Robot Learning Radar

2026-10-26

Learned control and manipulation, from every new cs.RO submission.

53papers read
→
3shortlisted
→
0must-read

3 s · 47,490 input tokens · ≈ $0.0020 · jev-1.13.0 via typesafe

Must-read ≥ 95%

Nothing crossed the must-read bar today.

Maybe 90% to 95%

93%new methodarxiv

MAST-VLA: Skill-Conditioned Adaptation with Trajectory-Affordance Priors for Multi-Skill Robot Manipulation

Jiachi Yang, Zhiyi Xu, Hongquan Zhang et al. · cs.RO

Manipulation 93%Vision-language-action 85%
Abstract

Generalist robot manipulation requires a single vision-language-action (VLA) policy to execute diverse skills across scenes and instructions. However, current multi-skill VLA policies often leave two aspects of an instruction insufficiently modeled: which primitive skill to execute and where/how to contact and move objects. We propose MAST-VLA (Multi-skill Adaptation with Skill-conditioned experts and Trajectory-affordance priors), a dual-conditioning framework for robot manipulation. MAST-VLA introduces skill-conditioned LoRA Mixture-of-Experts (LoRA-MoE) adapters in the LLM backbone, where skill-query tokens and routing biases guide low-rank expert specialization, and converts a predicted affordance heatmap into a patch-level trajectory-affordance spatial prior for the action head. On the CALVIN ABC$\rightarrow$D long-horizon multi-skill cross-scene generalization setting, MAST-VLA achieves state-of-the-art performance, reaching an Avg. Len of 4.65 over five-subtask evaluation sequences. Real-robot multi-skill sequence experiments further validate its deployability under real perception and control noise.

arxiv:2610.32312Useful?👍👎
90%new methodarxiv

Geometry-Aware Reinforcement Learning for Close-Fitting Wearable Insertion

Takuma Tsukakoshi, Elle Miller, Tamon Miyake et al. · cs.RO

Manipulation 90%
Abstract

Robot-assisted dressing is particularly challenging due to narrow openings and articulated body parts. Even small errors in the relative pose between the body part and garment opening can cause snagging, missed insertion, or incomplete dressing. To address these challenges, we formulate dressing as a geometry-aware insertion problem that represents task-relevant spatial relationships between the body part and object opening, rather than relying on the full deformable-object state. Based on this formulation, we propose a Reinforcement Learning (RL) framework combining a staged curriculum, which progressively guides the policy from coarse alignment to insertion and final placement, with a finger-wise insertion soft gate that provides continuous feedback on individual finger insertion progress and helps suppress premature insertion. We evaluate the framework on rigid and deformable bracelet dressing tasks through component ablations, systematic variations in the initial hand pose, and closed-loop execution of the learned policies on a real robotic system. On the post-training deformable evaluation, the full method reaches 84.7 +- 1.2% success. The insertion gate accounts for the largest gain, and adding the curriculum on top of that gate reaches the top score. On a mannequin hand the same full policy succeeds on 15/20 real-robot trials.

arxiv:2610.32143Useful?👍👎
90%new methodarxiv

RoboCode: Learning Reusable Action Primitives for Robot Manipulation

Xianyue Peng, Devi Amarsaikhan, Iman Soltani · cs.RO, cs.LG

Manipulation 90%
Abstract

Recent robot manipulation policies commonly predict continuous action chunks directly from observations, without explicitly modeling reusable structure in the action space. However, manipulation demonstrations often contain recurring short-horizon motion patterns that are shared across tasks. We introduce \textsc{RoboCode}, which learns these patterns through a shared soft-gated primitive action interface. Rather than assigning each action chunk to a single discrete code, \textsc{RoboCode} represents it as a soft composition of multiple learned primitives, providing a flexible intermediate representation of short-horizon actions. The primitive interface is learned from action chunks pooled across multiple tasks and then frozen while task-specific state encoders are trained to map current state inputs into the shared latent space. Experiments on five ManiSkill manipulation tasks address three questions. First, the learned primitive interface reconstructs action chunks with an average reconstruction MSE of 0.0187. Second, analysis of code activations reveals structured code reuse across tasks. Third, \textsc{RoboCode} achieves the highest or tied closed-loop success rate on all evaluated tasks, with an average success rate of 75.6%, compared with 68.8% for ACT and 41.6% for the larger Diffusion Policy baseline. These results suggest that soft-gated primitive codebooks provide an effective and interpretable intermediate action representation for robot manipulation.

arxiv:2610.32225Useful?👍👎