Mo Xu (University of Wisconsin-Madison), Yunfu Deng (University of Wisconsin-Madison), Jianuo Wang (Independent Researcher) et al. · cs.RO
Manipulation 97%Sim-to-real 37%
Abstract
This paper presents Grasp2Twist, a bimanual dexterous manipulation system that learns to grasp and twist open jar lids using reinforcement learning. Learning this task raises three challenges: learning a unified policy for a multi-stage task, sustaining lid twisting, and sim-to-real transfer. To address the first challenge, we introduce a continuous enclosure measure to guide grasp formation and a binary enclosure indicator to guide the grasp-to-twist transition for unified policy learning. We derive both from the geometric relationship between the object center and the convex hull formed by the hand's palm and fingertips. Kinematic constraints limit how far the hand can rotate the lid with fixed contacts, so sustained twisting requires finger contact reconfiguration. We use a three-stage curriculum to facilitate exploration of these contact changes and also improve robustness for sim-to-real transfer. With our approach, the learned policy demonstrates finger gaiting, reconfiguring hand-object contacts to sustain lid rotation. It transfers zero-shot to the physical system and achieves an 88% task success rate across six household containers, including peanut-butter, vitamin, and instant-coffee jars. Ablations further validate the roles of the geometric enclosure in grasp formation and the curriculum in contact-reconfiguration exploration.
Yutong Liang, Quanquan Peng, Matthew Kim et al. · cs.RO
Manipulation 95%
Abstract
Manipulating a Rubik's Cube with a single dexterous hand is a challenging test of sustained, contact-rich control: the hand must execute successive layer turns while keeping the cube secure. Each turn requires some fingers to support the cube while others push a moving layer, release contact, and reset for the next move. To learn this coordination, we introduce FINGR (Future-supervised Interaction Network with Geometric Representations), a policy that combines finger-relative geometry with future interaction prediction. A shared point encoder expresses the cube relative to each fingertip and aggregates its points without depending on cubie indexing. Learned future tokens share the observation encoder and receive supervision for contact-force changes, layer-turn progress, and finger joint displacement at multiple time scales. The resulting representation conditions a flow policy that directly generates finger actions. On a real dexterous hand, our policy achieves 99.0% success over 300 turn attempts, compared with 79.7% for the base flow policy. Integrated with grasping and table-assisted regrasping, the policy solves all ten scrambled $2\times2\times2$ cubes in a mean complete-system time of approximately 137 seconds. The project website is available at https://www.lyt0112.com/projects/FINGR
Scaling up robotic manipulation is primarily bottlenecked by the scarcity of real-world robot data. While recent approaches leverage human video demonstrations to mitigate this shortage, they remain computationally expensive and still rely on paired human-robot data for domain alignment. Although current state-of-the-arts excel at long-horizon tasks, they struggle with the delicate and precise control required for complex tool manipulation. To overcome these limitations, we introduce P2P-T, from Pixel to Poses for Tool Manipulation, a data-efficient, object-centric framework that learns tool use directly from human demonstrations. P2P-T bridges the cognitive and physical execution gap through a two-stage approach. First, pretraining an object-centric world model to extract stable pose priors; second, integrating these priors into an efficient, pose-aware low-level policy. By utilizing a robust automated data processing pipeline powered by modern foundation models, P2P-T completely bypasses the need for human-robot aligned data. This reduces overall training overhead drastically. With minimal per-task fine-tuning, our framework achieves a 73% improvement over the previous state of the art in execution performance on complex, real-world tool manipulation tasks that currently remain out of reach for standard large-scale pretrained models.
Changwei Chen, Xiao Liang, Yinuo Yang et al. · cs.RO
Manipulation 94%
Abstract
Paired video-action demonstrations enable autonomous surgical behavior, but such data is scarce: robots perform roughly 1% of surgeries, while video-only data is abundant. Learning 3D object flow offers an embodiment-agnostic way to utilize video data, but flow alone specifies how an object should move, not where and when the tool should engage it, a distinction that is critical in surgery. We introduce SurgFlow, a framework that learns 3D Object-Centric Contact Flow from stereo surgical video without action labels. For each object point, it predicts a future 3D trajectory and contact scores. We extract targets via 3D tracking and tool-object proximity, train a flow matching generator to predict them, and use predicted contact to trigger grasp and release while optimizing end effector motion from flow. On the da Vinci Research Kit (dVRK), SurgFlow succeeds in 37 of 39 stage evaluations across tissue retraction, bimanual reveal, needle pickup, and handover, outperforming baselines trained on equal data with or without action labels. Zero-shot transfer to a humanoid-based laparoscopic robot achieves 85% and 70% average success under similar and novel camera viewpoints, respectively.
Transferring human demonstrations to dexterous robots remains challenging because differences in hand morphology and contact dynamics often cause retargeted motions to fail at producing the intended object behavior. We present \textbf{FoLD}, a framework for learning dexterous manipulation of articulated objects through explicit force guidance. FoLD compute compensatory force fields from human demonstrations together with the robot's current interaction state, yielding a force prior that promotes the demonstrated object motion. This force prior informs a residual policy that adapts retargeted hand motions to the contact requirements of the task. We evaluate FoLD on a public benchmark for articulated object manipulation, where it consistently outperforms state-of-the-art baselines across tasks and embodiments. We further validate FoLD on real dexterous robot platforms, demonstrating successful transfer of human manipulation skills to robot execution. Here is the link of our project page: https://gghgghgghgg.github.io/FoLD-project-page/.
Glove-based motion capture is emerging as a scalable approach to collecting dexterous-hand demonstration data. However, due to the kinematic gap between the human and robot hand, the recorded human motions cannot be executed directly on the robot, especially for contact-rich tool-use tasks involving in-hand reorientation. Prior work bridges this gap in simulation through reinforcement learning (RL) or trajectory optimization, but the human contact pattern is hard to preserve under such formulations, often producing unnatural manipulation and unstable functional grasps. These methods also train a separate policy or solve a separate optimization for each reference trajectory, which is inefficient. To solve these problems, we propose DexTaG, a tactile-guided RL framework for dexterous manipulation. During training, tactile signals captured by the glove guide policy search toward the measured human contact pattern, reducing reliance on precise reference geometry for contact supervision. To improve efficiency, we train a single generalizable retargeter jointly on all training trajectories of the same object. The retargeter is further distilled into a tactile-free student controller conditioned on the target object trajectory for real-world deployment. On marker-pen and hammer manipulation tasks, DexTaG learns natural, contact-rich behaviors that baselines with distance-based contact heuristics fail to learn, generalizes to held-out trajectories of the same object and task, and outperforms single-trajectory baselines on OakInk2.
Dexterous manipulation requires tactile feedback.However, robot tactile demonstrations are difficult to scale,because dexterous-hand teleoperation provides limited tactile feedback to the operator. In contrast, human demonstrations offer a substantially more scalable source of diverse tactile interactions. Motivated by a simple premise: hands can change, but the underlying physics of interaction does not. We leverage human tactile data to improve dexterous manipulation policies. Specifically, we first build a tactile motion-capture system that synchronously records images, tactile signals, and hand motions. Using this system, we construct the UVTA dataset spanning five contact-rich tasks, with 1,000 human demonstrations covering diverse interaction patterns and 150 robot demonstrations per task. To transfer the underlying physics of human interaction to robot control, we propose a Unified Visual-Tactile-Action Model that maps both embodiments into aligned tactile and action representations and jointly predicts future action and tactile trajectories. The joint objective enables human demonstrations to supervise contact-aware representation learning, while only robot actions are executed during deployment. In real-robot evaluations across five tasks, our method achieves an average success rate of 70%, outperforming the strongest visual-tactile baseline, which achieves 29%, and an architecture ablation, which achieves 42%. Performance improves consistently with additional human demonstrations and exhibits no saturation at 1,000 demonstrations per task, validating the effectiveness of scalable human tactile data for dexterous manipulation. Project page is available at https://uni-vta.github.io/.
Yixian Zou, Chongyang Xu, Yuling Xin et al. · cs.RO
Manipulation 93%Vision-language-action 43%
Abstract
Stacking and palletising demand precise placement: error left in one layer is inherited by the next, and a flat pad offers no feature to funnel a wrong pose into the right one. Top-down suction suits such dense arrangements, and suction has already been brought into vision-language-action (VLA) policies. What that work does not report, however, is a policy conditioned on a measured vacuum signal, or one that uses it to abandon an action already under way. Vision does not settle the question here, because at the moment it matters the cup and the face it holds occlude each other. We present CLAP, which makes the attachment state observable through a pressure module tapped into the vacuum line. The decoded reading replaces the suction command in the policy's proprioception, is fused with the visual features, and terminates the open-loop execution window so that the policy re-infers from a fresh observation. For data, we record goal-state disassembly on the physical robot and reverse the joint-state sequence offline, without a simulation replay. Targeted phase demonstrations, 8.3% of the training frames, cover the suction transitions and the configurations an interrupted grasp leaves behind. On a real Unitree Z1, one multi-task checkpoint reaches 96.67% average success in both colour settings, 16.67 and 10.00 points above the strongest baseline, its monochromatic four-block successes averaging 15.92 mm of error. Four ablation settings fall 5.00 to 13.33 points short. We will release code and trained weights.
General-purpose embodied manipulation hinges on a unified action representation that generalizes across embodiments and scales readily. Yet existing policies rely on embodiment-specific action spaces, making cross-embodiment demonstrations difficult to leverage at scale and limiting transfer to new embodiments and spatial variations. To this end, we introduce Universal Manipulation Representation (UMR), a unified action representation that enables zero-shot skill transfer from human demonstrations to heterogeneous robots. UMR decomposes manipulation into two functionally distinct yet geometrically linked components: embodiment-agnostic World Flow, which describes task-relevant object motion in the world frame, and Ego Trajectory, which represents end-effector motion relative to the current pose. We instantiate UMR as World--Ego Point VLA (WEPVLA), a compact 0.5B-parameter policy that learns in the unified geometric action space through a dual-stream Point Action Adapter and a unified Point Action Expert, with an $SE(3)$ conjugation coupling the two components. To improve data efficiency, we complement UMR with a Data-Efficient Strategy (DES) that diversifies object configurations through stage-aware point-cloud editing while preserving demonstrated contact geometry. In simulation, WEPVLA achieves average success rates of 97.5\% on LIBERO and 85.7\% on the 10-task RLBench benchmark. In real-world experiments, a single policy trained on human demonstrations augmented by DES transfers zero-shot to diverse deployment conditions. With about 10 minutes of collected human demonstrations per task and no robot demonstrations, it achieves 91.7\% average success across six evaluation settings, compared with 60.8\% for HumanEgo. Code and additional materials are available at https://umr-wepvla.github.io/.