Robot Learning Radar

2026-10-14

Learned control and manipulation, from every new cs.RO submission.

255papers read
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13shortlisted
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2must-read

16 s · 230,691 input tokens · ≈ $0.0097 · jev-1.13.0 via typesafe

Must-read ≥ 95%

95%new methodarxiv

DEFT-VLA: Stage-Localized Force Specialization for Contact-Rich Robotic Manipulation

Zan Huang, Yibo Qiu, Kan Ding et al. · cs.RO

Manipulation 95%Vision-language-action 60%
Abstract

Contact-rich manipulation poses a stage-dependent sensory conflict: vision and proprioception are essential for localization and approach, when force is largely uninformative and potentially distracting, whereas force becomes critical after contact, when irrelevant visual details and correlated robot states may become shortcuts. We propose DEFT-VLA (Dual-Expert Force-specialized Training for Vision-Language-Action Manipulation), which retains the task-adapted base expert for vision-dominated non-contact behavior and introduces a force-aware contact expert for critical contact stages, localizing force-conditioned adaptation to where it is needed. We further introduce a contact-localized force-attending curriculum that applies force-attending post-training only to the contact expert, progressively restoring vision and masking state tokens to suppress shortcuts. Real-robot experiments on pipette tip attachment, bimanual pipette aspiration, and whiteboard wiping show that DEFT-VLA effectively exploits force feedback to improve contact-stage performance while maintaining strong non-contact behavior and robustness to held-out grasp heights. It improves overall task success by 20-40 percentage points over the strongest baseline on each task.

arxiv:2610.14854Useful?👍👎
95%new methodarxiv

Physics-Aware Object-Centric SE(3) Forecasting for Real-Time Proactive Dynamic Grasping

Yirui Zhou, Hongli Xu, Ying Zheng et al. · cs.RO

Manipulation 95%
Abstract

Proactive dynamic grasping requires robots to predict the future state at which physical contact will occur, rather than reacting to the currently observed object pose. But what future must the robot predict, and at what level of abstraction? We argue that contact-relevant rigid-body state in SE(3) is a compact task-sufficient abstraction for this problem: it directly determines where and when the robot should establish contact, without requiring visually complete future scenes. This insight leads to a lightweight object-centric forecast-then-select framework that predicts future rigid-body trajectories from short pose histories and uses a reachability-aware interception selector to choose feasible contact states under kinematic and timing constraints. Trained with randomized physics simulation over primitive shapes, the forecaster transfers to real objects once their metric geometry and SE(3) state histories are recovered. Experiments across simulation and real-world dynamic grasping tasks show that our framework improves the average success rate from \(24.5\%\) to \(62.0\%\) in simulation, and from \(15.3\%\) to \(67.3\%\) in real-world catching, conveyor, and turntable interception. The SE(3) forecaster runs in \(15\,\mathrm{ms}\), orders of magnitude faster than dense visual future prediction, enabling real-time contact decision making. Our results suggest that effective proactive grasping does not require imagining the entire future scene. Instead, predicting the compact physical future that determines contact provides an effective and practical abstraction for real-time dynamic grasping.

arxiv:2610.17843Useful?👍👎

Maybe 90% to 95%

94%new methodarxiv

DexCast: Learning Real-World Dexterous Control from Human Videos

Zihan Gao, Yuhong Zhang, Mengzhe Wang et al. · cs.RO, cs.AI

Manipulation 94%
Abstract

Recent advances in 3D hand-object interaction (HOI) perception have opened new opportunities for learning dexterous robotic skills from human videos. However, existing dexterous imitation learning methods often rely on costly and manually teleoperated robot demonstrations, requiring substantial human effort. Therefore, we build DEXCAST, a framework that learns dexterous robotic hand control directly from monocular RGB-D videos by leveraging joint HOI reconstructions, without requiring any teleoperation. Furthermore, how to model high-dimensional robotic hand motion and extract temporal context to inform future action generation remains a key challenge. To this end, we propose a DexHand Motion Perception Module (DMPM) to capture inter-joint coordination and temporal dependencies in compact latent representations that condition our diffusion policy. Extensive real-world experiments demonstrate that DEXCAST achieves exceptional performance across diverse dexterous manipulation tasks.

arxiv:2610.14691Useful?👍👎
94%new methodcode / dataarxiv

ForceWAM: Decoupling Future and Response Learning from Demo and Play Data for Contact-Rich Manipulation

Zijun Xu, Wendi Chen, Xinkai Wang et al. · cs.RO

Manipulation 94%
Abstract

Expert demonstrations show how to complete contact-rich tasks, but provide limited coverage of how interaction forces respond to different actions. Task-agnostic play provides broader experience of contact dynamics without specifying task goals. To fully leverage these two types of data, we introduce ForceWAM, a force world action model that decouples knowledge of task-compatible interaction outcomes from knowledge of how local actions change contact. A world model learns from successful demonstrations to jointly predict future video and six-axis force/torque trajectories. Together, these futures describe the expected evolution of motion and contact during the task. A separate inverse dynamics model (IDM) learns from both task and play, mapping current observations and recorded visual-wrench futures to their associated robot actions. Play data thus provide knowledge of force responses for goal-directed execution. At deployment, the IDM reactively translates generated futures into actions, reusing them with fresh wrench feedback between world-model updates. Across real-robot force-regulated sliding, box flipping with and without disturbances, and ring placement, ForceWAM achieves $85$-$95\%$ mean success, surpassing world-modeling and reactive baselines. Our experiments further show that adding task-agnostic play data improves success by $15$-$45$ percentage points, demonstrating its value for learning contact-rich execution. Project page and code are available at https://force-wam.github.io/.

arxiv:2610.18852Useful?👍👎
93%new methodarxiv

Axiom-0: Hierarchical Self-Refinement for Vision-Language-Action Policies

Renbin Shu, Jing Yang, Xiangyuan You et al. · cs.RO, cs.CV

Vision-language-action 93%Manipulation 83%
Abstract

Reliable manipulation requires policies that generalize across tasks, layouts, and object interactions. Vision-language-action (VLA) models combine pretrained multimodal understanding with learned control, but their performance remains limited on unfamiliar task compositions. We present Axiom-0, a VLA policy that addresses both the quality of its representations and their use in action generation through hierarchical self-refinement. Intra-VLM Representation Refinement (IVRR) strengthens selected intermediate features through consistency supervision with learned feature projections during training. VLM-Action Interface Refinement (VAIR) recursively updates the resulting conditioning before action generation. Joint optimization of the supervised VLM layers, VAIR, and the action generator connects the two components. On RoboCasa365, Axiom-0 achieves 62.32% overall success in our evaluation, exceeding the highest published leaderboard score (Paimon-0, 58.1%) by 4.22 percentage points and the Xiaomi-Robotics-1 reference by 4.92 points. Under the evaluated profiling setup, mean action-chunk generation latency increases by 1.7% over Xiaomi-Robotics-1. These results demonstrate improved task completion with modest inference overhead.

arxiv:2610.14155Useful?👍👎
92%new methodarxiv

Edge-Native Temporal--Graph Dual-Expert Inference for Dexterous Grasp Classification

Jiajian Zheng, Bin Zhang, Wen Fan et al. · cs.RO

Manipulation 92%
Abstract

Multi-finger hands contact objects at different times, so a global close command can overload early-contact fingers while others are still moving. Dense tactile arrays address this problem but add hardware, calibration, bandwidth, and computation. We present an edge-native pipeline that uses only built-in joint-angle and pre-use-calibrated actuator-load feedback to recognize the grasped object and predict an independent Stop event for each finger. Four samples and their first differences form a 4-by-20 contact-evolution window. At its core is a heterogeneous dual-expert architecture, termed DualExpert, that assigns complementary tasks to a Temporal Convolutional Network (TCN) and a Finger Graph Filter Network (FGFN). The TCN models short-term contact evolution and supplies all five Stop probabilities, while the FGFN encodes finger topology and contributes only to object classification. Fixed 0.7/0.3 class-probability fusion reaches 93.78\% trajectory-level classification accuracy on 225 held-out trials, improving the standalone TCN and FGFN by 4.00 and 2.22 percentage points, respectively. The TCN Stop path attains 95.25\% F1. The dataset contains 1,500 automatically collected trajectories from five object instances. In Flash deployment, mixed accelerator execution retains 93.78\% classification accuracy and 94.84\% Stop F1 with 2.890~ms mean inference time and 9.172~ms mean sample-to-stop latency. Across 50 physical trials, the system achieves 96.00\% recognition and 98.00\% grasp success while the complete embedded board draws approximately 0.80~W.

arxiv:2610.14926Useful?👍👎
92%new methodarxiv

UniLAP: A Unified Latent Action Policy for Cross-Embodiment Manipulation

Lei Yao, Qiao Feng, Mutian Tong et al. · cs.RO, cs.CV

Manipulation 92%Vision-language-action 42%
Abstract

Latent Action Models (LAMs) can capture manipulation priors from action-free videos, but discrete latents usually impose a granularity bottleneck, limiting their ability to represent fine-grained action. Recent continuous alternatives mitigate this, but they are typically used as proxies for world modeling and require a further planning step to produce executable actions. We thus introduce UniLAP, a unified continuous latent-action policy that models the latent space via flow matching and bypasses reliance on future frames during inference. By distilling a LAM teacher with a flow-adaptive objective, UniLAP inherits the teacher's action representation while retaining the multimodal distribution of feasible behaviors. To decouple latent representations from task-irrelevant appearance, we extract a label-free motion target to isolate relevant kinematic cues from spurious visual dynamics. With the established embodiment-agnostic latent manifold, UniLAP can be easily adapted to novel platforms. Pretrained on multi-source videos at a compact 1.1B parameter scale, UniLAP outperforms state-of-the-art latent-action and Vision-Language-Action (VLA) baselines across hand pose forecasting, single-arm and humanoid manipulation, and real-world deployment.

arxiv:2610.16969Useful?👍👎
91%new methodarxiv

DexFLEX: Contact-Aware Foundation Controller for Command-Guided Dexterity

Weikang Wan, Zeyu Lai, Jianyu Hou et al. · cs.RO, cs.AI, cs.LG

Manipulation 91%
Abstract

Dexterous robot hands can receive useful motion intent from teleoperation or learned policies, but successful execution also depends on contact decisions that these commands rarely specify. We introduce DexFLEX, a contact-aware foundation controller that turns upstream fingertip-motion drafts into contact-consistent joint commands. Instead of treating a draft as a trajectory to copy, DexFLEX treats it as evidence about intent: from the current tactile-proprioceptive state, it proposes feasible short-horizon motion chunks, predicts their contact consequences, and selects the candidate that best follows the command while preserving future contact stability. At inference time, a simple Draft-Dream-Select procedure combines pure-prior proposals for recovery with draft-seeded proposals for responsiveness, then decodes the selected motion into executable joint-space targets. Across degraded-command simulation, real-world shared control, and visuomotor policy learning, the same trained controller improves robustness without retraining, increasing real-world teleoperation success from 29.2% to 78.3% and reaching 46.7% policy-learning success, 3.5 times direct joint-action prediction, and 1.56 times prior-only correction. Videos are available at dex-flex.github.io.

arxiv:2610.14372Useful?👍👎
91%new methodarxiv

OATH: Object-Agnostic Tracking for Dexterous Hands, Enabling Rapid Physics-based Retargeting

Solvin Sigurdson, Prasanna Sriganesh, Juan Borbon et al. · cs.RO

Manipulation 91%
Abstract

Retargeting human demonstrations into dynamically feasible dexterous hand trajectories requires resolving complex contact physics, yet current methods either omit physical constraints or rely on computationally expensive sampling-based optimization in simulation. Reinforcement learning has previously been used to achieve planning and control through contact dynamics; however, standard policies require object-specific training and fail to generalize across arbitrary geometries. This work reframes physics-based retargeting as a residual learning problem, where we demonstrate that zero-shot generalization across objects relies on structured state representations. Specifically, formulating the observation space to include a localized contact-error signal guiding each robot link to its target coordinate on the object surface enables a single, unified residual policy to successfully grasp novel, unseen object geometries. Rolling out this policy in simulation on a kinematic reference trajectory yields a physics-based retargeter, OATH. Operating at 0.4 seconds of compute per second of reference, OATH achieves 2.4x faster-than-real-time performance and a 60-350x reduction in computational cost compared to sampling-based methods. The system recovers 58% of held-out and 54% of unseen-object DexYCB trajectories while maintaining a sub-2 cm tracking error.

arxiv:2610.14379Useful?👍👎
91%new methodarxiv

PACE: Temporal-Role Tactile Conditioning for Chunk-Based Insertion Policies

Zhiyuan Chen, Shixiong Xu, Shuai Chen et al. · cs.RO

Manipulation 91%
Abstract

Contact-rich insertion requires robots to combine visual alignment with tactile adjustment. However, existing visuotactile chunk-based policies collapse tactile feedback into a single generation-time fusion pathway, leaving persistent contact states, abrupt contact events, and future contact consequences implicitly modeled in a single representation. We present PACE (Phase-Aware Contact-Event Conditioning), a temporal-role tactile conditioning framework for chunk-based insertion policies. PACE organizes a shared tactile stream into three temporal roles: persistent contact states condition action-chunk generation, abrupt contact events correct the generated chunk, and contact-consequence prediction shapes action representations during training. This design preserves chunk-level action continuity while assigning distinct pathways to different temporal roles of contact feedback. Across five real-robot insertion tasks, PACE achieves an average success rate of 90.7%, outperforming vision-only and generation-time tactile-fusion baselines by over 44 percentage points; on the ManipulationNet benchmark, PACE maintains 88.7% success across six geometry-clearance configurations, including an industrial-grade 0.1-mm clearance. Ablations confirm the complementary contributions of the three temporal roles, mechanistic analyses show that PACE separates normal insertion progress from contact events requiring immediate correction, and cross-signal and cross-architecture experiments indicate that this temporal-role principle extends across different physical feedback signals and policy backbones. Videos and materials are available at https://pace-insertion.github.io/.

arxiv:2610.16308Useful?👍👎
90%new methodarxiv

Predict in Chunks, Revise in Spans: History-conditioned Action Regeneration for Robotic Manipulation

Chenyang Wang, Yuntian Wang, Jiaying Tang et al. · cs.RO

Manipulation 90%Vision-language-action 41%
Abstract

Action chunking improves temporal coherence in visuomotor imitation learning by jointly predicting sequences of future actions. However, many existing policies regenerate entire action chunks even when errors are localized, potentially replacing otherwise valid predictions. We introduce Contextual Masked Action Policy (CMAP), a visuomotor policy that refines continuous action chunks through history-conditioned local regeneration. Specifically, CMAP introduces a history-conditioned action tape that combines executed commands with masked future positions to produce coarse action predictions and per-step uncertainty scores. An uncertainty-guided span regeneration mechanism then selects a high-uncertainty contiguous span and reconstructs it using the executed history and retained future predictions as context. By jointly reconstructing neighboring actions, CMAP models local temporal dependencies while preserving all predictions outside the selected span. Extensive experiments on nine simulated and four real-world manipulation tasks demonstrate that CMAP achieves superior overall performance over several competitive baselines. Ablation studies validate the complementary contributions of its key components, while held-out trajectory analysis shows that local regeneration reduces prediction errors within selected spans.

arxiv:2610.14864Useful?👍👎
90%new methodcode / dataarxiv

Listen Before Act: Audio-Conditioned Robot Manipulation with ListenVLA

Jiaqi Fan, Rui Xu, Jiakun Xia et al. · cs.RO

Manipulation 90%
Abstract

Vision-language-action (VLA) models have advanced robotic manipulation by connecting visual perception and language instructions to action generation. However, many manipulation tasks depend on auditory cues that cannot be reliably inferred from visual observations and may need to be elicited through physical interaction. To address this gap, we present ListenVLA, an audio-conditioned VLA policy built on GR00T N1.7 for sound-guided manipulation. ListenVLA combines semantic audio embeddings with waveform-derived acoustic cues over a causal audio history and conditions continuous action generation through audio tokens and feature modulation. Moreover, we introduce an audio-action binding objective that uses context-matched demonstrations to link auditory differences to demonstrated action differences. The objective supervises short-horizon differences between flow-velocity predictions under different audio conditions, with shared pure-noise action inputs and fixed non-audio observations, alongside full-chunk action supervision. Furthermore, we develop LIBERO-Audio, an eight-task benchmark covering sound-based target selection, responses to auditory events, and physical interactions that reveal acoustic evidence. Experiments on LIBERO-Audio and three real-world manipulation tasks show excellent performance. Ablation studies support the contributions of binding supervision and audio modulation, while audio swap tests show that sound influences action predictions. Our code and videos are available at https://anonymous.4open.science/r/listenvla-F18D

arxiv:2610.16313Useful?👍👎
90%new methodarxiv

Cross-Embodiment Affordance Transfer for Robotic Manipulation

Sawera Yaseen, Serge Thill, Rekha Raja · cs.RO

Manipulation 90%
Abstract

Robotic manipulation systems commonly learn object affordances from human-annotated datasets, which reflect interaction possibilities for a human hand rather than the physical constraints of a specific robot. For example, a surface region of an object identified as graspable by a human annotator may be geometrically unreachable or mechanically infeasible for a robot, yet this mismatch is rarely addressed explicitly. To tackle this challenge, we proposed a framework that translates human affordance annotations into robot-executable affordance predictions conditioned on the physical properties of the robot. The network predicts which surface regions of an object are physically executable by the robot, given a 3D point cloud of an object and a descriptor encoding the robot's geometry and constraints. The model was trained using human-annotated affordances together with robotic execution outcomes from multiple sampled approach trials in simulation, where execution outcomes determined which regions are executable for the robot. The evaluation was performed on a household objects dataset using two parallel-jaw gripper configurations on a UR5e robot arm. The framework outperformed a model that does not receive information about the robot. The experimental results demonstrated that affordance prediction must be conditioned on the robot and that human annotations alone are insufficient for learning robot-executable affordance representations.

arxiv:2610.18194Useful?👍👎