Robot Learning Radar

2026-10-19

Learned control and manipulation, from every new cs.RO submission.

61papers read
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5shortlisted
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2must-read

4 s · 55,140 input tokens · ≈ $0.0023 · jev-1.13.0 via typesafe

Must-read ≥ 95%

97%new methodcode / dataarxiv

Pedicel-Targeted Strawberry Harvesting via Imitation Learning on a Low-Cost Teleoperated Robotic Arm

Nitin Rai, Won Suk Lee, Hongyoung Leon et al. · cs.RO

Manipulation 97%
Abstract

Precise pedicel-targeted grasping in strawberry harvesting remains a critical bottleneck due to the pedicel's small diameter (1.3-3 mm), color similarity with surrounding foliage, and precise force control required for clean abscission zone detachment. As a market-grade crop, strawberry aesthetic value makes bruise-free pedicel detachment essential over direct fruit grasping. Classical approaches struggle to unify vision models, motion planning, and contact manipulation into a robust framework, particularly in occluded canopy environments. Therefore, this work presents a visuomotor imitation learning pipeline for pedicel-targeted strawberry harvesting that unifies perception, motion planning, and contact manipulation from collecting human teleoperation demonstrations, training an Action Chunking with Transformers (ACT) policy with a ResNet-50 visual backbone, and deploying the learned policy autonomously on a Jetson AGX Orin edge platform at 15 Hz. The trained policy achieved consistent loss convergence from 2.84 to 0.091 over 100K gradient steps on 130 demonstrations. We have also established a reproducible open-source pipeline with publicly released dataset and model weights for the agricultural robotics community. Full dataset is available at, https://huggingface.co/datasets/nitindominicrai/strawberry_pedicel_grasp_teleoperation and trained policy at, https://huggingface.co/nitindominicrai/act_strawberry_pedicel. To replicate this work, all code, configurations, and deployment instructions are publicly available at, https://github.com/nitin-dominic/autonomous_strawberry_pedicel_harvesting.

arxiv:2610.22765Useful?👍👎
95%new methodarxiv

DefFlow: Goal-Conditioned Deformable Object Manipulation using 3D Point Flows

Gaurav Singh, Sergio Orozco, Ryan Duong et al. · cs.RO

Manipulation 95%
Abstract

Manipulating deformable objects toward desired 3D configurations is a fundamental capability for robots operating in unstructured physical environments. However, as the range of possible initial and target configurations grows, goal-conditioned deformable manipulation requires a robot to infer increasingly diverse manipulation behaviors in addition to precise continuous actions. We introduce DefFlow, a framework for goal-conditioned manipulation of deformable objects toward a broad range of 3D configurations. DefFlow learns from demonstrations by jointly predicting the goal-conditioned 3D point flow of the robot and deformable object. We show that this formulation better captures both the manipulation decisions, such as when and where to grasp, release, or re-grasp, and the precise continuous motions required for goal reaching, rather than predicting only the robot flow. Across rope, granular-media, and cloth manipulation settings with diverse initial and target configurations, DefFlow substantially outperforms goal-conditioned action-prediction and robot-flow-only baselines on success rates and goal-distance metrics. We further demonstrate deployment of our framework on a real robot using real point-cloud observations and unseen goal configurations.

arxiv:2610.22827Useful?👍👎

Maybe 90% to 95%

92%new methodarxiv

No Eyes, No Problem: What Does Touch Contribute to Blind Baoding Ball Manipulation?

Ayush Deshmukh, Nalin Agarwal, Elle Miller et al. · cs.RO

Manipulation 92%Sim-to-real 80%
Abstract

Humans manipulate objects within their hands through touch alone with remarkable ease, but for robots, achieving sustained real-world manipulation without vision remains an open challenge. Although reinforcement learning (RL) can generate sophisticated blind manipulation policies in simulation, transferring them to a real dexterous hand remains hindered by continuously changing contacts, motion-induced tactile information drift, and the gap between simulated and physical dynamics. We study this problem through Baoding ball rotation on the Shadow Dexterous Hand Lite, using only proprioception and binary tactile feedback as observations. We achieve successful zero-shot transfer through a combination of a sensor-aligned, coupling-aware embodiment in simulation, tactile calibration, and two novel episodic domain randomisations: slew-rate action limits and STuck-AT Taxels. On the physical hand, the policy achieves sustained blind Baoding rotation, completing 225 consecutive $\mathbf{180^\circ}$ rotations (112.5 full rotations) at $\sim0.36 \;\text{rot/s}$ in a single continuous trial without any vision or object-state information. Furthermore, we evaluate the contribution of tactile sensing relative to proprioception alone and identify the hand regions where tactile information is most important. This is the strongest reported hardware result for Baoding ball manipulation in both rotation count and speed, irrespective of the sensing modality used. By effectively bridging the sim-to-real gap, our framework sets a new benchmark for sustained tactile-driven dexterous manipulation on physical hardware.

arxiv:2610.23438Useful?👍👎
91%new methodcode / dataarxiv

Blind Precise Assembly: Proprioceptive Sim-to-Real Peg-in-Hole for Diverse Parts

Antonia Bronars, Younghyo Park, Kushal Kedia et al. · cs.RO

Manipulation 91%Sim-to-real 49%
Abstract

Every robot already carries high-resolution contact sensors: its own joints. Legged robots and humanoids exploit them to walk, run, and track whole-body motions without vision, but there the contacts are large and forceful. Is joint sensing also enough for precise, contact-rich assembly, where the robot must find a millimeter-scale opening, mesh gear teeth, or catch a thread through light contact? We study this question by training blind assembly policies that observe only a short history of joint positions, velocities, and their own actions, without visual, force, torque, or tactile sensing. The poses of both the fixture and the part are unknown to the policy, and the grasp is randomized substantially. The policy must therefore assemble the parts through contact, sensed exclusively through its own proprioception. Trained with reinforcement learning entirely in simulation over randomized parts, grasps, and contacts, such policies learn peg insertion, gear meshing, and nut threading. The peg insertion policy transfers zero-shot to the real world and inserts pegs of different shapes and sizes in 73% of trials. Controlled comparisons with matched visual policies in simulation show that blind policies generalize far better to unseen part shapes and sizes, though they can be slower. Training such policies needs thousands of different assemblies, each simulated with its clearance intact, so we also release an open-source generator that builds them procedurally from exact convex pieces for MuJoCo; it is more accurate and faster than convex decomposition or MuJoCo's signed-distance collision. Videos and interactive simulations are at https://younghyopark.me/blind-proprioceptive-assembly/.

arxiv:2610.23849Useful?👍👎
90%new methodarxiv

GRASP: Global-Local Representation Alignment and Spatial-Physical Grounding for Bimanual Robotic Manipulation

Zeyuan Ren, Guanxun Zhao, Qi Li et al. · cs.RO

Manipulation 90%Vision-language-action 73%
Abstract

Vision-Language-Action (VLA) models that directly regress joint-space actions avoid the deployment-time cost of inverse kinematics. However, their training objectives remain misaligned with task success, as joint-space losses ignore the unequal physical consequences of joint errors and visual conditioning lacks explicit focus on hand-object interaction regions. To address these issues, we propose a training-phase prior injection framework for fine-grained bimanual manipulation. First, a physics-grounded flow-matching loss maps the implicit clean-action estimate at every noise level through differentiable forward kinematics (FK) and supervises the resulting Tool Center Point (TCP) pose and inter-arm relative pose, with a bounded noise-level weighting that compensates gradient decay. Second, we introduce a global prediction query group distilled from a frozen DINOv3 teacher through future-frame feature prediction, together with a local interaction query supervised by Grounding DINO at the attention level. Both teachers are removed at inference, and the deployment pipeline is that of a standard joint-space flow policy, adding only the learned query pathway. Simulation and real-robot experiments on long-horizon bimanual tasks show that the two priors are complementary across different deployment settings. The full model excels in in-distribution deployment, while the distilled query branch is preferable under strong visual randomization.

arxiv:2610.23123Useful?👍👎