Robot Learning Radar

2026-10-05

Learned control and manipulation, from every new cs.RO submission.

59papers read
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0must-read

4 s · 53,854 input tokens · ≈ $0.0023 · jev-1.13.0 via typesafe

Must-read ≥ 95%

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Maybe 90% to 95%

94%new methodarxiv

Equivariant Visual-Tactile Diffusion Policy for Contact-Rich Manipulation

Lik Hang Kenny Wong, Yiyao Ma, Xiu-Shen Wei et al. · cs.RO, cs.AI

Manipulation 94%
Abstract

Imitation learning for contact-rich manipulation requires high-quality expert data that is expensive to obtain. This makes learning a sample-efficient policy a key issue. To address this, we propose VISTA, a workspace-level equivariant visuotactile diffusion policy for data-efficient contact-rich imitation learning. VISTA projects visual and tactile observations into spherical tokens, injects tactile contact cues into visual spherical directions through permutation-equivariant spherical fusion, and rotates the fused harmonic representation using the end-effector orientation. The resulting representation conditions an equivariant diffusion policy to predict spatially consistent actions. Extensive experiments in both simulation and real-world robotic settings show that VISTA substantially improves data efficiency over strong visuotactile imitation learning baselines. Project website: https://vista-paper.github.io/

arxiv:2610.03333Useful?👍👎
93%new methodarxiv

Learning Reflexive Behavior for Contact-Rich Manipulation

Quan Nguyen, Yunho Kim, Joonho Lee · cs.RO

Manipulation 93%Sim-to-real 34%
Abstract

During contact-rich manipulation, interactions between a robot and its environment carry information about local geometry: a surface prevents penetration, a bore guides a peg. A controller that exploits these interactions can comply with environmental constraints while preserving task intent. Robot-earning systems commonly use position, hybrid force-position, or Cartesian impedance control. Their prescribed tracking objectives, stiffness, or force-control directions may not match local constraints and may degrade performance. We learn a proprioceptive reflex policy in simulation on three simple interaction primitives: a spring, a plane, and a rail. The policy maps task-space commands to joint-position targets using state history, without direct force or geometrical measurements. Once trained, it serves as a frozen execution layer beneath higher-level controllers. We evaluate it in dual-arm box lifting, peg insertion, and surface following. In box lifting, the reflex kept the force below the threshold while the baseline failed. In rough-surface following it stayed below the 10 N reference, on par with tuned hybrid force-position control. In 0.02 mm peg insertion It reduced mean estimated contact force to less than half that of the baseline while increasing hardware success rates from at most 22 % to 36-58 %. By separating contact response from command generation, the reflex policy provides motion planners, learned policies, and teleoperators with robust contact-rich execution.

arxiv:2610.02811Useful?👍👎
93%new methodarxiv

PointWAM: 3D World Action Modeling for Dexterous Robotic Manipulation

Chunghyun Park, Beomjun Kim, Seungcheol Park et al. · cs.RO, cs.CV

Manipulation 93%Vision-language-action 52%
Abstract

World action models jointly learn to forecast world dynamics and predict robot actions, such that the learned internal world dynamics guide accurate actions. Existing approaches typically represent the world as RGB frames or latent counterparts while predicting actions as end-effector poses or joint angles, but they often struggle to capture the 3D spatial structure and contact geometry central to dexterous manipulation. We introduce Point World Action Model (PointWAM), a 3D world action model that decomposes the world into a scene (i.e., environment) and hands (i.e., actor), and jointly forecasts both as 3D point trajectories within a shared space-time coordinate frame. This explicit, disentangled representation enables effective pre-training on large-scale human demonstration videos without requiring any task-specific object or keypoint selection. Given a colored point cloud and a language instruction, PointWAM predicts how the scene and hands co-evolve in 3D space over time, then retargets the forecast hand motion to robot actions. Pre-training on human videos improves average DexJoCo success by 56.9 percentage points, and scene-trajectory supervision adds 10.9 points over forecasting the hands alone. With both, PointWAM surpasses the prior state of the art on ten DexJoCo tasks by 11.7 points and outperforms strong VLAs on a real robot.

arxiv:2610.02840Useful?👍👎