Robot Learning Radar

2026-10-22

Learned control and manipulation, from every new cs.RO submission.

69papers read
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6shortlisted
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1must-read

4 s · 61,361 input tokens · ≈ $0.0026 · jev-1.13.0 via typesafe

Must-read ≥ 95%

95%new methodarxiv

COWBOY: A Scalable Sim-to-Real Framework for Learning Contextual Whole-Body Manipulation

Jiahui Yang, Jason Jingzhou Liu, Ray Muxin Liu et al. · cs.RO

Manipulation 95%Sim-to-real 64%
Abstract

Mobile manipulators must adapt not only to objects, but also to the spatial context in which they appear: where to position the base, how to manipulate, and where to look while navigating surrounding scene geometry. To address this, we present COWBOY, a scalable sim-to-real framework for learning such contextual whole-body manipulation. On whole-body dexterous grasping, COWBOY transfers zero-shot to hundreds of objects and diverse in-the-wild scenes, spanning cluttered tabletops, shelves, drawers, and other unstructured settings. Rather than learning scene adaptation directly with RL in simulation, a vectorized environment-aware whole-body controller (WBC) handles reaching in thousands of scenes by coordinating base-arm motion, collision avoidance, and active vision. Then, local RL experts are trained in local scenes for object interaction and can be reused across thousands of full-scene layouts. We distill these composed WBC-RL teachers into a single vision policy that controls the mobile base, arm, dexterous hand, and actuated camera from point-cloud observations. The resulting policy exhibits contextual whole-body behavior, automatically adapting base placement, camera viewpoint, arm trajectory, and grasp strategy to observed scene and object geometry. Videos are available at https://cowboy-manip.com

arxiv:2610.28948Useful?👍👎

Maybe 90% to 95%

94%new methodarxiv

DONIC: Generalist Dexterous Bimanual Tracking Control from Human Demonstrations

Mingze Sun, Ziang Cao, Yuan Fei et al. · cs.RO, cs.CV

Manipulation 94%
Abstract

Despite recent progress in dexterous reference tracking, existing models focus primarily on single-hand manipulation and a limited range of interactions, leaving the bimanual dexterous behaviors common in real life unaddressed. The scarcity of contact-rich bimanual manipulation data and the increased complexity of coordinating contacts make developing a generalist bimanual tracker particularly challenging. Therefore, we present 1) DONIC, the first generalist bimanual tracker jointly trained across operation categories and human-motion sources, together with 2) BiHOI, a multi-view dataset of 1,575 sequences spanning 229 objects and emphasizing sustained bimanual interaction, where reconstructed interactions are retargeted into robot references. DONIC combines proximal policy optimization with behavioral cloning in a feedback loop that recycles verified successful executions into training demonstrations. An object-centered per-hand reward maintains object-motion feedback while supervising each hand according to its reference contact role. Clip-Centered Advantages remove reference-dependent advantage offsets while preserving within-trajectory differences. Together, these designs enable one single policy to learn coordinated manipulation across heterogeneous references. Without finetuning, a single checkpoint achieves 86.79% success on unseen trajectories of training objects and 57.32% on held-out objects, surpassing the state-of-the-art bimanual tracking baselines by 77.36 and 45.73 percentage points.

arxiv:2610.29997Useful?👍👎
92%new methodcode / dataarxiv

T-WLA: Bridging Slow Vision and Fast Touch

Kaichen Zhou, Yuzhen Chen, Hannah Yao et al. · cs.RO

Manipulation 92%Vision-language-action 49%
Abstract

In contact-rich manipulation, contact conditions can change before a visual policy updates its action plan. Recomputing the plan through the visual policy adds latency, while tactile feedback alone does not specify how the ongoing motion should be revised for the task. We introduce T-WLA, a world-language-action architecture that uses shared visual memory to guide both action generation and tactile correction. At each visual update, the visual branch integrates the current image, task instruction, and retrieved history into a visual memory that conditions base-action generation. The same memory is cached for a lightweight tactile editor, which combines it with the active action chunk and incoming touch to predict residual corrections to unexecuted actions without rerunning the visual branch. Future-image and future-pressure prediction provide training-only supervision, encouraging the visual memory and tactile features to capture interaction dynamics relevant to action generation and correction. We evaluate T-WLA on tactile-conditioned hand-motion prediction using EgoTouch and Tachin, and on four real-world dexterous manipulation tasks. T-WLA reduces finger-joint MPJPE by 30% relative to the strongest reported baseline and achieves an average success rate of approximately 50.0% across real-robot manipulation tasks. Videos and code are available at https://anonymous-submission-20.github.io/T-WLA.github.io/.

arxiv:2610.28814Useful?👍👎
92%new methodarxiv

Reconstruction-Augmented Visuomotor Pre-Training of 3D-Grounded Bimanual Dexterity from RGB-Only Human Videos

Xingyi He, Zhiwen Qiu, Adhitya Polavaram et al. · cs.RO

Manipulation 92%Vision-language-action 60%
Abstract

We present SpatialDex, a framework that learns 3D-grounded bimanual dexterity from RGB-only human videos through reconstruction-augmented visuomotor pre-training. The central idea is to learn human behavior together with its spatial context. From each video, we reconstruct the scene geometry and estimate the hand motion, align them at a shared video-level scale using the hand-size prior of 3D hand estimates. We retain the reconstructed geometry as both a policy input and a prediction target. The policy grounds the token grid of a pre-trained vision-language model in this geometry through gated residual fusion, is trained to predict future scene geometry alongside wrist and finger actions, and generates finger motion conditioned on the predicted trajectories of both wrists. Pre-trained on 1M human-video clips and fine-tuned with a small number of robot demonstrations, SpatialDex outperforms the state-of-the-art methods by 16.5 points on nine simulated dexterous tasks across two embodiments and by 38.3 points on six real-world bimanual dexterous tasks. Under a matched comparison, pre-training with reconstructed geometry improves success by 14.2 points over pre-training on hand motion alone.

arxiv:2610.29716Useful?👍👎
92%new methodarxiv

CW-WAM: A Structured Contact-Wrench World Action Model for Force-Sensitive Manipulation

Houzhu Ding, Xinda Qi, Luqi Wang et al. · cs.RO

Manipulation 92%
Abstract

Force-sensitive manipulation requires contact and load information that is not provided explicitly by visual observations. We present CW-WAM, a world action model that jointly predicts video, motion, and contact wrench. Inspired by hybrid motion-force control, it contains a unified interaction module that treats both motion and contact wrench as modeling targets and predicts time-aligned motion-wrench chunks as control references. A pair-causal attention mechanism structures the motion-wrench dependencies, while a long fixed-length wrench memory retains past interaction information. The predicted wrench chunk acts as a force reference for a 20-Hz outer-loop admittance controller within a slow-fast control system that maintains force feedback and smooth motion between model queries. CW-WAM improves contact prediction and increases the insertion success rate from 25% to 70% for square pegs with 1-mm clearance per side and from 40% to 95% for power adapters, compared with WAM without wrench input. It also improves lifting-height accuracy across different loads. Our framework with an admittance controller reduces force-reference RMSE from 4.8 to 2.7 N for peg insertion and from 2.0 to 1.3 N for wiping, respectively, with smaller force fluctuations during successful execution. Project website: https://cw-wam-project.github.io/

arxiv:2610.30117Useful?👍👎
90%new methodarxiv

Learning to Absorb Corrections: Critic-Weighted Residual Flow for Vision-Based Insertion

Yiqing Yuan, Zhi Li, Jinrong Yang et al. · cs.RO

Manipulation 90%
Abstract

Vision-based insertion requires correcting alignment errors while retaining useful behavior learned from demonstrations. We present ACT--Flow, an online learning framework that couples an adaptive Action Chunking Transformer (ACT) with a conditional residual flow policy. Following anchor-guided warmup, ACT absorbs successful executed actions through behavioral cloning, while residual targets are recomputed relative to the updated prior. A chunk-level critic learns from successful and failed interactions and evaluates final composed actions. Its estimates weight generated residual candidates for flow matching, complemented by supervision from successful real executions. Candidate scoring is confined to training; deployment uses RGB observations and samples one residual per action chunk. We evaluate the framework on power-plug, USB, and key insertion, together with cable routing and needle threading. Results show a five-task mean success rate of 66% at 20,000 post-initialization interaction steps, exceeding the strongest baseline by 18 percentage points at this checkpoint. Evaluations at matched checkpoints with the residual disabled show ACT's mean success increasing from 16% to 76%. Component ablations further support the complementary roles of behavior absorption, value weighting, and successful-action supervision.

arxiv:2610.29117Useful?👍👎