Hao Zhao, Qirui Liu</author><description>&lt;p&gt;&lt;b&gt;95%&lt;/b&gt; · Agent evaluation 95%, Agents 56%&lt;/p&gt;&lt;p&gt;Financial agents are expected to answer factual investment queries through open search, but financial multi-hop retrieval differs from general multi-hop QA in a crucial way: each intermediate answer is an exact typed constraint, such as an entity, date, event, or numerical indicator, that determines the next query. This strict answer-conditioned dependency makes small intermediate errors cascade into plausible but wrong search trajectories. We introduce FinHopper, a benchmark for complex financial agents with controlled reasoning depth from 1 to 6 hops, covering stocks, funds, and macroeconomic facts, with gold intermediate answers for process-level evaluation. To construct FinHopper at scale, we design a state-transition-based synthesis framework that composes verified atomic financial QA patterns into dependency-preserving chains, followed by targeted in-synthesis verification, model-ensemble checking, and public-search validation by financial experts. Experiments with 20 LLM-agent configurations show that public search tools are necessary but insufficient: performance drops sharply as hop depth increases, the best model remains far below human experts, and process-aware scoring reveals partial reasoning progress hidden by final-answer-only evaluation. The benchmark is available at https://github.com/justajustin/FinHopper/.&lt;/p&gt;</description></item><item><title>★ Agent World Model in the Wild: Computer-Use Agent Environment Synthesis</title><link>https://arxiv.org/abs/2610.26828</link><guid isPermaLink="false">arxiv:2610.26828</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.CL</category><category>cs.LG</category><author>Zhaoyang Wang, Qianhui Wu, Haorui Wang, Simon Yu, Baolin Peng, Canwen Xu</author><description>&lt;p&gt;&lt;b&gt;95%&lt;/b&gt; · Agents 95%&lt;/p&gt;&lt;p&gt;Agent learning is shifting from learning from human data toward learning through interaction with the world. However, scaling such learning directly in real-world computer systems is challenging and can introduce substantial security risks. We therefore propose Agent World Model in the Wild (WildAWM), a scalable pipeline for synthesizing controllable environments and tasks for training general computer-use agents (CUAs). Whereas existing approaches typically specialize in a single agent interaction interface, we construct executable environments that jointly support graphical user interfaces, model context protocol services, and command-line interfaces, allowing agents to flexibly combine visual interaction, tool use, and code execution. WildAWM is entirely powered by open-source models, demonstrating that high-quality computer-use environments can be generated without proprietary frontier models. Beyond environments, we address three recurring challenges in task synthesis: ensuring solvability, maintaining sufficient difficulty, and producing reliable verifiers, by introducing execution-based quality gates that combine heterogeneous agent rollouts, cross-judge consistency checks, and counterfactual probes of judgment robustness. The resulting pipeline synthesizes 341 long-horizon environment-task pairs that can require over 100 agent steps to solve and remain challenging even for frontier models, with GPT-6-Astra solving only 60% of them. We train two Qwen models of different sizes exclusively in these synthetic worlds. Both models achieve substantial gains across 8 out-of-distribution benchmarks spanning web, claw, and computer-use agents, demonstrating that learning in WildAWM&amp;#x27;s synthesized worlds generalizes broadly to unseen computer-use tasks. The code is publicly available at https://github.com/MSR-Orchard/WildAWM.&lt;/p&gt;</description></item><item><title>★ OpenVLHarness: Real World Visual Agentic Tool-Use with Multimodal Memory</title><link>https://arxiv.org/abs/2610.26860</link><guid isPermaLink="false">arxiv:2610.26860</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><category>cs.AI</category><category>cs.CV</category><category>cs.LG</category><category>cs.MM</category><author>Yu Zhou, Cheng-Fu Yang, Rui Sun, Di Wu, Sibo Peng, Mingyang Zhang</author><description>&lt;p&gt;&lt;b&gt;95%&lt;/b&gt; · Agents 95%&lt;/p&gt;&lt;p&gt;Multimodal large language models (MLLMs) have made rapid progress on visual reasoning, yet many tasks require evidence that is difficult to obtain through internal reasoning alone: our controlled study on 22 benchmarks shows that simply increasing the inference budget of the base model yields only modest gains. Such tasks demand grounded perception, external knowledge, and numerical measurements obtained through heterogeneous tools, whose outputs must be made interpretable to the model and retained across reasoning steps. We introduce OpenVLHarness, a multimodal reasoning harness organized around a capability layer and persistent multimodal memory. The capability layer combines task-level tool interfaces with evidence rendering, providing consistent access to heterogeneous backends and converting their outputs into model-readable observations. Persistent multimodal memory retains the corresponding images, structured data, and web references as addressable artifacts throughout each query. A coding interface executes generated programs over stored data, enabling computations that combine results from multiple tools. Together, these mechanisms support an iterative process of acquiring, inspecting, and composing multimodal evidence. Evaluated on 22 benchmarks with eight open and proprietary backbones, OpenVLHarness improves average scores by 9.7-12.6 points over matched no-tool baselines, including +11.2 with Qwen3-VL-8B, +9.7 with Kimi K3, and +9.9 with GPT-6 Astra. With GPT-6 Luna at medium reasoning effort, OpenVLHarness outperforms the base model, Codex, and Visual Sketchpad at maximum effort by 7.7-8.5 points while incurring at most 37% of their model-token cost.&lt;/p&gt;</description></item><item><title>SteerSearch: Interactive Search Reasoning with Mid-Response Steering</title><link>https://arxiv.org/abs/2610.24287</link><guid isPermaLink="false">arxiv:2610.24287</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Udit Thakur, Baohao Liao, Matteo Nulli, Stefan Vasilev, Seyyed Hadi Hashemi, Shahram Khadivi</author><description>&lt;p&gt;&lt;b&gt;94%&lt;/b&gt; · Agents 94%&lt;/p&gt;&lt;p&gt;Search-augmented language models increasingly serve as long-horizon research agents, yet most open training methods assume a fixed user goal throughout search. We study mid-response steering, where users redirect a model during ongoing reasoning or retrieval. We identify answer-target anchoring, a failure mode in which fixed-query search agents retrieve evidence for the updated request but still answer an earlier question. We introduce SteerSearch, an RL framework that trains on interactive search trajectories with injected interventions to enable context-preserving target reassignment, and SteerSearch-Bench, a benchmark adapted from multi-hop QA datasets. We also investigate Contrastive Context Reward (CCR), an auxiliary signal for aligning post-intervention reasoning with the updated goal. Without CCR, SteerSearch improves average steering accuracy over Search-R1 from 11.1% to 31.3% on Qwen2.5-3B and from 36.6% to 44.6% on Qwen3-4B, while preserving standard single-query performance. Gains also extend to larger Qwen2.5 models and natural multi-turn conversations.&lt;/p&gt;</description></item><item><title>TCMScience: An Autonomous Scientist for Traditional Chinese Medicine</title><link>https://arxiv.org/abs/2610.24601</link><guid isPermaLink="false">arxiv:2610.24601</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><category>cs.LG</category><author>Yanlan Kang, Ruiqi Liu, Xinpei Gu, Tzu-Yi Lei, Shuai Xu, Xukun Zhang</author><description>&lt;p&gt;&lt;b&gt;94%&lt;/b&gt; · Agents 94%&lt;/p&gt;&lt;p&gt;Traditional Chinese medicine (TCM) research connects classical texts, medicinal entities, molecular assays, computational predictions, and clinical studies. An autonomous research agent must preserve the inferential boundaries between these evidence types while coordinating analysis across heterogeneous resources. We introduce TCMScience, a scientific knowledge-discovery agent that separates language-model proposals from execution and release authority. Its architecture combines a trusted kernel, a scientific compiler, and claim-support contracts: plans are compiled into typed operations, execution is bounded by explicit permissions, and candidate findings are checked against source provenance, study design, and claim scope before release. The full capability registry contains 117 public-source connectors with 444 typed operations across 29 domains and 150 native tools across 12 domains; the TCM data hub catalogs 136 databases, 76 dataset specifications, and 84,294 formula-source records. These resources support model-independent workflows through browser and local execution interfaces. In a network-pharmacology analysis of Gegen Qinlian Tang, replacing the whole-proteome background with the assayed-protein background changed the number of significant pathways from 66 to zero; incorporating inactive screening records identified nine pathways, including drug-metabolism signals retained as mechanistic hypotheses. A governance ablation over 121 constructed erroneous outputs spanning 26 classes released 121 errors without governance, 57 with the domain layer, seven with the kernel, and zero with both layers. All 10 compliant controls were retained. These results establish complementary control of known failure modes and show how explicit evidence contracts change the conclusions an agent is permitted to report.&lt;/p&gt;</description></item><item><title>ACE-Trader: Adversarial Co-Evolution for Generator-Critic Trading Systems</title><link>https://arxiv.org/abs/2610.25847</link><guid isPermaLink="false">arxiv:2610.25847</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><category>cs.LG</category><author>Chang Zhou, Jiarun Zhou, Xingtong Yu, Hong Cheng, Hui Zhang, Xinming Zhang</author><description>&lt;p&gt;&lt;b&gt;94%&lt;/b&gt; · Multi-agent 94%&lt;/p&gt;&lt;p&gt;Generator--critic trading systems pair an LLM-based trader that makes trading decisions with a red team agent that evaluates these decisions and provides feedback for revision. However, improving individual trading decisions does not ensure that both agents learn from experience and improve together over time. This raises an important question: how can the trader and red-Team select useful experience and learn from each other&amp;#x27;s evolving behavior? On one hand, experience that benefits decisions under one market condition may become ineffective or harmful under another. On the other hand, trading outcomes reflect both agents&amp;#x27; actions, making it difficult to derive appropriate experience for each role. In this work, we propose ACE-Trader, an adversarial co-evolution trading framework. Specifically, we first develop separate context-dependent memory selectors that learn to identify useful experience for the current trading decision. Both selectors receive shared feedback from net-return differences between complete memory-assisted and memory-free trading pipelines, with online updates emphasizing recent outcomes. We further design a co-evolution mechanism that links role-specific memories through shared trading records. We use these records to evaluate the Red-Team&amp;#x27;s risk assessments and the effects of the Trader&amp;#x27;s revisions against realized market outcomes, then derive experience for their respective memories. By linking this experience to the corresponding records, we enable the Trader to improve its proposals based on prior critiques and the Red-Team to adjust its review focus as the Trader&amp;#x27;s behavior changes. Experiments on U.S. stock trading show that ACE-Trader outperforms all 22 active baselines in cumulative return and achieves the highest Sharpe ratio and lowest maximum drawdown across both active methods and passive benchmarks.&lt;/p&gt;</description></item><item><title>Heartbeat Thinking: Speculative Reasoning and Tool Execution While Listening in Realtime Voice Agents</title><link>https://arxiv.org/abs/2610.26233</link><guid isPermaLink="false">arxiv:2610.26233</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><author>Zhenyu Zhang, Kewei Fu, Yongqi Tong, Chenzhi Zheng, Wei Wu, Jiang-Ming Yang</author><description>&lt;p&gt;&lt;b&gt;94%&lt;/b&gt; · Agents 94%&lt;/p&gt;&lt;p&gt;Tool-using voice agents often leave users waiting after speech ends, even when actionable information arrives earlier in the request. Speculative approaches begin work during speech, but chunk-bounded or interrupt-on-update generation can truncate a tool call before its arguments are complete. This couples computation time to speech updates, limiting useful work completed in advance. We introduce Heartbeat Thinking, which handles updated input through new Thinker invocations while allowing ongoing invocations and dispatched tools to finish. Periodic invocations read the latest partial transcript and a shared record of completed reasoning and tool results. These results help resolve missing arguments and initiate dependent calls, allowing preparation to progress across speech updates. Across SpeechFCEval, FDBench v3, and AudioCRAG, Heartbeat improves aggregate speculative tool coverage or retrieval reuse over a SHANKS-style windowed baseline, with benchmark-dependent effects on final task quality. On FDBench v3, it increases tool coverage by 16 percentage points and reduces mean final-response latency by 36.4\%. The results show that heartbeat thinking paradigm preserving ongoing computation during speech can turn listening time into reusable preparation for faster and more capable voice-agent responses.&lt;/p&gt;</description></item><item><title>Agentic Orchestration of EDC Data Space Retrieval and Natural Language Driven Data Processing</title><link>https://arxiv.org/abs/2610.26548</link><guid isPermaLink="false">arxiv:2610.26548</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Marla Grunewald, Fin Gentzen, Iulisloi Zacarias, Admela Jukan</author><description>&lt;p&gt;&lt;b&gt;94%&lt;/b&gt; · Multi-agent 94%, Agents 85%&lt;/p&gt;&lt;p&gt;Participating in a data space still requires the Dataspace Protocol (DSP) negotiation flow to be hand-coded against each provider&amp;#x27;s access policy. We present a multi-agent architecture that automates this process using natural language requests. Built on LangGraph over an Eclipse Dataspace Components (EDC), the design separates concerns into cooperating agents. The orchestrator&amp;#x27;s role is to route and plan. The data extraction agent&amp;#x27;s role is to expose the DSP protocol&amp;#x27;s three composable tools (catalog discovery, contract negotiation and download). The agent also gates negotiations on the consumers&amp;#x27; verifiable credentials, refusing assets rather than fabricating them. Furthermore, there are downstream Machine Learning (ML) and Visualization agents, as well as a final Verification agent, which confirms that the request was actually fulfilled and rechecks the intended operation against the contract&amp;#x27;s usage policy. In a primary benchmark involving 600 runs, the system achieved 89% task success with zero policy violations when evaluating multi-dimensional policy reasoning with a locally hosted open-weight model. It failed safely through refusal rather than misrouting. The reliability of the system is largely dependent on the phrasing of requests: technical and expert requests succeed up to 98% of the time, whereas casual and under-specified requests succeed 72% of the time. Furthermore, in a secondary evaluation of 600 runs isolating hierarchical geographic access control, the framework successfully blocks 100% of unauthorized regional requests. While the verification agent hallucinates that 1% of these requests, the system logs confirm that no data is ever extracted and the framework simultaneously achieves an end-to-end verified delivery rate of 86% for eligible consumers.&lt;/p&gt;</description></item><item><title>StebBench: Diagnosing Real-World Procedural Understanding in AI Agents</title><link>https://arxiv.org/abs/2610.26679</link><guid isPermaLink="false">arxiv:2610.26679</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Hossein A. Rahmani, Bin Wu, Chaeeun Lee, Fanghua Ye, Sahan Bulathwela, Sujay Kumar Jauhar</author><description>&lt;p&gt;&lt;b&gt;94%&lt;/b&gt; · Agent evaluation 94%&lt;/p&gt;&lt;p&gt;Evaluating an agent&amp;#x27;s planning ability remains challenging for open-domain tasks, where verifying procedures through execution is often impractical. Existing evaluations typically assess only the final plan and do not distinguish procedural errors such as missing, incorrect, or misordered actions. We introduce STEPBENCH, a benchmark of 6,885 verified procedures crawled from wikiHow across 81 open-domain categories. From each procedure, we derive 5 diagnostic tasks: four with deterministic answers involving withheld, incorrect, or shuffled steps, and one requiring next-step generation. We additionally evaluate full-plan generation to examine how diagnostic performance correlates with end-to-end plan validity. Using the same procedures across tasks lets us directly compare different planning capabilities. For generation, STEPEVAL identifies critical failures that prevent goal completion. Across 14 configurations of 12 models, we find substantial differences across planning capabilities, with step ordering proving the most difficult: the strongest model correctly orders only 63.0% of procedures, dropping to 33.1% for those with nine or more steps. Incorrect-step detection also predicts judged plan validity across models, suggesting a lower-cost alternative for evaluating generation quality. On STEPBENCH-Val, comprising 214 procedures published in 2026, comprehension scores and rankings remain stable, suggesting limited influence from memorisation.&lt;/p&gt;</description></item><item><title>Not Every User Says It All: Training Tool-Using Agents Beyond Ideal Simulated Users</title><link>https://arxiv.org/abs/2610.24294</link><guid isPermaLink="false">arxiv:2610.24294</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.CL</category><author>Han Bao, Zheyuan Zhang, Kaiwen Shi, Yanfang Ye</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Agents 93%&lt;/p&gt;&lt;p&gt;Tool-using agents are trained and evaluated almost exclusively with strong simulated users who state every detail clearly, yet real users are often weaker. We construct weak users by masking sentences of a simulated user&amp;#x27;s replies, holding the task and the user&amp;#x27;s knowledge fixed, and cross-evaluate agents trained with strong and weak users on tau2-bench and ToolWOZ. Weak users lower the success of every policy, and training with them does not help: no policy trained with weak users, through fixed masks, mixtures or a curriculum, serves weak users better than the strong-trained policy beyond run-to-run noise, and prompting the agent to ask more does not help either. We propose StaGPO (State-Grouped Policy Optimization): the agent writes what the task needs, what is missing and how it is being filled, and GRPO uses this state to compare turns of different rollouts that reach the same situation, assigning step-level credit. Within the standard recipe of a small SFT cold start followed by RL, StaGPO makes weak-user training useful: on ToolWOZ, the Qwen3.5-2B policy trained with weak users reaches 76.8% with weak users, the highest of any Qwen3.5-2B policy we trained, 4.8 points above GRPO and 2.8 above the strongest baseline; it is also 5.4 points above GRPO with strong users, and generalises to an unseen mask rate; trained with strong users instead, it serves weak users at least as well as GRPO trained with weak users. On tau2-bench it scores highest with weak users for both models, by a small margin for Qwen3.5-4B.&lt;/p&gt;</description></item><item><title>Neuro-Inspired Inhibitory Message Passing for Accurate and Token-Efficient Multi-Agent Reasoning</title><link>https://arxiv.org/abs/2610.24718</link><guid isPermaLink="false">arxiv:2610.24718</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.CL</category><category>cs.MA</category><author>Nima H. Siboni, Magdalena Springer, Vahid Rostami</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Multi-agent 93%, Agents 43%&lt;/p&gt;&lt;p&gt;Multi-agent systems promise to solve problems by bringing together information beyond the reach of any individual agent. Retrieval and tool use can distribute this information across agents, making communication essential to collaboration. A central challenge is keeping crucial evidence visible in each agent&amp;#x27;s context as messages accumulate. Repeated information can crowd out rare, decisive evidence. Models of cortical circuits suggest a principle for addressing this imbalance: inhibition can selectively suppress shared inputs while preserving sensitivity to weaker signals. We adapt this principle into inhibitory message passing, a training-free communication router that cancels redundant evidence separately for each evidence sentence and receiver. Each round, it forwards evidence sentences restated in agents&amp;#x27; messages, delivering each at most once to receivers whose own evidence lacks it and excluding the senders&amp;#x27; reasoning and answers. Against standard message passing, accuracy in peer groups rose by 39-77 percentage points across three benchmarks, and tokens per run fell by 10-46%. Gains held across seven open models spanning four to thirty-two billion parameters and two commercial models, in groups up to sixty-four agents, and across multi-agent architectures including peer-to-peer, orchestrator-worker, and multilevel hierarchical organizations. These findings support a scalable design pattern for more accurate and token-efficient multi-agent reasoning.&lt;/p&gt;</description></item><item><title>Memories That Outlive Their Reasons: Dependency-Tethered Memory for Tool-Using LLM Agents</title><link>https://arxiv.org/abs/2610.25123</link><guid isPermaLink="false">arxiv:2610.25123</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><author>Yiqi Wang, Jinqian Ju, Jiaqi Zhang, Zhangkai Wu, Yiqun Duan, Zequn Sun</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Agents 93%&lt;/p&gt;&lt;p&gt;Agents now act on the Web, publishing packages, models and datasets through registry APIs, and remembering past verifications spares them the work. But a verdict rests on premises. When a signing key is revoked, everything built on it stops passing, yet the advisory names only the key, and the old verdicts of its dependents may never share a retrieval window with it. This non-locality of invalidation turns memory into a liability: in long simulated chats, an agent reading a memory of atomic facts publishes 62% of the objects whose failure lies upstream, each backed by a record that was true when written. Yet derivation is local even when invalidation is not. Tether records, at write time, the exact versions each verdict derives from, and at read time withdraws any verdict whose support has failed anywhere in the store; the agent reads the same fields as before. On Fallout, a generator of versioned worlds with hypothesis-blind simulated histories shared by every memory, Tether publishes 0.3% of upstream-failing objects across three domains when relations are stated with their verdicts, with 37% fewer verification calls than checking everything. A-Mem and Graphiti re-verify most candidates (0.83-0.86 checks per candidate), which limits their savings, yet publish 9% of upstream-failing objects; Mem0 relies on memory more and publishes 42%. Flushing every verdict on any failure is as safe as Tether but costs 32% more checks. The gain over fact memory holds with three open-weight backbones and against a whole-store window. These gains depend on capturing dependencies: when relations arrive in sessions apart from their verdicts, Tether&amp;#x27;s downstream unsafe publication rate rises to 9.4-22.1%, and a weak writer that misses edges loses safety in the same way.&lt;/p&gt;</description></item><item><title>EvoSkill v2: Fully Agentic Skill Evolution from Benchmark Adaptation to a Stateful Evolver</title><link>https://arxiv.org/abs/2610.25931</link><guid isPermaLink="false">arxiv:2610.25931</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.CL</category><category>cs.LG</category><author>Dastin Huang, Baran Nama, Salaheddin Alzubi</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Multi-agent 93%, Agents 48%&lt;/p&gt;&lt;p&gt;EvoSkill v2 is a three-agent system that edits the instructions (skills) an agent is given, leaving its model and harness intact. The user starts a run by describing a benchmark and supplying a grader, which a benchmark adaptor turns into a benchmark-specific plugin. A solver attempts the tasks, and an evolver reads the solver&amp;#x27;s training rollouts and rewrites the skills at each epoch. We implement the evolver as one stateful coding agent with a bash tool for the whole run, unlike the two most common designs among the skill optimizers we surveyed: a sequence of single model calls, as in SkillOpt, and an agent that starts afresh each round, as in SkillBoost. We also measure how much the solver&amp;#x27;s rollouts vary from one attempt to the next, give the evolver several attempts per training task, and accept every epoch&amp;#x27;s skills instead of selecting among them on noisy scores. With fine-grained ground truth, EvoSkill v2&amp;#x27;s skills raised the held-out pass rate above the stronger of SkillOpt and SkillBoost by 7.7 percentage points on SpreadsheetBench v2 and by 5.4 on $\tau^3$-bench banking. In both benchmarks and both feedback settings, EvoSkill v2&amp;#x27;s evolver cost less per percentage point of held-out pass rate gained than either baseline&amp;#x27;s optimizer. EvoSkill v2 also enables a less capable model to improve its own skills, demonstrated by a gain of up to 21.5 percentage points in the $\tau^3$-bench banking experiment where Claude Haiku 5.5 powers both solver and evolver.&lt;/p&gt;</description></item><item><title>Behavioral Probes for Information Flow in LLM Swarms</title><link>https://arxiv.org/abs/2610.25966</link><guid isPermaLink="false">arxiv:2610.25966</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><category>cs.MA</category><category>cs.AI</category><author>Junhui Chen, Yu Zhang, Lantian Li, Dong Wang</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Multi-agent 93%&lt;/p&gt;&lt;p&gt;Most existing approaches to LLM swarm optimization are utility-driven, focusing on final task utility while leaving the processing, integration, and reliance of information within individual interactions largely implicit. To address this, we study LLM swarm interactions from an information-flow-based view and introduce behavioral probes to quantify information flow patterns. Specifically, we repurpose External Context Score (ECS) and Parametric Knowledge Score (PKS)---originally designed for hallucination analysis---to measure a node&amp;#x27;s external-context dependence and parametric-knowledge dependence, respectively. Across controlled and realistic swarm settings, we observe consistent patterns: ECS increases with input relevance and distinguishes useful multi-source contributions, while PKS decreases as informative context accumulates. Building on this heuristic interpretation, we demonstrate how these probes can complement utility-driven structure optimization in two controlled applications. Probe-guided node pruning reduces redundant communication and token consumption, and probe-guided reasoning-path search accelerates convergence compared to utility-only baselines. Our empirical results suggest that behavioral probes can make the internal information flow of LLM swarms observable and serve as effective auxiliary signals for structure optimization.&lt;/p&gt;</description></item><item><title>Agents' Last Doubt: Knowing When to Act and When to Step Back in Tool-Using Agents</title><link>https://arxiv.org/abs/2610.24194</link><guid isPermaLink="false">arxiv:2610.24194</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Qisai Liu, Qingyue Jiao, Bangwei Guo, Wenxi Dai, Changyi Yang, Jiahe Liu</author><description>&lt;p&gt;&lt;b&gt;92%&lt;/b&gt; · Agents 92%&lt;/p&gt;&lt;p&gt;Tool-using LLM agents repeatedly face decision points under uncertainty, choosing between autonomous action, additional information gathering, and human escalation. These decisions require balancing task success against interaction cost and the risk of irreversible errors. Learning to make these trade-offs is challenging because existing interaction trajectories record only the outcomes of actions taken, leaving the consequences of alternative actions unobserved. To address this gap, we construct a counterfactual dataset containing 3,115 action outcomes from 1,036 decision points in ToolSandbox. At each decision point, we execute each legal action and evaluate its downstream outcomes based on task completion, interaction cost, and irreversible errors. Using this dataset, we train SURE-Act, a controller that selects actions for a frozen backbone agent at inference time. Our experiments show that learning to rank alternative actions improves offline action-selection utility by 0.0309 over a regression-only baseline. We further show that adding SURE-Act enables end-to-end gains of up to 0.0575 in ToolSandbox&amp;#x27;s Overall Score with the Qwen3-4B agent. Moreover, SURE-Act outperforms adapted decision rules from SAGE-Agent and Calibrate-Then-Act by 0.1506 and 0.1438, respectively. This work establishes the first counterfactual dataset for ToolSandbox and provides actionable insights into decision-making under uncertainty for tool-using agents.&lt;/p&gt;</description></item><item><title>EG-GRPO: Evidence-Guided Step-level Credit Assignment for Deep Search Agents</title><link>https://arxiv.org/abs/2610.25269</link><guid isPermaLink="false">arxiv:2610.25269</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><category>cs.LG</category><category>cs.AI</category><author>Sijia Luo, Mengjie Gao, Yuxiao He, Mengshu Sun, Cuiping Li, Hong Chen</author><description>&lt;p&gt;&lt;b&gt;92%&lt;/b&gt; · Agents 92%&lt;/p&gt;&lt;p&gt;LLM-based search agents demonstrate strong capabilities in long-horizon information seeking and reasoning, typically trained via reinforcement learning. However, existing approaches predominantly rely on trajectory-level outcome rewards, providing limited supervision for complex search and reasoning processes. Although step-level credit assignment offers a promising solution, obtaining reliable and task-grounded supervision for open-ended search remains challenging. In this paper, we propose Evidence-Guided Group Relative Policy Optimization (EG-GRPO), a framework that derives step-level supervision from the evidence annotations available in synthetic deep search data. EG-GRPO identifies the first supporting citation for each required evidence claim and uses the newly acquired evidence to construct step-level process rewards. By representing the accumulated evidence as an evolving knowledge state, EG-GRPO further performs state-conditioned relative advantage estimation and combines the resulting step-level signal with the standard trajectory-level outcome advantage. Experiments on five challenging deep search benchmarks show that EG-GRPO generally outperforms standard GRPO and existing reward-enhanced and step-level RL baselines across different model scales. These results demonstrate that task-grounded evidence annotations can provide effective process supervision for credit assignment in deep search RL.&lt;/p&gt;</description></item><item><title>StopLoss: Teaching Agents to Predict Failure and Stop Early</title><link>https://arxiv.org/abs/2610.25525</link><guid isPermaLink="false">arxiv:2610.25525</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Jiarong Liang, Xueguang Ma, Dongfu Jiang, Yuxuan Zhang, Ping Nie, Wenhu Chen</author><description>&lt;p&gt;&lt;b&gt;92%&lt;/b&gt; · Agents 92%&lt;/p&gt;&lt;p&gt;Coding agents keep working on runs that will fail verification, and asking a frontier model to watch for this is expensive in its own right. We introduce StopLoss, a small external monitor that learns failure recognition from completed trajectories and their verifier outcomes. The name is inspired by the stop-loss order in finance: StopLoss ends a run early when the run is likely to fail, which saves resources. Final outcomes label earlier local windows, so a fine-tuned language model can score the most recent tool steps in a single forward pass, and a threshold calibrated on successful runs turns that score into an abort decision without changing the executor. Trained on GPT-family SWE-rebench trajectories and evaluated on SWE-bench Verified and a SWE-bench Pro subset with GPT and Claude executors, StopLoss is compared against six general-purpose judges reading identical windows. Outcome supervision lifts failure prediction from near chance to a useful signal at the first check, at one to two orders of magnitude lower cost per check than any tested judge. This translates into savings: relative to completing every task, StopLoss lowers cost per retained solve by 4.5\% on Verified while preserving 99\% of successful runs, and by up to 31\% on the costlier Pro subset, reaching 48\% with a Qwen3-8B backbone, and in all four settings its cost per retained solve is below that of every judge policy. Outcome-trained small monitors can make failure recognition cheap enough for early stopping to pay for itself.&lt;/p&gt;</description></item><item><title>World of SWECraft: Agent Collaboration at Scale via Simulated Software Worlds</title><link>https://arxiv.org/abs/2610.24061</link><guid isPermaLink="false">arxiv:2610.24061</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.CL</category><author>Shannon Zejiang Shen, Yapei Chang, Qiyao Liang, Benjamin Newman, Jenny Liang, Rulin Shao</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Multi-agent 91%, Agent evaluation 31%&lt;/p&gt;&lt;p&gt;As teams of AI agents take on larger projects and long-standing open problems, agent collaboration offers another dimension for scaling inference-time compute. To understand what makes such collaboration effective and scalable, we develop Software World, a framework for simulating multi-agent coworking in realistic software ecosystems. It comes with a pipeline to create environments of real, interdependent Python packages of different topics, sizes, and dependency structures, which we call software worlds. In a simulation, agents maintain packages in the world with a high-level goal of improving software efficiency, and they are free to discover tasks to work on and collaborate with others. We evaluate agents&amp;#x27; work in a world collectively by measuring speedup in hidden dependent packages. The framework allows us to study different elements of collaboration by varying communication, ownership, and resource allocation. We run simulations in three different worlds, totaling more than 10,000 hours of agent work across eight models. Overall, performance improvement scales with inference-time compute, with the best model improving downstream efficiency by up to 31%. We show that most agents can find meaningful tasks via collaboration, but some frontier models can prematurely stop looking for improvements and make little progress. We release the simulation framework and traces to support future studies of agent collaboration at https://szj.io/sw.&lt;/p&gt;</description></item><item><title>ROAR: Benchmarking LMM Agents under Real-Time Constraints in Multiplayer Action-Shooter Games</title><link>https://arxiv.org/abs/2610.24282</link><guid isPermaLink="false">arxiv:2610.24282</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><category>cs.MA</category><author>Dawei Wang, Di Zhao, Jianran Yu, Chengming Zhou, Marci Chi Ma, Xiaoyang Liu</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Multi-agent 91%, Agent evaluation 51%&lt;/p&gt;&lt;p&gt;Large multimodal models (LMMs) are increasingly deployed as agents that perceive, reason, and act in interactive multi-agent environments. Yet most existing benchmarks for LMM-based agents in multi-agent settings remain turn-based: the environment and other agents pause while an agent performs inference. Such protocols obscure a fundamental challenge of real-time constraints, where the world continues to evolve and delayed decisions may become outdated before execution. Motivated by this limitation, we introduce ROAR, a multiplayer action-shooter game environment for evaluating LMM-based agents in multi-agent settings under real-time constraints. ROAR covers cooperative, competitive, mixed cooperative-competitive, and basic single-agent scenarios. We further propose a Multi-Agent Asynchronous Gym interface that decouples environment evolution from agent reasoning by running the environment and each agent in separate threads, enabling the environment to advance at fixed time intervals without waiting for LMM inference and allowing agents to reason independently without blocking one another. ROAR also features convenient deployment, multimodal observations, and customizable levels. ROAR offers a practical testbed for advancing LMM-based agents beyond static, turn-based evaluation toward real-time multi-agent decision-making.&lt;/p&gt;</description></item><item><title>IF-MAP: Influence-Function-Inspired Agent Prioritization in Multi-Agent Systems</title><link>https://arxiv.org/abs/2610.24383</link><guid isPermaLink="false">arxiv:2610.24383</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.MA</category><author>Jie Mao, Pingchen Lu, Zikun Qu, Jiahang Sun, Xiangyi Wang, Zhiwei Shang</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Multi-agent 91%&lt;/p&gt;&lt;p&gt;Improving every agent in an LLM-based multi-agent system can be prohibitively costly, making it important to identify which agent should be prioritized to achieve the greatest system-level gain with limited resources. Failure attribution can inform this decision, but an agent&amp;#x27;s responsibility for failures does not directly reveal the system-level gains achievable by improving it. We therefore introduce IF-MAP, an influence-function-inspired method for identifying agents with high potential for system-level improvement. For each agent, IF-MAP measures end-to-end loss changes under controlled semantic prompt perturbations, fits a regularized local response model in a low-dimensional prompt-embedding subspace, and uses the estimated response norm as a priority score. This black-box procedure requires no access to model parameters or gradients and produces agent priorities that can guide subsequent improvement effort. We evaluate IF-MAP across six multi-agent workflows spanning code generation, question answering, and mathematical reasoning, using the same priorities for prompt optimization and model upgrades. Optimizing the selected agents&amp;#x27; prompts achieves a macro-average gain of 3.81 percentage points, compared with 1.85 for uniform agent selection. Across five target models, upgrading the selected agents yields macro-average gains of 7.62-16.42 percentage points, compared with 3.81-8.62 for uniform agent selection. Despite its probing overhead, IF-MAP reduces Qwen3-8B and DeepSeek-V3.2 token use by 74.2% and 35.2%, respectively, relative to optimizing every agent, and reduces target-model tokens by 63.6-64.9% relative to upgrading every agent. These results support the use of IF-MAP to identify promising agents and direct improvement effort toward greater end-to-end performance gains.&lt;/p&gt;</description></item><item><title>AgentSoV: Virtual Sensing for LLM Multi-Agent Systems via Stream of Variation</title><link>https://arxiv.org/abs/2610.24845</link><guid isPermaLink="false">arxiv:2610.24845</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><category>cs.MA</category><category>cs.SY</category><category>eess.SY</category><author>Congjing Zhang, Siyuan Xu, Yunfei Bai, Ke Ren, Xiaoning Qian, Shuai Huang</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Multi-agent 91%&lt;/p&gt;&lt;p&gt;Large language model (LLM) multi-agent systems (MASs) solve complex tasks through interacting agents, yet their reliability is difficult to analyze because failures depend on both individual agents and how information and errors propagate across the system. Existing approaches largely treat this as post-hoc failure attribution, but do not provide a common model across heterogeneous MAS architectures or support broader analysis of information influence and observability. We introduce AgentSoV, a virtual-sensing framework that models MAS execution as a stochastic dynamic system through Stream of Variation (SoV). AgentSoV maps heterogeneous trajectories into diagnostic stages, constructs virtual measurements from observable outputs, and learns cross-stage variation propagation with a state-space model. Its representation is architecture-aware in stage dependencies yet architecture-agnostic in analytical language, supporting chain-structured, orchestration-based, and directed acyclic graph (DAG)-structured MASs. Without re-executing the MAS, AgentSoV supports three system-level analyses: failure attribution identifies where abnormal variation enters; stage-input influence quantifies how strongly intermediate inputs affect downstream outcomes; and virtual-sensor placement selects complementary observations under a monitoring budget. Experiments across multiple MAS architectures demonstrate a unified approach to fault localization, information influence, and observability. AgentSoV reframes agentic execution as a dynamic system to model rather than merely text to inspect, providing insights for MAS structure and component design.&lt;/p&gt;</description></item><item><title>HybridResearcher: Bridging the Structured-Unstructured Boundary for Deep Research Agents</title><link>https://arxiv.org/abs/2610.24899</link><guid isPermaLink="false">arxiv:2610.24899</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.CL</category><author>Soyoung Yoon, Peiran Xu, Han Wang, Ruofan Wu, Xiaodong Yu, Feng Yan</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Agents 91%&lt;/p&gt;&lt;p&gt;While LLM agents are increasingly capable of gathering and synthesizing evidence from a single homogeneous source, such as structured tables or unstructured data, real-world analytical questions frequently span heterogeneous sources. For example, answering one enterprise question may require both a result computed over an internal database and evidence found on the web. Recent evaluations on benchmarks like HybridDeepResearch show that even frontier agents struggle when evidence must cross this boundary. While these benchmarks have exposed the limitation, methodologies to explicitly teach cross-source reasoning remain absent. To address this, we introduce HybridResearcher, a 4B agent trained to bridge evidence across the structured and unstructured boundary. To build it, we synthesize cross-source bridge trajectories by starting with validated single-source tasks-such as existing text-to-SQL or web search queries-and fabricating the missing source around a bridge entity drawn from the seed&amp;#x27;s own output. We retain a sample only when strict construction gates confirm that neither side alone suffices, ensuring the data requires true cross-source interdependence. Finally, we train on this curated dataset using supervised fine-tuning followed by reinforcement learning. Evaluated on the existing HybridDeepResearch benchmark, HybridResearcher improves over our base model, Qwen3.5-4B, by 30.0 points pass@8 and surpasses the far larger Qwen3.5-397B-A17B by 8.3 points, while also improving over its base model on established, held-out single-source benchmarks (BrowseComp and BrowseComp-Plus), demonstrating that this complex cross-source reasoning can be taught directly to small models without triggering catastrophic forgetting.&lt;/p&gt;</description></item><item><title>Bridging Concepts: Multi-Agent Reasoning over Scientific Concept Graphs for High-Impact Research Prediction</title><link>https://arxiv.org/abs/2610.25281</link><guid isPermaLink="false">arxiv:2610.25281</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.IR</category><category>cs.LG</category><author>Donggyu Yoon, Minsung Hwang, Juneha Baek, Donghyuk Shin, Joyce Jiyoung Whang</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Multi-agent 91%&lt;/p&gt;&lt;p&gt;Within a research community, new topics often emerge when previously unconnected concepts are first studied together. We construct scientific concept graphs (SCGs)--domain knowledge graphs whose nodes are fine-grained research concepts extracted from paper text by LLMs and whose edges capture their co-occurrence in papers--and study the task of forecasting high-impact concept pairs, i.e., discovering concept pairs that are currently unconnected but will have high impact when connected. To this end, we introduce new benchmark datasets constructed from CIKM, KDD, and SIGIR conference papers, with varied prediction settings, including impact forecasting for emerging concepts unseen during training. We propose MiroGraph, a Multi-agent reasoning framework with scientific concept Graphs, in which a feature designer agent designs predictive features for a given concept pair from structural, semantic, and trend perspectives, and then three LLM agents compute the actual feature values from the enclosing subgraph of the concept pair. Using these feature values, a classifier designer agent constructs a classifier that predicts the final impact labels. MiroGraph outperforms various impact forecasting and temporal link prediction methods.&lt;/p&gt;</description></item><item><title>CUA-Lite: An Open Platform for Computer Use Agents</title><link>https://arxiv.org/abs/2610.26071</link><guid isPermaLink="false">arxiv:2610.26071</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Zhanhui Zhou, Weichen Zhang, Haoran Liu, Lingjie Chen, Tianneng Shi, Kevin Lin</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Agents 91%&lt;/p&gt;&lt;p&gt;Open resources for computer use agents (CUAs) -- environments, datasets, and models -- remain scattered: without a standard, these resources cannot be integrated and scaled; additionally, evaluation, RL, and SFT cannot share one infrastructure. We present CUA-Lite, an open platform for developing CUAs, built around three standardized abstractions: (1) Unified environment interface, under which we integrate 12 benchmarks across desktop, browser, and mobile, plus lightweight VM-free sandboxes that replicate OSWorld&amp;#x27;s desktop at much lower cost, providing over 30,000 verifiable tasks. (2) Unified supervised data format, into which we convert the major public CUA datasets, from GUI grounding and understanding to full rollouts, and record our fresh rollouts from frontier CUAs on these verifiable environments. (3) Model harnesses shared across evaluation, RL, and SFT, one per model and implemented for 14 model families. Each harness runs its model in these computer environments, producing the rollouts that evaluation and RL consume, or renders stored supervised data into the model&amp;#x27;s own training format for SFT. We release reference scores across the integrated benchmarks, and show that RL and SFT through the same harness improve open-weight models. We release our dataset, code, and models, and the platform is open to contributions.&lt;/p&gt;</description></item><item><title>Federation over Harness</title><link>https://arxiv.org/abs/2610.24007</link><guid isPermaLink="false">arxiv:2610.24007</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><category>cs.MA</category><author>Dixi Yao, Tahseen Rabbani, Tian Li</author><description>&lt;p&gt;&lt;b&gt;90%&lt;/b&gt; · Multi-agent 90%&lt;/p&gt;&lt;p&gt;Modern LLM-powered agents increasingly improve through experience sharing, where distributed agents distill local reasoning experience into reusable knowledge, such as a shared insight library. Existing approaches, however, still heavily rely on manually designed prompts and workflows that determine both how local agents extract useful reasoning traces and how a central/global agent aggregates them to obtain common patterns and insights. We propose Federation over Harness (FoH), a framework that automatically evolves the harness for both local and global components in this distributed multi-agent reasoning pipeline. A server agent evolves the client harness for task solving and self-reflection while, at the same time, evolving its own harness for aggregating distributed reflections, maintaining shared knowledge, and updating subsequent client harnesses. Importantly, FoH requires no extra validation signals, such as ground-truth labels or validation data, during evolution; it learns solely from self-generated reflections produced by distributed agents. Experiments on multiple benchmarks show that FoH consistently improves over single-agent baselines with a fixed harness and with harness self-evolution by 53.57% and 29.76%.&lt;/p&gt;</description></item><item><title>VeriCUA: Learning Proactive Verification for Reliable GUI Agent Rewards</title><link>https://arxiv.org/abs/2610.26469</link><guid isPermaLink="false">arxiv:2610.26469</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.LG</category><author>Zhizhou Wang, Yaxi Lu, Zhong Zhang, Zikun Hu, Xin Cong, Yankai Lin</author><description>&lt;p&gt;&lt;b&gt;90%&lt;/b&gt; · Agents 90%, Multi-agent 58%&lt;/p&gt;&lt;p&gt;Reinforcement learning for computer-use agents increasingly relies on proactive reward agents that interact with the post-execution GUI environment to verify what recorded screenshots cannot reveal. The reliability of such verification hinges on two coupled decisions: what to check and when to stop. Existing methods leave these decisions to prompted foundation models. However, neither scaling up the model nor providing few-shot examples reliably improves verification: prompted Judges ranging from 4B to GPT-5.4 all plateau at 68%-70% macro-average agreement. This is because the value of a check depends on the environment rather than the task alone, and becomes apparent only through execution. Learning from execution is itself constrained, as the Actor&amp;#x27;s terminal state cannot be faithfully replicated during training, allowing only one verification attempt per state. We introduce VeriCUA, a proactive reward agent that learns its verification strategy from these single attempts. A trainable Judge decides what to check and when to stop, while a frozen Probe executes the checks in the live environment. Online reinforcement learning optimizes the Judge for both verdict correctness and efficient Probe use, with returns normalized across terminal states. Trained only on OSWorld and evaluated without further training on MobileWorld and WebArena-Verified, VeriCUA achieves the highest reward agreement across all three benchmarks and lies on the agreement-cost Pareto frontier among proactive verifiers. It surpasses few-shot GPT-5.4 by 5.36 points with 47.6%-59.8% fewer Probe tokens, and even a 1B VeriCUA exceeds every prompted Judge. As the reward for Actor RL, it raises task success by 3.21 points overall and 5.40 points on held-out multi-application tasks. These results identify the verification strategy, not verifier scale, as the key to reliable GUI rewards.&lt;/p&gt;</description></item><item><title>★ Explore Separately, Adopt Selectively: Execution-Guided Tool Use over Large Tool Libraries</title><link>https://arxiv.org/abs/2610.22688</link><guid isPermaLink="false">arxiv:2610.22688</guid><pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><category>cs.AI</category><author>Anna Mazhar, Seiji Maekawa, Nikita Bhutani</author><description>&lt;p&gt;&lt;b&gt;97%&lt;/b&gt; · Agents 97%&lt;/p&gt;&lt;p&gt;Large language model agents must discover relevant tools from large libraries, e.g., thousands of tools, as new needs arise during task execution. When several candidates could satisfy the same need, execution may be required to identify the relevant one. Investigating candidates in a shared trajectory can leave alternatives unexplored or allow failed attempts to influence subsequent reasoning. To address this, we present BRIA (BRanch-Inspect-Adopt), a simple yet effective agent that temporarily isolates candidate investigations in separate branches. Each branch retrieves and executes tools to investigate its candidate; a task agent inspects the resulting execution evidence and adopts only useful results into its continuing trajectory. BRIA retrieves additional tools as new capability needs arise during task execution. We evaluate BRIA on PlanBench-XL and MCP-Atlas using a shared pool of 1897 tools, three language models, and static and adaptive retrieval baselines. Across all settings, BRIA matches or exceeds the strongest retrieval baseline. On MCP-Atlas, it achieves an average claim score of 89.77, compared with 75.40 for MCP-Zero, a gain of 14.37 percentage points. BRIA also lies on the Pareto frontier for task performance and input-token cost.&lt;/p&gt;</description></item><item><title>★ KiranaBench: Can a Language Model Run a Neighbourhood Shop?</title><link>https://arxiv.org/abs/2610.22980</link><guid isPermaLink="false">arxiv:2610.22980</guid><pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><category>cs.MA</category><author>Bhuvan Arora, Ankita Karmakar, Chaitanya Jain, Dilesh Churiwal, Harshit Jain, Shivansh Manish Dubey</author><description>&lt;p&gt;&lt;b&gt;96%&lt;/b&gt; · Multi-agent 96%, Agent evaluation 83%&lt;/p&gt;&lt;p&gt;Large language model (LLM) agents are increasingly evaluated on long-horizon tasks, including autonomously running a business. Existing benchmarks for this setting are almost exclusively English-language, Western in retail context, and single-agent, with the agent observing the business directly. We study how these results transfer to a multi-agent Indic setting. We introduce KiranaBench, a simulated Indian general store in which four roles (manager, cashier, helper, and bookkeeper) are each played by a separate LLM agent. Interactions with customers and suppliers occur in English, Hindi, or Hinglish, and product demand is calibrated to India&amp;#x27;s national Household Consumption Expenditure Survey. Evaluating four open-weight LLMs, we find that all fall far short of a fixed-rule shopkeeper baseline: the best model earns only one-eighth of the baseline&amp;#x27;s profit, and two models finish below an unmanaged shop. Performance is also consistently lower for Hindi and Hinglish than for English supplier communication. KiranaBench offers evidence that current LLM agents are not yet reliable for autonomously operating small businesses in India, and provides a testbed for developing agents suited to settings that are long-horizon, collaborative, and multilingual.&lt;/p&gt;</description></item><item><title>★ MultiAgent-OPD: End-to-End Training of Hierarchical Multi-Agent Systems with On-Policy Distillation</title><link>https://arxiv.org/abs/2610.23234</link><guid isPermaLink="false">arxiv:2610.23234</guid><pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><author>Yuhan Sun, Jiaxin Zhao, Yongdong Luo, Yibo Hu, Meiguang Jin, Junfeng Ma</author><description>&lt;p&gt;&lt;b&gt;96%&lt;/b&gt; · Multi-agent 96%, Agents 45%&lt;/p&gt;&lt;p&gt;In a hierarchical multi-agent system, a Leader assigns tasks and subagents carry them out. Jointly training the Leader and the subagents is difficult because a final answer gives only indirect feedback to the subagents. An LLM judge can score the performance of the subagents, but these scores depend on the judge&amp;#x27;s own assessment of the quality of subagents&amp;#x27; responses. We present MultiAgent-OPD, which combines on-policy distillation with reinforcement learning to jointly train a shared-parameter Leader-Searcher-Answerer team end to end. We first train a Teacher in a Searcher-Answerer workflow using answer correctness. During team training, the frozen Teacher scores student-generated search and summary tokens to provide local process supervision for the Searchers, while the Leader learns from team success and the Answerer from candidate correctness. Across seven datasets, the trained system reaches 38.68% macro avg@4, exceeding Prompted Critic by 4.06 percentage points and C-MAS + RL, the trained cascaded multiagent system, by 2.61 percentage points. The team also solves more questions within four attempts.&lt;/p&gt;</description></item><item><title>★ Tool Recommendation for Multi-Step Agents: Finding Every Tool a Task Needs</title><link>https://arxiv.org/abs/2610.23707</link><guid isPermaLink="false">arxiv:2610.23707</guid><pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate><category>cs.LG</category><category>cs.IR</category><author>Sam Partee, River Stevens, Thierry Damiba, Valerie Fanelle</author><description>&lt;p&gt;&lt;b&gt;96%&lt;/b&gt; · Agents 96%&lt;/p&gt;&lt;p&gt;A multi-step agent task fails when a single tool it needs is missing, yet the tools an agent may need are too many to list: the roughly 8,200 tools on the platform we study have definitions that together exceed the context window of any model we evaluate. We present Tool Recommendation, a deployed system that gives an agent all of them, hundreds of times more than a typical MCP server exposes, through a fixed interface of three tools. It runs at the gateway between agent and tools, executing every call under the end user&amp;#x27;s own credentials and checking it against the user&amp;#x27;s consent for each service and the tools the agent may use. We evaluate it on both a public retrieval benchmark and billed end-to-end session cost. On ToolRet, Tool Recommendation places every tool a query needs in the top ten 57% more often than BM25, a lexical ranking that commercial tool search offers, and compares favorably with published systems up to nine times its size. In paired multi-step workflows, its first recommendation covered every required tool in 93% of Codex sessions, and against a fixed list of 100 tools it cut input tokens by 17% with Codex and 40% with Claude Code and the total bill in all 14 runs, by up to 40%, with no change in task completion.&lt;/p&gt;</description></item><item><title>★ Don't Retrain, Remix: Adaptation of Web Agents using Mixture Hypernetworks</title><link>https://arxiv.org/abs/2610.22539</link><guid isPermaLink="false">arxiv:2610.22539</guid><pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate><category>cs.LG</category><author>Md Farhan Ishmam, Minh Pham Dinh, Kenneth Marino</author><description>&lt;p&gt;&lt;b&gt;95%&lt;/b&gt; · Agents 95%&lt;/p&gt;&lt;p&gt;The web is not static or uniform. Websites that serve the same purpose can look and navigate very differently. Even within a single site, successive redesigns can change how familiar features are presented and accessed. Humans adapt to this by recognizing familiar interaction patterns and reusing what they already know. We give web agents a similar ability with WebMix, a mixture hypernetwork that adapts them to unseen interfaces by composing previously trained low-rank adapters. WebMix begins with a bank of adapters trained on source interfaces. At deployment, a scout agent explores the target interface and summarizes its observations into a compact manual. A lightweight router uses this manual to predict mixing coefficients over the adapter bank, which combine the existing adapters into a new one for inference. Adapting to a new interface takes only a scouting run and a forward pass, without gradient updates on the target. With Qwen and Llama models, we evaluate domain transfer on TimeWarp and WebArena-Lite-v2, and version transfer on TimeWarp. In all three settings, WebMix matches or outperforms in-context learning and LoRA baselines, often matching the average success of specialists trained directly on those interfaces. On TimeWarp domain transfer, it gains about 8 percentage points on average over the best baseline with both models. These gains do not come at the cost of seen interfaces, where WebMix keeps its lead, and extend to version transfer. Adapting to a new interface can therefore rely on exploration and composition instead of retraining.&lt;/p&gt;</description></item><item><title>★ Reward Engine: Reward-Centric Self-Evolution for Open-Ended Tool Agents</title><link>https://arxiv.org/abs/2610.22915</link><guid isPermaLink="false">arxiv:2610.22915</guid><pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Litong Feng, Ji Qi, Yiran Cheng, Shaowu Pan, Xinyu Zhang, Qijun Li</author><description>&lt;p&gt;&lt;b&gt;95%&lt;/b&gt; · Agents 95%&lt;/p&gt;&lt;p&gt;Open-ended tool agents can complete the same objective through different tool paths, and their quality depends jointly on the interaction trace, environment state, and final artifacts, so such tasks rarely admit an executable ground-truth reward. The central challenge is therefore to construct a reward from existing experience that exposes the current policy&amp;#x27;s failures while remaining stationary during optimization. We introduce Reward Engine, which, like a self-motivated student, first works out what success requires and then optimizes toward it. From the task and initial trajectories, it builds a RewardPack of testcases for required correctness and rubrics for graded quality, each executed as a check that returns a judgment with evidence. The frozen RewardPack then guides the agent to revise and select its outputs, and can also serve as a reward for reinforcement learning. On WorkBuddy Bench Office and Claw-Eval, the constructed reward largely agrees with the benchmark graders, not reversing their ordering on 82.3\% and 80.5\% of candidate pairs. Used to revise executions, it raises three-run consistency ($\mathrm{Pass}^{3}$) over Baseline from 45.0\% to 54.0\% and from 78.4\% to 83.7\%.&lt;/p&gt;</description></item><item><title>★ Robust Function Calling for LLM Agents Under Interface Drift</title><link>https://arxiv.org/abs/2610.23342</link><guid isPermaLink="false">arxiv:2610.23342</guid><pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.CL</category><category>cs.SE</category><author>Aniruddha Chattopadhyay, Kanishka Halder, Partha Sarathi Roy</author><description>&lt;p&gt;&lt;b&gt;95%&lt;/b&gt; · Agents 95%&lt;/p&gt;&lt;p&gt;Tool-augmented language-model agents rely on interface text: tool descriptions, argument schemas, and the candidate tool list shown at inference time. These interfaces often change after deployment even when the underlying tool semantics remain fixed, creating a practical reliability problem for function-calling systems. We study this failure mode as interface drift and evaluate whether a lightweight, training-free repair layer can recover robustness without retraining the base model. Our method, SchemaShield-Lite, combines schema validation, candidate-set retry for missing tool names, and one-shot constrained repair. On Qwen3.5-9B, it raises DICE-300 accuracy from 0.717 to 0.813 and BFCL-200 accuracy from 0.580 to 0.805, recovering 19/22 and 33/45 drift-induced failures with no observed repair harms. Naive retry does not explain the gains. Ablations show that candidate-set drift, especially distractor tools, accounts for most observed damage, while description and schema edits alone are less harmful. The results position validation-and-repair as a practical robustness layer for deployed LLM-agent tool use.&lt;/p&gt;</description></item><item><title>Optimist Deep Research: An Iterative, State-Centric Agent for Autonomous Literature Research</title><link>https://arxiv.org/abs/2610.23299</link><guid isPermaLink="false">arxiv:2610.23299</guid><pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Gihan Panapitiya</author><description>&lt;p&gt;&lt;b&gt;94%&lt;/b&gt; · Agents 94%&lt;/p&gt;&lt;p&gt;Most retrieval-augmented systems treat literature search as a single retrieval step followed by summarization. Real literature research works differently: the investigator&amp;#x27;s understanding of the question changes as they read, new subquestions appear, and evidence is weighed, not just collected. We present Optimist Deep Research, an open-source agent that runs literature research as an iterative evidence-acquisition process over an explicit, mutable research state. A research question is broken into a tree of subquestions, each served by search intents that are translated into source-specific queries over arXiv, OpenAlex, Crossref, PubMed, Semantic Scholar and the web. Results are merged into a canonical, provenance-preserving document registry through a conservative four-tier deduplication hierarchy. The registry is expanded by citation snowballing until a saturation criterion is met, and then screened, ranked and allocated to subquestions round-robin. Documents are read in parallel into a structured evidence store of claims with support, location, type and strength. A critic reviews the state along eight dimensions and returns research actions rather than a binary verdict: it can add, split, rephrase, deprioritize or close subquestions, so the research plan is an output of the investigation as well as an input. The final report is written section by section from the evidence store, and every citation resolves to a retrieved document. We describe the design, the deterministic machinery that keeps a language-model pipeline auditable, and a case study that read 28 of 237 retrieved documents in about three and a half minutes. We also report weaknesses the case study exposed.&lt;/p&gt;</description></item><item><title>TokenEconomizer: Experience-Driven Black-Box Cost Control for Coding Agents</title><link>https://arxiv.org/abs/2610.22732</link><guid isPermaLink="false">arxiv:2610.22732</guid><pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><author>Aaron J. Li, Weijia Xu, Chandan Singh, Zixiao Chen, Jeevana Priya Inala, Charlotte Siska</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Agents 93%&lt;/p&gt;&lt;p&gt;Advances in frontier coding agents have sharply increased the token costs of AI-assisted software engineering. Their token efficiency is typically evaluated on isolated tasks, whereas real-world developers use them to continuously build, update, and maintain large-scale projects. This mismatch motivates us to evaluate agents over sequences of realistic coding tasks, where we find that agents exhibit recurring environment-dependent token costs that existing methods struggle to reduce. To minimize these costs, we introduce TokenEconomizer, an external controller that cuts environment-specific token costs over a sequence of tasks. These cuts come from determining (i) which operational micro-skills to inject, (ii) which persistently irrelevant tools to prune, and (iii) when to intervene in unproductive failure loops. Across Claude Code, Codex, and GitHub Copilot CLI paired with frontier models, TokenEconomizer reduces the average token cost by 18.4-30.9% with comparable task success. Savings hold in every repository under every tested agent-model setting and generalize to diverse domains such as sequential web development and security auditing, where costs fall by 6.4-21.2% depending on task structure. Our work establishes adaptive black-box cost control as a promising direction for reducing token costs of coding agents in realistic settings.&lt;/p&gt;</description></item><item><title>Lean4AgenticRL: Advancing Agentic RL with Verifiable Multi-level Process Rewards</title><link>https://arxiv.org/abs/2610.22448</link><guid isPermaLink="false">arxiv:2610.22448</guid><pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate><category>cs.LG</category><author>Ruida Wang, Gerald Friedland, Tong Zhang, Chris Kong</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Agents 91%&lt;/p&gt;&lt;p&gt;Enhancing the agentic capabilities of Large Language Models (LLMs) to tackle complex software engineering (SWE) and general terminal-usage problems is a pressing challenge. Current state-of-the-art LLMs often go through large-scale agentic Reinforcement Learning (RL). However, they mostly rely on high-level outcome rewards, with minimal consideration of low-level toolcall and mid-level workflow-stage rewards, which makes the training less effective. To overcome this limitation, we propose **Lean4AgenticRL**, which, to the best of our knowledge, is the first framework that grounds multi-level process rewards in the unified Lean4 formalization schema for open-ended agentic RL. **Lean4AgenticRL** first builds a *problem-specific workflow* system that balances the agent&amp;#x27;s own capability and controllability during execution, laying the foundation for further verification. Subsequently, our workflow formalization and multi-level reward annotation methods enable agent behavior verification within a general harness system. It provides multi-level rewards to support more effective agentic RL with the workflow-stage-normalized GRPO algorithm. Using **Lean4AgenticRL**, we train **LAR-9B/27B**, a family of models with enhanced agentic capability. Extensive experiments indicate that our model outperforms the leading model of similar size. **LAR-27B** achieves **77.3%** on TerminalBench-2.1. On average, our models outperform the base model by **9.89%** and surpass the second-best model of comparable size we know by **5.07%**. These results indicate the potential of integrating formal methods in enhancing open-ended agentic RL.&lt;/p&gt;</description></item><item><title>MS-Eval: Benchmarking Sub-Agent Delegation and Orchestration in MCP-Intensive Working Scenarios</title><link>https://arxiv.org/abs/2610.22869</link><guid isPermaLink="false">arxiv:2610.22869</guid><pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Bowen Ding, Qixin Wang, Lexing Ruan, Weiyi Lu, Qiwei Ge, Ruishan Fang</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Multi-agent 91%, Agents 72%, Agent evaluation 70%&lt;/p&gt;&lt;p&gt;LLM agents are increasingly integrated into real-world works, yet they must handle diverse domain-specific tools and complex multi-sub-task problems that sequential tool invocation resolves inefficiently and with severe context bloat. The Main-Agent Delegation and Sub-Agent Execution (MAD-SAE) paradigm addresses these issues by delegating sub-tasks to specialized sub-agents for parallel execution in isolated contexts, but its delegation and orchestration quality remains unquantified. We introduce MS-Eval, a unified evaluation kit comprising an MCP-intensive benchmark, a controlled execution harness, tailored delegation and orchestration metrics, and the MSQ index for comprehensive assessment. Evaluating four MAD-SAE variants and eight frontier models reveals that (1) sub-agent specialization (Spec) is the best practical practice; (2) open-source models are largely competitive with few exceptions; and (3) MAD-SAE generally raises cost with contingent payoff, benefiting most open-source models in both performance and efficiency while leaving closed-source models with higher cost and degraded performance. Our case study further traces these gains to better single-agent solutions, effective context offloading, and genuine sub-task parallelism, whereas unnecessary or redundant delegation turns the same cost into pure overhead. Codes: https://github.com/LINs-lab/MS-Eval&lt;/p&gt;</description></item><item><title>WebCoder: Scaling General Frontend Development with Artifact-Grounded Agentic Reinforcement Learning</title><link>https://arxiv.org/abs/2610.23104</link><guid isPermaLink="false">arxiv:2610.23104</guid><pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Zijun Dou, Zhen Yang, Xijun Liu, Dongzhuoran Zhou, Aohan Zeng, Jie Tang</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Agents 91%&lt;/p&gt;&lt;p&gt;Real-world frontend development requires agents to compose reproduction, generation, modification, and repair over an evolving application state. Learning a general policy for this process requires translating heterogeneous execution feedback into task-aligned rewards and effective credit assignment across long sequences of interdependent actions. We introduce WebCoder, a general frontend development agent trained with artifact-grounded agentic reinforcement learning. Our key idea is to assess diverse development activities through their effects on a shared executable artifact and its satisfaction of task requirements. We build Webdev-World, an executable environment that integrates code editing, application execution, browser inspection, and on-demand skills while preserving project state across interactions. An independent verifier evaluates the final application against task requirements to provide terminal rewards, while changes in intermediate artifact progress redistribute the resulting rollout advantage across development segments. Context compaction and message-tree sample construction support training on trajectories beyond a single context window while avoiding repeated loss computation on shared generated history. We further introduce Webdev-Bench to evaluate composed development requirements within a single project. On Webdev-Bench, WebCoder-27B raises requirement satisfaction from 64.8 for its Qwen3.8-27B base model to 72.8, exceeding Claude-Opus-4.8 (65.1) and GPT-5.4 (59.6); on Vision2Web, it improves the average visual and functional score from 41.1 to 62.4, on par with Claude-Opus-4.8. Ablation studies confirm the contributions of artifact-grounded credit assignment and long-horizon training.&lt;/p&gt;</description></item><item><title>MAS-Bai: Linguistically Informed Adaptive Multi-Agent Translation for Bowen-Script Bai</title><link>https://arxiv.org/abs/2610.23205</link><guid isPermaLink="false">arxiv:2610.23205</guid><pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><author>Jingting Zheng (TJUNLP Lab, School of Computer Science, Technology, Tianjin University, China), Hong Ren (TJUNLP Lab</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Multi-agent 91%&lt;/p&gt;&lt;p&gt;Large Language Models (LLMs) remain unreliable for extremely low-resource languages whose writing systems conflict with high-resource pretraining priors. We study Bai-Chinese translation in the Bowen script, where Chinese characters are frequently borrowed phonetically rather than semantically, causing severe literal-translation hallucinations. We propose MAS-Bai, a linguistically informed adaptive multi-agent framework for Bowen-script Bai-Chinese translation. MAS-Bai routes each input through either a lightweight retrieval-translation path or a deeper philological path with etymological and syntactic agents, and uses cycle-consistency with a lightweight reverse translator as an inference-time reliability signal. We construct a 6,536-sentence Bai-Chinese corpus and evaluate on a 1,536-sentence test set. MAS-Bai achieves 16.23 BLEU and 62.15 COMET, improving over Standard RAG by 8.11 BLEU and 6.85 COMET. Forward LoRA, expert ablations and controlled routing experiments distinguish the roles of supervised adaptation, Bai-specific expertise and conditional routing. The largest gains occur on Bowen phonetic loans and divergent Bai word order, while human evaluation and reverse-verifier analyses support the automatic results.&lt;/p&gt;</description></item><item><title>FRACTAL: A Self-Similar Multi-Agent Orchestration Architecture with Formal Communication, Convergence, and Depth Bounds</title><link>https://arxiv.org/abs/2610.22561</link><guid isPermaLink="false">arxiv:2610.22561</guid><pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Ohad Dan, Abhinav Taliyan</author><description>&lt;p&gt;&lt;b&gt;90%&lt;/b&gt; · Multi-agent 90%&lt;/p&gt;&lt;p&gt;We present FRACTAL, a self-similar multi-agent architecture for recursive goal decomposition, in which the same five-component organizational pattern -- Orchestrator, Ensemble, Knowledge Ledger, Decision Maker, Meta-Observer -- recurs at every level of a decomposition tree. We make four formal contributions: (1) a communication bound showing intra-node cost is linear in ensemble size and round count (O(kr)) under a two-phase blind-proposal/stress-test protocol, versus quadratic cost for free-form debate, with an explicit, stated assumption on fixed evaluator count; (2) a two-mode orchestration criterion separating generative and evaluative phases via a measurable diversity-saturation threshold; (3) a supermajority convergence guarantee with explicit probability bounds at stated agreement levels, and a formal depth bound under an operationalized goal-complexity measure; (4) a Bayesian inter-layer escalation mechanism unifying hysteresis and contract-breach signaling under one posterior update. We illustrate the architecture&amp;#x27;s execution qualitatively on a worked example and a multi-layer case study; we do not report quantitative performance claims in this paper, and we explicitly discuss the formal and inductive-bias limitations of the model, including an unimplemented but architecture-compatible direction toward bounded self-improvement. We use &amp;quot;fractal&amp;quot; as an architectural metaphor for self-similarity, not a measured mathematical property. Empirical validation of the architecture&amp;#x27;s comparative performance is left to future work.&lt;/p&gt;</description></item><item><title>AMEND: Constraint-Guided Multi-Agent Text Detoxification with Isolated Critics</title><link>https://arxiv.org/abs/2610.23183</link><guid isPermaLink="false">arxiv:2610.23183</guid><pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><author>Tianyu Wang</author><description>&lt;p&gt;&lt;b&gt;90%&lt;/b&gt; · Multi-agent 90%&lt;/p&gt;&lt;p&gt;Text detoxification requires balancing toxicity removal, semantic preservation, and fluency. Existing methods typically optimize an unconstrained scalar objective---enabling safety scores to mask semantic loss---or rely on open-ended iterative debate prone to semantic drift and high computational cost. We propose AMEND, an inference-time framework that decouples detoxification into role-conditioned proposal generation, isolated multidimensional criticism, and constraint-first selection. AMEND evaluates diverse candidates with role-blind critics and enforces strict semantic and fluency feasibility before ranking by utility. To maximize efficiency, AMEND Lite restricts subsequent search to at most one targeted repair round only when residual toxic spans remain. On ParaDetox, one-round selection over diverse roles improves the joint evaluation metric by $+0.0508$ over the best single role. On a frozen confirmation test set, AMEND Lite achieves a joint score of $0.6597 \pm 0.0062$, outperforming unconstrained multi-round loops by $+0.0489$ ($p &amp;lt; 0.05$) while reducing inference requests by 28.4%.&lt;/p&gt;</description></item><item><title>DrugHarness: An Evolvable Agent Harness for Computational Drug Discovery</title><link>https://arxiv.org/abs/2610.23791</link><guid isPermaLink="false">arxiv:2610.23791</guid><pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Yuxing Chen, Zhisheng Zhang, Cheng Tang, Wei Li, Minghui Zhang, Ziyan Huang</author><description>&lt;p&gt;&lt;b&gt;90%&lt;/b&gt; · Agents 90%, Multi-agent 39%&lt;/p&gt;&lt;p&gt;Computational drug discovery requires agents to compose scientific operations and adapt to changing evidence and constraints. Here we introduce DrugHarness, an evolvable agent harness coupling composable scientific execution with conditional skill induction. Its environment integrates over 80 scientific operations, biomedical resources and task-specific code, preserving associations among candidates, results and artifacts. From execution trajectories and outcome feedback, DrugHarness induces action hypotheses with observable applicability conditions, recommended actions and supporting evidence. An independent review agent evaluates candidate skills derived from these hypotheses through source verification and, when needed, targeted execution trials. Admitted skills guide subsequent tasks and are revised through feedback. Evaluation on MolBench and SMDD-Bench demonstrates capabilities in molecular screening, optimization and constrained design. Without evolution, DrugHarness exceeds reported MolClaw-CC results by 10.8 percentage points in affinity-comparison accuracy and 55% in mean top-three active hits on MolBench. Retrospective evaluation on skill-development tasks shows that evolution increases Qwen&amp;#x27;s affinity-comparison accuracy from 62.2% to 81.1% and optimization success from 79.5% to 87.2%. In a prospective HPK1 study, DrugHarness achieves a more favorable median docking score than Biomni among system-specific candidates. A synthesized compound achieves a cellular IC50 of 14.19 nM, a 2.64-fold potency improvement over the best input reference, with activity competitive with two selected compounds designed by experienced medicinal chemists. These results support conditional skill evolution for scientific agents and demonstrate a workflow connecting computational drug design with experimental validation.&lt;/p&gt;</description></item><item><title>★ SCARCE: Emergent Institutions in Long-Horizon Multi-Agent Coding Systems</title><link>https://arxiv.org/abs/2610.21029</link><guid isPermaLink="false">arxiv:2610.21029</guid><pubDate>Fri, 16 Oct 2026 00:00:00 +0000</pubDate><category>cs.MA</category><category>cs.AI</category><author>Abhinav Kumar, Rediet Abebe, Eugene Bagdasarian, Sahar Abdelnabi</author><description>&lt;p&gt;&lt;b&gt;96%&lt;/b&gt; · Multi-agent 96%, Agents 48%&lt;/p&gt;&lt;p&gt;As autonomous agents become widely deployed, coordinating access to shared computing resources and services will become increasingly important. Recent incidents have already revealed unplanned coordination between agents, highlighting the safety implications of these interactions. Yet prior studies of agent negotiation often use stylized games and simulated bargaining, leaving open how these behaviors develop during sustained, long-horizon tasks. We propose SCARCE (Shared Compute ARena for Coding agEnts), a framework in which agents solve sequences of coding tasks under individual deadlines while negotiating access to a shared execution resource. This negotiation determines when and for how long they can inspect programs, compile code, and run tests. We find that agents spontaneously develop informal institutions: persistent rules and commitments grounded in reputation, reciprocity, and precedent. These arrangements, which we call institutional behaviors, carry across tasks and influence resource allocation, with agents sometimes foregoing immediate advantages to honor earlier agreements. We develop a 21-category taxonomy of negotiation strategies and emergent norms and use it to analyze eight models and audit more than 1,500 trajectories across different environmental settings. Among the models tested, newer frontier models exhibit more institutional behaviors than older or lightweight models. Alongside cooperation, we observe exclusionary coalitions and rare divide-and-conquer strategies. SCARCE provides a controlled setting for proactively and systematically auditing how these relationships emerge, shape access to resources, and affect the safety and coordination of multi-agent systems.&lt;/p&gt;</description></item><item><title>★ TRACER: Trajectory-Aware Tool Retrieval for LLM Agents</title><link>https://arxiv.org/abs/2610.21267</link><guid isPermaLink="false">arxiv:2610.21267</guid><pubDate>Fri, 16 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><category>cs.AI</category><category>cs.IR</category><author>Tanish Kher, Sarvesh DK, Abedelkadir Asi, Sparsha Chennarayapatna Sundaresh, Dezhi Hong</author><description>&lt;p&gt;&lt;b&gt;96%&lt;/b&gt; · Agents 96%&lt;/p&gt;&lt;p&gt;Modern agents select tools from registries, but exposing entire registries incurs high token costs and can impair selection as they grow. We present TRACER, a retrieval front-end that indexes observed tool-call sequences in a trie and ranks continuations using a learned blend of empirical and contextual priors. On a mixed retail-and-telecom $\tau^2$ environment, TRACER improves GPT-5.4&amp;#x27;s tool-selection accuracy by 4.7 points while reducing input tokens per step by 80%, exposing just 5 of 128 tools. In autonomous full-turn execution, it matches GPT-5.4&amp;#x27;s full-registry task success with 61% fewer input tokens per step. Across six environments and four models, TRACER improves tool-selection accuracy over full-registry selection in 21 of 24 model-environment pairs, with average gains of 6 to 10 points; the three exceptions trail by at most 2.2. We analyze failures in both regimes to identify directions for future work.&lt;/p&gt;</description></item><item><title>★ Trajectory-Level Speculation with Semantic Verification for Tool-Using Agents</title><link>https://arxiv.org/abs/2610.21463</link><guid isPermaLink="false">arxiv:2610.21463</guid><pubDate>Fri, 16 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><category>cs.AI</category><category>cs.LG</category><author>Zilin Wang, Yinhong Liu, Chao Chen, Qun Liu, Zhijiang Guo</author><description>&lt;p&gt;&lt;b&gt;96%&lt;/b&gt; · Agents 96%, Multi-agent 80%&lt;/p&gt;&lt;p&gt;Large language model agents solve tasks through long sequences of tool calls, and the prevailing design has a single strong model generate every step, although many steps are routine enough for a much smaller model. Existing ways of sharing this work keep the strong model as the generator: routers and collaborative agents decide which model handles each query or step, and speculative methods check a small model&amp;#x27;s drafts one step at a time, usually against the strong model&amp;#x27;s own action. We introduce SpecAgent, a collaboration protocol that turns the strong model from the author of each step into a reviewer of steps drafted by a weak model. The weak model executes read-only tool calls as it drafts, so that every step is grounded in real observations, and holds the first action that would modify the environment. The strong model then verifies the drafted segment in a single prefill pass, commits the longest prefix it judges semantically valid, and repairs the first rejected step. Because verification replaces autoregressive decoding with parallel prefill, the strong model decodes only short verdicts and occasional repairs rather than every step. On $\tau^2$-Bench, SpecAgent comes within one point of the strong model&amp;#x27;s success rate while roughly halving memory traffic and wall time, and on AutomationBench and VitaBench it recovers 44-75% of the quality gap while lowering both. In an edge-cloud deployment on MCP-Atlas with three cloud models, it closes 53-75% of the weak-strong quality gap while the strong model generates at most half as many tokens. These results suggest that a strong model need not author every step of an agent: reviewing grounded drafts retains most of its quality while cutting both latency and memory traffic.&lt;/p&gt;</description></item><item><title>★ QREF: Improving DeepSearch Agents by Aligning Search with Reasoning via Query Refinement and Evidence Filtering</title><link>https://arxiv.org/abs/2610.21512</link><guid isPermaLink="false">arxiv:2610.21512</guid><pubDate>Fri, 16 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Yujia Chen, Yuhui Wang, Junzhe Wang, Shihan Dou, Di Liang, Yujiong Shen</author><description>&lt;p&gt;&lt;b&gt;96%&lt;/b&gt; · Agents 96%&lt;/p&gt;&lt;p&gt;DeepSearch agents achieve strong performance on complex information-seeking tasks through iterative search and reasoning. However, they often issue intent-misaligned, under-constrained, or redundant search queries, resulting in poor evidence coverage and accumulating retrieval noise. To mitigate these limitations, we propose QREF, a plug-and-play Query Refiner and Evidence Filter. Specifically, the Query Refiner rewrites search queries according to the current reasoning intent while ensuring complementary coverage across each search batch. The Evidence Filter retains evidence relevant to both the current search batch and the reasoning objective, reducing distracting retrieval results. We initialize the Query Refiner with supervised fine-tuning and optimize it through reinforcement learning based on interactions with a real-world web search environment, reducing ineffective queries. Comprehensive experiments demonstrate that our approach improves the performance of DeepSearch agents across four challenging benchmarks, achieving average relative Pass@1 improvements of 33.55% on WebSailor and 11.04% on TongyiDeepResearch without modifying architectures or retraining their reasoning policies. Compared with the original DeepSearch backbone without QREF, the RL-trained refiner reduces the fraction of query batches that lack discriminative retrieval anchors by 95%. Compared with the SFT-trained refiner, it also lowers the filter-based ineffective query ratio.&lt;/p&gt;</description></item><item><title>★ Bias Control and Injection for Multi-Agent Aggregation</title><link>https://arxiv.org/abs/2610.21290</link><guid isPermaLink="false">arxiv:2610.21290</guid><pubDate>Fri, 16 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.CL</category><category>cs.MA</category><author>Sungjae Lee, Soheil Abbasloo, Jabin Koo, Jungseul Ok</author><description>&lt;p&gt;&lt;b&gt;95%&lt;/b&gt; · Multi-agent 95%&lt;/p&gt;&lt;p&gt;Multi-agent reasoning with large language models (LLMs) raises a central question for collective decision-making: when agents disagree, whose decision should be trusted? Resolving such disagreements is difficult because agents&amp;#x27; decisions are susceptible to non-semantic biases such as majority pressure and response-style preferences, which can obscure the quality of the underlying reasoning. Our analysis shows how bias can be both mitigated and exploited: bias control improves initial answer selection, while bias injection elicits decision instability that serves as a reliability signal. Building on these findings, we introduce a test-time aggregation framework that requires neither validation data nor prior knowledge of relative model strength. The framework implements bias control by presenting one style-normalized reasoning trace per distinct answer, and bias injection by placing each aggregating agent&amp;#x27;s initially selected answer in the minority. Overall, our framework achieves higher average accuracy and better token efficiency than competing non-oracle aggregation methods across three mathematical reasoning benchmarks and four heterogeneous LLM combinations. It also improves final-answer accuracy when applied to multi-agent debate and Mixture-of-Agents, without modifying their interaction or synthesis processes.&lt;/p&gt;</description></item><item><title>★ Jev-LiteMAS: Separating Decisions from Generation in Multi-Agent Workflows</title><link>https://arxiv.org/abs/2610.21411</link><guid isPermaLink="false">arxiv:2610.21411</guid><pubDate>Fri, 16 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Kaixiang Wang, Zhaijiacheng Zhou, Jiong Lou, Jie Li</author><description>&lt;p&gt;&lt;b&gt;95%&lt;/b&gt; · Multi-agent 95%&lt;/p&gt;&lt;p&gt;Multi-agent LLM systems rely on generative models for expert execution, workflow planning, and artifact review. Yet many coordination operations require only bounded decisions, such as selecting the next expert or judging artifact quality. Profiling three representative MAS frameworks, we find that routing and review account for 31.7-43.5% of generative-LLM tokens. However, replacing these operations with low-cost decision models introduces two interface gaps: generative planners produce execution plans and handoff instructions (planning gap), while reviewers provide actionable feedback for repairing flawed artifacts (review gap), which bounded decisions alone cannot provide. We introduce Jev-LiteMAS, a multi-agent framework that bridges both gaps by combining a lightweight decision model (Jev) with generative execution and feedback. To address the planning gap, Jev selects experts dynamically from the task and prior expert outputs, using accumulated context to ground subsequent execution without a pre-generated trajectory. To address the review gap, Jev screens intermediate artifacts against task criteria: passing artifacts proceed directly, whereas flagged ones undergo LLM re-review for acceptance or corrective feedback. Across four benchmarks and two backbones, Jev-LiteMAS reduces generative-LLM tokens by 12.7-54.6% over LAS, maintaining accuracy within 1.34 percentage points and lowering latency in seven of eight settings. Grounding routing in substantive expert outputs prevents up to 18.0 points in accuracy loss.&lt;/p&gt;</description></item><item><title>★ KnowGPO: Knowledge-Grouped Policy Optimization for Search Agents</title><link>https://arxiv.org/abs/2610.22331</link><guid isPermaLink="false">arxiv:2610.22331</guid><pubDate>Fri, 16 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Siqi Chen, Zhengxi Lu, Yuchen Yan, Xingyu Wu, Qipeng Chen, Xin Zhang</author><description>&lt;p&gt;&lt;b&gt;95%&lt;/b&gt; · Agents 95%&lt;/p&gt;&lt;p&gt;Deep search agents solve knowledge-intensive tasks through long-horizon, multi-turn interactions, where assigning credit to individual search decisions is fundamentally difficult. Outcome-based reinforcement learning provides only a single terminal reward shared across an entire trajectory. Recent process-supervision methods aim to assign credit at finer granularity, but they typically anchor credit to either surface-level trajectory states or model-internal signals, both of which become unreliable in deep search where observations are heterogeneous and retrieved contexts are long and noisy. We propose KnowGPO, a reinforcement learning framework that aligns trajectories by the task-relevant knowledge they have acquired rather than by their surface observations. For each query, KnowGPO decomposes the information required to derive the answer into atomic knowledge conditions, and represents the state of a trajectory at each step by the subset of conditions it has satisfied. Trajectories sharing the same knowledge state are grouped for within-group comparison, and the incremental knowledge gain between consecutive steps serves as an environment-grounded process reward. Experiments on Xbench, BrowseComp-ZH, and GAIA show KnowGPO consistently outperforms outcome-only (GRPO) and process-supervision baselines (GiGPO, IGPO) by 3.8 to 4.2 points, with our 8B model rivaling or exceeding most 32B open-source systems.&lt;/p&gt;</description></item><item><title>OmicsBench: a long-horizon multi-turn benchmark of AI agents on research-study-scale bioinformatics</title><link>https://arxiv.org/abs/2610.21074</link><guid isPermaLink="false">arxiv:2610.21074</guid><pubDate>Fri, 16 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>q-bio.GN</category><category>q-bio.QM</category><author>Gideon Shaked, Siddharth Nagisetty</author><description>&lt;p&gt;&lt;b&gt;94%&lt;/b&gt; · Agent evaluation 94%, Agents 41%&lt;/p&gt;&lt;p&gt;Computational biologists increasingly delegate substantial analyses to AI agents in long-horizon, multi-turn sessions, yet most benchmarks of agents&amp;#x27; bioinformatics capabilities pose a single short task with a single-shot prompt. We present OmicsBench, a long-horizon, multi-turn bioinformatics benchmark for AI agents. Each of its 97 tasks links dependent subtasks into a directed acyclic graph, for 662 underlying subtasks in all. Each subtask is posed as one user turn and graded deterministically against an answer key, with optional in-context feedback on incorrect answers. Across 12 models on three harnesses, the slowest agent averages 3.6 hours per task, and no combination comes near saturating the benchmark, with mean scores of 0.43 to 0.57 out of a possible 1 without in-context feedback and 0.54 to 0.67 with it. Multi-turn evaluation also uncovers behavior that single-shot prompts cannot, as agents score lower on subtasks that depend on earlier subtasks, and in-context feedback helps agents recover some of that loss. Because deterministic scoring gives no qualitative account of how an agent failed, we also introduce an unsupervised failure mode discovery pipeline that describes, embeds, and clusters agents&amp;#x27; failed attempts to surface emergent failure modes. Applied to OmicsBench, this pipeline exposes qualitative shortcomings in how agents carry out bioinformatics analyses, ranging from agents applying their own statistical filters in place of the specified ones to agents writing whole answers from memory.&lt;/p&gt;</description></item><item><title>The Delegation Dilemma: Economies of Scale, Accountability, and Polycentric Governance</title><link>https://arxiv.org/abs/2610.21746</link><guid isPermaLink="false">arxiv:2610.21746</guid><pubDate>Fri, 16 Oct 2026 00:00:00 +0000</pubDate><category>cs.MA</category><category>cs.AI</category><category>cs.LG</category><author>Arin Mukhopadhyay, Aris Filos-Ratsikas, Panayiotis Danassis</author><description>&lt;p&gt;&lt;b&gt;94%&lt;/b&gt; · Multi-agent 94%&lt;/p&gt;&lt;p&gt;Many collective-action systems are neither fully decentralized nor fully centralized: agents voluntarily organize into institutions that share organizational costs and delegate decisions to representatives. Delegation can reduce individual costs, but it also transfers control to representatives whose private objectives need not align with those of their constituents. We study this tension in a repeated game with endogenous delegation to self-interested centers. A simple reduced-form model yields a scale--accountability tradeoff: larger constituencies offer greater cost-sharing benefits to members, yet the marginal value to a center of retaining any one constituent decreases as group size grows. Consequently, the prospect of individual exit can sustain non-exploitative delegation only up to an endogenous accountable constituency size. Additionally, we identify parameter regions in which fully delegated, accountable governance, when feasible, must be polycentric. We investigate these predictions through simulations with large language model (LLM) agents. Across five matched pairs of 30-agent simulations, polycentric structures repeatedly emerge but remain fluid, exhibiting cycles of concentration, exploitation, exit, and re-formation. We further find that models of different capacity exhibit similar willingness to assume leadership but differ substantially in their exercise of authority, with Sol initiating exploitation more frequently than Luna in matched decision states.&lt;/p&gt;</description></item><item><title>Believed but Not Said: Measuring Hidden Belief Collapse in Multi-Agent LLM Discussions</title><link>https://arxiv.org/abs/2610.22138</link><guid isPermaLink="false">arxiv:2610.22138</guid><pubDate>Fri, 16 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.CL</category><category>cs.MA</category><author>Liangjie Huang, Henry Peng Zou, Wei-Chieh Huang, Wooseong Yang, Yuwei Han, Philip S. Yu</author><description>&lt;p&gt;&lt;b&gt;94%&lt;/b&gt; · Multi-agent 94%&lt;/p&gt;&lt;p&gt;LLM systems increasingly rely on groups of agents that discuss, critique, and check one another, assuming that peers will catch individual errors. We test this assumption against a minimal adversary. In a ten-agent factual discussion, one or three adversarial agents repeatedly assert a plausible false answer. After each round we probe each benign agent&amp;#x27;s private answer through a separate call whose response is hidden from its peers, and we separately label its public stance toward the claim. Across six models and three factual-QA datasets, groups remain stable without an attacker: only 0.6% of benign agents finish with the false answer. A single adversarial agent increases this rate to 44.8% and three to 60.5%. Studies of conformity typically report public agreement without private change; we find the reverse. With three adversarial agents present, benign agents hold the false answer in 51.6% of exposed turns but publicly endorse it in only 19.7%. Much of the influence therefore remains invisible in the discussion, and the false answers persist when agents are asked for their own views. Agents that retain the true answer often fail to defend it; once adopted, the false answer spreads among benign agents, and baseline knowledge does not predict robustness.&lt;/p&gt;</description></item><item><title>Recursive Reward Improvement via Adversarial Meta-Prompt Evolution</title><link>https://arxiv.org/abs/2610.21040</link><guid isPermaLink="false">arxiv:2610.21040</guid><pubDate>Fri, 16 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.MA</category><author>Wei Dai, Qianchu Liu, Guanghui Qin, Xing Han, Tristan Naumann, Paul Pu Liang</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Multi-agent 93%&lt;/p&gt;&lt;p&gt;Recursive Self-Improvement (RSI) has gained wide attention for its ability to work with limited data. In a proposer-solver loop, a proposer model writes training tasks and a solver model learns to solve them through reinforcement learning. Such loops have succeeded in mathematics and coding, where every answer can be checked automatically. Open-ended expert tasks, like clinical report generations, have no answer key, which makes simple question-answer generation not viable. Here the proposer must also write a rubric that lists the content an answer should include and the errors it should avoid. However, the unique challenge behind model-written rubric is the comprehensiveness of it. For naively generated rubric, solvers tend to exploit it, naming the expected topics without the substance behind them, which corrupts the learning process. To solve this problem, we introduce RRI, Recursive Reward Improvement, which uses a reward hacking adversary to supervise the reward. Before the solver trains on a generated task, an adversary writes an answer that games its rubric while being as useless as possible, the same model writes an honest answer without seeing the rubric, and up to two repair steps revise the rubric to make the honest answer win. The exploits found also rewrite how future tasks and rubrics are generated. On HealthBench Professional, RRI improves the adjusted score over the Generation Only self-improvement baseline by 10.9 points at 9B and 12.4 at 27B, and by 10.3 points without any external model. In particular, the gains are largest on difficult and writing tasks. We show that the 27B model trained on the HealthBench Professional description improves by 6.6 points on PRBench Hard and 8.0 on ProfBench without seeing a task from either. We further analyze the exploitable points of model-generated question-rubric pairs to facilitate future research on open-ended self-play.&lt;/p&gt;</description></item><item><title>OS-Helix: Unifying GUI Interaction and Code Execution in Native Computer-Using Agents</title><link>https://arxiv.org/abs/2610.22234</link><guid isPermaLink="false">arxiv:2610.22234</guid><pubDate>Fri, 16 Oct 2026 00:00:00 +0000</pubDate><category>cs.LG</category><category>cs.AI</category><category>cs.CV</category><author>Bowen Yang, Kaiming Jin, Zichen Ding, Zhenyu Wu, Zehao Li, Zhoumianze Liu</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Agents 93%&lt;/p&gt;&lt;p&gt;Real desktop automation is neither purely visual nor purely programmatic. Agents must understand user-facing interfaces while efficiently manipulating files, scripts, and system state. However, native GUI/code coordination cannot be obtained by prompt-level tool composition. In our preliminary experiments, naively adding a code tool degrades a GUI agent, revealing that GUI/code routing must be internalized through training on high-quality hybrid data. We present OS-Helix, an end-to-end trained multimodal computer-using agent that unifies GUI actions and code execution in one action space. To construct the required supervision, we introduce application-artifact composition, pairing desktop applications with authentic file artifacts to instantiate executable Ubuntu states, and a decoupled instruction/evaluator generation pipeline that produces environment-grounded tasks whose final states can be verified regardless of the solution modality. We cold-start the policy with SFT on filtered hybrid data and further improve it through online RL in live desktop environments. For RL, we propose Step-balanced GSPO, which aggregates importance weight by action step rather than raw assistant tokens to prevent long code actions from dominating heterogeneous-action optimization. On OSWorld-Verified, OS-Helix-27B and OS-Helix-35B-A3B achieve relative improvements of 35.0% and 33.7% over their matched Qwen3.5 hybrid baselines, while OS-Helix-27B-RL further improves by 42.9% to reach 66.44% success. Ablations provide evidence consistent with contributions from learned GUI/code coordination, scalable verifiable supervision, and action step balanced optimization, while demonstrating cross-platform transfer on WindowsAgentArena. Our project homepage is at https://os-copilot.github.io/OS-Helix/.&lt;/p&gt;</description></item><item><title>A team of Gemini 4 Argon agents beats Minecraft</title><link>https://arxiv.org/abs/2610.22319</link><guid isPermaLink="false">arxiv:2610.22319</guid><pubDate>Fri, 16 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Maxence Faldor, Satinder Singh, Roberta Raileanu</author><description>&lt;p&gt;&lt;b&gt;93%&lt;/b&gt; · Multi-agent 93%, Agents 46%&lt;/p&gt;&lt;p&gt;We placed four Gemini 4 Argon agents in a sandboxed Minecraft survival world and gave them one goal: defeat the Ender Dragon. Each agent controlled a player via an open-source library called Mineflayer and coordinated with its teammates through in-game chat and shared memory. No one assigned roles or wrote game logic. The agents planned, wrote, and debugged every program themselves. Researchers could watch the run on a live dashboard and pause or stop it at any time, but they had no cause to intervene. Starting from a randomly generated world on Easy difficulty, the team wrote 2,783 programs and defeated the dragon in 27 hours and 14 minutes, dying 605 times along the way. To our knowledge, this is the first end-to-end autonomous completion of Minecraft by AI agents, achieved using only the standard Mineflayer library without pre-scouted seeds or other game-specific tools written by humans. Winning required the agents to keep a coherent plan across thousands of dependent steps for more than a day. Complex real-world software engineering and enterprise tasks demand the same long-horizon coding and multi-agent coordination. We describe the setup, how the run unfolded, the team&amp;#x27;s strategies (dividing the work, sharing what they learned, recovering each other&amp;#x27;s items), and the limits of the result.&lt;/p&gt;</description></item><item><title>ARIA: Runtime Inspection and Amendment for Multi-Agent Systems</title><link>https://arxiv.org/abs/2610.20780</link><guid isPermaLink="false">arxiv:2610.20780</guid><pubDate>Fri, 16 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.CL</category><author>Bolin Shen, Yushun Dong</author><description>&lt;p&gt;&lt;b&gt;92%&lt;/b&gt; · Multi-agent 92%, Agents 32%&lt;/p&gt;&lt;p&gt;In LLM-based multi-agent systems (MAS), a local mistake can propagate as other agents build on it, turning a correctable error into a failed task. Diagnosing completed runs or repeatedly re-executing them to search for corrections does not provide a learned policy for intervening while execution is still in progress. We present Agent Runtime Inspection and Amendment (ARIA), a framework for learning when and how to repair ongoing multi-agent executions. Our key intuition is to turn execution-verified repairs into reusable supervision, moving repair search into data construction and training so that a learned model can intervene at runtime without repeatedly testing alternatives. First, we collect over 24{,}000 successful and failed trajectories across four multi-agent frameworks, six benchmarks, and eight host models. From these trajectories, we construct the ARIA dataset, to our knowledge the first large-scale dataset pairing failed multi-agent trajectories with execution-verified repairs. It contains 3{,}953 verified repair pairs, each specifying what went wrong, where to intervene, and how execution should continue. Then, we develop the ARIA framework for MAS-agnostic runtime inspection and amendment, designed to integrate with any MAS that exposes execution trajectories and supports continuation replacement. Using verified repairs as training examples, we teach a compact model to recognize when intervention is needed and how to correct an ongoing run. The aim is to learn repair strategies that apply to related failures in new configurations, rather than merely reproduce individual corrections. Finally, the trained ARIA model demonstrates strong repair performance in both post-hoc and runtime settings, with generalization to unseen frameworks and host models. Our code is available at https://github.com/LabRAI/ARIA.&lt;/p&gt;</description></item><item><title>LEASH: Uncertainty-Aware Weak-to-Strong Escalation and Oversight for Computer-Use Agents</title><link>https://arxiv.org/abs/2610.22280</link><guid isPermaLink="false">arxiv:2610.22280</guid><pubDate>Fri, 16 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Qingni Wang, Changdae Oh, Yuzhe Yang, Sharon Li, Jiachen Yang, Ang Li</author><description>&lt;p&gt;&lt;b&gt;92%&lt;/b&gt; · Agents 92%, Multi-agent 45%&lt;/p&gt;&lt;p&gt;Computer-use agents increasingly tackle long-horizon tasks, where running a frontier model at every step is expensive and a small open-weight model alone often fails. Weak-to-strong escalation offers a middle ground where a weak agent acts by default and hands control to a strong one only when needed. The core challenge is deciding when to escalate, which requires an uncertainty signal cheap enough to check at every step. However, even after handoff, the strong agent can still get lost, but a black-box API that the strong agent is usually served exposes no internals to monitor. To this end, we propose LEASH, a training-free framework that unleashes the strong agent only when the weak agent&amp;#x27;s latent uncertainty signals it is needed, and keeps it on a leash afterward. LEASH has three layers: (1) initial task uncertainty for early routing, (2) step-level uncertainty for runtime escalation, and, after handoff, (3) a shadow observer for continued oversight of the strong black-box agent. Here, we use latent uncertainty as a fuel for all three layers. Specifically, we compare the weak model&amp;#x27;s hidden states with those from its past successful and failed trajectories, and a state that looks more like the failures signals higher uncertainty. During weak-agent execution, our uncertainty estimator reuses activations already produced during action generation, so it needs no extra forward pass or dedicated monitor training. Experiments on OSWorld across four contemporary model backbones show that LEASH consistently improves over standalone weak agents and outperforms random escalation by 6.55--11.94 points at matched escalation rates. With Qwen3.5-35B-A3B, LEASH achieves 73.66% task success at $0.4117 per task, matching always-on Claude Opus 5 (72.90%) while reducing inference cost by 19.2%.&lt;/p&gt;</description></item><item><title>AI Consilium: a Benchmark of LLM Clinical Multidisciplinary Second Opinions</title><link>https://arxiv.org/abs/2610.22298</link><guid isPermaLink="false">arxiv:2610.22298</guid><pubDate>Fri, 16 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><category>cs.AI</category><author>Alexey A. Bokov, Ivan I. Panin, Nikolay B. Nechaev, Mikhail Yu. Valkov, Valeria Yu. Chernina, Natalia Gombolevskaya</author><description>&lt;p&gt;&lt;b&gt;92%&lt;/b&gt; · Multi-agent 92%, Agent evaluation 67%&lt;/p&gt;&lt;p&gt;Large language models (LLMs) can generate differential diagnoses for complex cases, but a useful second opinion must also be factually grounded, clinically coherent, actionable, and safe. We developed a multidimensional benchmark using 300 diagnostically resolved NEJM--MedQA cases: 110 for physician reference ratings and Judge calibration and 190 for held-out evaluation. Eight single-model pipelines generated independent role-specific opinions and interactive-consilium reports under free-form and structured clinical-reasoning conditions. A physician-calibrated LLM Judge evaluated 3,040 final reports and the corresponding structured primary-role outputs. Model identity separated report quality more strongly than response format. Structured final reports had higher overall mean scores in seven of eight model pipelines, with their clearest advantage in management (2.740 vs. 2.436). Compared with the structured pre-consilium primary-role opinion, the complete structured synthesis had higher pooled scores across all five shared criteria, with the largest increases in problem prioritization, factual grounding, and reasoning coherence. GPT-5.6-Sol led every evaluated component and reached consensus in the fewest review rounds. These findings show that the benchmark can distinguish model capability, the contribution of multidisciplinary synthesis, criterion-specific effects of response structure, deliberation dynamics, and inference requirements within one common-case evaluation.&lt;/p&gt;</description></item><item><title>PRISM: PRIvileged Sibling-guided Multi-Agent Topology Design</title><link>https://arxiv.org/abs/2610.20628</link><guid isPermaLink="false">arxiv:2610.20628</guid><pubDate>Fri, 16 Oct 2026 00:00:00 +0000</pubDate><category>cs.CL</category><author>Phuong Tuan Dat, Qi Li, Xinchao Wang</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Multi-agent 91%&lt;/p&gt;&lt;p&gt;Multi-agent systems (MAS) based on large language models (LLMs) have become a powerful way to address complex problems, and their effectiveness depends critically on the collaboration topology that decides which agents participate and how they communicate. Recent work learns to generate this topology from the task query, fitting the generator to corpora of execution-verified graphs. The post-training method for such generators remains a limitation: a corpus lists the graphs that solved a query but never ranks them, leaving continued supervised fine-tuning (SFT) with no per-query preference to exploit. Without such a preference, the generator drifts toward the topologies the corpus contains most often rather than those that suit each query, so a gain on one task can come at a cost on another. We propose PRISM, which recovers per-query signal from the same corpus by learning with privileged information: a teacher reads, through a zero-initialized low-rank branch, a sibling graph that also solved the query and is unavailable at deployment, and the student matches its per-decision targets on trajectories the student samples itself. Across six diverse benchmarks PRISM improves over every topology-design baseline evaluated, and matched-teacher controls support the contribution of privileged query information. Code is available in this link.&lt;/p&gt;</description></item><item><title>JevAgentHarness: Benchmarking, Deploying and Training Decision Models That Share Control with LLMs</title><link>https://arxiv.org/abs/2610.21412</link><guid isPermaLink="false">arxiv:2610.21412</guid><pubDate>Fri, 16 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Kunlun Zhu, Tao Feng, Xu Han, Heng Wang, Ling Yang, Xiangru Tang</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Agents 91%&lt;/p&gt;&lt;p&gt;Large language model (LLM) agents now fix software, operate computers and serve customers, but their harnesses, the programs that run them, call a large LLM at every step, which makes long tasks slow and costly. Most of these calls end in a multiple-choice decision, such as which tool to call next. Decision models such as Jev answer these questions directly, at a fraction of an LLM call&amp;#x27;s time and price. We ask how a harness can delegate these decisions to a decision model with little loss of success. To evaluate decision models in agentic tasks, we build AgentDecisionBench, which tests them from isolated questions up to control of a running agent, on public benchmarks and our DecisionGym environment. The decision model most accurate on isolated questions solved only 69.5% of agent tasks, and without a fitted confidence threshold, delegating tool choices lowered success by 19.0 points. Building on these findings, we then design JevAgentHarness, which fits this threshold for each choice on the agent&amp;#x27;s own trajectories and lets the LLM decide below it. Because existing decision models never see the states an agent reaches after its own mistakes, we train AgentDecision-4B, an open 4B model, on such states with Jev&amp;#x27;s answers as labels. On tasks unlike its training data, the agent solved 91.5% of them with AgentDecision-4B and 82.0% with Jev. On tasks like their training data, 4B models trained this way made agents 81.1-89.0% cheaper and up to 2.5 times faster, without losing 3 or more points of task success. The models, data, and harness will be released at https://github.com/JevAgentHarness/JevAgentHarness.&lt;/p&gt;</description></item><item><title>AutoSFT: An Agentic System for Automated Data Research in Supervised Fine-Tuning</title><link>https://arxiv.org/abs/2610.22194</link><guid isPermaLink="false">arxiv:2610.22194</guid><pubDate>Fri, 16 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.CL</category><author>Bingxiang He, Pengqi Sun, Shihao Peng, Shaoxuan Li, Huiyu Xiao, Hongjian Shi</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Multi-agent 91%, Agents 40%&lt;/p&gt;&lt;p&gt;Language model agents increasingly automate post-training, but when given the full training stack they converge on supervised fine-tuning and spend most effort revising training data. Existing systems give the agent one kind of control, selecting rows from a fixed pool or calling a generator, whereas a human data engineer adjusts proportions, prunes, repairs, replaces and synthesizes the data. We design a data action space for these changes and ask whether an automated system can make the full range rather than one of them, and what structure that requires. We first run this loop with a single agent, and it reaches only one action, adjusting category proportions, while its context fills with execution output and is discarded mid-search. We therefore introduce \textbf{AutoSFT}, a multi-agent system where a meta agent separates execution from analysis, gathers proposals from independent angles, and calls a synthesis subagent for capabilities the pool cannot cover, with the model, the trainer, and the budget fixed within each comparison. Adding each component in turn helps: the executor halves context loss, the analysis subagents lift the best IFEval by $+6.5$, and synthesis adds $+3.4$ IFEval and $+2.9$ IFBench. The same loop transfers to code, where analysis adds $+3.7$ MBPP+ over a single agent that does not improve. Every result comes from runs that retrain from the base model each round, so each component&amp;#x27;s effect is individually attributable. Our findings suggest that automating SFT data research depends more on covering diverse data actions than on a stronger single action.&lt;/p&gt;</description></item><item><title>HTN-Orchestrate: A Hierarchical Task Network Framework for Multi-Agent Orchestration</title><link>https://arxiv.org/abs/2610.22195</link><guid isPermaLink="false">arxiv:2610.22195</guid><pubDate>Fri, 16 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><category>cs.CL</category><author>Yanchen Deng, Jianguo Huang, Yao Long Teng, Yixuan Li, Handuo Zhang, Ning Wang</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Agents 91%, Multi-agent 90%&lt;/p&gt;&lt;p&gt;Orchestrating multiple agents on a complex task requires reconciling local subtask execution with global task planning. Dynamic dispatch approaches provide execution flexibility but do not explicitly model subtask hierarchies or dependencies, while predefined workflows impose this structure but fix the decomposition before execution begins. Therefore, we introduce HTN-Orchestrate, a two-layer framework that separates these responsibilities through a hierarchical task network (HTN). The Planner maintains subtask hierarchies and dependencies, deferring decomposition until prerequisite results become available, while local Orchestrators schedule workers to execute each leaf subtask. Results propagate upward under \textbf{AND} semantics, and accumulated findings inform a rebuilt task network when the current decomposition cannot resolve the task. On five benchmarks spanning web research, scientific reasoning, and research workflows, HTN-Orchestrate outperforms ReAct, Agent Team, and DeepSeek Harness using the same base model, achieving 89.73% accuracy on BrowseComp and 73.44% on SUPERChem, exceeding Agent Team by 2.45 and 4.69 percentage points, respectively.&lt;/p&gt;</description></item><item><title>Learning to Steer LLM Agents and Multi-Agent Systems</title><link>https://arxiv.org/abs/2610.22316</link><guid isPermaLink="false">arxiv:2610.22316</guid><pubDate>Fri, 16 Oct 2026 00:00:00 +0000</pubDate><category>cs.LG</category><category>cs.AI</category><category>cs.MA</category><author>Leyang Shen, Yaxin Gong, Yang Zhang, Chenxiao Fan, Jiakai Wang, Dong Wang</author><description>&lt;p&gt;&lt;b&gt;91%&lt;/b&gt; · Agents 91%, Multi-agent 76%&lt;/p&gt;&lt;p&gt;Large language model (LLM)-based agents and multi-agent systems increasingly tackle complex tasks through long-horizon tool use and inter-agent collaboration. However, these systems are prone to deviating from the overall goal as execution unfolds, which wastes execution resources and leads to undesired outcomes, a failure termed goal drift. In this work, we propose a steering agent that supervises execution on the fly and steers the system back on track when drift occurs. The steering agent observes the execution context, deciding when to intervene with a low-cost fast path and how to intervene with a high-cost slow path. To unlock its steering intelligence, the ability to assess goal drift and generate effective interventions, we jointly train the two paths with reinforcement learning, combining a pairwise ranking objective with group-relative policy optimization (GRPO). Experiments on information-seeking search tasks show that the steering agent provides effective supervision for both single-agent and multi-agent systems, improving their performance and efficiency. The learned steering intelligence generalizes to out-of-domain tasks, transfers to unseen executors, and supports controllable intervention frequency without retraining.&lt;/p&gt;</description></item><item><title>AgentEval: Evidence-Bounded Assessment of Stateful Agents</title><link>https://arxiv.org/abs/2610.21177</link><guid isPermaLink="false">arxiv:2610.21177</guid><pubDate>Fri, 16 Oct 2026 00:00:00 +0000</pubDate><category>cs.AI</category><author>Ruiqi Gao (Alibaba Cloud, Alibaba Group)</author><description>&lt;p&gt;&lt;b&gt;90%&lt;/b&gt; · Agents 90%&lt;/p&gt;&lt;p&gt;Task completion alone does not determine whether a stateful agent satisfied its obligations, and a recorded judgment does not guarantee that its supporting evidence remains valid. We present AgentEval, a system that carries a contract-bound assessment record through tool execution, state and event capture, report qualification, and case maintenance. It separates what the agent did, what the evidence establishes, and whether the conclusion is supported for present use. On 32 tool-world administrations, independent checks agree on all 30 complete episodes, distinguishing satisfied, violated, and unresolved obligations; two interrupted administrations are retained. Controlled interventions on 48 evidence views expose 36 binding faults missed by hash-only checks without changing agent behavior. Scenario Studio connects reviewed cases to 12 two-turn reports with 24 independently checked answers. A separate public-benchmark study on 192 held-out executions reveals ten completed return subgoals within broader task failures and isolates the effect of missing evidence. These studies show how an executable assessment record makes scope, evidential support, and report reuse inspectable across an agent evaluation workflow.&lt;/p&gt;</description></item></channel></rss>