96%new methodarxiv
Jusuk Lee, Sungha Kim, Yeonsoo Park et al. · cs.RO, cs.CV
Manipulation 96%Sim-to-real 45%
Abstract
While learning dexterous manipulation from a single human video offers a promising alternative to costly robot demonstrations, many recent methods predominantly imitate demonstrated motions. Such strict motion matching often limits generalization to initial object poses, goal poses, and grasps not shown in the video. Alternatively, discovering a policy via reinforcement learning (RL) allows for broad generalization, but without prior guidance, it struggles with high-dimensional exploration in complex, multi-stage tasks. To address these coupled generalization and exploration challenges, we present Dex-One2Many, a real-to-sim-to-real framework that learns a generalizable dexterous manipulation policy from a single human video. Our key insight is to abstract the video into sequential scene graphs that guide RL, enabling efficient exploration while preserving broad generalizability. The graphs serve as generative constraints for sampling diverse reset states and provide dense rewards for each stage. Because the graphs constrain relations rather than exact poses, these reset states cover object poses and grasps beyond the video, while initializing each stage from them with dense rewards keeps exploration short and guided. Trained entirely in simulation, Dex-One2Many transfers zero-shot to a real multi-fingered hand. Across five tool-use and manipulation tasks, Dex-One2Many exceeds baselines by 6.5% in seen configurations, while its robust generalization widens this gap to 71% in unseen scenarios.
93%new methodarxiv
Naiyu Fang, Zhongjin Luo, Yuxin Mo et al. · cs.RO, cs.CV
Manipulation 93%
Abstract
Dexterous grasping is the foundational primitive in embodied AI, demanding massive data to train robust models. As real-world data collection is expensive, simulation has become the mainstream paradigm. Yet, while cluttered scenes best reflect real-world applications, learning to grasp within them is bottlenecked by a critical scarcity of large-scale data. To resolve this, we curate high-quality 3D objects and supporting bases, proposing a scalable seed-and-filter strategy that bypasses sluggish scene-level optimization. This yields an unprecedented benchmark comprising over 2.6 million scenes and 0.4B scene-specific grasp ground truths, featuring diverse realistic layouts paired with rich semantic and geometric observations. Furthermore, we introduce the OmniDex model to overcome the grasp multimodality and last-millimeter precision errors plaguing current generative models. By coupling Soft Winner-Takes-All learning with human-inspired physical constraints during training, and utilizing physics-driven ranking, our approach achieves robust dexterous grasping without the latency of post-optimization. Experimental results show that OmniDex model achieves state-of-the-art performance and strong generalization across diverse scenes, views, and unseen objects.
91%new methodarxiv
Kyoungin Baik, Youngwoon Lee · cs.RO
Sim-to-real 91%Vision-language-action 86%Manipulation 83%
Abstract
Large-scale, diverse datasets have driven the success of LLMs and VLMs. But VLAs for robotics remain limited by the cost and complexity of real-world data collection. While simulation offers a scalable alternative, its potential for sim-to-real VLA learning in mobile manipulation remains largely underexplored. We introduce SimVLA, an end-to-end framework that trains VLAs entirely on synthetic simulation data without teleoperation for mobile manipulation. SimVLA is first pre-trained on two complementary simulation-derived datasets: SimAction, a large-scale robot action dataset spanning 35 diverse mobile manipulation tasks, generated by composing atomic skills, and SimVQA, which leverages privileged simulator state to provide spatial, geometric, and subtask-level visual-language supervision. We further post-train SimVLA on a mixture of SimAction and SimDeploy, a dataset collected from policy rollouts across diverse simulated environments. We evaluate SimVLA on tasks including restocking, pouring, and cleaning, and show zero-shot transfer to real-world mobile manipulation, including real home environments. SimVLA outperforms policies trained on 50 in-domain real-world demonstrations, suggesting that simulation can enable scalable sim-to-real mobile manipulation. We further demonstrate the value of multiple complementary forms of supervision for effectively leveraging simulation in VLA training.