Robot Learning Radar

2026-10-21

Learned control and manipulation, from every new cs.RO submission.

72papers read
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2shortlisted
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2must-read

4 s · 65,217 input tokens · ≈ $0.0027 · jev-1.13.0 via typesafe

Must-read ≥ 95%

97%new methodarxiv

DexGraspFlow: Topology-Aware SE(3) Flow Matching for Cross-Embodiment Dexterous Grasp Generation

Bin Zhou, Boyu Ma, Xinyu Zhou et al. · cs.RO

Manipulation 97%
Abstract

Differences in hand geometry, joint parameterization, and kinematic topology pose challenges for cross-embodiment dexterous grasp generation. However, spatial relations among links alone are insufficient to fully capture the hand's kinematic topology. We propose DexGraspFlow, a conditional link-level $\mathrm{SE}(3)$ flow-matching framework integrating geometric relations and kinematic topology. The framework encodes local object geometry, link geometry, and current poses. A dual-stream DiT models link--link coordination and link--object interaction, while attention biases derived from kinematic-tree distances provide explicit structural information for modeling evolving geometric interactions. The model jointly learns translational and rotational velocity fields, integrates them to generate link poses, and recovers joint configurations through inverse kinematics. Additionally, inference-time palm-orientation guidance enables controllable grasp generation without retraining. Across three robotic hands and 30 object--hand pairs, DexGraspFlow achieves a 95.33\% average simulation success rate, with an average generation latency, including inverse kinematics, approximately 49\% lower than that of a state-of-the-art baseline. Further experiments demonstrate zero-shot adaptability to seven finger-removal variants and palm-orientation control. A model trained on demonstrations for the deployed hand achieves a 91\% success rate over 100 real-robot grasping trials, supporting the framework's applicability to physical grasp execution.

arxiv:2610.26962Useful?👍👎
96%new methodarxiv

Learning Adaptable Dexterous Skills via Hybrid Dexterous Mimicking

Yuxuan Kuang, Jiashun Wang, Yixuan Sun et al. · cs.RO, cs.CV, cs.GR

Manipulation 96%
Abstract

Dexterous multi-finger hands hold promise to unlock diverse skills like functional grasps, in-hand reorientation, and dynamic handover that the human-designed world assumes, yet existing learning recipes force a trade-off. Goal-reaching reinforcement learning generalizes to arbitrary object poses but, lacking any human prior, converges to unnatural and unreliable finger strategies; motion tracking reproduces human-like behavior from a single clip but cannot deviate from it. We present AdaDex, a goal-conditioned RL framework that turns a single hand-object trajectory of a few seconds---from mocap data or HOI reconstruction from in-the-wild RGB(D) video---into an adaptable dexterous skill. At the core of AdaDex is Hybrid Dexterous Mimicking: a shared policy is trained on two populations of massively parallel environments: motion tracking environments trained with dense motion tracking objective, which instill the human prior from human motion; and generalization environments with noised initial states and goals and a sparse object-success reward, which force the skill to work far off the reference. From seconds of human motion per skill, the resulting policies can learn diverse adaptable dexterous skills, such as functional grasping, object reposing, in-hand reorientation with finger gaiting, and dynamic behaviors like throw-and-catch. Our method outperforms baselines in terms of generalization and functionality, and we demonstrate transfer across simulators and to the real world. Project page: https://yuxuank.com/AdaDex/.

arxiv:2610.28628Useful?👍👎

Maybe 90% to 95%

No maybes today.